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added remaining archive of itch posts
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web/_posts/2020-11-28-0.2.2.md
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web/_posts/2020-11-28-0.2.2.md
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---
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title: "0.2.2: Nicer menus, more mod abilities!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities"
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---
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Version 0.2.2 of Tiny Life was just released! Among other things, it adds a really cool looking new main menu:
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![](https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png)
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Here's the full changelog as well:
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- Added mod list and "Open Game Folder" button to Options menu
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- Improved some menus visually
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- Added a long hairstyle
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- Allow for mods to add tiles and wallpapers
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- Started on modding API documentation
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web/_posts/2020-12-04-0.2.3.md
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web/_posts/2020-12-04-0.2.3.md
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---
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title: "0.2.3: Personality Types!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types"
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---
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Among some other stuff, the 0.2.3 update released today adds personality types! Currently, there are only a few in the game, but they already influence your people's actions.
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![](https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png)
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![](https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png)
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To add personality types to your existing save files, you can press F1 and type "EditPerson". This will bring up a character editor with full editing abilities, so you can add some personality types to your people.
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Here's the full changelog for this version:
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- Added painting and selling paintings
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- Added personality types. To add personality types to your existing people, press F1 and type "EditPerson"
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- Added a visual effect for money gain/loss
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- Increased the starting funds
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- Improved the map by adding a park
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- Various action bugfixes
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- [API] More documentation
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web/_posts/2020-12-09-0.3.0.md
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web/_posts/2020-12-09-0.3.0.md
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---
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title: "0.3.0: More skills, more stuff to do!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do"
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---
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You could consider 0.3.0 to be the first proper content update for Tiny Life: It adds a bunch of new skills and objects that you can learn and interact with when playing the game.
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Also, the interaction menu now allows categories, meaning that it'll be a bit easier to navigate with a lot of interactions:
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![](https://img.itch.zone/aW1nLzQ3NjAzMTYuZ2lm/original/aMhRmJ.gif)
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Here's the full changelog:
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- New skills: Painting, charisma and humor
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- New furniture: Mirror, bookcase and books
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- Added descriptions for needs and skills
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- Added a destruction tool for build mode
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- Added action categories
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- Back up the save file before loading
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web/_posts/2020-12-20-0.3.1.md
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web/_posts/2020-12-20-0.3.1.md
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---
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title: "0.3.1: Jobs! Hyperspeed!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed"
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---
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I just released a new update for Tiny Life, which, among a ton of performance improvements and fixes, also adds HYPERSPEED and jobs!
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To get a job, all you have to do is click on the computer:
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![](https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png)
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The job selection screen shows the work hours, the pay per hour, as well as the weekly schedule.
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Once everyone is at work (or sleeping!), you can engage the extremely fast speed setting, which will cause everything to happen at fifteen times the regular speed!
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![](https://img.itch.zone/aW1nLzQ4MzY3NTgucG5n/original/e%2FVR1v.png)
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Once someone is done with work, they'll automatically return home and their hard work is rewarded.
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![](https://img.itch.zone/aW1nLzQ4MzY3NjAucG5n/original/KMG%2Bp9.png)
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There's still a ton of stuff planned for the job system, like experience points, required skills and promotions/raises. For now, this is it though.
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In terms of the API (and modding), this update sadly introduces a breaking change. However, the template repository is already updated for the newest version, which means you can head over there to see how to fix your mod.
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Here's the full changelog:
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- Added jobs: You can get a job at the computer and earn money by going to work
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- Added negative relationships
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- Added an extreme speed setting that can be used when everyone is sleeping or working
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- Added texture packing to increase rendering performance
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- Fixed some crashes and deadlock issues involving actions and pathfinding
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- [API] Finished documentation
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- [API] Texture packing introduces a breaking change
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web/_posts/2021-01-06-0.4.0.md
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web/_posts/2021-01-06-0.4.0.md
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---
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title: "0.4.0: Consequences! Death!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death"
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---
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Finally, the people of Tiny Life have some consequences added to their lives: When some of their needs get dangerously low, they will now automatically do the following things:
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Pass out
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![](https://img.itch.zone/aW1nLzQ5MzAxMTEuZ2lm/original/%2BbsZCa.gif)
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Pee themselves (this gif takes a few seconds)
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![](https://img.itch.zone/aW1nLzQ5MzAxMTMuZ2lm/original/RtrmKa.gif)
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And even.. die! Muhahahahaha!
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![](https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png)
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Additionally, some useful build mode tools were added (including moving furniture and moving the entire lot contents), and a few bugs have been fixed, as always! Have fun!
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Here's the full changelog as well:
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- Added low need consequences:
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- Passing out from low energy need
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- Peeing yourself from low toilet need
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- Starving from low hunger need
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- Added death and gravestones
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- Added a tool to move the contents of a lot
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- Added some mean actions and action icons
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- Added various particles, including for sleep
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- Changed the game's currency to "Tiny Bucks"
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- Added an in-game menu and a ui scale option
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- Added a tool to move existing furnitur
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web/_posts/2021-01-11-0.5.0.md
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---
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title: "0.5.0: Emotions!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions"
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---
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People can gain emotions through certain events (like cleaning disgusting dishes, having a boring day at work, reading a good book or being seen while on the toilet), and emotions affect people for a certain amount of time. Below are some screenshots to show the emotions, as well as some other, neat new stuff!
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Jessica is uncomfortable because she had to do the dishes. Oh no!
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![](https://img.itch.zone/aW1nLzQ5NjIxOTQucG5n/original/%2Bo8g5x.png)
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Jessica is embarrassed because something awkward happened in the bathroom, and that's not all...
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![](https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png)
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The character creator got a little upgrade: The preview pictures now look a lot nicer!
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![](https://img.itch.zone/aW1nLzQ5NjIyMDcuZ2lm/original/fBGluG.gif)
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You can now set the genealogy of your household members. (This doesn't do much yet, though.)
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![](https://img.itch.zone/aW1nLzQ5NjIyMTEucG5n/original/Zx197h.png)
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And lastly, there's a new house and household on the default map. Check it out by starting a new save file!
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![](https://img.itch.zone/aW1nLzQ5NjIyMTUucG5n/original/wz%2BJ2R.png)
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Here's the full changelog as well. Have fun!
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- Added emotions
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- Added 7 emotion types
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- Made 22 events cause emotions
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- Made some actions and skills be affected by emotions
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- Added a new family and house to the map
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- Added genealogy (which has no effect yet)
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- Fixed the console displaying when launching the game
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- Fixed a crash when launching the game for the first time
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- Improved the look of the character creator's icons
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- People will now leave the room when someone uses toilets or showers
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- [API] Added some events
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web/_posts/2021-01-27-0.6.0.md
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web/_posts/2021-01-27-0.6.0.md
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---
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title: "0.6.0: Romance, Sounds and a Lot More!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more"
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---
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A new update for Tiny Life just launched, and this is a pretty big one! To sum up the changes in one beautiful sentence: We now have romance, dating, beautiful plants and trees around the map, the ability to level up in your job and earn more, and a lot of sounds for various occasions!
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But first: Between the last update and this one, I also created a trailer for the game! It doesn't showcase all of the features that are present in this update, but it does showcase a very cool building montage.
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https://www.youtube.com/watch?v=HkQDooqdlRI
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Anyway, here are some images to show some of the changes in 0.6.0!
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Beautiful plants!
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![](https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png)
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A new house on the map! This is actually the one that was used in the trailer.
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![](https://img.itch.zone/aW1nLzUwNjIzMzIucG5n/original/Y5gTs7.png)
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Tippity-typing away with the new working animation!
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![](https://img.itch.zone/aW1nLzUwNjIzMzYuZ2lm/original/bYrIMo.gif)
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Romantic interactions! Carmen and Benny are finally dating as well. A match made in heaven.
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![](https://img.itch.zone/aW1nLzUwNjIzNTEucG5n/original/1PxS%2Fl.png)
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The work performance meter, which you can increase by going to work in a good mood.
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![](https://img.itch.zone/aW1nLzUwNjIzNTkucG5n/original/5dXCnn.png)
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In case you're curious about the details, here's the full changelog as well:
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- Added romance, romantic interactions and the Frisky emotion
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- Added sound effects to various actions and objects
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- Added job leveling based on work performance
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- Added trees and grass patches and a new house to the map
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- Added actions to wake someone up and quit your job
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- Added some more positive emotions
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- Added working animations
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- Added a lot of skin and hair colors
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- Improved the lot and household import and export menus
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- Notification history is now saved to file per save
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- People can now only sleep in the same bed as someone they're romantic with
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- Gameplay options are now stored per save
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- Made it less likely for people to visit other lots at night
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- Fixed being able to remove openings and walls on other lots
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- Fixed portraits not updating in the charcter creator
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- Fixed plants not being removed when placing concrete or wood tiles
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- Fixed being able to do several things (like showering) while holding something
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- Fixed positive emotions taking precedence over negative ones if their total amounts are equal
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