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2.3 KiB
2.3 KiB
ScreenObject
Namespace: TinyLife > Objects
Assembly: Tiny Life.dll
Implements IGenericDataHolder, IPricedObject, IUpdatingObject
Constructors
Name | Summary |
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ScreenObject ( Guid , FurnitureType , Int32 [], Map , Vector2 ) |
Fields
Type | Name | Summary |
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String | ScreenContent | A string representing the image that is displayed on this object's screen. This field's value will have "Screen" prepended to it and all furniture MLEM.Data.DataTextureAtlas instances that are registered will be searched for the image. This value resets every TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot,System.Single,System.Boolean) call, so you have to set it perpetually. |
Methods
Return | Name | Summary |
---|---|---|
void | Draw ( GameTime , SpriteBatch , Vector2 , Vector2 , Nullable <Color >, Direction2 , Int32 [], Single , Boolean , Furniture , ObjectSpot , Single , Boolean ) |
|
void | Update ( GameTime , TimeSpan , GameSpeed ) |