added remaining archive of itch posts

This commit is contained in:
Ell 2024-05-21 19:48:31 +02:00
parent ba4d11f03c
commit 5978931868
7 changed files with 232 additions and 0 deletions

View file

@ -0,0 +1,18 @@
---
title: "0.2.2: Nicer menus, more mod abilities!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities"
---
Version 0.2.2 of Tiny Life was just released! Among other things, it adds a really cool looking new main menu:
![](https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png)
Here's the full changelog as well:
- Added mod list and "Open Game Folder" button to Options menu
- Improved some menus visually
- Added a long hairstyle
- Allow for mods to add tiles and wallpapers
- Started on modding API documentation

View file

@ -0,0 +1,24 @@
---
title: "0.2.3: Personality Types!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types"
---
Among some other stuff, the 0.2.3 update released today adds personality types! Currently, there are only a few in the game, but they already influence your people's actions.
![](https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png)
![](https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png)
To add personality types to your existing save files, you can press F1 and type "EditPerson". This will bring up a character editor with full editing abilities, so you can add some personality types to your people.
Here's the full changelog for this version:
- Added painting and selling paintings
- Added personality types. To add personality types to your existing people, press F1 and type "EditPerson"
- Added a visual effect for money gain/loss
- Increased the starting funds
- Improved the map by adding a park
- Various action bugfixes
- [API] More documentation

View file

@ -0,0 +1,21 @@
---
title: "0.3.0: More skills, more stuff to do!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do"
---
You could consider 0.3.0 to be the first proper content update for Tiny Life: It adds a bunch of new skills and objects that you can learn and interact with when playing the game.
Also, the interaction menu now allows categories, meaning that it'll be a bit easier to navigate with a lot of interactions:
![](https://img.itch.zone/aW1nLzQ3NjAzMTYuZ2lm/original/aMhRmJ.gif)
Here's the full changelog:
- New skills: Painting, charisma and humor
- New furniture: Mirror, bookcase and books
- Added descriptions for needs and skills
- Added a destruction tool for build mode
- Added action categories
- Back up the save file before loading

View file

@ -0,0 +1,36 @@
---
title: "0.3.1: Jobs! Hyperspeed!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed"
---
I just released a new update for Tiny Life, which, among a ton of performance improvements and fixes, also adds HYPERSPEED and jobs!
To get a job, all you have to do is click on the computer:
![](https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png)
The job selection screen shows the work hours, the pay per hour, as well as the weekly schedule.
Once everyone is at work (or sleeping!), you can engage the extremely fast speed setting, which will cause everything to happen at fifteen times the regular speed!
![](https://img.itch.zone/aW1nLzQ4MzY3NTgucG5n/original/e%2FVR1v.png)
Once someone is done with work, they'll automatically return home and their hard work is rewarded.
![](https://img.itch.zone/aW1nLzQ4MzY3NjAucG5n/original/KMG%2Bp9.png)
There's still a ton of stuff planned for the job system, like experience points, required skills and promotions/raises. For now, this is it though.
In terms of the API (and modding), this update sadly introduces a breaking change. However, the template repository is already updated for the newest version, which means you can head over there to see how to fix your mod.
Here's the full changelog:
- Added jobs: You can get a job at the computer and earn money by going to work
- Added negative relationships
- Added an extreme speed setting that can be used when everyone is sleeping or working
- Added texture packing to increase rendering performance
- Fixed some crashes and deadlock issues involving actions and pathfinding
- [API] Finished documentation
- [API] Texture packing introduces a breaking change

View file

@ -0,0 +1,36 @@
---
title: "0.4.0: Consequences! Death!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death"
---
Finally, the people of Tiny Life have some consequences added to their lives: When some of their needs get dangerously low, they will now automatically do the following things:
Pass out
![](https://img.itch.zone/aW1nLzQ5MzAxMTEuZ2lm/original/%2BbsZCa.gif)
Pee themselves (this gif takes a few seconds)
![](https://img.itch.zone/aW1nLzQ5MzAxMTMuZ2lm/original/RtrmKa.gif)
And even.. die! Muhahahahaha!
![](https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png)
Additionally, some useful build mode tools were added (including moving furniture and moving the entire lot contents), and a few bugs have been fixed, as always! Have fun!
Here's the full changelog as well:
- Added low need consequences:
- Passing out from low energy need
- Peeing yourself from low toilet need
- Starving from low hunger need
- Added death and gravestones
- Added a tool to move the contents of a lot
- Added some mean actions and action icons
- Added various particles, including for sleep
- Changed the game's currency to "Tiny Bucks"
- Added an in-game menu and a ui scale option
- Added a tool to move existing furnitur

View file

@ -0,0 +1,42 @@
---
title: "0.5.0: Emotions!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions"
---
People can gain emotions through certain events (like cleaning disgusting dishes, having a boring day at work, reading a good book or being seen while on the toilet), and emotions affect people for a certain amount of time. Below are some screenshots to show the emotions, as well as some other, neat new stuff!
Jessica is uncomfortable because she had to do the dishes. Oh no!
![](https://img.itch.zone/aW1nLzQ5NjIxOTQucG5n/original/%2Bo8g5x.png)
Jessica is embarrassed because something awkward happened in the bathroom, and that's not all...
![](https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png)
The character creator got a little upgrade: The preview pictures now look a lot nicer!
![](https://img.itch.zone/aW1nLzQ5NjIyMDcuZ2lm/original/fBGluG.gif)
You can now set the genealogy of your household members. (This doesn't do much yet, though.)
![](https://img.itch.zone/aW1nLzQ5NjIyMTEucG5n/original/Zx197h.png)
And lastly, there's a new house and household on the default map. Check it out by starting a new save file!
![](https://img.itch.zone/aW1nLzQ5NjIyMTUucG5n/original/wz%2BJ2R.png)
Here's the full changelog as well. Have fun!
- Added emotions
- Added 7 emotion types
- Made 22 events cause emotions
- Made some actions and skills be affected by emotions
- Added a new family and house to the map
- Added genealogy (which has no effect yet)
- Fixed the console displaying when launching the game
- Fixed a crash when launching the game for the first time
- Improved the look of the character creator's icons
- People will now leave the room when someone uses toilets or showers
- [API] Added some events

View file

@ -0,0 +1,55 @@
---
title: "0.6.0: Romance, Sounds and a Lot More!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more"
---
A new update for Tiny Life just launched, and this is a pretty big one! To sum up the changes in one beautiful sentence: We now have romance, dating, beautiful plants and trees around the map, the ability to level up in your job and earn more, and a lot of sounds for various occasions!
But first: Between the last update and this one, I also created a trailer for the game! It doesn't showcase all of the features that are present in this update, but it does showcase a very cool building montage.
https://www.youtube.com/watch?v=HkQDooqdlRI
Anyway, here are some images to show some of the changes in 0.6.0!
Beautiful plants!
![](https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png)
A new house on the map! This is actually the one that was used in the trailer.
![](https://img.itch.zone/aW1nLzUwNjIzMzIucG5n/original/Y5gTs7.png)
Tippity-typing away with the new working animation!
![](https://img.itch.zone/aW1nLzUwNjIzMzYuZ2lm/original/bYrIMo.gif)
Romantic interactions! Carmen and Benny are finally dating as well. A match made in heaven.
![](https://img.itch.zone/aW1nLzUwNjIzNTEucG5n/original/1PxS%2Fl.png)
The work performance meter, which you can increase by going to work in a good mood.
![](https://img.itch.zone/aW1nLzUwNjIzNTkucG5n/original/5dXCnn.png)
In case you're curious about the details, here's the full changelog as well:
- Added romance, romantic interactions and the Frisky emotion
- Added sound effects to various actions and objects
- Added job leveling based on work performance
- Added trees and grass patches and a new house to the map
- Added actions to wake someone up and quit your job
- Added some more positive emotions
- Added working animations
- Added a lot of skin and hair colors
- Improved the lot and household import and export menus
- Notification history is now saved to file per save
- People can now only sleep in the same bed as someone they're romantic with
- Gameplay options are now stored per save
- Made it less likely for people to visit other lots at night
- Fixed being able to remove openings and walls on other lots
- Fixed portraits not updating in the charcter creator
- Fixed plants not being removed when placing concrete or wood tiles
- Fixed being able to do several things (like showering) while holding something
- Fixed positive emotions taking precedence over negative ones if their total amounts are equal