Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/409590/0240-undo-redo-fridge-achievements) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3370399657483457677).
Additions
- Added the ability to store leftovers in the fridge
- Added the ability to undo and redo actions in build mode
- Added achievements
- Added a paper lantern furniture item
- Added the reasoning skill
- Added some facial hair
- Added the ability to adopt children using the computer
Improvements
- Display a notification when first acquiring a new skill
- Display a button in the job panel for going to work
- Clarify when you can click on a person to head to work
- Randomly generate new people for regular visitors and lot employments if exported ones run out
- Allow children to be regular visitors too
- Added a lot more random names, including various international ones
- Improved performance of saves with a lot of people in them
- Automatically set transitive genealogies when changing the genealogy of a relationship in the character creator
Fixes
- Fixed an exception when getting a job from a newspaper after it has already been removed
- Fixed lot employment navigation on lots being incorrect when using a gamepad
- Fixed new notifications not being added to the top of the notification queue
- Fixed a rare exception when displaying interactions with multiple pages
- Fixed death notifications not having an icon
- Fixed keyboard camera movement not clearing the following person
- Fixed children being able to get the capable carpenter life goal
- Fixed ordering from lot staff not working correctly
- Fixed being unable to click in the world when the cheats menu is open
API
- Objects in a person's hand or in the household storage will now also have their Update methods called
- Improved auto-goal triggering system
- Added the ability to change an action spot's main direction
- Made time a map-based property rather than a game-based one
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/400497/0230-job-choices-aging-up-and-furniture-fun) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3344500789303904087).
Additions
- Added choice prompts for jobs and students, which appear randomly and allow the player to influence the situation
- Added the ability for children to age up into adults
- Added a baking skill and several food items that can be baked
- Added the ability to add candles to cake to celebrate someone's birthday
- Added a bigger version of the fitness rug
- Added a cheaper computer
- Added two new chairs
- Added four new flower vases
- Added two new small lamps
- Added a taller wooden fence
- Added a small coffee table and a new TV stand
- Added two new roof textures
- Added the ability to rummage through trash to dig up thrown away items
- Added kissing
- Added a search bar to the hint history menu
- Added more actions for people that have diet personalities
- Added decorative power poles to the default map
Improvements
- Clarify that puddles on natural ground can't be mopped
- Allow wall sinks to get dirty
- Display some important tooltip information properly when using a gamepad
- Disallow sleeping when stunned
- Go back to the starting location after jogging
- Improve the action variety screen when other people are involved by increasing the size of their portrait
- Allow using WASD to control the camera by default
- Made trash cans fill up with trash
- Order action varieties by name
- Display learned recipes and woodworking recipes when leveling up the cooking and woodworking skills
- Display a security disclaimer when enabling mods
- Play sounds for broken objects
Fixes
- Fixed people's shoes rendering above the picnic table when sitting
- Fixed lights being clipped early, causing them to disappear visually
- Fixed people sometimes putting objects down on surfaces with the wrong rotation
- Fixed some issues on the default map, including walden household duplications and a missing chair
- Fixed diet personalities not being incompatible with each other
- Fixed issues with the smoke particle displaying behind objects
- Fixed people doing the walking animation while their pathfinding is still calculating
- Fixed people sometimes not leaving a lot when asked to
- Fixed "got food somewhere else" notifications being displayed for every household
- Fixed emotion stings playing if the same person is selected again
- Fixed children being able to tinker with stuff
- Fixed being unable to place rugs under tables that have something on them
- Fixed lamps in storage lighting up the place they used to occupy when reloading a save
No devlog this time, but we want to take this moment to wish you all a Happy Pride Month! If you're in a position to, please consider donating to charities like [The Trevor Project](https://www.thetrevorproject.org/) which make an effort to support LGBTQIA+ people.
Additions
- Added four new window designs
- Added a few additional Pride flags
- Added three curtain/blind furniture items
- Added paper lantern fairy light furniture
- Added pescetarian, vegetarian and vegan personality types
- Added a lot of food types to accomodate the new personality types
- Added uneasy and relaxed emotion types
Improvements
- Speed up game launch by improving texture packing performance
- Made drywall a bit less ugly in terms of decorative rating
- Added particles for death-related emotions, as well as showers
- Added protein shakes for creative and relaxed emotions
- Improved the look of the corners on grassy auto-tiles
- Renamed Options button to Options and Hints
- Allow cleaning dishes for the household hero life goal's first stage
Fixes
- Fixed a crash with gamepad controls and in-game hints
- Fixed rendering issues with wall-hanging objects that were placed off the grid
- Fixed a crash when all household members die and UI animations are enabled
- Fixed objects not being able to get dirty
API
- Added the ability for map objects to influence need regeneration speed
> Two Years of Tiny Life: Cafés, Gamepad Controls and More
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/384666/0210-two-years-of-tiny-life-cafs-gamepad-controls-and-more) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3189123589808204255).
Additions
- Added the ability to control the entire game using a gamepad
- Added newspapers, and the ability to get jobs from them
- Added two street lamps, a stone wall fence, a coffee machine, a food display case, a staff-only door, a café sign, big and small glass dinner tables, a small wooden dinner table, a modern chair, a coat rack, a wall-attached shower
- Added a café lot type, a playground lot type, and a barista lot employment
- Added the Coffees and Trees Café to Maple Plains City
- Added some additional sweet speech sounds
- Added controls hints, which display useful controls in the bottom right corner (and can be disabled in the hints options)
- Added the ability to tinker with objects to increase repair skill
- Added the foodie personality
- Added the ability to "add a little something" to food with cooking level 8 or higher
- Added the ability to create and share custom maps with the community (this is not documented yet, however)
- Added the ability for children to run around for fun
- Added the ability to add a second binding for each keybind
- Added the ability to clear the notification history
Improvements
- Hide the mouse cursor after five seconds of movement inactivity
- Reduced the tooltip delay from half a second to a quarter of a second
- Made grass tiles have visual variations
- Moved portraits down to avoid them being hidden by the emotion name
- Improved the way wall-hanging objects are rendered, causing them to look wrong less often
- Show the amount of items in the household storage on the icon
- Added particles for grilling, being stinky, chimneys, and breaking things in build mode
- Added an option to allow or disallow loading mods (which is disabled by default)
- Added a tooltip displaying who claimed a bed
- Made stunned emotion go away when showering rather than sleeping
- Added a deselect button to the move tool
- Display a link to the game's roadmap in the main menu
- Added a protective wear clothes intention that gets used when driving on an e-scooter for kids
Fixes
- Fixed a crash with regular visitors if there are broken exported households
- Fixed debug food items crashing the game
- Fixed children being able to do lot employments
- Fixed the game crashing when the OS doesn't allow opening folders in the explorer
- Fixed large benches occluding walls
- Fixed a crash that sometimes occured when deleting the last tiny in the character creator
- Fixed people trying to sleep in beds that other people had claimed
- Fixed some issues with Vortis' households and lots
- Fixed people holding paint brushes wrong in some rotations
- Fixed a rare crash when grabbing a serving from a nonexistent platter
- Fixed notifications forgetting their icons when quitting and reloading a save
API
- Converted a lot of enumerations to other types, allowing for custom values to be added
This small set of bugfix updates also brings a few small improvements with it, which make it a little less infuriating to use a computer while guests or other household members are around.
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/355830/0200-the-children-update-its-finally-here) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3100171001731828571).
Additions
- Added the Children age group, which includes several new gameplay features, including new interactable furniture items, school, homework and the start of parenting interactions
- Added the Familiar Attire set with art by [Tector](https://www.instagram.com/tector_pixel/), which includes several new clothing items and accessories for children and adults
- Added multiple new furniture items, including three plants, two decorative objects, a smaller picnic table, a sandbox, a jigsaw puzzle, a stove for kids, and a toy box
- Added a top hat clothing item
- Added two new personality types: Family-Focused and Hates Children
- Added a speech type system which includes a more feminine voice style spoken by [SyrinixSoul](https://https://www.twitch.tv/syrinixsoul)
- Added an option to allow complex social relationships between AI Tinies
- Added a grid to build mode (which can be toggled using the G key)
- Added keybinds to move the camera (arrow keys by default, but can be changed to WASD in the controls menu)
- Added a crash detection system which displays a notification when the game starts up the next time
- Added a world selection to the "New Game" menu
Improvements
- Added the "failed joke" emotion modifier to all jokes
- Organized the gameplay options menu better
- Increased the default brightness increase to 25%
- Moved the notification history button to where options and build mode are
- Display a warning when a save is loaded with missing mods
- Bundle all errors into one notification when loading or saving
- Display the reason that actions in a subcategory are unavailable straight away if they are all the same
- Made accessories less likely to be randomly generated on newly created people
- Some memory usage improvements
- Ordered the furniture tool's "All" tab by the category that furniture items are in
- Added notifications for when cheats are turned on or off
- Allow Tinies to get jobs automatically if important actions are enabled
- Display which color scheme is currently selected
- Allow using ALT for objects that are attached to walls
- Display the loading progress in the loading screen
- Allow stoves to get dirty
- Allow editing and changing outfits at mirrors
Fixes
- Fixed a rare exception when people grabbed a serving of food
- Fixed camera rotation buttons not having a highlight color
- Fixed a crash when trying to talk to a person who just died
- Fixed an exception that occurred when there was no mailbox on a residential lot
- Fixed lot imports breaking if the import button is pressed too many times in a row
- Fixed the household preview being too wide for large households
API
- Added Harmony, allowing for mods to inject custom code into the game
Happy new year! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/330680/0190-ui-sound-and-improvements-abound) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3109171219652255208).
Additions
- Added carpet and puzzle piece floorings
- Added a cloud wallpaper
- Added UI transitions when switching between game modes
- Added ambient sounds which play based on where the camera is
- Added sounds for fireplaces as well as lamp, trash can and woodworking interactions
- Added additional colors for skin, eyes, as well as pastel and modern furniture and clothes
- Added a "Store in Household Storage" action to paintings
- Added a splash screen at the start of the game
Improvements
- Changed all cases of "person" and "people" in the game's text to "Tiny" and "Tinies", respectively
- Display a fade animation when a person dies
- Allow setting desired occasions for each outfit manually
- Made natural tiles (dirt, path, grass) connect to grass smoothly
- Only spawn particles if they'll be visible on screen
- A lot of performance improvements in various areas of the game
Fixes
- Fixed unfinished woodwork items escaping the action preview area
- Fixed additional VRAM being used the more tiles are edited during a single play session
- Fixed the high bun hairstyle not having the workout set icon
- Fixed colors overflowing out of the character creator screen for complex clothing items
- Fixed an exception when trying to fool around in occupied beds
- Fixed some actions throwing an exception when their action object is removed before the action starts
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/317472/0180-animations-food-and-sources) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3111419849470831533).
Apologies for the many hotfix updates recently. If you encounter any more bugs, don't hesitate to let us know using the [report form](https://tinylifegame.com/bugreport).
> Life Goals, Reward Personalities and Daily Tasks
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4244072077610086379).
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2949282742498975401).
- Added the Woodlands Set with art by [faellynna](https://www.instagram.com/faellynna/), which includes a Woodworking skill and a large variety of new build mode items:
- 34 new furniture items, including the woodworking table and new types of decorative items
- 4 flooring tiles
- 5 wallpapers
- 2 roof styles
- 8 character creator items
- Added a large new forested area with dirt footpaths to the eastern part of town, along with some new houses and empty lots
- Added emotion sting sound effects by the lovely [Jamal Green](https://jamalgreenmusic.com)
- Added a regular visitors system that allows for people from exported households to visit and interact with the town without living there
- Added a few households that are exported by default to populate the visitors system
- Added the ability for furniture to get dirty and having to be cleaned
- Added an "Invite into Household" interaction
- Added a way to scrap other people's crafts on public lots
- Added italian translation ([SchiavoAnto](https://twitter.com/schiavoanto))
Improvements
- Improved the chatting interaction on the computer, now allowing people to chat with specific people
- Added more in-game hints for various build mode tools
- Added a configurable keybind for increasing and decreasing game speed
- Cleaned up the localization of money and always display money amounts with decimals
- Allow easily deleting items in the move tool by pressing the Del key when hovering over them
- Split the Import menu into custom and default content and improved the household import menu
- Move invalidly placed objects into the furniture storage instead of selling them
- Made people leave the room on their own if they see someone being inappropriate
- Rebalanced bills slightly
- Made people tell others to leave the room when they start fooling around
- Disallow trees from being placed below roofs
- Made trees have a minimum distance from walls
- More gracefully handle Steam cloud sync exceptions
- Color lots on the map based on whether people live there
- Added the ability to clone roofing, openings, wallpapers and tiles in build mode
Fixes
- Fixed paintings being placed on easels incorrectly at fast game speeds
- Fixed a crash when hovering over people with lot employments whose personality is known
- Fixed 3D sounds breaking on camera rotation
- Fixed depth calculations being incorrect for larger and oddly-shaped objects
- Fixed the ability to hack yourself
- Fixed roofing having incorrect display names
- Fixed a crash when exiting the move tool with an item from storage selected
- Fixed hidden (out of town) people still spawning particles and emotes
- Fixed the ability to ask lot employment people to leave not working
- Fixed furniture with parents sometimes not being imported correctly
- Fixed people turning around visually for a single frame when starting social actions while sitting
- Fixed roofs having incorrect depth calculations in some camera rotations
- Fixed people not leaving occasionally when being asked to leave
- Fixed money not being subtracted when importing new households
- Fixed practice speech and jokes actions going on forever if done automatically
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2968419780808932932).
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4430963222678444595).
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2967291343236374275).
- Added camera rotation, which can be used using the C key or the rotation buttons in the top right
- Added a new, more commercial-looking area to the game's map that currently features a park and a new resident
- Added Steam cloud syncing when playing while Steam is open
- Added some more social actions, especially ones related to emotions and skill levels
- Added a proper logo to the game, created by [Tector](https://www.instagram.com/tector_pixel/)
- Added getting water and washing your hands at sinks
Improvements
- Improved action navigation by adding pages to the ring menu
- Added some more plant and wood color schemes
- Added an "are you sure" screen for map employment changes
- Made objects be worth less when sold after being used
- Improved the roofing tool by displaying what's going on
- Made people a little less fast when feeling energetic
- Handle more action-related issues gracefully by displaying a notification about them
- Improved the options menu by adding tabs to it
- Made all emotion modifiers have higher values by default to allow for more nuanced emotions
- Improved rendering performance
- Added more info about the progress of map loading to the loading screen
- Added food preview icons to the food creation menu
- Made people display emotes while practicing speech or jokes
- Order stuff in the buy menu ascending by price
- Added some error handling for loading broken save games
Fixes
- Fixed a crash if asexual people tried to start new relationships
- Fixed a crash when modded furniture is removed from the world
- Fixed people being able to "go here" into walls
- Fixed some furniture items always reverting to their default colors when loading a save
- Fixed people being able to place wall-hanging items like paintings on the ground
- Fixed placing computers on desks (and similar stuff) being difficult
- Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings
# 0.12.2
This is a small update that features several accessibility features based on information gathered in the [Tiny Life Roadmap Survey](https://ell.lt/tinysurvey). If you haven't taken part in the survey yet, you can still do so now!
Additions
- Added lot rotation to the Move Lot tool
- Added an in-game hints system, which can be disabled in the options for more experienced players
- Added a chance for angry people to autonomously do mean actions
- Added a Controls section to the options
- Added an X button to menus to make it clear that you can close them
- Added an error handler for when actions break, causing them to display a notification instead of crashing the game
- Added a way to delete the held object in build mode (by pressing the delete key)
Improvements
- Improved the saves menu by adding rename and delete buttons
- Improved visual feedback on the household selection ui
- Improved the way furniture looks when not placeable
- Increased the size of notification text
Fixes
- Fixed relationship changes being displayed for both people involved
- Fixed the top right corner of the screen not allowing for in-world interactions
- Updated German localization
# 0.12.1
- Fixed Make Mod and Write Book actions crashing the game
Watch [the trailer](https://www.youtube.com/watch?v=e86RRKPNLv0) and read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2990934608186477339).
- Added the Fitness Set, with art by [Tector](https://www.instagram.com/tector_pixel/), which includes a fitness skill and several new furniture and clothing items:
- Five new hairstyles
- One new pair of pants and shoes
- Three new tops
- 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items
- Added aromance and asexuality, both of which can be set in the character creator
- Added two additional windows and one additional door
- Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere
Improvements
- Made social actions less likely to be executed by the AI if they've been done recently
- Made people mop more puddles after mopping a puddle automatically
- Made people more likely to do the dishes, so that they actually do the dishes
- Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session
- Improved map rendering performance
Fixes
- Fixed some visual inconsistencies with the in-game ui
- Fixed held items being on a lower layer, causing them to look incorrect
- Fixed negative social actions taking away from relationships too little
- Fixed the ability to place ground objects on other ground objects
- Fixed the position of the coffee table being slightly off in one rotation
- Fixed covered tiles not being included in a lot's covered area
- Fixed people going to weird locations when visiting non-residential lots
> More Actions, More Skills, More Personalities, More Pride!
Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3028088035178415265).
- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
- Added a confirmation prompt for quitting your job
Improvements
- Rebalanced some actions and skills, especially in respect to skill building speed
- Made people clean more dishes automatically after cleaning a dish
- Updated the descriptions of all personality types
- Updated the map (when creating a new save file) to give every household jobs by default