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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.WallMode
commentId : T:TinyLife.World.WallMode
id : WallMode
parent : TinyLife.World
children :
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- TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})
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- TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
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- TinyLife.World.WallMode.Door
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- TinyLife.World.WallMode.DownMaskPosition
- TinyLife.World.WallMode.DownMaskTexture
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- TinyLife.World.WallMode.Full
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- TinyLife.World.WallMode.FullSizeWindow
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- TinyLife.World.WallMode.LongWindow
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- TinyLife.World.WallMode.MaskPosition
- TinyLife.World.WallMode.MaskTexture
- TinyLife.World.WallMode.Modes
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- TinyLife.World.WallMode.Name
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- TinyLife.World.WallMode.NarrowLong
- TinyLife.World.WallMode.NarrowWideTop
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- TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
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- TinyLife.World.WallMode.OutlineOnly
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- TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
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- TinyLife.World.WallMode.Roof
- TinyLife.World.WallMode.RoofGable
- TinyLife.World.WallMode.RoofGableInverse
- TinyLife.World.WallMode.SmallWindow
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- TinyLife.World.WallMode.StairsBottom
- TinyLife.World.WallMode.StairsTop
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langs :
- csharp
- vb
name : WallMode
nameWithType : WallMode
fullName : TinyLife.World.WallMode
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type : Class
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode is a way that a <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>'s wallpaper can be displayed. Each wall mode represents a cutout that hides certain parts of a wall for an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.World.WallMode.Roof" data-throw-if-not-resolved="false"></xref> to be displayed there.
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example : [ ]
syntax :
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content : public class WallMode
content.vb : Public Class WallMode
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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extensionMethods :
- TinyLife.World.WallMode.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.World.WallMode.Modes
commentId : F:TinyLife.World.WallMode.Modes
id : Modes
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : Modes
nameWithType : WallMode.Modes
fullName : TinyLife.World.WallMode.Modes
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The registered wall modes, both by mods and the game itself.
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example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, WallMode> Modes
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.WallMode}
content.vb : Public Shared ReadOnly Modes As ReadOnlyDictionary(Of String, WallMode)
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- uid : TinyLife.World.WallMode.Full
commentId : F:TinyLife.World.WallMode.Full
id : Full
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : Full
nameWithType : WallMode.Full
fullName : TinyLife.World.WallMode.Full
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents a wall that is rendered in full, without any holes in it
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example : [ ]
syntax :
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content : public static readonly WallMode Full
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return :
type : TinyLife.World.WallMode
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content.vb : Public Shared ReadOnly Full As WallMode
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- uid : TinyLife.World.WallMode.SmallWindow
commentId : F:TinyLife.World.WallMode.SmallWindow
id : SmallWindow
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : SmallWindow
nameWithType : WallMode.SmallWindow
fullName : TinyLife.World.WallMode.SmallWindow
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents a wall with a small, rectanglular window in it
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example : [ ]
syntax :
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content : public static readonly WallMode SmallWindow
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return :
type : TinyLife.World.WallMode
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content.vb : Public Shared ReadOnly SmallWindow As WallMode
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- uid : TinyLife.World.WallMode.Door
commentId : F:TinyLife.World.WallMode.Door
id : Door
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : Door
nameWithType : WallMode.Door
fullName : TinyLife.World.WallMode.Door
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents a wall with a door-shaped hole in it
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example : [ ]
syntax :
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content : public static readonly WallMode Door
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return :
type : TinyLife.World.WallMode
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content.vb : Public Shared ReadOnly Door As WallMode
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- uid : TinyLife.World.WallMode.Roof
commentId : F:TinyLife.World.WallMode.Roof
id : Roof
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : Roof
nameWithType : WallMode.Roof
fullName : TinyLife.World.WallMode.Roof
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents a wall used on the faces of a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> that are straight
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example : [ ]
syntax :
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content : public static readonly WallMode Roof
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return :
type : TinyLife.World.WallMode
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content.vb : Public Shared ReadOnly Roof As WallMode
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- uid : TinyLife.World.WallMode.RoofGable
commentId : F:TinyLife.World.WallMode.RoofGable
id : RoofGable
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : RoofGable
nameWithType : WallMode.RoofGable
fullName : TinyLife.World.WallMode.RoofGable
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents a wall used on the faces of a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> that are gabled
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example : [ ]
syntax :
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content : public static readonly WallMode RoofGable
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return :
type : TinyLife.World.WallMode
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content.vb : Public Shared ReadOnly RoofGable As WallMode
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- uid : TinyLife.World.WallMode.RoofGableInverse
commentId : F:TinyLife.World.WallMode.RoofGableInverse
id : RoofGableInverse
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : RoofGableInverse
nameWithType : WallMode.RoofGableInverse
fullName : TinyLife.World.WallMode.RoofGableInverse
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents a wall used on the faces of a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> that are gabled in the opposite direction as <xref href="TinyLife.World.WallMode.RoofGable" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public static readonly WallMode RoofGableInverse
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return :
type : TinyLife.World.WallMode
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content.vb : Public Shared ReadOnly RoofGableInverse As WallMode
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- uid : TinyLife.World.WallMode.LongWindow
commentId : F:TinyLife.World.WallMode.LongWindow
id : LongWindow
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : LongWindow
nameWithType : WallMode.LongWindow
fullName : TinyLife.World.WallMode.LongWindow
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A long window with a similar width to <xref href="TinyLife.World.WallMode.SmallWindow" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public static readonly WallMode LongWindow
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return :
type : TinyLife.World.WallMode
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content.vb : Public Shared ReadOnly LongWindow As WallMode
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- uid : TinyLife.World.WallMode.NarrowWideTop
commentId : F:TinyLife.World.WallMode.NarrowWideTop
id : NarrowWideTop
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : NarrowWideTop
nameWithType : WallMode.NarrowWideTop
fullName : TinyLife.World.WallMode.NarrowWideTop
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A bathroom-style window that is high up on the wall and wide but not very tall.
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example : [ ]
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syntax :
content : public static readonly WallMode NarrowWideTop
return :
type : TinyLife.World.WallMode
content.vb : Public Shared ReadOnly NarrowWideTop As WallMode
- uid : TinyLife.World.WallMode.NarrowLong
commentId : F:TinyLife.World.WallMode.NarrowLong
id : NarrowLong
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : NarrowLong
nameWithType : WallMode.NarrowLong
fullName : TinyLife.World.WallMode.NarrowLong
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A long window with a very low width and the same length as <xref href="TinyLife.World.WallMode.LongWindow" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public static readonly WallMode NarrowLong
return :
type : TinyLife.World.WallMode
content.vb : Public Shared ReadOnly NarrowLong As WallMode
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- uid : TinyLife.World.WallMode.FullSizeWindow
commentId : F:TinyLife.World.WallMode.FullSizeWindow
id : FullSizeWindow
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : FullSizeWindow
nameWithType : WallMode.FullSizeWindow
fullName : TinyLife.World.WallMode.FullSizeWindow
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A full-size window that leaves almost none of the wall, except for a small sliver at the top.
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example : [ ]
syntax :
content : public static readonly WallMode FullSizeWindow
return :
type : TinyLife.World.WallMode
content.vb : Public Shared ReadOnly FullSizeWindow As WallMode
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- uid : TinyLife.World.WallMode.OutlineOnly
commentId : F:TinyLife.World.WallMode.OutlineOnly
id : OutlineOnly
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : OutlineOnly
nameWithType : WallMode.OutlineOnly
fullName : TinyLife.World.WallMode.OutlineOnly
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A full-size window that leaves almost none of the wall, just a one-pixel outline around the whole wall.
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example : [ ]
syntax :
content : public static readonly WallMode OutlineOnly
return :
type : TinyLife.World.WallMode
content.vb : Public Shared ReadOnly OutlineOnly As WallMode
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- uid : TinyLife.World.WallMode.StairsBottom
commentId : F:TinyLife.World.WallMode.StairsBottom
id : StairsBottom
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : StairsBottom
nameWithType : WallMode.StairsBottom
fullName : TinyLife.World.WallMode.StairsBottom
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents the triangle-like areas at the bottom half of <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public static readonly WallMode[] StairsBottom
return :
type : TinyLife.World.WallMode[]
content.vb : Public Shared ReadOnly StairsBottom As WallMode()
- uid : TinyLife.World.WallMode.StairsTop
commentId : F:TinyLife.World.WallMode.StairsTop
id : StairsTop
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : StairsTop
nameWithType : WallMode.StairsTop
fullName : TinyLife.World.WallMode.StairsTop
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall mode that represents the triangle-like areas at the bottom half of <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public static readonly WallMode[] StairsTop
return :
type : TinyLife.World.WallMode[]
content.vb : Public Shared ReadOnly StairsTop As WallMode()
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- uid : TinyLife.World.WallMode.Name
commentId : F:TinyLife.World.WallMode.Name
id : Name
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : Name
nameWithType : WallMode.Name
fullName : TinyLife.World.WallMode.Name
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The name of this wall mode.
example : [ ]
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syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
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- uid : TinyLife.World.WallMode.MaskTexture
commentId : F:TinyLife.World.WallMode.MaskTexture
id : MaskTexture
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : MaskTexture
nameWithType : WallMode.MaskTexture
fullName : TinyLife.World.WallMode.MaskTexture
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
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The texture that is used as a mask when masking <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
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Each pixel on the mask that is non-transparent will be removed from the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public readonly UniformTextureAtlas MaskTexture
return :
type : MLEM.Textures.UniformTextureAtlas
content.vb : Public ReadOnly MaskTexture As UniformTextureAtlas
- uid : TinyLife.World.WallMode.MaskPosition
commentId : F:TinyLife.World.WallMode.MaskPosition
id : MaskPosition
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : MaskPosition
nameWithType : WallMode.MaskPosition
fullName : TinyLife.World.WallMode.MaskPosition
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
The position on the <xref href="TinyLife.World.WallMode.MaskTexture" data-throw-if-not-resolved="false"></xref> that the mask is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>.
Each pixel on the mask that is non-transparent will be removed from the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public readonly Point MaskPosition
return :
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type : Microsoft.Xna.Framework.Point
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content.vb : Public ReadOnly MaskPosition As Point
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- uid : TinyLife.World.WallMode.DownMaskTexture
commentId : F:TinyLife.World.WallMode.DownMaskTexture
id : DownMaskTexture
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parent : TinyLife.World.WallMode
langs :
- csharp
- vb
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name : DownMaskTexture
nameWithType : WallMode.DownMaskTexture
fullName : TinyLife.World.WallMode.DownMaskTexture
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : >-
The texture that is used as a mask for the "down" version of this wall mode when using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
Each pixel on the mask that is non-transparent will be removed from the "down" version of the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public readonly UniformTextureAtlas DownMaskTexture
return :
type : MLEM.Textures.UniformTextureAtlas
content.vb : Public ReadOnly DownMaskTexture As UniformTextureAtlas
- uid : TinyLife.World.WallMode.DownMaskPosition
commentId : F:TinyLife.World.WallMode.DownMaskPosition
id : DownMaskPosition
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : DownMaskPosition
nameWithType : WallMode.DownMaskPosition
fullName : TinyLife.World.WallMode.DownMaskPosition
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : >-
The position on the <xref href="TinyLife.World.WallMode.DownMaskTexture" data-throw-if-not-resolved="false"></xref> that the mask for the "down" version of this wall mode is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>.
Each pixel on the mask that is non-transparent will be removed from the "down" version of the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public readonly Point DownMaskPosition
return :
type : Microsoft.Xna.Framework.Point
content.vb : Public ReadOnly DownMaskPosition As Point
- uid : TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})
commentId : M:TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})
id : '#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})'
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : WallMode(string, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
nameWithType : WallMode.WallMode(string, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
fullName : TinyLife.World.WallMode.WallMode(string, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point?)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Creates a new wall mode with the given mask settings.
Each pixel on the mask that is non-transparent will be removed from the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public WallMode(string name, UniformTextureAtlas maskTexture, Point maskPosition, UniformTextureAtlas downMaskTexture = null, Point? downMaskPosition = null)
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parameters :
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- id : name
type : System.String
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description : The name of this wall mode.
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- id : maskTexture
type : MLEM.Textures.UniformTextureAtlas
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description : The texture that is used as a mask when masking <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
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- id : maskPosition
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type : Microsoft.Xna.Framework.Point
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description : The position on the <xref href="TinyLife.World.WallMode.MaskTexture" data-throw-if-not-resolved="false"></xref> that the mask is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>.
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- id : downMaskTexture
type : MLEM.Textures.UniformTextureAtlas
description : The texture that is used as a mask for the "down" version of this wall mode when using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, this defaults to the default mask texture.
- id : downMaskPosition
type : System.Nullable{Microsoft.Xna.Framework.Point}
description : The position on the <xref href="TinyLife.World.WallMode.DownMaskTexture" data-throw-if-not-resolved="false"></xref> that the mask for the "down" version of this wall mode is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, this defaults to the default "down" mask position.
content.vb : Public Sub New(name As String, maskTexture As UniformTextureAtlas, maskPosition As Point, downMaskTexture As UniformTextureAtlas = Nothing, downMaskPosition As Point? = Nothing)
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overload : TinyLife.World.WallMode.#ctor*
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nameWithType.vb : WallMode.New(String, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
fullName.vb : TinyLife.World.WallMode.New(String, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point?)
name.vb : New(String, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
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- uid : TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
commentId : M:TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
id : OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
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parent : TinyLife.World.WallMode
langs :
- csharp
- vb
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name : OffsetTextureRegion(Point, bool, bool)
nameWithType : WallMode.OffsetTextureRegion(Point, bool, bool)
fullName : TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, bool, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Offsets the given texture region based on this wall mode, causing the returned texture region to contain the same <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>, but with this wall mode's cutout.
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example : [ ]
syntax :
content : public Point OffsetTextureRegion(Point region, bool vertical, bool isDown)
parameters :
- id : region
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type : Microsoft.Xna.Framework.Point
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description : The texture region location to offset.
- id : vertical
type : System.Boolean
description : Whether the texture region location returned should be a vertical wall.
- id : isDown
type : System.Boolean
description : Whether the texture region location returned should be in the <xref href="TinyLife.WallDisplay.Down" data-throw-if-not-resolved="false"></xref> display mode.
return :
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type : Microsoft.Xna.Framework.Point
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description : The offset texture region position.
content.vb : Public Function OffsetTextureRegion(region As Point, vertical As Boolean, isDown As Boolean) As Point
overload : TinyLife.World.WallMode.OffsetTextureRegion*
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nameWithType.vb : WallMode.OffsetTextureRegion(Point, Boolean, Boolean)
fullName.vb : TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, Boolean, Boolean)
name.vb : OffsetTextureRegion(Point, Boolean, Boolean)
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- uid : TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
commentId : M:TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
id : Register(TinyLife.World.WallMode)
parent : TinyLife.World.WallMode
langs :
- csharp
- vb
name : Register(WallMode)
nameWithType : WallMode.Register(WallMode)
fullName : TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Registers the given <xref href="TinyLife.World.WallMode" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.World.WallMode.Modes" data-throw-if-not-resolved="false"></xref> registry.
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example : [ ]
syntax :
content : public static WallMode Register(WallMode mode)
parameters :
- id : mode
type : TinyLife.World.WallMode
description : The mode to register.
return :
type : TinyLife.World.WallMode
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description : The <code class="paramref">mode</code> passed, for chaining.
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content.vb : Public Shared Function Register(mode As WallMode) As WallMode
overload : TinyLife.World.WallMode.Register*
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- uid : TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
commentId : M:TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
id : ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
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parent : TinyLife.World.WallMode
langs :
- csharp
- vb
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name : ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>)
nameWithType : WallMode.ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>)
fullName : TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, int, int, MLEM.Data.RuntimeTexturePacker, System.Action<System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>>)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Applies the game's predefined wallpaper maskings (based on <xref href="TinyLife.World.WallMode" data-throw-if-not-resolved="false"></xref>) to the given wallpaper texture.
When adding custom <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> types, this method should be used.
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example : [ ]
syntax :
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content : public static UniformTextureAtlas ApplyMasks(Texture2D wallpapers, int regionAmountX, int regionAmountY, RuntimeTexturePacker packer = null, Action<Dictionary<Point, TextureRegion>> result = null)
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parameters :
- id : wallpapers
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type : Microsoft.Xna.Framework.Graphics.Texture2D
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description : The texture to mask
- id : regionAmountX
type : System.Int32
description : The amount of texture regions on the x axis
- id : regionAmountY
type : System.Int32
description : The amount of texture regions on the y axis
- id : packer
type : MLEM.Data.RuntimeTexturePacker
description : The texture packer to pack the resulting texture with, or null to skip packing the texture
- id : result
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type : System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
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description : A function that is called when the <code class="paramref">packer</code> packed the masked texture, which yields the resulting texture atlas
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return :
type : MLEM.Textures.UniformTextureAtlas
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content.vb : Public Shared Function ApplyMasks(wallpapers As Texture2D, regionAmountX As Integer, regionAmountY As Integer, packer As RuntimeTexturePacker = Nothing, result As Action(Of Dictionary(Of Point, TextureRegion)) = Nothing) As UniformTextureAtlas
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overload : TinyLife.World.WallMode.ApplyMasks*
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nameWithType.vb : WallMode.ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion)))
fullName.vb : TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, Integer, Integer, MLEM.Data.RuntimeTexturePacker, System.Action(Of System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion)))
name.vb : ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion)))
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references :
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- uid : TinyLife.World.Wall
commentId : T:TinyLife.World.Wall
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parent : TinyLife.World
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href : TinyLife.World.Wall.html
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name : Wall
nameWithType : Wall
fullName : TinyLife.World.Wall
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- uid : TinyLife.World.Opening
commentId : T:TinyLife.World.Opening
parent : TinyLife.World
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href : TinyLife.World.Opening.html
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name : Opening
nameWithType : Opening
fullName : TinyLife.World.Opening
2022-05-24 13:36:05 +02:00
- uid : TinyLife.World.WallMode.Roof
commentId : F:TinyLife.World.WallMode.Roof
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href : TinyLife.World.WallMode.html#TinyLife_World_WallMode_Roof
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name : Roof
nameWithType : WallMode.Roof
fullName : TinyLife.World.WallMode.Roof
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- uid : TinyLife.World
commentId : N : TinyLife.World
2024-01-07 16:53:47 +01:00
href : TinyLife.html
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name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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2024-01-07 16:53:47 +01:00
href : TinyLife.World.html
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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commentId : M:System.Object.Equals(System.Object)
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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nameWithType : object.Equals(object)
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name.vb : Equals(Object)
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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