Compare commits

..

35 commits
0.41.1 ... main

Author SHA1 Message Date
Ell 056b9928d1 it's lowercase but windows doesn't care lmao 2024-06-01 18:33:29 +02:00
Ell 1b440fcf89 in-game news abt outright event 2024-06-01 18:33:08 +02:00
Ell d6afff2059 fixed a missing space 2024-05-21 22:05:14 +02:00
Ell 8247d70f04 made the more button bold 2024-05-21 21:59:47 +02:00
Ell 2346822be7 clarify show more button 2024-05-21 21:51:06 +02:00
Ell 9f9a3b911a added "show more" button to posts sections 2024-05-21 21:49:10 +02:00
Ell 5ab1a6b17d reduce empty space in compiled blog html 2024-05-21 21:03:41 +02:00
Ell 5978931868 added remaining archive of itch posts 2024-05-21 19:48:31 +02:00
Ell ba4d11f03c added some more older posts 2024-05-21 18:39:43 +02:00
Ell fdfbec2f52 add emoji to blog categories 2024-05-21 18:20:14 +02:00
Ell 618edc6add flip wording 2024-05-21 18:16:20 +02:00
Ell 750f7579f7 made itch and steam links optional 2024-05-21 18:15:21 +02:00
Ell 1e2245bc97 this is my last attempt and if this doesn't work i'll just cry instead 2024-05-21 16:37:22 +02:00
Ell f3076d1db1 this is the least fun i've ever had with web design 2024-05-21 16:31:30 +02:00
Ell 3341056607 turns out firefox doesn't like *just* a max width (apparently) 2024-05-21 16:29:14 +02:00
Ell af011cf1ab wrap the devlog image in a div to hopefully make firefox mobile happy 2024-05-21 16:22:12 +02:00
Ell 596131e7d8 use 100% width for devlog images 2024-05-21 16:17:55 +02:00
Ell 2e9ff2c94b also assign max width to image 2024-05-21 16:15:02 +02:00
Ell 88f08a6d04 update css 2024-05-21 16:11:24 +02:00
Ell deb17ce465 make css expire more quickly 2024-05-21 16:05:42 +02:00
Ell b2127d97f9 added images to post list 2024-05-21 15:56:58 +02:00
Ell 8b4106a280 reorder posts categories 2024-05-21 15:22:31 +02:00
Ell a059141b5e move posts to /posts directory 2024-05-21 15:05:07 +02:00
Ell 7540f5a0bc added blog categories 2024-05-21 12:45:00 +02:00
Ell c594538047 remove community showcase mention from modding tutorials 2024-05-20 22:56:49 +02:00
Ell b577a301ad removed the community showcase site for now 2024-05-20 22:53:24 +02:00
Ell 2b71ea46ec width isn't an issue 2024-05-17 22:13:56 +02:00
Ell 5f18c6f51f force twitter widget to be full height 2024-05-17 22:10:15 +02:00
Ell acfd91bba5 updated dependencies 2024-05-17 21:51:50 +02:00
Ell c5d8df7e8a actions: automatically purge CF caches 2024-05-03 15:46:03 +02:00
Ell 88de317ee2 added a cookie notification to the website 2024-05-03 15:34:43 +02:00
Ell 685233c73e 0.41.2 2024-05-01 17:57:34 +02:00
Ell 5f1b877f90 elaborate on the verbose argument for translation testing 2024-04-28 20:20:27 +02:00
Ell f075f57fa7 hmm 2024-04-27 13:52:53 +02:00
Ell 7ad22366c7 some roadmap updates 2024-04-27 13:52:13 +02:00
101 changed files with 1014 additions and 572 deletions

View file

@ -38,8 +38,13 @@ jobs:
run: |
curl -L --output cloudflared.deb https://github.com/cloudflare/cloudflared/releases/latest/download/cloudflared-linux-amd64.deb && sudo dpkg -i cloudflared.deb
mkdir ~/.ssh && echo "${{ secrets.ELLBOT_KEY }}" > ~/.ssh/id_rsa && chmod 600 ~/.ssh/id_rsa
rsync -rv --delete -e 'ssh -o "ProxyCommand cloudflared access ssh --hostname %h" -o "StrictHostKeyChecking=no"' web/_site/. ellbot@ssh.ellpeck.de:/var/www/tinylifegame
rsync -rv --delete -e 'ssh -o "ProxyCommand cloudflared access ssh --hostname %h" -o "StrictHostKeyChecking=no"' web/_site/. ellbot@ssh.ellpeck.de:/var/www/tinylifegame
- name: Purge Cloudflare cache
uses: NathanVaughn/actions-cloudflare-purge@v3.1.0
with:
cf_zone: ${{ secrets.CLOUDFLARE_ZONE }}
cf_auth: ${{ secrets.CLOUDFLARE_TOKEN }}
docs:
runs-on: ubuntu-latest
permissions:
@ -73,3 +78,8 @@ jobs:
curl -L --output cloudflared.deb https://github.com/cloudflare/cloudflared/releases/latest/download/cloudflared-linux-amd64.deb && sudo dpkg -i cloudflared.deb
mkdir ~/.ssh && echo "${{ secrets.ELLBOT_KEY }}" > ~/.ssh/id_rsa && chmod 600 ~/.ssh/id_rsa
rsync -rv --delete -e 'ssh -o "ProxyCommand cloudflared access ssh --hostname %h" -o "StrictHostKeyChecking=no"' docs/_site/. ellbot@ssh.ellpeck.de:/var/www/tinylifedocs
- name: Purge Cloudflare cache
uses: NathanVaughn/actions-cloudflare-purge@v3.1.0
with:
cf_zone: ${{ secrets.CLOUDFLARE_ZONE }}
cf_auth: ${{ secrets.CLOUDFLARE_TOKEN }}

View file

@ -1,3 +1,33 @@
# 0.41.2
*May 1, 2024*
Additions
- Added a romantic action to ask other people about their reproductive abilities
Improvements
- Improved occasions that the Clean Everything action displays on
- Lower the chance of people visiting residential lots further
- Made it likelier for family members to visit each other
- Allow disabling controls hints through the in-game hint about them
- The pregnancy ability and voice style is now randomized when a baby is born, rather than selectable by the player
- Cleaned up the relationships tooltip
- Include the lot type and lot's covered areas as a tag when uploading a lot to the Steam workshop
- Made babies gain communication skill even when someone else initiated an interaction with them
- Increased the speed of reading skill gain again
- Made babies gain communication skill when being helped with actions
Fixes
- Fixed being able to view art through walls
- Fixed a rare exception when pathfinding to the current location
- Fixed the credits menu not being gamepad scrollable
- Fixed babies being unable to put down items if the only available parent object is on another floor
- Fixed babies trying to follow adults who are on different floors
- Fixed being unable to switch the viewed floor while following a person with the camera
- Fixed the new bee particle being able to go through walls
API
- Shortened the game's log message prefix by removing the date and shortening the log level to its initial
# 0.41.1
*April 21, 2024*

View file

@ -0,0 +1,5 @@
![](media/news/outright.png)
For Pride Month, we're partnering with Outright for their [Family Pride](https://outrightinternational.org/familypride) event. By donating to our campaign, you support LGBTQIA+ people all around the world, and you help more fun queer content make its way into the game!
**[See Rewards and Donate](https://outrightinternational.donorsupport.co/page/TinyLifeOutrightPride2024)** ←

View file

@ -3,7 +3,7 @@
"isRoot": false,
"tools": {
"docfx": {
"version": "2.74.1",
"version": "2.76.0",
"commands": [
"docfx"
]

View file

@ -138,6 +138,7 @@
"TinyLife.Actions.ActionType.AskAboutNonfictionBooks": "TinyLife.Actions.ActionType.yml",
"TinyLife.Actions.ActionType.AskAboutParenting": "TinyLife.Actions.ActionType.yml",
"TinyLife.Actions.ActionType.AskAboutPersonality": "TinyLife.Actions.ActionType.yml",
"TinyLife.Actions.ActionType.AskAboutReproductiveAbilities": "TinyLife.Actions.ActionType.yml",
"TinyLife.Actions.ActionType.AskBabysitterBabiesSat": "TinyLife.Actions.ActionType.yml",
"TinyLife.Actions.ActionType.AskBabysitterBrewConsumption": "TinyLife.Actions.ActionType.yml",
"TinyLife.Actions.ActionType.AskBabysitterCredentials": "TinyLife.Actions.ActionType.yml",
@ -1513,6 +1514,7 @@
"TinyLife.Goals.MemoryType.ConstructedType": "TinyLife.Goals.MemoryType.yml",
"TinyLife.Goals.MemoryType.FamilySocial": "TinyLife.Goals.MemoryType.yml",
"TinyLife.Goals.MemoryType.FoundOutPregnancy": "TinyLife.Goals.MemoryType.yml",
"TinyLife.Goals.MemoryType.FoundOutReproductiveAbilities": "TinyLife.Goals.MemoryType.yml",
"TinyLife.Goals.MemoryType.HadAbortion": "TinyLife.Goals.MemoryType.yml",
"TinyLife.Goals.MemoryType.HadChild": "TinyLife.Goals.MemoryType.yml",
"TinyLife.Goals.MemoryType.HadFirstKiss": "TinyLife.Goals.MemoryType.yml",
@ -2082,6 +2084,7 @@
"TinyLife.Objects.FurnitureType.PaperPendantLight": "TinyLife.Objects.FurnitureType.yml",
"TinyLife.Objects.FurnitureType.ParkTrashCan": "TinyLife.Objects.FurnitureType.yml",
"TinyLife.Objects.FurnitureType.Pen": "TinyLife.Objects.FurnitureType.yml",
"TinyLife.Objects.FurnitureType.PenguinPainting": "TinyLife.Objects.FurnitureType.yml",
"TinyLife.Objects.FurnitureType.PlainCoffeeTable": "TinyLife.Objects.FurnitureType.yml",
"TinyLife.Objects.FurnitureType.PlateStack": "TinyLife.Objects.FurnitureType.yml",
"TinyLife.Objects.FurnitureType.Pot": "TinyLife.Objects.FurnitureType.yml",
@ -3798,7 +3801,6 @@
"TinyLife.World.Household.FurnitureStorage": "TinyLife.World.Household.yml",
"TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})": "TinyLife.World.Household.yml",
"TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})": "TinyLife.World.Household.yml",
"TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)": "TinyLife.World.Household.yml",
"TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)": "TinyLife.World.Household.yml",
"TinyLife.World.Household.HasBeenPlayed": "TinyLife.World.Household.yml",
"TinyLife.World.Household.HasMember(System.Guid)": "TinyLife.World.Household.yml",

View file

@ -26,6 +26,7 @@ items:
- TinyLife.Actions.ActionType.AskAboutNonfictionBooks
- TinyLife.Actions.ActionType.AskAboutParenting
- TinyLife.Actions.ActionType.AskAboutPersonality
- TinyLife.Actions.ActionType.AskAboutReproductiveAbilities
- TinyLife.Actions.ActionType.AskBabysitterBabiesSat
- TinyLife.Actions.ActionType.AskBabysitterBrewConsumption
- TinyLife.Actions.ActionType.AskBabysitterCredentials
@ -3246,7 +3247,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Clean
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 511
startLine: 516
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3273,7 +3274,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Light
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 519
startLine: 524
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3300,7 +3301,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DoHomework
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 527
startLine: 532
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3327,7 +3328,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayWithToy
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 539
startLine: 544
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3354,7 +3355,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CookChildFood
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 551
startLine: 556
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3381,7 +3382,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayInSandbox
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 564
startLine: 569
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3408,7 +3409,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShufflePuzzle
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 573
startLine: 578
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3435,7 +3436,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Puzzle
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 581
startLine: 586
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3462,7 +3463,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Store
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 589
startLine: 594
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3489,7 +3490,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFurnitureMail
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 600
startLine: 605
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3516,7 +3517,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReadNewspaper
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 608
startLine: 613
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3543,7 +3544,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReadJokes
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 616
startLine: 621
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3570,7 +3571,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BrewCoffee
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 624
startLine: 629
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3597,7 +3598,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MakeTea
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 633
startLine: 638
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3624,7 +3625,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TinkerWith
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 642
startLine: 647
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3651,7 +3652,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdmireFood
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 659
startLine: 664
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3678,7 +3679,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddALittleSomething
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 667
startLine: 672
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3705,7 +3706,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RunAround
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 681
startLine: 686
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3732,7 +3733,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Rummage
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 690
startLine: 695
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3759,7 +3760,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddCandle
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 697
startLine: 702
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3786,7 +3787,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BlowOutCandles
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 703
startLine: 708
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3813,7 +3814,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PutInFridge
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 707
startLine: 712
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3840,7 +3841,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TakeFromFridge
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 721
startLine: 726
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3867,7 +3868,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CleanOutFridge
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 724
startLine: 729
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3894,7 +3895,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetLeftovers
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 731
startLine: 736
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3921,7 +3922,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdoptChild
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 738
startLine: 743
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3948,7 +3949,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResearchBusinessPlans
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 746
startLine: 751
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -3975,7 +3976,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PracticeSalesPitch
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 760
startLine: 765
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4002,7 +4003,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReadSkillBook
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 768
startLine: 773
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4029,7 +4030,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ToggleNewspapers
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 777
startLine: 782
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4056,7 +4057,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ToggleVisitors
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 782
startLine: 787
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4083,7 +4084,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TakeOutTrash
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 789
startLine: 794
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4110,7 +4111,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayOnJungleGym
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 801
startLine: 806
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4137,7 +4138,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorColoringBook
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 810
startLine: 815
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4164,7 +4165,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CollectSunlight
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 819
startLine: 824
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4191,7 +4192,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GoJogging
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 822
startLine: 827
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4218,7 +4219,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveHere
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 830
startLine: 835
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4245,7 +4246,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChatOnPhone
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 836
startLine: 841
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4272,7 +4273,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChatOnPhoneWith
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 843
startLine: 848
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4299,7 +4300,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetPhoneColor
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 848
startLine: 853
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4326,7 +4327,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetJobPhone
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 852
startLine: 857
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4353,7 +4354,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: QuitJobPhone
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 853
startLine: 858
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4380,7 +4381,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TakeVacationDayPhone
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 863
startLine: 868
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4407,7 +4408,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HireBabysitter
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 873
startLine: 878
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4434,7 +4435,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InviteOver
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 891
startLine: 896
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4461,7 +4462,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChangePronouns
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 907
startLine: 912
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4488,7 +4489,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InvestigateRocks
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 910
startLine: 915
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4515,7 +4516,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TravelToMap
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 918
startLine: 923
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4542,7 +4543,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PsychSelfUp
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 922
startLine: 927
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4569,7 +4570,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReadBabyBook
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 926
startLine: 931
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4596,7 +4597,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Potty
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 938
startLine: 943
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4623,7 +4624,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UseDiaper
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 950
startLine: 955
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4650,7 +4651,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FollowAdult
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 958
startLine: 963
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4677,7 +4678,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HaveBaby
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 975
startLine: 980
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4704,7 +4705,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HaveAbortion
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 983
startLine: 988
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4731,7 +4732,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TakePregnancyTest
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 986
startLine: 991
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4758,7 +4759,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TakeOutOfCrib
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 993
startLine: 998
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4785,7 +4786,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SleepInCrib
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 1002
startLine: 1007
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4812,7 +4813,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MakeDrinks
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 1016
startLine: 1021
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4839,7 +4840,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpgradeFurniture
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 1024
startLine: 1029
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4866,7 +4867,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResearchUpgrades
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 1029
startLine: 1034
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -4893,7 +4894,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TakeEmotionShower
path: ../TinyLife/Actions/ActionType.Misc.cs
startLine: 1033
startLine: 1038
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -8871,6 +8872,33 @@ items:
return:
type: TinyLife.Actions.ActionType
content.vb: Public Shared ReadOnly BreakUp As ActionType
- uid: TinyLife.Actions.ActionType.AskAboutReproductiveAbilities
commentId: F:TinyLife.Actions.ActionType.AskAboutReproductiveAbilities
id: AskAboutReproductiveAbilities
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: AskAboutReproductiveAbilities
nameWithType: ActionType.AskAboutReproductiveAbilities
fullName: TinyLife.Actions.ActionType.AskAboutReproductiveAbilities
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.Social.Romantic.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AskAboutReproductiveAbilities
path: ../TinyLife/Actions/ActionType.Social.Romantic.cs
startLine: 131
assemblies:
- Tiny Life
namespace: TinyLife.Actions
syntax:
content: public static readonly ActionType AskAboutReproductiveAbilities
return:
type: TinyLife.Actions.ActionType
content.vb: Public Shared ReadOnly AskAboutReproductiveAbilities As ActionType
- uid: TinyLife.Actions.ActionType.ToggleTryingForBaby
commentId: F:TinyLife.Actions.ActionType.ToggleTryingForBaby
id: ToggleTryingForBaby
@ -8889,7 +8917,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ToggleTryingForBaby
path: ../TinyLife/Actions/ActionType.Social.Romantic.cs
startLine: 134
startLine: 144
assemblies:
- Tiny Life
namespace: TinyLife.Actions

View file

@ -247,7 +247,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenIsCompleted
path: ../TinyLife/Actions/DiscardHeldItemAction.cs
startLine: 50
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Actions

View file

@ -497,7 +497,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCompleted
path: ../TinyLife/Actions/PathfindAction.cs
startLine: 106
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -534,7 +534,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCompleted
path: ../TinyLife/Actions/PathfindAction.cs
startLine: 117
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.Actions
@ -572,7 +572,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Actions/PathfindAction.cs
startLine: 125
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.Actions

View file

@ -19,7 +19,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluationResult
path: ../TinyLife/Actions/TalkAction.cs
startLine: 462
startLine: 464
assemblies:
- Tiny Life
namespace: TinyLife.Actions

View file

@ -760,7 +760,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluateValues
path: ../TinyLife/Actions/TalkAction.cs
startLine: 375
startLine: 377
assemblies:
- Tiny Life
namespace: TinyLife.Actions

View file

@ -609,7 +609,7 @@ items:
summary: >-
A helper method to create a <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.Actions.TalkAction.Create(System.String%2cSystem.Func%7bTinyLife.Objects.Person%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref>, but with default settings applied for an action in the Romantic category.
The passed <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> will be modified in this method, modifying its <xref href="TinyLife.Actions.ActionType.TypeSettings.CanExecute" data-throw-if-not-resolved="false"></xref> delegate to check <xref href="TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> as well, modifying its <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> to be increased if the partner is already <xref href="TinyLife.Relationship.Dating" data-throw-if-not-resolved="false"></xref> someone else, and settings its <xref href="TinyLife.Actions.TalkAction.TalkSettings.FailEmotion" data-throw-if-not-resolved="false"></xref> to <xref href="TinyLife.Emotions.EmotionModifier.FailedRomance" data-throw-if-not-resolved="false"></xref>.
The passed <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> will be modified in this method, modifying its <xref href="TinyLife.Actions.ActionType.TypeSettings.CanExecute" data-throw-if-not-resolved="false"></xref> delegate to check <xref href="TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> as well, modifying its <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> to be increased if the partner is already <xref href="TinyLife.Relationship.Dating" data-throw-if-not-resolved="false"></xref> someone else, defaulting its <xref href="TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage" data-throw-if-not-resolved="false"></xref> to return 1 if not already set, and settings its <xref href="TinyLife.Actions.TalkAction.TalkSettings.FailEmotion" data-throw-if-not-resolved="false"></xref> to <xref href="TinyLife.Emotions.EmotionModifier.FailedRomance" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static ActionType.TypeSettings CreateRomantic(string name, Func<Person, float> priority, TalkAction.TalkSettings settings)
@ -5614,6 +5614,12 @@ references:
name: Dating
nameWithType: Relationship.Dating
fullName: TinyLife.Relationship.Dating
- uid: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
href: TinyLife.Actions.TalkAction.TalkSettings.html#TinyLife_Actions_TalkAction_TalkSettings_GainRomancePercentage
name: GainRomancePercentage
nameWithType: TalkAction.TalkSettings.GainRomancePercentage
fullName: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
- uid: TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
href: TinyLife.Actions.TalkAction.TalkSettings.html#TinyLife_Actions_TalkAction_TalkSettings_FailEmotion

View file

@ -29,7 +29,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GenealogyType
path: ../TinyLife/Relationship.cs
startLine: 544
startLine: 550
assemblies:
- Tiny Life
namespace: TinyLife
@ -64,7 +64,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Unrelated
path: ../TinyLife/Relationship.cs
startLine: 549
startLine: 555
assemblies:
- Tiny Life
namespace: TinyLife
@ -92,7 +92,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Parent
path: ../TinyLife/Relationship.cs
startLine: 553
startLine: 559
assemblies:
- Tiny Life
namespace: TinyLife
@ -120,7 +120,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Child
path: ../TinyLife/Relationship.cs
startLine: 557
startLine: 563
assemblies:
- Tiny Life
namespace: TinyLife
@ -148,7 +148,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Sibling
path: ../TinyLife/Relationship.cs
startLine: 561
startLine: 567
assemblies:
- Tiny Life
namespace: TinyLife
@ -176,7 +176,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Nibling
path: ../TinyLife/Relationship.cs
startLine: 565
startLine: 571
assemblies:
- Tiny Life
namespace: TinyLife
@ -204,7 +204,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Pibling
path: ../TinyLife/Relationship.cs
startLine: 569
startLine: 575
assemblies:
- Tiny Life
namespace: TinyLife
@ -232,7 +232,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Grandparent
path: ../TinyLife/Relationship.cs
startLine: 573
startLine: 579
assemblies:
- Tiny Life
namespace: TinyLife
@ -260,7 +260,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Grandchild
path: ../TinyLife/Relationship.cs
startLine: 577
startLine: 583
assemblies:
- Tiny Life
namespace: TinyLife
@ -288,7 +288,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cousin
path: ../TinyLife/Relationship.cs
startLine: 581
startLine: 587
assemblies:
- Tiny Life
namespace: TinyLife
@ -316,7 +316,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DistantlyRelated
path: ../TinyLife/Relationship.cs
startLine: 585
startLine: 591
assemblies:
- Tiny Life
namespace: TinyLife

View file

@ -13,6 +13,7 @@ items:
- TinyLife.Goals.MemoryType.ConstructedType
- TinyLife.Goals.MemoryType.FamilySocial
- TinyLife.Goals.MemoryType.FoundOutPregnancy
- TinyLife.Goals.MemoryType.FoundOutReproductiveAbilities
- TinyLife.Goals.MemoryType.HadAbortion
- TinyLife.Goals.MemoryType.HadChild
- TinyLife.Goals.MemoryType.HadFirstKiss
@ -377,6 +378,33 @@ items:
return:
type: TinyLife.Goals.MemoryType
content.vb: Public Shared ReadOnly Slept As MemoryType
- uid: TinyLife.Goals.MemoryType.FoundOutReproductiveAbilities
commentId: F:TinyLife.Goals.MemoryType.FoundOutReproductiveAbilities
id: FoundOutReproductiveAbilities
parent: TinyLife.Goals.MemoryType
langs:
- csharp
- vb
name: FoundOutReproductiveAbilities
nameWithType: MemoryType.FoundOutReproductiveAbilities
fullName: TinyLife.Goals.MemoryType.FoundOutReproductiveAbilities
type: Field
source:
remote:
path: TinyLife/Goals/MemoryType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FoundOutReproductiveAbilities
path: ../TinyLife/Goals/MemoryType.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly MemoryType FoundOutReproductiveAbilities
return:
type: TinyLife.Goals.MemoryType
content.vb: Public Shared ReadOnly FoundOutReproductiveAbilities As MemoryType
- uid: TinyLife.Goals.MemoryType.HadAbortion
commentId: F:TinyLife.Goals.MemoryType.HadAbortion
id: HadAbortion
@ -395,7 +423,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HadAbortion
path: ../TinyLife/Goals/MemoryType.cs
startLine: 41
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -422,7 +450,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MayBePregnant
path: ../TinyLife/Goals/MemoryType.cs
startLine: 42
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -449,7 +477,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FoundOutPregnancy
path: ../TinyLife/Goals/MemoryType.cs
startLine: 43
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -476,7 +504,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ToldAboutPregnancy
path: ../TinyLife/Goals/MemoryType.cs
startLine: 44
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -503,7 +531,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionDone
path: ../TinyLife/Goals/MemoryType.cs
startLine: 47
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -532,7 +560,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UsedSkillCategory
path: ../TinyLife/Goals/MemoryType.cs
startLine: 48
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -561,7 +589,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UsedFurniture
path: ../TinyLife/Goals/MemoryType.cs
startLine: 49
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -590,7 +618,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WorkedAtJob
path: ../TinyLife/Goals/MemoryType.cs
startLine: 50
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -619,7 +647,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AteFood
path: ../TinyLife/Goals/MemoryType.cs
startLine: 51
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -648,7 +676,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpgradeLearned
path: ../TinyLife/Goals/MemoryType.cs
startLine: 53
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -677,7 +705,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Goals/MemoryType.cs
startLine: 60
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -706,7 +734,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructedType
path: ../TinyLife/Goals/MemoryType.cs
startLine: 64
startLine: 65
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -735,7 +763,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SourceString
path: ../TinyLife/Goals/MemoryType.cs
startLine: 67
startLine: 68
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -768,7 +796,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Goals/MemoryType.cs
startLine: 74
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -806,7 +834,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Construct
path: ../TinyLife/Goals/MemoryType.cs
startLine: 86
startLine: 87
assemblies:
- Tiny Life
namespace: TinyLife.Goals
@ -853,7 +881,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Goals/MemoryType.cs
startLine: 101
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife.Goals

View file

@ -131,6 +131,7 @@ items:
- TinyLife.Objects.FurnitureType.PaperPendantLight
- TinyLife.Objects.FurnitureType.ParkTrashCan
- TinyLife.Objects.FurnitureType.Pen
- TinyLife.Objects.FurnitureType.PenguinPainting
- TinyLife.Objects.FurnitureType.PlainCoffeeTable
- TinyLife.Objects.FurnitureType.PlateStack
- TinyLife.Objects.FurnitureType.Pot
@ -2333,6 +2334,33 @@ items:
return:
type: TinyLife.Objects.FurnitureType[]
content.vb: Public Shared ReadOnly Sunflowers As FurnitureType()
- uid: TinyLife.Objects.FurnitureType.PenguinPainting
commentId: F:TinyLife.Objects.FurnitureType.PenguinPainting
id: PenguinPainting
parent: TinyLife.Objects.FurnitureType
langs:
- csharp
- vb
name: PenguinPainting
nameWithType: FurnitureType.PenguinPainting
fullName: TinyLife.Objects.FurnitureType.PenguinPainting
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.Decor.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PenguinPainting
path: ../TinyLife/Objects/FurnitureType.Decor.cs
startLine: 249
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: public static readonly FurnitureType PenguinPainting
return:
type: TinyLife.Objects.FurnitureType
content.vb: Public Shared ReadOnly PenguinPainting As FurnitureType
- uid: TinyLife.Objects.FurnitureType.SimpleDesk
commentId: F:TinyLife.Objects.FurnitureType.SimpleDesk
id: SimpleDesk

View file

@ -974,7 +974,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetGenealogy
path: ../TinyLife/Relationship.cs
startLine: 275
startLine: 277
assemblies:
- Tiny Life
namespace: TinyLife
@ -1018,7 +1018,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddMemory
path: ../TinyLife/Relationship.cs
startLine: 317
startLine: 319
assemblies:
- Tiny Life
namespace: TinyLife
@ -1067,7 +1067,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMemories
path: ../TinyLife/Relationship.cs
startLine: 331
startLine: 333
assemblies:
- Tiny Life
namespace: TinyLife
@ -1110,7 +1110,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveMemory
path: ../TinyLife/Relationship.cs
startLine: 346
startLine: 348
assemblies:
- Tiny Life
namespace: TinyLife
@ -1159,7 +1159,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetTimeSinceMemory
path: ../TinyLife/Relationship.cs
startLine: 361
startLine: 363
assemblies:
- Tiny Life
namespace: TinyLife
@ -1208,7 +1208,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatePanel
path: ../TinyLife/Relationship.cs
startLine: 380
startLine: 382
assemblies:
- Tiny Life
namespace: TinyLife
@ -1255,7 +1255,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateBars
path: ../TinyLife/Relationship.cs
startLine: 404
startLine: 406
assemblies:
- Tiny Life
namespace: TinyLife
@ -1308,7 +1308,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PopulateTooltip
path: ../TinyLife/Relationship.cs
startLine: 444
startLine: 446
assemblies:
- Tiny Life
namespace: TinyLife

View file

@ -24,7 +24,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RelationshipType
path: ../TinyLife/Relationship.cs
startLine: 490
startLine: 496
assemblies:
- Tiny Life
namespace: TinyLife
@ -56,7 +56,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Enemies
path: ../TinyLife/Relationship.cs
startLine: 495
startLine: 501
assemblies:
- Tiny Life
namespace: TinyLife
@ -84,7 +84,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Disliked
path: ../TinyLife/Relationship.cs
startLine: 499
startLine: 505
assemblies:
- Tiny Life
namespace: TinyLife
@ -112,7 +112,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Acquaintances
path: ../TinyLife/Relationship.cs
startLine: 503
startLine: 509
assemblies:
- Tiny Life
namespace: TinyLife
@ -140,7 +140,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Friends
path: ../TinyLife/Relationship.cs
startLine: 507
startLine: 513
assemblies:
- Tiny Life
namespace: TinyLife
@ -168,7 +168,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GoodFriends
path: ../TinyLife/Relationship.cs
startLine: 511
startLine: 517
assemblies:
- Tiny Life
namespace: TinyLife

View file

@ -23,7 +23,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RomanceType
path: ../TinyLife/Relationship.cs
startLine: 519
startLine: 525
assemblies:
- Tiny Life
namespace: TinyLife
@ -55,7 +55,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NoRomance
path: ../TinyLife/Relationship.cs
startLine: 524
startLine: 530
assemblies:
- Tiny Life
namespace: TinyLife
@ -83,7 +83,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Interested
path: ../TinyLife/Relationship.cs
startLine: 528
startLine: 534
assemblies:
- Tiny Life
namespace: TinyLife
@ -111,7 +111,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Sweethearts
path: ../TinyLife/Relationship.cs
startLine: 532
startLine: 538
assemblies:
- Tiny Life
namespace: TinyLife
@ -139,7 +139,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Soulmates
path: ../TinyLife/Relationship.cs
startLine: 536
startLine: 542
assemblies:
- Tiny Life
namespace: TinyLife

View file

@ -410,7 +410,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Uis/InGameHint.cs
startLine: 75
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -439,7 +439,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Uis/InGameHint.cs
startLine: 79
startLine: 87
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -468,7 +468,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Condition
path: ../TinyLife/Uis/InGameHint.cs
startLine: 83
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -497,7 +497,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalContent
path: ../TinyLife/Uis/InGameHint.cs
startLine: 87
startLine: 95
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -526,7 +526,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasBeenDisplayed
path: ../TinyLife/Uis/InGameHint.cs
startLine: 92
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -557,7 +557,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Uis/InGameHint.cs
startLine: 101
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -601,7 +601,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Display
path: ../TinyLife/Uis/InGameHint.cs
startLine: 111
startLine: 119
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -629,7 +629,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Uis/InGameHint.cs
startLine: 138
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife.Uis

View file

@ -21,7 +21,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TransitionType
path: ../TinyLife/Uis/Menus.cs
startLine: 1322
startLine: 1323
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -50,7 +50,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Swipe
path: ../TinyLife/Uis/Menus.cs
startLine: 1328
startLine: 1329
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -81,7 +81,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Fade
path: ../TinyLife/Uis/Menus.cs
startLine: 1333
startLine: 1334
assemblies:
- Tiny Life
namespace: TinyLife.Uis

View file

@ -25,7 +25,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ExportedHousehold
path: ../TinyLife/World/Household.cs
startLine: 649
startLine: 637
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -64,7 +64,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ExportedVersion
path: ../TinyLife/World/Household.cs
startLine: 654
startLine: 642
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -93,7 +93,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Members
path: ../TinyLife/World/Household.cs
startLine: 658
startLine: 646
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -122,7 +122,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Money
path: ../TinyLife/World/Household.cs
startLine: 662
startLine: 650
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -151,7 +151,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FurnitureStorage
path: ../TinyLife/World/Household.cs
startLine: 666
startLine: 654
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -180,7 +180,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ClothesStorage
path: ../TinyLife/World/Household.cs
startLine: 670
startLine: 658
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -209,7 +209,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Description
path: ../TinyLife/World/Household.cs
startLine: 674
startLine: 662
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -23,7 +23,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RandomConstellation
path: ../TinyLife/World/Household.cs
startLine: 476
startLine: 464
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -59,7 +59,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PossibleMembers
path: ../TinyLife/World/Household.cs
startLine: 482
startLine: 470
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -91,7 +91,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PossibleRelations
path: ../TinyLife/World/Household.cs
startLine: 487
startLine: 475
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -123,7 +123,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Household.cs
startLine: 494
startLine: 482
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -161,7 +161,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Generate
path: ../TinyLife/World/Household.cs
startLine: 505
startLine: 493
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -27,7 +27,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RandomRelation
path: ../TinyLife/World/Household.cs
startLine: 573
startLine: 561
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -63,7 +63,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FirstPerson
path: ../TinyLife/World/Household.cs
startLine: 578
startLine: 566
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -92,7 +92,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SecondPerson
path: ../TinyLife/World/Household.cs
startLine: 582
startLine: 570
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -121,7 +121,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Relation
path: ../TinyLife/World/Household.cs
startLine: 586
startLine: 574
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -150,7 +150,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Max
path: ../TinyLife/World/Household.cs
startLine: 590
startLine: 578
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -179,7 +179,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Household.cs
startLine: 601
startLine: 589
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -229,7 +229,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Household.cs
startLine: 612
startLine: 600
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -276,7 +276,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Household.cs
startLine: 622
startLine: 610
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -320,7 +320,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Household.cs
startLine: 632
startLine: 620
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -24,7 +24,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Relation
path: ../TinyLife/World/Household.cs
startLine: 535
startLine: 523
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -60,7 +60,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GenealogyType
path: ../TinyLife/World/Household.cs
startLine: 540
startLine: 528
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -89,7 +89,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RelationshipType
path: ../TinyLife/World/Household.cs
startLine: 544
startLine: 532
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -118,7 +118,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RomanceType
path: ../TinyLife/World/Household.cs
startLine: 548
startLine: 536
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -147,7 +147,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Dating
path: ../TinyLife/World/Household.cs
startLine: 552
startLine: 540
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -176,7 +176,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Household.cs
startLine: 561
startLine: 549
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -19,7 +19,6 @@ items:
- TinyLife.World.Household.FurnitureStorage
- TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
- TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
- TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
- TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
- TinyLife.World.Household.HasBeenPlayed
- TinyLife.World.Household.HasMember(System.Guid)
@ -903,44 +902,6 @@ items:
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasMember(person As Guid) As Boolean
overload: TinyLife.World.Household.HasMember*
- uid: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
id: GetAverageFriendshipTo(TinyLife.Objects.Person)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetAverageFriendshipTo(Person)
nameWithType: Household.GetAverageFriendshipTo(Person)
fullName: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAverageFriendshipTo
path: ../TinyLife/World/Household.cs
startLine: 249
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the average friendship level that the given <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> has with members of this lot.
This method returns an averaged value of the <xref href="TinyLife.Relationship.FriendLevel" data-throw-if-not-resolved="false"></xref> that this person has towards each member of this lot.
example: []
syntax:
content: public float GetAverageFriendshipTo(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query
return:
type: System.Single
description: The average friendship level, out of <xref href="TinyLife.Relationship.Max" data-throw-if-not-resolved="false"></xref>
content.vb: Public Function GetAverageFriendshipTo(person As Person) As Single
overload: TinyLife.World.Household.GetAverageFriendshipTo*
- uid: TinyLife.World.Household.Validate(TinyLife.World.Map)
commentId: M:TinyLife.World.Household.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
@ -959,7 +920,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/World/Household.cs
startLine: 259
startLine: 247
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -993,7 +954,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Export
path: ../TinyLife/World/Household.cs
startLine: 277
startLine: 265
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -1037,7 +998,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Import
path: ../TinyLife/World/Household.cs
startLine: 288
startLine: 276
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -1081,7 +1042,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AreUtilitiesDisabled
path: ../TinyLife/World/Household.cs
startLine: 335
startLine: 323
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -1119,7 +1080,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAgeGroups
path: ../TinyLife/World/Household.cs
startLine: 348
startLine: 336
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -1157,7 +1118,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Generate
path: ../TinyLife/World/Household.cs
startLine: 361
startLine: 349
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -1207,7 +1168,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMatchingConstellations
path: ../TinyLife/World/Household.cs
startLine: 411
startLine: 399
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -2629,24 +2590,6 @@ references:
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Relationship.FriendLevel
commentId: P:TinyLife.Relationship.FriendLevel
href: TinyLife.Relationship.html#TinyLife_Relationship_FriendLevel
name: FriendLevel
nameWithType: Relationship.FriendLevel
fullName: TinyLife.Relationship.FriendLevel
- uid: TinyLife.Relationship.Max
commentId: F:TinyLife.Relationship.Max
href: TinyLife.Relationship.html#TinyLife_Relationship_Max
name: Max
nameWithType: Relationship.Max
fullName: TinyLife.Relationship.Max
- uid: TinyLife.World.Household.GetAverageFriendshipTo*
commentId: Overload:TinyLife.World.Household.GetAverageFriendshipTo
href: TinyLife.World.Household.html#TinyLife_World_Household_GetAverageFriendshipTo_TinyLife_Objects_Person_
name: GetAverageFriendshipTo
nameWithType: Household.GetAverageFriendshipTo
fullName: TinyLife.World.Household.GetAverageFriendshipTo
- uid: TinyLife.World.Household.Validate*
commentId: Overload:TinyLife.World.Household.Validate
href: TinyLife.World.Household.html#TinyLife_World_Household_Validate_TinyLife_World_Map_

View file

@ -146,7 +146,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Park
path: ../TinyLife/World/Lot.cs
startLine: 722
startLine: 733
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -173,7 +173,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cafe
path: ../TinyLife/World/Lot.cs
startLine: 725
startLine: 736
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -200,7 +200,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: KidsPlayground
path: ../TinyLife/World/Lot.cs
startLine: 736
startLine: 747
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -227,7 +227,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Library
path: ../TinyLife/World/Lot.cs
startLine: 743
startLine: 754
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -254,7 +254,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GenericPublicLot
path: ../TinyLife/World/Lot.cs
startLine: 752
startLine: 763
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -281,7 +281,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gym
path: ../TinyLife/World/Lot.cs
startLine: 755
startLine: 766
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -308,7 +308,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Bar
path: ../TinyLife/World/Lot.cs
startLine: 762
startLine: 773
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -335,7 +335,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Museum
path: ../TinyLife/World/Lot.cs
startLine: 773
startLine: 784
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -362,7 +362,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Lot.cs
startLine: 788
startLine: 799
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -391,7 +391,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/World/Lot.cs
startLine: 792
startLine: 803
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -420,7 +420,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsResidential
path: ../TinyLife/World/Lot.cs
startLine: 797
startLine: 808
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -452,7 +452,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredFurniture
path: ../TinyLife/World/Lot.cs
startLine: 802
startLine: 813
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -484,7 +484,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVisitPriority
path: ../TinyLife/World/Lot.cs
startLine: 809
startLine: 820
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -520,7 +520,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Employments
path: ../TinyLife/World/Lot.cs
startLine: 814
startLine: 825
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -554,7 +554,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/World/Lot.cs
startLine: 819
startLine: 830
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -588,7 +588,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisitHours
path: ../TinyLife/World/Lot.cs
startLine: 824
startLine: 835
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -622,7 +622,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/World/Lot.cs
startLine: 829
startLine: 840
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -653,7 +653,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Lot.cs
startLine: 839
startLine: 850
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -700,7 +700,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCurrentVisitPriority
path: ../TinyLife/World/Lot.cs
startLine: 856
startLine: 867
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -746,7 +746,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Lot.cs
startLine: 864
startLine: 875
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -780,7 +780,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetScalingVisitPriority
path: ../TinyLife/World/Lot.cs
startLine: 877
startLine: 888
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -1,5 +1,5 @@
# Community Modding Tutorials
Similarly to how the [Community Showcase](https://tinylifegame.com/community/) is dedicated to showing off some of the amazing content that the Tiny Life community has created for the game, we want to use this section to showcase some of the tutorials and helpful bits of content that Tiny Life modders have created.
We want to use this section to showcase some of the tutorials and helpful bits of content that Tiny Life modders have created.
Of course, please take care when using these resources, as their content may be incorrect or outdated. That being said, as far as we're aware, all of these resources abide by the [Tiny Life Content and Community Policy](https://docs.tinylifegame.com/articles/content_policy.html).

View file

@ -31,7 +31,9 @@ First of all: Please don't feel obligated to finish the translation for the lang
*For example, in `You can rotate furniture by pressing <k Rotate>.`, the formatting code will be replaced with the key value of the keybind to rotate furniture and other objects. If the word `Rotate` in it was changed (or translated), the link to the keybind would be broken.*
### Testing Your Translations
To test your translation, you can export it and put it into the game. To export it, head to the "Files" section in the left sidebar, and then press the `Localization.json` file's export button, which looks like a little cardboard box. In the menu that comes up, select the language you're working on from the dropdown, and leave everything else the same. Now, you can put the exported file into the `Content/Localization` folder of the game's installation. If it's not part of it already, its name also has to be added to the `LanguageNames.json` file. Starting the game with the `-v` argument will cause it to output some additional information about errors in your localization to the [log file](game_dir.md) as well.
To test your translation, you can export it and put it into the game. To export it, head to the "Files" section in the left sidebar, and then press the `Localization.json` file's export button, which looks like a little cardboard box. In the menu that comes up, select the language you're working on from the dropdown, and leave everything else the same. Now, you can put the exported file into the `Content/Localization` folder of the game's installation. If it's not part of it already, its name also has to be added to the `LanguageNames.json` file.
It's highly recommended to start the game with the `-v` (or `--verbose`) argument, as that will cause it to output some additional information about errors in your localization to the game's [log file](game_dir.md). Fixing errors like these is generally very important, as they can cause players to receive incorrect or incomplete information or, in some cases, cause the game to crash.
### Language Overrides
Strings that begin with `Overrides` are part of the overrides section, which is a set of settings that determine the way parts of the game operate when a language is applied. These should not be translated, and set to the appropriate values instead.

BIN
media/news/outright.png Normal file

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View file

@ -1,6 +1,7 @@
ExpiresActive On
ExpiresDefault A31536000
ExpiresByType text/html A600
ExpiresByType text/css A2592000
ExpiresByType text/javascript A2592000
ExpiresByType application/javascript A2592000
@ -13,14 +14,17 @@ RewriteBase /
# legacy redirects
RewriteRule ^translate/?$ "https://link.tinylifegame.com/translate" [R=301,L]
RewriteRule ^raw(/.*)?$ "https://link.tinylifegame.com/raw$1" [R=301,L]
RewriteRule ^devlogs/(.*)$ "posts/$1" [R=301,L]
# anchor redirects
RewriteRule ^about/?$ "#about" [R=301,L,NE]
RewriteRule ^social/?$ "#social" [R=301,L,NE]
RewriteRule ^subscribe/?$ "#subscribe" [R=301,L,NE]
RewriteRule ^news/?$ "#devlogs" [R=301,L,NE]
RewriteRule ^posts/?$ "#posts" [R=301,L,NE]
RewriteRule ^news/?$ "#posts" [R=301,L,NE]
RewriteRule ^devlogs/?$ "#devlogs" [R=301,L,NE]
RewriteRule ^roadmap/?$ "#roadmap" [R=301,L,NE]
RewriteRule ^community/?$ "#community-showcase" [R=301,L,NE]
# permanent redirects
RewriteCond %{QUERY_STRING} "(?=.*ver=([^&]*))?(?=.*log=([^&]*))?"

View file

@ -5,6 +5,5 @@ source "https://rubygems.org"
git_source(:github) { |repo_name| "https://github.com/#{repo_name}" }
gem "jekyll"
gem "webrick"
gem "jekyll-postfiles"
gem "jekyll-feed"

View file

@ -1,21 +1,23 @@
GEM
remote: https://rubygems.org/
specs:
addressable (2.8.4)
addressable (2.8.6)
public_suffix (>= 2.0.2, < 6.0)
colorator (1.1.0)
concurrent-ruby (1.2.2)
concurrent-ruby (1.2.3)
em-websocket (0.5.3)
eventmachine (>= 0.12.9)
http_parser.rb (~> 0)
eventmachine (1.2.7)
ffi (1.15.5)
eventmachine (1.2.7-x64-mingw32)
ffi (1.16.3)
forwardable-extended (2.6.0)
google-protobuf (3.23.3)
google-protobuf (4.26.1)
rake (>= 13)
http_parser.rb (0.8.0)
i18n (1.14.1)
i18n (1.14.5)
concurrent-ruby (~> 1.0)
jekyll (4.3.2)
jekyll (4.3.3)
addressable (~> 2.4)
colorator (~> 1.0)
em-websocket (~> 0.5)
@ -44,28 +46,34 @@ GEM
kramdown-parser-gfm (1.1.0)
kramdown (~> 2.0)
liquid (4.0.4)
listen (3.8.0)
listen (3.9.0)
rb-fsevent (~> 0.10, >= 0.10.3)
rb-inotify (~> 0.9, >= 0.9.10)
mercenary (0.4.0)
pathutil (0.16.2)
forwardable-extended (~> 2.6)
public_suffix (5.0.1)
public_suffix (5.0.5)
rake (13.2.1)
rb-fsevent (0.11.2)
rb-inotify (0.10.1)
ffi (~> 1.0)
rexml (3.2.5)
rouge (4.1.2)
rexml (3.2.8)
strscan (>= 3.0.9)
rouge (4.2.1)
safe_yaml (1.0.5)
sass-embedded (1.63.4-x64-mingw-ucrt)
google-protobuf (~> 3.23)
sass-embedded (1.63.4-x64-unknown)
google-protobuf (~> 3.23)
sass-embedded (1.63.4-x86_64-linux-gnu)
google-protobuf (~> 3.23)
sass-embedded (1.77.2)
google-protobuf (>= 3.25, < 5.0)
rake (>= 13.0.0)
sass-embedded (1.77.2-x64-mingw-ucrt)
google-protobuf (>= 3.25, < 5.0)
sass-embedded (1.77.2-x64-mingw32)
google-protobuf (>= 3.25, < 5.0)
sass-embedded (1.77.2-x86_64-linux-gnu)
google-protobuf (>= 3.25, < 5.0)
strscan (3.1.0)
terminal-table (3.0.2)
unicode-display_width (>= 1.1.1, < 3)
unicode-display_width (2.4.2)
unicode-display_width (2.5.0)
webrick (1.8.1)
PLATFORMS
@ -78,7 +86,6 @@ DEPENDENCIES
jekyll
jekyll-feed
jekyll-postfiles
webrick
BUNDLED WITH
2.2.26
2.4.19

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@ -1,4 +1,4 @@
permalink: devlogs/:title/
permalink: posts/:title/
defaults:
- scope:

View file

@ -1,117 +0,0 @@
[
{
"name": "Grape Sorbet",
"desc": "Residential, 15x15",
"author": "Owlynn",
"section": "lots",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=2978242814"
}
},
{
"name": "Vista Blue",
"desc": "Residential, 10x15. Works as a starter home!",
"author": "Owlynn",
"section": "lots",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=2978242996"
}
},
{
"name": "Field Iris",
"desc": "Residential, 25x25",
"author": "Owlynn",
"section": "lots",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=2978243159"
}
},
{
"name": "Swift Brew Coffee",
"desc": "Café, 15x15",
"author": "Owlynn",
"section": "lots",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=2978243292"
}
},
{
"name": "Tiny Design Study",
"desc": "Legit Liny Tife brand, Not so slightly brewed, Coffee break. Design studies.",
"author": "Owlynn",
"section": "fanart",
"carousel": ["study-brand", "study-brewed", "study-cafe"]
},
{
"name": "Business Rivals",
"desc": "We love you, barista boys",
"author": "Owlynn",
"section": "fanart"
},
{
"name": "Tinies in the Nineties",
"desc": "A small set of clothing inspired by various fashion styles of the 90s, including grunge and neon!",
"author": "AriArtsy",
"section": "mods",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=2973959166"
}
},
{
"name": "Itty for Tiny Life",
"desc": "Adds social media to your Tiny Life! Surely this won't backfire.",
"author": "ssblur",
"section": "mods",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=2965803577",
"GitHub Releases": "https://github.com/ssblur/IttyMod/releases"
}
},
{
"name": "Cute Tinies in Love",
"desc": "Yellore's Tiny has started a relationship with Liam, the Barista of Bluebird Café",
"author": "Yellore",
"section": "fanart",
"links": {
"Website": "https://yellore.carrd.co/"
}
},
{
"name": "Yellore's Cottage",
"desc": "This is a house Yellore built on stream, testing out the new update where you are able to build more than one floor!",
"author": "Yellore",
"section": "lots",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=3049696183"
}
},
{
"name": "Simple Object Loader",
"desc": "A mod to make it easier to make new items for Tiny Life. Create new versions of existing item types through configuration files and textures, without having to write any code!",
"author": "Fenrir",
"section": "mods",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=3117181034",
"GitHub Releases": "https://github.com/Sir-Fenrir/simple-object-loader/releases"
}
},
{
"name": "Paradise Island",
"desc": "A small island connected to quite a few more islands by the multiple bridges. This town is well known for its fishing boats! However, in recent years, fishing and boating have been banned.",
"author": "AriArtsy",
"section": "worlds",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=2972617069"
}
},
{
"name": "Market Town",
"desc": "Welcome to Market Town! Nestled in the old forests of Tiny Isle lives this small town. In years gone by it was a hot spot for trade and produce, now youll find a quiet canal town with cute cafes and plenty of historical monuments.",
"author": "Gindew",
"section": "worlds",
"links": {
"Workshop": "https://steamcommunity.com/sharedfiles/filedetails/?id=3202106859",
"itch": "https://itch.io/t/3620338/new-world-market-town-"
}
}
]

View file

@ -1,38 +0,0 @@
[
{
"name": "🔨 Mods",
"slug": "mods",
"desc": "Mods allow Tiny Life to be built upon through the addition of new actions, build mode items, personalities, and more. For more info on how to install mods, check out the <a href=\"https://docs.tinylifegame.com/articles/getting.html\">Getting Custom Content article</a>. If you want to make your own mod, the <a href=\"https://docs.tinylifegame.com/articles/mod_basics.html\">Modding Basics article</a> will help you get started.",
"images": true
},
{
"name": "🫂 Households",
"slug": "households",
"desc": "When playing Tiny Life, you can export and share households from within the characater creator. After getting households from the community, you can add them to your saves from the household selection. For more info on how to get custom households, check out the <a href=\"https://docs.tinylifegame.com/articles/getting.html\">Getting Custom Content article</a>.",
"images": true
},
{
"name": "🏪 Lots",
"slug": "lots",
"desc": "When playing Tiny Life, you can export and share lots you've built from build mode. After getting lots from the community, you can add them to your saves in build mode as well. For more info on how to get custom lots, check out the <a href=\"https://docs.tinylifegame.com/articles/getting.html\">Getting Custom Content article</a>.",
"images": true
},
{
"name": "🌍 Worlds",
"slug": "worlds",
"desc": "When playing Tiny Life, you can add custom worlds to your game and add as many as you want to each of your saves. To get started with creating your own custom worlds, check out the <a href=\"https://docs.tinylifegame.com/articles/custom_maps.html\">Creating Custom Maps article</a>. For more info on how to get custom maps, check out the <a href=\"https://docs.tinylifegame.com/articles/getting.html\">Getting Custom Content article</a>.",
"images": true
},
{
"name": "📽️ Media",
"slug": "media",
"desc": "Have you created a Let's Play, gameplay video or review of Tiny Life? This is the perfect place to share it! If you have VODs of livestreams where you played Tiny Life, they can also be shared here.",
"embeds": true
},
{
"name": "🎨 Art",
"slug": "fanart",
"desc": "Recently, people have started creating fan art for Tiny Life, usually involving some of the game's pre-made Tinies. These artists are incredibly talented, so please make sure to check out their other work as well!",
"images": true
}
]

View file

@ -1,7 +1,7 @@
[
{
"name": "🫂 More Complex Relationships",
"desc": "While there's already friendship, romance, dating and cheating in the game, we'd like to include marriage and jealousy. We plan on expanding relationships even further later on by introducing open relationships, polyamory, and more.",
"desc": "While there's already friendship, romance, dating and cheating in the game, we'd like to include marriage and jealousy. We plan on expanding relationships even further after release by introducing open relationships, polyamory, and more.",
"stage": "Soon"
},
{
@ -21,7 +21,7 @@
},
{
"name": "🏢 Improvements for Jobs",
"desc": "Select jobs will allow the option to work from home, giving a Tiny daily tasks to complete. There'll also be an option to take vacation days and family leave.",
"desc": "Select jobs will allow the option to work from home, giving a Tiny daily tasks to complete. After release, jobs with venues that you can actively work at are also planned.",
"stage": "Long-Term"
},
{
@ -31,7 +31,7 @@
},
{
"name": "🤹 Tons More Skills",
"desc": "We have specific plans for sills like mischief, knitting, gardening, and foraging, but more skills are on the horizon, of course!",
"desc": "We have specific plans for skills like mischief, knitting, gardening, and foraging, but more skills are on the horizon, of course!",
"stage": "Long-Term"
},
{
@ -51,7 +51,7 @@
},
{
"name": "🍷 Even More Public Lots",
"desc": "There will be a lot more public lots in the future, as well as more complex lot types with multiple states, including museums and festival spots.",
"desc": "There will be a lot more public lots in the future, as well as more complex lot types with multiple states, like festival spots and community centers.",
"stage": "Long-Term"
},
{

View file

@ -1,4 +1,4 @@
<a class="nav-item nav-link" href="../../#devlogs">🏠 Home</a>
<a class="nav-item nav-link" href="../../#{{ page.tags[0] | slugify }}">🏠 Home</a>
{% if page.previous %}
<a class="nav-item nav-link" href="{{ page.previous.url }}">⏮️ Previous Post</a>
{% endif %}

17
web/_includes/cookie.html Normal file
View file

@ -0,0 +1,17 @@
<div id="cookieinfo"></div>
<script>
if (localStorage.getItem("notification") !== "true") {
$("#cookieinfo").html( /*html*/ `
<div class="alert alert-danger alert-dismissible fade show" role="alert">
This site uses your browser's local storage to store information about your browsing activity.
<br>For more information, please check out the <a href="https://ellpeck.de/privacy">privacy policy</a>.
<button type="button" class="close" data-dismiss="alert" id="notif-close">
<span>&times;</span>
</button>
</div>
`);
$("#notif-close").on("click", function () {
localStorage.setItem("notification", "true");
});
}
</script>

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@ -0,0 +1,44 @@
<div class="devlogs">
{% assign slug = include.tag | slugify %}
<h2 class="devlog-category" id="{{ slug }}">{{ include.emoji }} {{ include.tag }}</h2>
<p>{{ include.description }}</p>
{% assign total = 0 %}
{% for post in site.posts %}
{%- if post.tags contains include.tag -%}
{%- assign total = total | plus: 1 -%}
<div class="devlog devlog-{{ slug }}" {% if total > 6 %}hidden{% endif %}>
{%- if post.image -%}
{%- assign start = post.image | slice: 0, 4 -%}
{%- if start == "http" -%}
{%- assign url = post.image -%}
{%- else -%}
{%- assign url = post.url | append: post.image -%}
{%- endif -%}
<img src="{{ url }}" class="devlog-image" width="100%" height="120px" alt="Cover image for post {{ post.title }}">
{%- endif -%}
<h4 class="devlog-title">{{ post.title }}</h4>
<div class="text-muted">{{ post.date | date_to_string }}</div>
<div>
<a href="{{ post.url }}">Read this post</a>
{%- if post.itch %}
&ndash; <a href="{{ post.itch }}">Read on itch</a>
{%- endif -%}
{%- if post.steam %}
&ndash; <a href="{{ post.steam }}">Read on Steam</a>
{%- endif -%}
</div>
</div>
{%- endif -%}
{% endfor %}
{% if total > 6 %}
<button type="button" class="btn btn-link devlog-more" id="devlog-more-{{ slug }}"><strong>Show more {{ include.tag }} posts</strong></button>
<script>
$("#devlog-more-{{ slug }}").on("click", function () {
$(".devlog-{{ slug }}").removeAttr("hidden");
$(this).attr("hidden", true);
});
</script>
{% endif %}
</div>

View file

@ -1,17 +1,17 @@
<div class="section">
<h1 id="devlogs">📢 News and Devlogs</h1>
<p>Along with every major update, we publish a devlog that features additional information as well as some screenshots. Occasionally, we also post about the game's development or other news. You can read them on itch or on Steam. You can also read <a href="https://docs.tinylifegame.com/Changelog">the full changelog</a> or subscribe to <a href="#subscribe">the mailing list</a> or <a href="/feed.xml">the Atom feed</a>.</p>
<h1 id="posts">📢 Posts</h1>
<p>Posts are organized into categories, which you can find below. If you want to receive all these posts in your inbox or your favorite feed reader, you can subscribe to <a href="#subscribe">the mailing list</a> or <a href="/feed.xml">the Atom feed</a>.</p>
<div class="devlogs">
{% for post in site.posts %}
<div class="devlog">
<h4 class="devlog-title">{{ post.title }}</h4>
<div class="devlog-date text-muted">{{ post.date | date_to_string }}</div>
<div>
<a href="{{ post.url }}">Read this post</a> &ndash;
<a href="{{ post.itch }}">Read on itch</a> &ndash;
<a href="{{ post.steam }}">Read on Steam</a></div>
</div>
{% endfor %}
</div>
{% include devlog_category.html
tag="Community Showcase"
emoji="🌍"
description="We want to dedicate this section to our community and showcase some of the awesome stuff you've created. Be it in-game content, videos, or fan art, this category is dedicated to your creations." %}
{% include devlog_category.html
tag="Tiny Technicalities"
emoji="⚙️"
description="Tiny Technicalities gives you a little look behind the scenes of Tiny Life development, including explanations about the graphics, music, AI, build mode, and more!" %}
{% include devlog_category.html
tag="Devlogs"
emoji="📰"
description="Along with every major update, we publish a devlog that features additional information as well as some screenshots. You can also read <a href=\"https://docs.tinylifegame.com/Changelog\">the full changelog</a>." %}
</div>

View file

@ -1,7 +1,6 @@
<a class="nav-item nav-link" href="#top">🎮 Play</a>
<a class="nav-item nav-link" href="#about">🏡 About</a>
<a class="nav-item nav-link" href="#social">🔗 Social</a>
<a class="nav-item nav-link" href="#devlogs">📢 News</a>
<a class="nav-item nav-link" href="#posts">📢 Posts</a>
<a class="nav-item nav-link" href="#roadmap">🛣️ Roadmap</a>
<a class="nav-item nav-link" href="community">💬 Showcase</a>
<a class="nav-item nav-link" href="https://wiki.tinylifegame.com">🌐 Wiki</a>

View file

@ -13,7 +13,17 @@ nav: blognav.html
<div class="section top-margin full-width-images less-wide">
<h1>{{ page.title }}</h1>
<p>📖 You can also read this post <a href="{{ page.itch }}">on itch</a> or <a href="{{ page.steam }}">on Steam</a>, or you can subscribe to <a href="../../#subscribe">the mailing list</a> or <a href="/feed.xml">the Atom feed</a>.</p>
<p>
📖 You can also read this post
{% if page.itch %}
<a href="{{ page.itch }}">on itch</a>,
{% endif %}
{% if page.steam %}
<a href="{{ page.steam }}">on Steam</a>,
{% endif %}
through <a href="/feed.xml">the Atom feed</a> or by subscribing to <a href="../../#subscribe">the mailing list</a>.
</p>
{% include anchor_headings.html html=content anchorBody="#" anchorClass="anchor-heading" %}
</div>

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@ -50,6 +50,7 @@
</script>
{% include navbar.html %}
{% include cookie.html %}
{{ content }}

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@ -1,5 +1,7 @@
---
title: "0.23.0: Job Choices, Aging Up and Furniture Fun"
tags: [Devlogs]
image: "Tiny_Life_0XuTQ38i2H.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/400497/0230-job-choices-aging-up-and-furniture-fun"
steam: "https://store.steampowered.com/news/app/1651490/view/3344500789303904087"
---

View file

@ -1,5 +1,7 @@
---
title: "0.24.0: Undo, Redo, Fridge Achievements"
tags: [Devlogs]
image: "Tiny_Life_iApPIyRYDg.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/409590/0240-undo-redo-fridge-achievements"
steam: "https://store.steampowered.com/news/app/1651490/view/3370399657483457677"
---

View file

@ -1,5 +1,7 @@
---
title: "0.25.0: Water, Stuff and Skill Books"
tags: [Devlogs]
image: "22-09-05_12-36-24.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/424507/0250-water-stuff-and-skill-books"
steam: "https://store.steampowered.com/news/app/1651490/view/3360269804911051302"
---

View file

@ -1,5 +1,7 @@
---
title: "0.26.0: Lights, Camera, Music"
tags: [Devlogs]
image: "Tiny_Life_RFyQB1fwLj.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/441031/0260-lights-camera-music"
steam: "https://store.steampowered.com/news/app/1651490/view/6319138589415905559"
---

View file

@ -1,5 +1,7 @@
---
title: "0.27.0: Trashy Techie Library"
tags: [Devlogs]
image: "22-11-12_13-07-01.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/450800/0270-trashy-techie-library"
steam: "https://store.steampowered.com/news/app/1651490/view/5453324100721557422"
---

View file

@ -1,5 +1,7 @@
---
title: "0.28.0: The Last Beta Update Ever"
tags: [Devlogs]
image: "22-12-20_12-29-40.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/466033/0280-the-last-beta-update-ever"
steam: "https://store.steampowered.com/news/app/1651490/view/5891302324258788947"
---

View file

@ -1,5 +1,7 @@
---
title: "0.29.0: Say Hi to the Demo"
tags: [Devlogs]
image: "23-01-16_11-27-35.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/477028/0290-say-hi-to-the-demo"
steam: "https://store.steampowered.com/news/app/1651490/view/6132247440463996085"
---

View file

@ -1,5 +1,7 @@
---
title: "0.30.0: Big Steps Towards Release"
tags: [Devlogs]
image: "23-03-19_13-23-37.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/510006/0300-big-steps-towards-release"
steam: "https://store.steampowered.com/news/app/1651490/view/6492542378896226821"
---

View file

@ -1,5 +1,7 @@
---
title: "0.34.0: Of Bars, Brews and Progress Bars"
tags: [Devlogs]
image: "Tiny_Life_3XsYH5xHwQ.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/550844/0340-of-bars-brews-and-progress-bars"
steam: "https://store.steampowered.com/news/app/1651490/view/3683429634497560974"
---

View file

@ -1,5 +1,7 @@
---
title: "0.35.0: Multiple Maps and Fabulous Phones"
tags: [Devlogs]
image: "Tiny_Life_IP8SmKBSWq.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/563080/0350-multiple-maps-and-fabulous-phones"
steam: "https://store.steampowered.com/news/app/1651490/view/3657536564720831922"
---

View file

@ -1,5 +1,7 @@
---
title: "0.36.0: Retro Rarities and Stopped Starvation"
tags: [Devlogs]
image: "23-08-15_12-36-03.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/575228/0360-retro-rarities-and-stopped-starvation"
steam: "https://store.steampowered.com/news/app/1651490/view/7159087179838232481"
---

View file

@ -1,5 +1,7 @@
---
title: "0.37.0: Multiple Floors and Fences Galore"
tags: [Devlogs]
image: "23-10-25_11-50-12.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/625774/0370-multiple-floors-and-fences-galore"
steam: "https://store.steampowered.com/news/app/1651490/view/3752120943815757525"
---

View file

@ -1,5 +1,7 @@
---
title: "0.38.0: Get Cozy Indoors and Lock Out Your Friends"
tags: [Devlogs]
image: "23-12-06_12-34-28.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/646318/0380-get-cozy-indoors-and-lock-out-your-friends"
steam: "https://store.steampowered.com/news/app/1651490/view/3883855041905172042"
---

View file

@ -1,5 +1,7 @@
---
title: "0.39.0: An Upgrade to Your Tiny Life"
tags: [Devlogs]
image: "Tiny_Life_H6aK32Qi58.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/675666/0390-an-upgrade-to-your-tiny-life"
steam: "https://store.steampowered.com/news/app/1651490/view/4017842368454821242"
---

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---
title: "0.40.0: Lunar Grove and Populated Homes"
tags: [Devlogs]
image: "Tiny_Life_hEdw0Ncpjx.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/695073/0400-lunar-grove-and-populated-homes"
steam: "https://store.steampowered.com/news/app/1651490/view/4114672767168819010"
---

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---
title: "0.41.0: Huge New Set, Babysitters, Museums, More Stings, and More"
tags: [Devlogs]
image: "24-04-14_16-16-57.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/714782/0410-huge-new-set-babysitters-museums-more-stings-and-more"
steam: "https://store.steampowered.com/news/app/1651490/view/6928299975962713016"
---

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---
title: "0.2.2: Nicer menus, more mod abilities!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities"
---
Version 0.2.2 of Tiny Life was just released! Among other things, it adds a really cool looking new main menu:
![](https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png)
Here's the full changelog as well:
- Added mod list and "Open Game Folder" button to Options menu
- Improved some menus visually
- Added a long hairstyle
- Allow for mods to add tiles and wallpapers
- Started on modding API documentation

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---
title: "0.2.3: Personality Types!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types"
---
Among some other stuff, the 0.2.3 update released today adds personality types! Currently, there are only a few in the game, but they already influence your people's actions.
![](https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png)
![](https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png)
To add personality types to your existing save files, you can press F1 and type "EditPerson". This will bring up a character editor with full editing abilities, so you can add some personality types to your people.
Here's the full changelog for this version:
- Added painting and selling paintings
- Added personality types. To add personality types to your existing people, press F1 and type "EditPerson"
- Added a visual effect for money gain/loss
- Increased the starting funds
- Improved the map by adding a park
- Various action bugfixes
- [API] More documentation

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---
title: "0.3.0: More skills, more stuff to do!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do"
---
You could consider 0.3.0 to be the first proper content update for Tiny Life: It adds a bunch of new skills and objects that you can learn and interact with when playing the game.
Also, the interaction menu now allows categories, meaning that it'll be a bit easier to navigate with a lot of interactions:
![](https://img.itch.zone/aW1nLzQ3NjAzMTYuZ2lm/original/aMhRmJ.gif)
Here's the full changelog:
- New skills: Painting, charisma and humor
- New furniture: Mirror, bookcase and books
- Added descriptions for needs and skills
- Added a destruction tool for build mode
- Added action categories
- Back up the save file before loading

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---
title: "0.3.1: Jobs! Hyperspeed!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed"
---
I just released a new update for Tiny Life, which, among a ton of performance improvements and fixes, also adds HYPERSPEED and jobs!
To get a job, all you have to do is click on the computer:
![](https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png)
The job selection screen shows the work hours, the pay per hour, as well as the weekly schedule.
Once everyone is at work (or sleeping!), you can engage the extremely fast speed setting, which will cause everything to happen at fifteen times the regular speed!
![](https://img.itch.zone/aW1nLzQ4MzY3NTgucG5n/original/e%2FVR1v.png)
Once someone is done with work, they'll automatically return home and their hard work is rewarded.
![](https://img.itch.zone/aW1nLzQ4MzY3NjAucG5n/original/KMG%2Bp9.png)
There's still a ton of stuff planned for the job system, like experience points, required skills and promotions/raises. For now, this is it though.
In terms of the API (and modding), this update sadly introduces a breaking change. However, the template repository is already updated for the newest version, which means you can head over there to see how to fix your mod.
Here's the full changelog:
- Added jobs: You can get a job at the computer and earn money by going to work
- Added negative relationships
- Added an extreme speed setting that can be used when everyone is sleeping or working
- Added texture packing to increase rendering performance
- Fixed some crashes and deadlock issues involving actions and pathfinding
- [API] Finished documentation
- [API] Texture packing introduces a breaking change

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---
title: "0.4.0: Consequences! Death!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death"
---
Finally, the people of Tiny Life have some consequences added to their lives: When some of their needs get dangerously low, they will now automatically do the following things:
Pass out
![](https://img.itch.zone/aW1nLzQ5MzAxMTEuZ2lm/original/%2BbsZCa.gif)
Pee themselves (this gif takes a few seconds)
![](https://img.itch.zone/aW1nLzQ5MzAxMTMuZ2lm/original/RtrmKa.gif)
And even.. die! Muhahahahaha!
![](https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png)
Additionally, some useful build mode tools were added (including moving furniture and moving the entire lot contents), and a few bugs have been fixed, as always! Have fun!
Here's the full changelog as well:
- Added low need consequences:
- Passing out from low energy need
- Peeing yourself from low toilet need
- Starving from low hunger need
- Added death and gravestones
- Added a tool to move the contents of a lot
- Added some mean actions and action icons
- Added various particles, including for sleep
- Changed the game's currency to "Tiny Bucks"
- Added an in-game menu and a ui scale option
- Added a tool to move existing furnitur

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---
title: "0.5.0: Emotions!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions"
---
People can gain emotions through certain events (like cleaning disgusting dishes, having a boring day at work, reading a good book or being seen while on the toilet), and emotions affect people for a certain amount of time. Below are some screenshots to show the emotions, as well as some other, neat new stuff!
Jessica is uncomfortable because she had to do the dishes. Oh no!
![](https://img.itch.zone/aW1nLzQ5NjIxOTQucG5n/original/%2Bo8g5x.png)
Jessica is embarrassed because something awkward happened in the bathroom, and that's not all...
![](https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png)
The character creator got a little upgrade: The preview pictures now look a lot nicer!
![](https://img.itch.zone/aW1nLzQ5NjIyMDcuZ2lm/original/fBGluG.gif)
You can now set the genealogy of your household members. (This doesn't do much yet, though.)
![](https://img.itch.zone/aW1nLzQ5NjIyMTEucG5n/original/Zx197h.png)
And lastly, there's a new house and household on the default map. Check it out by starting a new save file!
![](https://img.itch.zone/aW1nLzQ5NjIyMTUucG5n/original/wz%2BJ2R.png)
Here's the full changelog as well. Have fun!
- Added emotions
- Added 7 emotion types
- Made 22 events cause emotions
- Made some actions and skills be affected by emotions
- Added a new family and house to the map
- Added genealogy (which has no effect yet)
- Fixed the console displaying when launching the game
- Fixed a crash when launching the game for the first time
- Improved the look of the character creator's icons
- People will now leave the room when someone uses toilets or showers
- [API] Added some events

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---
title: "0.6.0: Romance, Sounds and a Lot More!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more"
---
A new update for Tiny Life just launched, and this is a pretty big one! To sum up the changes in one beautiful sentence: We now have romance, dating, beautiful plants and trees around the map, the ability to level up in your job and earn more, and a lot of sounds for various occasions!
But first: Between the last update and this one, I also created a trailer for the game! It doesn't showcase all of the features that are present in this update, but it does showcase a very cool building montage.
https://www.youtube.com/watch?v=HkQDooqdlRI
Anyway, here are some images to show some of the changes in 0.6.0!
Beautiful plants!
![](https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png)
A new house on the map! This is actually the one that was used in the trailer.
![](https://img.itch.zone/aW1nLzUwNjIzMzIucG5n/original/Y5gTs7.png)
Tippity-typing away with the new working animation!
![](https://img.itch.zone/aW1nLzUwNjIzMzYuZ2lm/original/bYrIMo.gif)
Romantic interactions! Carmen and Benny are finally dating as well. A match made in heaven.
![](https://img.itch.zone/aW1nLzUwNjIzNTEucG5n/original/1PxS%2Fl.png)
The work performance meter, which you can increase by going to work in a good mood.
![](https://img.itch.zone/aW1nLzUwNjIzNTkucG5n/original/5dXCnn.png)
In case you're curious about the details, here's the full changelog as well:
- Added romance, romantic interactions and the Frisky emotion
- Added sound effects to various actions and objects
- Added job leveling based on work performance
- Added trees and grass patches and a new house to the map
- Added actions to wake someone up and quit your job
- Added some more positive emotions
- Added working animations
- Added a lot of skin and hair colors
- Improved the lot and household import and export menus
- Notification history is now saved to file per save
- People can now only sleep in the same bed as someone they're romantic with
- Gameplay options are now stored per save
- Made it less likely for people to visit other lots at night
- Fixed being able to remove openings and walls on other lots
- Fixed portraits not updating in the charcter creator
- Fixed plants not being removed when placing concrete or wood tiles
- Fixed being able to do several things (like showering) while holding something
- Fixed positive emotions taking precedence over negative ones if their total amounts are equal

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---
title: "0.7.0: Breaking Furniture, Programming, and Many Improvements!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements"
---
The new version, 0.7.0, adds a ton of new content, and also a bunch of fixes to the game! As always, the full changelog is at the bottom and in the game's main menu, but there are a few things that are better explained using screenshots.
Probably the biggest change is that stuff can now break, and if it does, it will have to be repaired! If you try this and fail, it's probably a good idea to take a break if you get stunned.
![](https://img.itch.zone/aW1nLzUyMzI3OTIuZ2lm/original/gOjlhK.gif)
The cooking skill will now have more of an effect on the food you create: Similarly to paintings, your food will now have a quality rating. Based on the quality, people will react with happiness or disgust.
![](https://img.itch.zone/aW1nLzUyMzI3OTUucG5n/original/ctAjOx.png)
You can now learn to code, and in doing so, gain the ability to hack other people for a little bit of profit. Something interestin also happens if you fail, but I don't want to spoil it here. Try it out for yourself!
![](https://img.itch.zone/aW1nLzUyMzI3OTkucG5n/original/QOTEqK.png)
Along with some more new features, there are also some visual improvements, like a nice border that makes the map not seem like it's a flat plane floating in space anymore.
![](https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png)
Lots can now be named in build mode as well, and the name will display when trying to visit the lot.
![](https://img.itch.zone/aW1nLzUyMzI4MDUucG5n/original/gaK1D3.png)
One of the new pieces of furniture that were added was long overdue: A single bed! This one is a variation of the modern double bed, but of course, there will be more styles of beds and other furniture in the future.
![](https://img.itch.zone/aW1nLzUyMzI4MDkucG5n/original/0I64E3.png)
The main menu also got an upgrade: Seeing which save file is which will now be a bit easier to see, as the last played household will be displayed in the list. Note that this only happens after you first opened a save in the new version and selected a household.
![](https://img.itch.zone/aW1nLzUyMzI4MTIucG5n/original/PWI4%2B6.png)
As always, here's a copy of the full changelog for this version. As I said, it's quite a bit of stuff.
- Added food quality, which is influenced by the cooking skill
- Added object reliability, objects breaking and a repair skill
- Added a programming skill and some related actions
- Added the ability to try to gauge the relationship level of others
- Added Focused and Creative emotions
- Added a furniture storage to build mode
- Added a TV furniture item
- Added a "fool around" action for people who are romantic with each other
- Added a large amount of new food types
- Added a white outline around highlighted objects
- Added visual borders to the map
- Added an option to change the auto-save interval
- Added a few new flooring options
- Added the modern single bed
- Added the ambitious personality type
- Added three more job types
- Added two default exported households that ship with the game
- Added a button to choose a random first and last name for a person
- Added hotkeys for switching people (tab) and opening different tabs (number keys)
- Added the ability to give lots names
- Made the last played household display in the Load Game menu
- Made clothing cost money
- Made computer screens display images for each action
- Made Uncomfortable emotion get worse the lower a need is
- Improved some existing personality types
- Fixed getting embarrassed at yourself when showering or on the toilet
- Fixed non-sellable objects like gravestones being removed when importing a lot
- Fixed people placing items far away on large tables
- Fixed the sleeping pose displaying in the wrong location in beds sometimes
- Fixed being able to sell other people's paintings
- Fixed some sounds being too quiet or too loud
- Fixed being able to take food that someone else is currently eating
- Fixed off-the-grid objects (placed using Alt) having incorrect visual depth
- [API] Allow mods to have icons
- [API] Allow clothes to have multiple texture layers<span></span>

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---
title: "0.8.0: Mail Carriers, Bills and New Screenshots"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzU1MjkzMTIucG5n/original/WE9BdA.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/236301/080-mail-carriers-bills-and-new-screenshots"
---
I've been taking a little break from Tiny Life development over the last month or so due to exams and just general life stuff. There were, however, a few pretty major things I did before taking this break. Now, I finally got around to releasing a small update all about them!
Mail carriers will not come into your town every Monday and deliver your bills! You'll be able to assign a mail carrier from any of your exported households.
![](https://img.itch.zone/aW1nLzU1MjkzMTIucG5n/original/WE9BdA.png)
![](https://img.itch.zone/aW1nLzU1MjkzMTUucG5n/original/15U6xN.png)
In the future, it'll also work this way for things like bartenders on bar lots, librarians etc, so you'll be able to curate a friendship with people that run businesses and they won't randomly get replaced by other people.
There are now hints that display in the loading screen, giving you some useful information about the game that you might not know yet. There aren't that many right now, but with every update, I'll be adding more related to the new content.
![](https://img.itch.zone/aW1nLzU1MjkzMjEucG5n/original/e02Zfe.png)
Additionally, I updated all of the screenshots on the main page to reflect the content and looks of the new versions. I tried to keep the basic theme of the screenshots the same, so they should look like overhauled versions of the old screenshots. You can check out the main page for all of them, but here's my favorite one.
![](https://img.itch.zone/aW1nLzU1MjkzNDIucG5n/original/W6kiQ%2F.png)
As always, here's the full changelog as well:
- Added a mail carrier that delivers mails daily
- Added bills that are delivered and need to be paid
- Added a water and electricity rating system that determines how expensive bills are
- Added bar counters that can be sat and worked at
- Added game hints to the loading screen
- Added dirt flooring and two new wallpapers
- Made power and water be shut off if bills are not paid, disabling many actions
- Made job levelups give an additional monetary bonus
- Fixed walls not having their shadow
- Fixed the bookshelf intersecting with another texture
- Fixed some crashes related to loading and saving
- Fixed camera scaling being incorrect when launching in fullscreen

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---
title: "0.9.0: Kick Out Your Annoying Aunt and Sofas"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzU4Mjg1MzQucG5n/original/MBQ42v.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/248431/090-kick-out-your-annoying-aunt-and-sofas"
---
A new update for Tiny Life has been released, and this time, there is finally some new furniture! Also, some quality of life improvements for household editing and, of course, spoiled food. Yum. Here are some images for your perusal.
First off, something pretty minor: You can now change the colors of the books in bookshelves!
![](https://img.itch.zone/aW1nLzU4Mjg1MDkucG5n/original/om04mO.png)
Food can now go off. If you hover over any plates or platters (more on those in a little bit), you can see how long until their inevitable doom. Later, of course, you'll be able to store this food in the fridge for longer safekeeping. Mmmm, tasty.
![](https://img.itch.zone/aW1nLzU4Mjg1MjguZ2lm/original/q8SfzX.gif)
There is now a lovely panel that allows you to split up your household members, as well as the money and household storage. The household members that you split off of your household will be exported as their own household, which allows you to import them to another lot... or just forget about them entirely.
![](https://img.itch.zone/aW1nLzU4Mjg1MzQucG5n/original/MBQ42v.png)
You can now serve food instead of just making a single plate for yourself! You can select the option (on the fridge) to make food for your entire household, and then a platter will be created with multiple servings on it. You can even call your household to eat... or just eat all of the servings yourself.
![](https://img.itch.zone/aW1nLzU4Mjg1NjAucG5n/original/zW%2FeaP.png)
There's also some new furniture, namely a sofa and a coffee table (which can also be used as a TV stand). Yay!
![](https://img.itch.zone/aW1nLzU4Mjg2MjgucG5n/original/b%2FqLe9.png)
As always, there are also some more rather minor changes and improvements. You can check out the full changelog in the title screen of the game, but there's also a copy of it right here:
- Added new furniture: A sofa, a coffee table, and a bathroom sink
- Added tabs to the furniture tool
- Added the ability for food to expire
- Added a food platter and a "call to meal" action for large households
- Added an option to allow people to do important actions, like paying the bills, automatically
- Added an option to merge and split households (from and to exported households)
- Improved zoomed out rendering performance by hiding small items like grass
- Improved exported households, which will now contain the furniture storage and maintain relationships with other people
- Improved the build tool and lot outlines (to be isometric)
- Improved the color picking abilities of the bookshelf
- Fixed an issue on some operating systems where textures were mixing visually
- Fixed the Paint action being on too many objects when a person is uncomfortable
- Updated German localization

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---
title: "0.10.0: New colors, clothes and many fixes!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzU5NzkyNDQucG5n/original/f3Aedy.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/254608/0100-new-colors-clothes-and-many-fixes"
---
Version 0.10.0 of Tiny Life has been released and with it come a multitude of new clothes and hairstyles so you can finally give your people the looks they deserve! ...Or at least a look closer to the look they deserve.
Here are some images to show the new stuff. Joe is, as always, my test subject for the new stuff:
![](https://img.itch.zone/aW1nLzU5NzkyNDQucG5n/original/f3Aedy.png)
![](https://img.itch.zone/aW1nLzU5NzkyNTkucG5n/original/G06M4s.png)
You look absolutely stunning, Joe.
Additionally, a very major, long-standing issue has finally been fixed: Depth calculations now work correctly for the single bed, as well as for some other stuff that it didn't work well with before. What this means for you as players is that you'll be able to move stuff around and place it in weird locations and orientations without people being rendered partly behind it even though they should actually be on top of it. Or the other way around. Or just.. in an entirely different location altogether. It was a mess.
As always, here's the full changelog for your perusal:
- Added two new tops, four new bottoms, and four new hairstyles
- Added keyboard lighting for logitech, razer and corsair keyboards
- Added various new color schemes to objects
- Made more emotions influence social actions
- Made wallpapers and windows easier to apply by highlighting any part of the wall
- Made drywall free, but ugly to people
- Fixed people queueing up actions with people who have already gone home
- Fixed importing households doubling their money
- Fixed the ability to have infinitely large households when importing
- Fixed a crash when grabbing an empty serving
- Fixed various depth rendering issues with small objects
- Fixed family meals costing the same as single servings
- Fixed people being able to talk through walls and doors
- [API] Simplified clothing textures by removing redundant frames
- [API] Added various events for people and actions

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---
title: "0.10.1: In-depth writing skill and more AI depth!"
tags: [Devlogs]
image: https://img.itch.zone/aW1nLzYwMTc1NDcucG5n/original/FAzMI2.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth"
---
Tiny Life version 0.10.1 has been released today, and with it, the first rather in-depth skill and gameplay component, as well as some lovely fixes and a pretty major AI improvement.
Let's start with writing, which is an exciting new skill that was added to the game. You can practice writing on any computer, and with enough skill level, you can start writing and even publishing books, which can result in some hefty daily royalties for quite a while. Check out these screenshots to see it all in action!
![](https://img.itch.zone/aW1nLzYwMTc1NDUucG5n/original/IQPt0q.png)
![](https://img.itch.zone/aW1nLzYwMTc1NDcucG5n/original/FAzMI2.png)
If you write for too long, or you're not having enough fun doing so, you might start suffering from writer's block. But don't worry, you can read a few books by other authors to get your inspiration flowing again in no time!
![](https://img.itch.zone/aW1nLzYwMTc1NTYucG5n/original/V8IayU.png)
Along with the writing skill, a new option has been added to the gameplay options section which will greatly increase the depth of the AI, both people in other, non-played households and everyone in your active household. You can now enable a setting to cause people with existing skills, or people with a personality that makes them interested in certain skills, to build these skills on their own.
While they'll practice writing, programming and paint and sell paintings, they won't do anything more in-depth like writing and publishing their own books, or making mods, so you'll still get to do the fun parts yourself.
![](https://img.itch.zone/aW1nLzYwMTc1NjUucG5n/original/uKCk%2BZ.png)
As always, here's the full changelog for your enjoyment:
- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
- Added a confirmation prompt for quitting your job
- Rebalanced some actions and skills, especially in respect to skill building speed
- Made people clean more dishes automatically after cleaning a dish
- Updated the descriptions of all personality types
- Updated the map (when creating a new save file) to give every household jobs by default
- Fixed mirrored objects (like paintings) looking incorrect
- Fixed issues with migrating from older save files
- Fixed sitting on sofas and benches looking wrong
- Updated German localization

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@ -1,5 +1,7 @@
---
title: "0.11.0: More Actions, More Skills, More Personalities, More Pride!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzYxMzI2NjIucG5n/original/svbgOL.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride"
steam: "https://store.steampowered.com/news/app/1651490/view/3028088035178415265"
---

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@ -1,5 +1,7 @@
---
title: "0.12.0: The Fitness Set"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzYyOTI4MTUucG5n/original/QtKIie.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set"
steam: "https://store.steampowered.com/news/app/1651490/view/2990934608186477339"
---

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@ -1,5 +1,7 @@
---
title: "0.13.0: Camera Rotation and a Larger Map!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY0NDI3ODMucG5n/original/1wx9B5.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map"
steam: "https://store.steampowered.com/news/app/1651490/view/2967291343236374275"
---

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@ -1,5 +1,7 @@
---
title: "0.14.0: Lamps, Lot Movement, Speech Sounds!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY1MTk1MDYucG5n/original/v5iHFd.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds"
steam: "https://store.steampowered.com/news/app/1651490/view/4430963222678444595"
---

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@ -1,5 +1,7 @@
---
title: "0.15.0: Barbecue Trash Cleaning"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY2MDU3MjkucG5n/original/L41m%2B2.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning"
steam: "https://store.steampowered.com/news/app/1651490/view/2968419780808932932"
---

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@ -1,5 +1,7 @@
---
title: "0.16.0: Woodlands and Visitors"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY4NzM5MzUucG5n/original/k8ChdD.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors"
steam: "https://store.steampowered.com/news/app/1651490/view/2949282742498975401"
---

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@ -1,5 +1,7 @@
---
title: "0.17.0: Life Goals, Reward Personalities and Daily Tasks"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzcyMDQxNjgucG5n/original/J4KEfu.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks"
steam: "https://store.steampowered.com/news/app/1651490/view/4244072077610086379"
---

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@ -1,5 +1,7 @@
---
title: "0.18.0: Animations, Food and Sources"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzc1MDMxMTEucG5n/original/Oj2dtw.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/317472/0180-animations-food-and-sources"
steam: "https://store.steampowered.com/news/app/1651490/view/3111419849470831533"
---

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@ -1,5 +1,7 @@
---
title: "0.19.0: Ui, Sound and Improvements Abound"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzc3ODcyMzUucG5n/original/jwznGo.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/330680/0190-ui-sound-and-improvements-abound"
steam: "https://store.steampowered.com/news/app/1651490/view/3109171219652255208"
---

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@ -1,5 +1,7 @@
---
title: "0.20.0: The Children Update, it's finally here!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzgzNjU1NDQucG5n/original/CT5XTJ.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/355830/0200-the-children-update-its-finally-here"
steam: "https://store.steampowered.com/news/app/1651490/view/3100171001731828571"
---

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@ -1,5 +1,7 @@
---
title: "0.21.0: Two Years of Tiny Life: Cafés, Gamepad Controls and More"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzkwMTAxODYucG5n/original/UGk8nG.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/384666/0210-two-years-of-tiny-life-cafs-gamepad-controls-and-more"
steam: "https://store.steampowered.com/news/app/1651490/view/3189123589808204255"
---

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@ -1,5 +1,7 @@
---
title: "Community Showcase and Future Plans (Early Access Launch Postmortem)"
image: "2976923398_preview_23-05-17_23-47-32.png"
tags: [Community Showcase, Devlogs]
itch: "https://ellpeck.itch.io/tiny-life/devlog/532785/community-showcase-and-future-plans-early-access-launch-postmortem"
steam: "https://store.steampowered.com/news/app/1651490/view/3717203461059432062"
---

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@ -1,5 +1,7 @@
---
title: "Tiny Technicalities: What's in an Action?"
tags: [Tiny Technicalities]
image: "Tiny_Life_YX4PB6XOZJ.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/488226/tiny-technicalities-whats-in-an-action"
steam: "https://store.steampowered.com/news/app/1651490/view/3676662189784689005"
---

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@ -1,5 +1,7 @@
---
title: "Tiny Technicalities: The Pronoun Update™"
tags: [Tiny Technicalities]
image: "0.31.0.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/517055/tiny-technicalities-the-pronoun-update-and-an-announcement"
steam: "https://store.steampowered.com/news/app/1651490/view/5306971121503255286"
---

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@ -1,85 +0,0 @@
---
layout: default
nav: communitynav.html
title: Tiny Life Community Showcase
summary: A fun simulation game where you mess with people's lives
---
<div class="section">
<div class="top-margin">
<h1>💬 Community Showcase</h1>
<p>Ever since Tiny Life released into Early Access, the game's community has been growing steadily, and you all have been absolutely amazing. You've released videos, livestreamed gameplay, created mods, households, lots and other custom content, and you've even drawn fan art of pre-made Tinies! We love community contributions, and so we want to dedicate this section to our community and showcase some of the awesome stuff you've created.</p>
<p>As far as we're aware, all content on this page abides by the <a href="https://docs.tinylifegame.com/articles/content_policy.html">Tiny Life Content and Community Policy</a>, and you can consider content on this page to be officially endorsed. Nevertheless, please always take care when downloading and installing custom content and mods for Tiny Life.</p>
<p><strong>If you're interested in having your content added to this page, please let us know on <a href="https://link.tinylifegame.com/discordweb">the Discord server</a> or <a href="https://github.com/Ellpeck/TinyLifeWeb/blob/main/web/_data/community_content.json">submit a pull request</a>.</strong></p>
</div>
{% assign sorted_content = site.data.community_content | sort_natural: "name" %}
{% for section in site.data.community_sections %}
<div class="community-section">
<h2 id="{{ section.slug }}">{{ section.name }}</h2>
<p>{{ section.desc }}</p>
{% assign any = false %}
{% for content in sorted_content %}
{% if content.section == section.slug %}
{% assign slug = content.name | slugify %}
<div class="community-content-box">
<a id="{{ slug }}"></a>
{% if section.images %}
{% if content.carousel %}
<div id="{{ slug }}-carousel" class="carousel slide" data-ride="carousel">
<ol class="carousel-indicators">
{% for item in content.carousel %}
<li data-target="#{{ slug }}-carousel" data-slide-to="{{ forloop.index0 }}" {% if forloop.first %}class="active"{% endif %}></li>
{% endfor %}
</ol>
<div class="carousel-inner">
{% for item in content.carousel %}
<div class="carousel-item {% if forloop.first %}active{% endif %}">
<img class="d-block w-100" src="/media/community/{{ item }}.png" alt="A carousel slide showing off {{ content.name }}">
</div>
{% endfor %}
</div>
<a class="carousel-control-prev" href="#{{ slug }}-carousel" role="button" data-slide="prev">
<span class="carousel-control-prev-icon" aria-hidden="true"></span>
<span class="sr-only">Previous</span>
</a>
<a class="carousel-control-next" href="#{{ slug }}-carousel" role="button" data-slide="next">
<span class="carousel-control-next-icon" aria-hidden="true"></span>
<span class="sr-only">Next</span>
</a>
</div>
{% else %}
<img src="/media/community/{{ slug }}.png" alt="An image showing off {{ content.name }}" width="100%">
{% endif %}
{% endif %}
{% if section.embeds %}
<div class="video-embed">
<iframe src="{{ content.embed }}" title="{{ content.name }} Embed" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
{% endif %}
<div class="community-content-box-content">
<h4 class="community-title">{{ content.name }}</h4>
<div class="text-muted">Created by {{ content.author }}</div>
{% if content.desc %}
<div class="community-desc">{{ content.desc }}</div>
{% endif %}
{% if content.links %}
<div>
{% for link in content.links %}
<a class="wide-link" href="{{ link[1] }}">{{ link[0] }}</a>
{% endfor %}
</div>
{% endif %}
</div>
</div>
{% assign any = true %}
{% endif %}
{% endfor %}
{% unless any %}
<em>There's nothing in this section yet.</em>
{% endunless %}
</div>
{% endfor %}
</div>

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