This is a small update to fix some major bugs people have reported since the Early Access release earlier today! Thanks so much for all the kind words and lovely feedback today, we're so grateful to have such a kind and loving community <3
Fixes
- Fixed a rare crash when a person is out of bounds in a vehicle
- Fixed a crash when a map loads very quickly
- Fixed a rare crash when a food item's parent furniture is removed while eating
- Addressed a crash when trying to resize the cursor on some devices
This is the initial version of Tiny Life's [Steam Early Access release](https://store.steampowered.com/news/app/1651490/view/3702565493872455898). The following changelog only covers changes in the Tiny Life Demo since 0.31.4.
No devlog this time! Keep an eye out for a big announcement soon, though...
Additions
- Added the ability to set pronouns for Tinies. To set pronouns for your already existing Tinies, use the `EditPerson` [cheat](https://docs.tinylifegame.com/articles/cheats.html).
Improvements
- Display the price for a new painting on the Paint action
- Avoid creating portraits for Tinies who aren't seen unnecessarily
- Improved the way relationship type names are displayed
- The camera now rotates around the cursor rather than the center of the screen
- Hide personality types that aren't available for the Tiny's current age
- Display a notification when a relationship's romance type changes
Fixes
- Fixed adults being able to be randomly generated with child voices
- Fixed being able to start a new painting when not having enough money
- Fixed primary students being able to get a raise
- Fixed children being able to die from too much protein
- Fixed copying outfits causing the color to change on the outfit copied from as well
- Fixed food/drink orders at cafés being random items rather than the ones ordered
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/510006/0300-big-steps-towards-release) or [on Steam](https://store.steampowered.com/news/app/1651490/view/6492542378896226821).
- Explain that other default maps are unavailable in the demo
- Improved error handling for Steam cloud save issues
Fixes
- Fixed people in Demoville cleaning up items from the picnic spot while cleaning at home
- Fixed the load menu staying open after the last save is deleted, causing gamepad controls to get stuck
- Fixed natural objects not being removed when a new room is created
- Fixed a rare crash when switching between gamepad and mouse controls
- Fixed old cloud saves crashing the game if Steam is open (thanks so much [Owlynn](https://twitter.com/OY_TheGeniusD) for their help fixing this issue)
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/477028/0290-say-hi-to-the-demo) or [on Steam](https://store.steampowered.com/news/app/1651490/view/6132247440463996085).
Additions
- Added the Demoville world, including its community-made lots and households
- Added the Exploring Demoville life goal to the demo
- Added a default long hairstyle for children
- Added a progress arrow display to skills, relationships, job performance and needs
- Added the ability to clean out all of a fridge's empty or expired items
- Added the ability to view a lot's opening hours by hovering over the café sign furniture item
Improvements
- Made TVs play sounds when they're on
- Improved performance when first drawing a map's static objects
- Render with anti-aliasing on low zoom levels to create a mipmap-style effect
- Made cafés require a food display case
- Don't draw room content that isn't visible, improving performance on maps with houses that have a lot of rooms
- Made it much more likely for people to go home when their needs are low
- Preload emotion sting sound effects to mitigate lag when the first one is played
- Improved the way a skill's max level looks
- Enable gamepad repeats to allow holding buttons to press them multiple times
- Made food in the fridge last much longer
- Allow children to order food from cafés
- Hide clothes occasions that were unused
- Added a maximum amount of money for a household to have
- Made it a bit more likely for choice prompts to be successful
- Display a tooltip when there's not enough money to copy an outfit
Fixes
- Fixed various crashes when loading save files with missing objects or clothes
- Fixed the tile tool not drawing previews properly in some locations
- Fixed a crash when importing a lot that was exported on a bigger map
- Fixed tiles not being visible when using the lot movement tool
- Fixed a texture region bleeding issue on chairs
- Fixed an exception when trying to talk to someone who is at the border of the map
- Fixed keybind names being moved into multiple lines even though they have enough space
- Fixed lighting causing artifacts on some older graphics cards
- Fixed color selection in the character creator not working correctly with a gamepad
- Fixed no elements being selected after switching a person's age using a gamepad
- Fixed cakes with candles being able to be put into the fridge
- Fixed long life goal titles going under the abandon button
- Fixed a crash when a duplicate object is added to a map and the map is loaded
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/466033/0280-the-last-beta-update-ever) or [on Steam](https://store.steampowered.com/news/app/1651490/view/5891302324258788947).
Additions
- Added jungle gym, coloring book, and festive tree objects
- Added the thrifty personality
- Added goofy and confident emotions
- Added the perfect painter life goal
- Added an accessibility menu with some new options
- Added the ability to ask someone if they're single
- Added the ability to cheat, admit to cheating, and possibly be broken up with as a result
- Added more emotions for existing interactions, such as children seeing adults kiss
- Added some more painting types to the easel and some more woodworking recipes
- Added a gym trainer to gym lots that occasionally encourages people who are working out
- Added some more of Leiss' songs
- Added a proper loading screen so that the window doesn't stay closed while loading the game
Improvements
- Made romantic actions less likely to go well if the partner is already dating someone else
- Also use pixel-based selection for roofs, allowing more intuitive roof selection and removal
- Improved pathfinding by considering multiple locations for when driving to a goal, which should mitigate unnecessary driving
- Improved the visuals of the Tiny Bucks logo
- Improved some AI priorities for certain actions
- Display a green background for items that are cheaper in build mode and the character creator
- Tinies will now try to avoid walking over gravestones and puddles
- Increased the default and maximum amounts of regular visitors
- Made it less likely for randomly generated people to wear helmets for their daily outfits
- Introduced some memory and CPU usage improvements
- Made held items swing less wildly during the walking animation
- Display a warning when a lot employment has to be removed due to a lot import
Fixes
- Fixed an incorrect border when drawing auto-tiles next to concrete
- Fixed the "Toggle All Lights in Room" action being available for lights that are outside
- Fixed people who are out of town still displaying particles
- Fixed homework books getting stuck on the ground if the action fails early
- Fixed some z-fighting issues with objects on desks, as well as hanging lamps
- Fixed the game sometimes staying open in the background after being closed
- Fixed the incorrect emotions being added when friends and family members die
- Fixed people being able to cross double doors diagonally
- Fixed paintings contributing to the Capable Carpenter life goal
- Fixed chimney particles being affected by indoor light and hiddenness
- Fixed lag when pressing the Steam cloud sync button
- Fixed abandoned vehicles sometimes being left forever
- Fixed a rare exception when quitting to the main menu while a notification is being displayed
- Fixed regularly visiting children not having the student job
- Fixed being able to store others' creations in the household storage
- Fixed a rare exception when loading a skill book action from disk
- Fixed a rare exception when closing the move tool while an item is on the cursor
API
- Improved the ActionBehavior pattern by merging MultiActionBehavior
- Added the ability to add custom data to relationships
- Added ActionPriorities cheat that prints every action priority for a person
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/450800/0270-trashy-techie-library) or [on Steam](https://store.steampowered.com/news/app/1651490/view/5453324100721557422).
Additions
- Added a double-sided bookshelf, a book cart, a small indoor trash can, an outdoor wheelie bin, a vertical planter box, and a simple nightstand
- Added a library lot type with a librarian Tiny, as well as the Maple Plains Library by Vortis
- Added the techie personality type
- Added the ability to take out the trash from indoor trash cans
- Added a lot more emote images
- Added the ability to short-press the right mouse button to rotate objects
Improvements
- Display particles when children are playing in the sandbox
- Display smoke particles when someone is angry
- Display particles when using a sink
- Display an "Are You Sure" panel when changing lot types if there's staff on the lot
- Made roofs have a maximum size so that they don't cause issues on big lots
- Made some food types more friendly to other diets
- Slightly improved the espresso machine's steam wand texture
- Children now gain skills at school based on an internal schedule
- Force residential lots to have outdoor trash cans on them (they have to be added upon first entering build mode after this update)
Fixes
- Fixed skill books giving skill points while still walking with the book
- Fixed an exception when a food item gets removed while someone is eating it
- Fixed being able to attempt to kiss strangers
- Fixed households not being removed properly when everyone dies, causing issues later on
- Fixed some ground items (like books and gravestones) being non-walkable, causing Tinies to get stuck
- Fixed some static objects not being drawn properly after the map is updated to a new version
- Fixed a possible stall when a map is updated with custom lots present
API
- Added the ability to specify clothes depths based on the layer
- Archive projects instead of fully removing them when they don't pay out anymore
- Removed TypelessAction in favor of allowing normal actions to be typeless
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/441031/0260-lights-camera-music) or [on Steam](https://store.steampowered.com/news/app/1651490/view/6319138589415905559).
Additions
- Added the first of many of [Leiss](https://leiss.bandcamp.com)'s songs for the Tiny Life Soundtrack
- Added the outdoorsy personality type
- Added two headscarves
- Added some more skill-related socials
Improvements
- Improved custom content import menus
- Automatically update import menu content if underlying files change
- Change a lot's name to the imported lot's name when importing
- Ask for a name when exporting a lot or a household
- Children without a complete household are now added to the adoption pool instead of being exported
- Made choice prompts also be influenced by a Tiny's skills
- Hide small updates in the main menu's changelog panel by default
- Made the old computer a bit more square looking
- Cooking shows will now have a chance to yield the baking skill in addition to the cooking skill
- Made Tinies meet and gain friendship with their coworkers while they're both at work
- Mark visually held items (like sponges and spanners) as fake so they don't inhibit action queueing
Fixes
- Fixed diagonal keyboard camera movement being too fast
- Fixed failed undo/redo attempts crashing the game
- Fixed a crash when getting up out of bed after a Tiny's outfits have been edited
- Fixed a crash when a modded personality type was removed since the last session
- Fixed an ignored exception when exiting the character creator
- Fixed the mouse cursor still activating the UI while it was hidden
- Fixed Admire being called Admirar (for some reason)
- Fixed food item effects not being applied if the eat action is not completed fully
- Fixed a crash when multiple emotion modifiers run out at the same time
API
- Added a clothes compatibility system to allow for certain clothes to be automatically removed if others are selected
- Added Ben.Demystifier to make stack traces more legible
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/424507/0250-water-stuff-and-skill-books) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3360269804911051302).
Additions
- Added the ability for primary school students to study at a bookshelf
- Added the ability to get raises after reaching level 10 of a career
- Added some decorations, including maple fairy lights, three rocks, a shelf with three layers, big bushes
- Added some wooden siding wallpaper
- Added water, grassy dirt and stone ground tiles
- Added large glass windows and a large glass door
- Added skill books for every skill in the game
- Added businessperson, retail worker, doctor, and scientist daily tasks
- Added required promotion skills for primary school students
- Added icons for jobs
- Added the ability to disable newspaper deliveries at mailboxes
- Added a keybind to change wall modes
Improvements
- Extended the map with a house by Macy and a household by Vortis
- Adjusted death emotions to be less severe for acquaintances
- Adjusted the introvert personality to get less overstimulated less quickly
- Slightly rebalanced energy and entertainment need gain
- Made higher job levels require higher amounts of performance to be promoted again
- Expanded the color palette for sofas and some wallpapers
- Made lot boundaries display with proper depth related to objects intersecting them
- Improved rendering performance by drawing some objects in a static batch, rather than every frame
- Order keybind menu by name
- Display a notification when a lot can't be imported due to an error
- Display portraits of people who are out of town as slightly transparent
Fixes
- Fixed an exception when trying to load mail from disk
- Fixed being unable to put the homework book away
- Fixed a rare exception when creating a painting
- Fixed undo/redo hints not displaying in keyboard mode
- Fixed various objects still executing an in-world action when in the household storage
- Fixed a rare exception when a Tiny tries to pick up an object that has been removed
- Fixed visitors not going home properly after being out of town sometimes
- Fixed an exception when trying to make fun of people who don't have a job
- Fixed an incomplete options file causing the game to crash on startup
- Fixed border tiles not being added to the static sprite batch properly, causing rendering issues
- Fixed an exception when trying to take an object from the fridge that has already been removed
- Fixed keyboard camera movement not allowing diagonal movement
- Fixed the feedback form not working when the log file is large and a lot of info has been input
- Fixed the job tab displaying a dollar sign in addition to the tiny bucks sign
- Fixed the ability to place walls without enough money
API
- Allow furniture to specify whether it should fit in an object spot or not
- The game version that a save was saved with is now stored
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/409590/0240-undo-redo-fridge-achievements) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3370399657483457677).
Additions
- Added the ability to store leftovers in the fridge
- Added the ability to undo and redo actions in build mode
- Added achievements
- Added a paper lantern furniture item
- Added the reasoning skill
- Added some facial hair
- Added the ability to adopt children using the computer
Improvements
- Display a notification when first acquiring a new skill
- Display a button in the job panel for going to work
- Clarify when you can click on a person to head to work
- Randomly generate new people for regular visitors and lot employments if exported ones run out
- Allow children to be regular visitors too
- Added a lot more random names, including various international ones
- Improved performance of saves with a lot of people in them
- Automatically set transitive genealogies when changing the genealogy of a relationship in the character creator
Fixes
- Fixed an exception when getting a job from a newspaper after it has already been removed
- Fixed lot employment navigation on lots being incorrect when using a gamepad
- Fixed new notifications not being added to the top of the notification queue
- Fixed a rare exception when displaying interactions with multiple pages
- Fixed death notifications not having an icon
- Fixed keyboard camera movement not clearing the following person
- Fixed children being able to get the capable carpenter life goal
- Fixed ordering from lot staff not working correctly
- Fixed being unable to click in the world when the cheats menu is open
API
- Objects in a person's hand or in the household storage will now also have their Update methods called
- Improved auto-goal triggering system
- Added the ability to change an action spot's main direction
- Made time a map-based property rather than a game-based one
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/400497/0230-job-choices-aging-up-and-furniture-fun) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3344500789303904087).
Additions
- Added choice prompts for jobs and students, which appear randomly and allow the player to influence the situation
- Added the ability for children to age up into adults
- Added a baking skill and several food items that can be baked
- Added the ability to add candles to cake to celebrate someone's birthday
- Added a bigger version of the fitness rug
- Added a cheaper computer
- Added two new chairs
- Added four new flower vases
- Added two new small lamps
- Added a taller wooden fence
- Added a small coffee table and a new TV stand
- Added two new roof textures
- Added the ability to rummage through trash to dig up thrown away items
- Added kissing
- Added a search bar to the hint history menu
- Added more actions for people that have diet personalities
- Added decorative power poles to the default map
Improvements
- Clarify that puddles on natural ground can't be mopped
- Allow wall sinks to get dirty
- Display some important tooltip information properly when using a gamepad
- Disallow sleeping when stunned
- Go back to the starting location after jogging
- Improve the action variety screen when other people are involved by increasing the size of their portrait
- Allow using WASD to control the camera by default
- Made trash cans fill up with trash
- Order action varieties by name
- Display learned recipes and woodworking recipes when leveling up the cooking and woodworking skills
- Display a security disclaimer when enabling mods
- Play sounds for broken objects
Fixes
- Fixed people's shoes rendering above the picnic table when sitting
- Fixed lights being clipped early, causing them to disappear visually
- Fixed people sometimes putting objects down on surfaces with the wrong rotation
- Fixed some issues on the default map, including walden household duplications and a missing chair
- Fixed diet personalities not being incompatible with each other
- Fixed issues with the smoke particle displaying behind objects
- Fixed people doing the walking animation while their pathfinding is still calculating
- Fixed people sometimes not leaving a lot when asked to
- Fixed "got food somewhere else" notifications being displayed for every household
- Fixed emotion stings playing if the same person is selected again
- Fixed children being able to tinker with stuff
- Fixed being unable to place rugs under tables that have something on them
- Fixed lamps in storage lighting up the place they used to occupy when reloading a save
No devlog this time, but we want to take this moment to wish you all a Happy Pride Month! If you're in a position to, please consider donating to charities like [The Trevor Project](https://www.thetrevorproject.org/) which make an effort to support LGBTQIA+ people.
Additions
- Added four new window designs
- Added a few additional Pride flags
- Added three curtain/blind furniture items
- Added paper lantern fairy light furniture
- Added pescetarian, vegetarian and vegan personality types
- Added a lot of food types to accomodate the new personality types
- Added uneasy and relaxed emotion types
Improvements
- Speed up game launch by improving texture packing performance
- Made drywall a bit less ugly in terms of decorative rating
- Added particles for death-related emotions, as well as showers
- Added protein shakes for creative and relaxed emotions
- Improved the look of the corners on grassy auto-tiles
- Renamed Options button to Options and Hints
- Allow cleaning dishes for the household hero life goal's first stage
Fixes
- Fixed a crash with gamepad controls and in-game hints
- Fixed rendering issues with wall-hanging objects that were placed off the grid
- Fixed a crash when all household members die and UI animations are enabled
- Fixed objects not being able to get dirty
API
- Added the ability for map objects to influence need regeneration speed
> Two Years of Tiny Life: Cafés, Gamepad Controls and More
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/384666/0210-two-years-of-tiny-life-cafs-gamepad-controls-and-more) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3189123589808204255).
Additions
- Added the ability to control the entire game using a gamepad
- Added newspapers, and the ability to get jobs from them
- Added two street lamps, a stone wall fence, a coffee machine, a food display case, a staff-only door, a café sign, big and small glass dinner tables, a small wooden dinner table, a modern chair, a coat rack, a wall-attached shower
- Added a café lot type, a playground lot type, and a barista lot employment
- Added the Coffees and Trees Café to Maple Plains City
- Added some additional sweet speech sounds
- Added controls hints, which display useful controls in the bottom right corner (and can be disabled in the hints options)
- Added the ability to tinker with objects to increase repair skill
- Added the foodie personality
- Added the ability to "add a little something" to food with cooking level 8 or higher
- Added the ability to create and share custom maps with the community (this is not documented yet, however)
- Added the ability for children to run around for fun
- Added the ability to add a second binding for each keybind
- Added the ability to clear the notification history
Improvements
- Hide the mouse cursor after five seconds of movement inactivity
- Reduced the tooltip delay from half a second to a quarter of a second
- Made grass tiles have visual variations
- Moved portraits down to avoid them being hidden by the emotion name
- Improved the way wall-hanging objects are rendered, causing them to look wrong less often
- Show the amount of items in the household storage on the icon
- Added particles for grilling, being stinky, chimneys, and breaking things in build mode
- Added an option to allow or disallow loading mods (which is disabled by default)
- Added a tooltip displaying who claimed a bed
- Made stunned emotion go away when showering rather than sleeping
- Added a deselect button to the move tool
- Display a link to the game's roadmap in the main menu
- Added a protective wear clothes intention that gets used when driving on an e-scooter for kids
Fixes
- Fixed a crash with regular visitors if there are broken exported households
- Fixed debug food items crashing the game
- Fixed children being able to do lot employments
- Fixed the game crashing when the OS doesn't allow opening folders in the explorer
- Fixed large benches occluding walls
- Fixed a crash that sometimes occured when deleting the last tiny in the character creator
- Fixed people trying to sleep in beds that other people had claimed
- Fixed some issues with Vortis' households and lots
- Fixed people holding paint brushes wrong in some rotations
- Fixed a rare crash when grabbing a serving from a nonexistent platter
- Fixed notifications forgetting their icons when quitting and reloading a save
API
- Converted a lot of enumerations to other types, allowing for custom values to be added
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/355830/0200-the-children-update-its-finally-here) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3100171001731828571).
Additions
- Added the Children age group, which includes several new gameplay features, including new interactable furniture items, school, homework and the start of parenting interactions
- Added the Familiar Attire set with art by [Tector](https://www.instagram.com/tector_pixel/), which includes several new clothing items and accessories for children and adults
- Added multiple new furniture items, including three plants, two decorative objects, a smaller picnic table, a sandbox, a jigsaw puzzle, a stove for kids, and a toy box
- Added a top hat clothing item
- Added two new personality types: Family-Focused and Hates Children
- Added a speech type system which includes a more feminine voice style spoken by [SyrinixSoul](https://https://www.twitch.tv/syrinixsoul)
- Added an option to allow complex social relationships between AI Tinies
- Added a grid to build mode (which can be toggled using the G key)
- Added keybinds to move the camera (arrow keys by default, but can be changed to WASD in the controls menu)
- Added a crash detection system which displays a notification when the game starts up the next time
- Added a world selection to the "New Game" menu
Improvements
- Added the "failed joke" emotion modifier to all jokes
- Organized the gameplay options menu better
- Increased the default brightness increase to 25%
- Moved the notification history button to where options and build mode are
- Display a warning when a save is loaded with missing mods
- Bundle all errors into one notification when loading or saving
- Display the reason that actions in a subcategory are unavailable straight away if they are all the same
- Made accessories less likely to be randomly generated on newly created people
- Some memory usage improvements
- Ordered the furniture tool's "All" tab by the category that furniture items are in
- Added notifications for when cheats are turned on or off
- Allow Tinies to get jobs automatically if important actions are enabled
- Display which color scheme is currently selected
- Allow using ALT for objects that are attached to walls
- Display the loading progress in the loading screen
- Allow stoves to get dirty
- Allow editing and changing outfits at mirrors
Fixes
- Fixed a rare exception when people grabbed a serving of food
- Fixed camera rotation buttons not having a highlight color
- Fixed a crash when trying to talk to a person who just died
- Fixed an exception that occurred when there was no mailbox on a residential lot
- Fixed lot imports breaking if the import button is pressed too many times in a row
- Fixed the household preview being too wide for large households
API
- Added Harmony, allowing for mods to inject custom code into the game
Happy new year! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/330680/0190-ui-sound-and-improvements-abound) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3109171219652255208).
Additions
- Added carpet and puzzle piece floorings
- Added a cloud wallpaper
- Added UI transitions when switching between game modes
- Added ambient sounds which play based on where the camera is
- Added sounds for fireplaces as well as lamp, trash can and woodworking interactions
- Added additional colors for skin, eyes, as well as pastel and modern furniture and clothes
- Added a "Store in Household Storage" action to paintings
- Added a splash screen at the start of the game
Improvements
- Changed all cases of "person" and "people" in the game's text to "Tiny" and "Tinies", respectively
- Display a fade animation when a person dies
- Allow setting desired occasions for each outfit manually
- Made natural tiles (dirt, path, grass) connect to grass smoothly
- Only spawn particles if they'll be visible on screen
- A lot of performance improvements in various areas of the game
Fixes
- Fixed unfinished woodwork items escaping the action preview area
- Fixed additional VRAM being used the more tiles are edited during a single play session
- Fixed the high bun hairstyle not having the workout set icon
- Fixed colors overflowing out of the character creator screen for complex clothing items
- Fixed an exception when trying to fool around in occupied beds
- Fixed some actions throwing an exception when their action object is removed before the action starts
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/317472/0180-animations-food-and-sources) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3111419849470831533).
> Life Goals, Reward Personalities and Daily Tasks
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4244072077610086379).
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2949282742498975401).
- Added the Woodlands Set with art by [faellynna](https://www.instagram.com/faellynna/), which includes a Woodworking skill and a large variety of new build mode items:
- 34 new furniture items, including the woodworking table and new types of decorative items
- 4 flooring tiles
- 5 wallpapers
- 2 roof styles
- 8 character creator items
- Added a large new forested area with dirt footpaths to the eastern part of town, along with some new houses and empty lots
- Added emotion sting sound effects by the lovely [Jamal Green](https://jamalgreenmusic.com)
- Added a regular visitors system that allows for people from exported households to visit and interact with the town without living there
- Added a few households that are exported by default to populate the visitors system
- Added the ability for furniture to get dirty and having to be cleaned
- Added an "Invite into Household" interaction
- Added a way to scrap other people's crafts on public lots
- Added italian translation ([SchiavoAnto](https://twitter.com/schiavoanto))
Improvements
- Improved the chatting interaction on the computer, now allowing people to chat with specific people
- Added more in-game hints for various build mode tools
- Added a configurable keybind for increasing and decreasing game speed
- Cleaned up the localization of money and always display money amounts with decimals
- Allow easily deleting items in the move tool by pressing the Del key when hovering over them
- Split the Import menu into custom and default content and improved the household import menu
- Move invalidly placed objects into the furniture storage instead of selling them
- Made people leave the room on their own if they see someone being inappropriate
- Rebalanced bills slightly
- Made people tell others to leave the room when they start fooling around
- Disallow trees from being placed below roofs
- Made trees have a minimum distance from walls
- More gracefully handle Steam cloud sync exceptions
- Color lots on the map based on whether people live there
- Added the ability to clone roofing, openings, wallpapers and tiles in build mode
Fixes
- Fixed paintings being placed on easels incorrectly at fast game speeds
- Fixed a crash when hovering over people with lot employments whose personality is known
- Fixed 3D sounds breaking on camera rotation
- Fixed depth calculations being incorrect for larger and oddly-shaped objects
- Fixed the ability to hack yourself
- Fixed roofing having incorrect display names
- Fixed a crash when exiting the move tool with an item from storage selected
- Fixed hidden (out of town) people still spawning particles and emotes
- Fixed the ability to ask lot employment people to leave not working
- Fixed furniture with parents sometimes not being imported correctly
- Fixed people turning around visually for a single frame when starting social actions while sitting
- Fixed roofs having incorrect depth calculations in some camera rotations
- Fixed people not leaving occasionally when being asked to leave
- Fixed money not being subtracted when importing new households
- Fixed practice speech and jokes actions going on forever if done automatically
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2968419780808932932).
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4430963222678444595).
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2967291343236374275).
This is a small update that features several accessibility features based on information gathered in the [Tiny Life Roadmap Survey](https://ell.lt/tinysurvey). If you haven't taken part in the survey yet, you can still do so now!
Additions
- Added lot rotation to the Move Lot tool
- Added an in-game hints system, which can be disabled in the options for more experienced players
- Added a chance for angry people to autonomously do mean actions
- Added a Controls section to the options
- Added an X button to menus to make it clear that you can close them
- Added an error handler for when actions break, causing them to display a notification instead of crashing the game
- Added a way to delete the held object in build mode (by pressing the delete key)
Improvements
- Improved the saves menu by adding rename and delete buttons
- Improved visual feedback on the household selection ui
- Improved the way furniture looks when not placeable
- Increased the size of notification text
Fixes
- Fixed relationship changes being displayed for both people involved
- Fixed the top right corner of the screen not allowing for in-world interactions
Watch [the trailer](https://www.youtube.com/watch?v=e86RRKPNLv0) and read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2990934608186477339).
- Added the Fitness Set, with art by [Tector](https://www.instagram.com/tector_pixel/), which includes a fitness skill and several new furniture and clothing items:
- Five new hairstyles
- One new pair of pants and shoes
- Three new tops
- 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items
- Added aromance and asexuality, both of which can be set in the character creator
- Added two additional windows and one additional door
- Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere
Improvements
- Made social actions less likely to be executed by the AI if they've been done recently
- Made people mop more puddles after mopping a puddle automatically
- Made people more likely to do the dishes, so that they actually do the dishes
- Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session
- Improved map rendering performance
Fixes
- Fixed some visual inconsistencies with the in-game ui
- Fixed held items being on a lower layer, causing them to look incorrect
- Fixed negative social actions taking away from relationships too little
- Fixed the ability to place ground objects on other ground objects
- Fixed the position of the coffee table being slightly off in one rotation
- Fixed covered tiles not being included in a lot's covered area
- Fixed people going to weird locations when visiting non-residential lots
> More Actions, More Skills, More Personalities, More Pride!
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3028088035178415265).
- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
- Added a confirmation prompt for quitting your job
Improvements
- Rebalanced some actions and skills, especially in respect to skill building speed
- Made people clean more dishes automatically after cleaning a dish
- Updated the descriptions of all personality types
- Updated the map (when creating a new save file) to give every household jobs by default