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11 KiB
11 KiB
FurnitureType
Namespace: TinyLife > Objects
Assembly: Tiny Life.dll
Implements IGenericDataHolder, IPricedObject
Summary
A furniture type is basically a blueprint for TinyLife.Objects.Furniture
objects. Each furniture type can create a furniture instance and the type's data will be transferred to the instance. Furniture types are automatically listed in the TinyLife.Tools.FurnitureTool
if registered using TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
.
Fields
Type | Name | Summary |
---|---|---|
Dictionary<Direction2, TextureRegion[]> | Textures | The textures that this furniture type has. Each texture is automatically loaded based on the registered MLEM.Data.DataTextureAtlas instances. If a furniture type has multiple TinyLife.Objects.FurnitureType.TypeSettings.ColorMap entries (or multiple TinyLife.Objects.FurnitureType.TypeSettings.ColorSchemes ), additional texture regions will automatically be created to the right of the original texture region. |
Properties
Type | Name | Summary |
---|---|---|
TextureRegion | ReferenceTexture | A reference texture that is used for visual size calculations. Always returns the first available texture of TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation in TinyLife.Objects.FurnitureType.Textures |
ICollection<Direction2> | Rotations | The valid rotations that this furniture has, which are automatically determined based on the available TinyLife.Objects.FurnitureType.Textures |
TypeSettings | Settings | This furniture type's settings |
Methods
Return | Name | Summary |
---|---|---|
Boolean | AreWallsInTheWay ( Map , Vector2 , Direction2 ) |
Returns whether or not there would be walls in the way if this furniture type was placed at the given position with the given rotation |
Furniture | Construct ( Int32 [], Map , Vector2 , Nullable <Guid > ) |
Constructs a new TinyLife.Objects.Furniture object from this furniture type |
void | DrawLayers ( Map , Vector2 , SpriteBatch , Vector2 , Direction2 , TextureRegion [], Int32 [], Single , Boolean , Furniture , ObjectSpot , Nullable <Color >, Single , Boolean ) |
Draws the furniture type with the given data |
Direction2 | GetBestRotation ( Direction2 ) |
Returns a MLEM.Misc.Direction2 that is closest to , but that this object is allowed to have. The return value is guaranteed to be contained in `TinyLife.Objects.FurnitureType.Rotations` and have the same verticality as , or be the same value. |
Int32 | GetColumns ( Direction2 ) |
Returns the amount of columns that this furniture should be drawn in, based on the given rotation. |
Single | GetPrice ( ) | |
Point | GetSize ( Direction2 ) |
Returns the TinyLife.Objects.FurnitureType.TypeSettings.Size of this furniture type, modified based on the given rotation. |
IEnumerable<Wall> | GetWallsInTheWay ( Map , Vector2 , Direction2 ) |
Returns a set of walls that would be in the way if this furniture type was placed at the given position with the given rotation |
Boolean | HasCategory ( ObjectCategory ) |
Returns whether this type's TinyLife.Objects.FurnitureType.Settings have any of the supplied TinyLife.Objects.ObjectCategory values |
void | SlotIntoActionSpot ( Vector2 , Direction2 , Single , Int32 , out Vector2 , out Single ) |
A helper method that modifies and so that they can be used for depth calculations that will make an object look as if it was slotted into the given action spot |
Static Fields
Type | Name | Summary |
---|---|---|
FurnitureType | Book | |
FurnitureType | CountryFence | |
FurnitureType | CustomPainting | |
FurnitureType | EmptyPlate | |
FurnitureType | FoodPlate | |
FurnitureType | GrassPatch | |
FurnitureType | Gravestone | |
FurnitureType | Hedge | |
FurnitureType | LongDinnerTable | |
FurnitureType | Mailbox | |
FurnitureType | MapleTree | |
FurnitureType | ModernBed | |
FurnitureType | ModernComputer | |
FurnitureType | ModernFridge | |
FurnitureType | ModernSingleBed | |
FurnitureType | ModernSink | |
FurnitureType | ModernStove | |
FurnitureType | ModernTv | |
FurnitureType | PaintBrush | |
FurnitureType | Pot | |
FurnitureType | PotPlant | |
FurnitureType | PreparedFood | |
FurnitureType | Puddle | |
FurnitureType | SimpleBench | |
FurnitureType | SimpleBookshelf | |
FurnitureType | SimpleChair | |
FurnitureType | SimpleCounter | |
FurnitureType | SimpleDesk | |
FurnitureType | SimpleDrawer | |
FurnitureType | SimpleEasel | |
FurnitureType | SimpleShower | |
FurnitureType | SimpleToilet | |
FurnitureType | SmallBush | |
FurnitureType | SmallMirror | |
FurnitureType | SmallPlant | |
FurnitureType | Spanner | |
FurnitureType | Sponge | |
FurnitureType | SquareDinnerTable | |
IDictionary<String, FurnitureType> | Types | A list of all available furniture types. Register furniture types using TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings) . |
FurnitureType | UnpreparedFood | |
FurnitureType | YarnBox |
Static Methods
Return | Name | Summary |
---|---|---|
void | DrawColumns ( Map , Vector2 , Direction2 , SpriteBatch , Vector2 , TextureRegion , Color , Single , Point , Boolean , Furniture , ObjectSpot , Single , Boolean , Boolean , Boolean ) |
Draws the given texture region in columns, which allows for depth calculation in isometric view to be possible. Bigger objects, including all furniture, are drawn in this matter. |
Rectangle | GetCoveredTiles ( Vector2 , Point ) |
Returns a rectangle that contains all of the tiles which intersect with the furniture when placed at the given position, with the given size. |
TextureRegion | GetTexture ( String ) |
Returns a MLEM.Textures.TextureRegion with the given name, based on all of the textures in the base game and all TinyLife.Mods.Mod.GetCustomFurnitureTextures textures. |
Dictionary<Direction2, TextureRegion[]> | GetTextures ( String , Int32 ) |
Create a dictionary of textures for all MLEM.Misc.Direction2Helper.Adjacent directions that have a texture registered for them. Textures are gathered using TinyLife.Mods.Mod.GetCustomFurnitureTextures , and textures need to be suffixed with the direction's string to be recognized. This method is used for furniture of all kinds. |
FurnitureType | Register ( TypeSettings ) |
|
void | SlotIntoObjectSpot ( Furniture , ObjectSpot , Point , out Vector2 , out Point ) |
A helper method that modifies and to make an object look like it is slotted into the given TinyLife.Objects.ObjectSpot |