Compare commits

...

21 commits

Author SHA1 Message Date
Ell
d6afff2059 fixed a missing space 2024-05-21 22:05:14 +02:00
Ell
8247d70f04 made the more button bold 2024-05-21 21:59:47 +02:00
Ell
2346822be7 clarify show more button 2024-05-21 21:51:06 +02:00
Ell
9f9a3b911a added "show more" button to posts sections 2024-05-21 21:49:10 +02:00
Ell
5ab1a6b17d reduce empty space in compiled blog html 2024-05-21 21:03:41 +02:00
Ell
5978931868 added remaining archive of itch posts 2024-05-21 19:48:31 +02:00
Ell
ba4d11f03c added some more older posts 2024-05-21 18:39:43 +02:00
Ell
fdfbec2f52 add emoji to blog categories 2024-05-21 18:20:14 +02:00
Ell
618edc6add flip wording 2024-05-21 18:16:20 +02:00
Ell
750f7579f7 made itch and steam links optional 2024-05-21 18:15:21 +02:00
Ell
1e2245bc97 this is my last attempt and if this doesn't work i'll just cry instead 2024-05-21 16:37:22 +02:00
Ell
f3076d1db1 this is the least fun i've ever had with web design 2024-05-21 16:31:30 +02:00
Ell
3341056607 turns out firefox doesn't like *just* a max width (apparently) 2024-05-21 16:29:14 +02:00
Ell
af011cf1ab wrap the devlog image in a div to hopefully make firefox mobile happy 2024-05-21 16:22:12 +02:00
Ell
596131e7d8 use 100% width for devlog images 2024-05-21 16:17:55 +02:00
Ell
2e9ff2c94b also assign max width to image 2024-05-21 16:15:02 +02:00
Ell
88f08a6d04 update css 2024-05-21 16:11:24 +02:00
Ell
deb17ce465 make css expire more quickly 2024-05-21 16:05:42 +02:00
Ell
b2127d97f9 added images to post list 2024-05-21 15:56:58 +02:00
Ell
8b4106a280 reorder posts categories 2024-05-21 15:22:31 +02:00
Ell
a059141b5e move posts to /posts directory 2024-05-21 15:05:07 +02:00
48 changed files with 581 additions and 37 deletions

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@ -1,6 +1,7 @@
ExpiresActive On
ExpiresDefault A31536000
ExpiresByType text/html A600
ExpiresByType text/css A2592000
ExpiresByType text/javascript A2592000
ExpiresByType application/javascript A2592000
@ -13,6 +14,7 @@ RewriteBase /
# legacy redirects
RewriteRule ^translate/?$ "https://link.tinylifegame.com/translate" [R=301,L]
RewriteRule ^raw(/.*)?$ "https://link.tinylifegame.com/raw$1" [R=301,L]
RewriteRule ^devlogs/(.*)$ "posts/$1" [R=301,L]
# anchor redirects
RewriteRule ^about/?$ "#about" [R=301,L,NE]

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permalink: devlogs/:title/
permalink: posts/:title/
defaults:
- scope:

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@ -0,0 +1,44 @@
<div class="devlogs">
{% assign slug = include.tag | slugify %}
<h2 class="devlog-category" id="{{ slug }}">{{ include.emoji }} {{ include.tag }}</h2>
<p>{{ include.description }}</p>
{% assign total = 0 %}
{% for post in site.posts %}
{%- if post.tags contains include.tag -%}
{%- assign total = total | plus: 1 -%}
<div class="devlog devlog-{{ slug }}" {% if total > 6 %}hidden{% endif %}>
{%- if post.image -%}
{%- assign start = post.image | slice: 0, 4 -%}
{%- if start == "http" -%}
{%- assign url = post.image -%}
{%- else -%}
{%- assign url = post.url | append: post.image -%}
{%- endif -%}
<img src="{{ url }}" class="devlog-image" width="100%" height="120px" alt="Cover image for post {{ post.title }}">
{%- endif -%}
<h4 class="devlog-title">{{ post.title }}</h4>
<div class="text-muted">{{ post.date | date_to_string }}</div>
<div>
<a href="{{ post.url }}">Read this post</a>
{%- if post.itch %}
&ndash; <a href="{{ post.itch }}">Read on itch</a>
{%- endif -%}
{%- if post.steam %}
&ndash; <a href="{{ post.steam }}">Read on Steam</a>
{%- endif -%}
</div>
</div>
{%- endif -%}
{% endfor %}
{% if total > 6 %}
<button type="button" class="btn btn-link devlog-more" id="devlog-more-{{ slug }}"><strong>Show more {{ include.tag }} posts</strong></button>
<script>
$("#devlog-more-{{ slug }}").on("click", function () {
$(".devlog-{{ slug }}").removeAttr("hidden");
$(this).attr("hidden", true);
});
</script>
{% endif %}
</div>

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@ -2,31 +2,16 @@
<h1 id="posts">📢 Posts</h1>
<p>Posts are organized into categories, which you can find below. If you want to receive all these posts in your inbox or your favorite feed reader, you can subscribe to <a href="#subscribe">the mailing list</a> or <a href="/feed.xml">the Atom feed</a>.</p>
{% assign sorted = site.tags | sort %}
{% for tag in sorted %}
<div class="devlogs">
<h2 class="devlog-category" id="{{ tag[0] | slugify }}">{{ tag[0] }}</h2>
<p>
{% case tag[0] %}
{% when "Devlogs" %}
Along with every major update, we publish a devlog that features additional information as well as some screenshots. You can also read <a href="https://docs.tinylifegame.com/Changelog">the full changelog</a>.
{% when "Community Showcase" %}
We want to dedicate this section to our community and showcase some of the awesome stuff you've created. Be it in-game content, videos, or fan art, this category is dedicated to your creations.
{% when "Tiny Technicalities" %}
Tiny Technicalities gives you a little look behind the scenes of Tiny Life development, including explanations about the graphics, music, AI, build mode, and more!
{% endcase %}
</p>
{% for post in tag[1] %}
<div class="devlog">
<h4 class="devlog-title">{{ post.title }}</h4>
<div class="devlog-date text-muted">{{ post.date | date_to_string }}</div>
<div>
<a href="{{ post.url }}">Read this post</a> &ndash;
<a href="{{ post.itch }}">Read on itch</a> &ndash;
<a href="{{ post.steam }}">Read on Steam</a></div>
</div>
{% endfor %}
</div>
{% endfor %}
{% include devlog_category.html
tag="Community Showcase"
emoji="🌍"
description="We want to dedicate this section to our community and showcase some of the awesome stuff you've created. Be it in-game content, videos, or fan art, this category is dedicated to your creations." %}
{% include devlog_category.html
tag="Tiny Technicalities"
emoji="⚙️"
description="Tiny Technicalities gives you a little look behind the scenes of Tiny Life development, including explanations about the graphics, music, AI, build mode, and more!" %}
{% include devlog_category.html
tag="Devlogs"
emoji="📰"
description="Along with every major update, we publish a devlog that features additional information as well as some screenshots. You can also read <a href=\"https://docs.tinylifegame.com/Changelog\">the full changelog</a>." %}
</div>

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@ -13,7 +13,17 @@ nav: blognav.html
<div class="section top-margin full-width-images less-wide">
<h1>{{ page.title }}</h1>
<p>📖 You can also read this post <a href="{{ page.itch }}">on itch</a> or <a href="{{ page.steam }}">on Steam</a>, or you can subscribe to <a href="../../#subscribe">the mailing list</a> or <a href="/feed.xml">the Atom feed</a>.</p>
<p>
📖 You can also read this post
{% if page.itch %}
<a href="{{ page.itch }}">on itch</a>,
{% endif %}
{% if page.steam %}
<a href="{{ page.steam }}">on Steam</a>,
{% endif %}
through <a href="/feed.xml">the Atom feed</a> or by subscribing to <a href="../../#subscribe">the mailing list</a>.
</p>
{% include anchor_headings.html html=content anchorBody="#" anchorClass="anchor-heading" %}
</div>

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@ -1,6 +1,7 @@
---
title: "0.23.0: Job Choices, Aging Up and Furniture Fun"
tags: [Devlogs]
image: "Tiny_Life_0XuTQ38i2H.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/400497/0230-job-choices-aging-up-and-furniture-fun"
steam: "https://store.steampowered.com/news/app/1651490/view/3344500789303904087"
---

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@ -1,6 +1,7 @@
---
title: "0.24.0: Undo, Redo, Fridge Achievements"
tags: [Devlogs]
image: "Tiny_Life_iApPIyRYDg.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/409590/0240-undo-redo-fridge-achievements"
steam: "https://store.steampowered.com/news/app/1651490/view/3370399657483457677"
---

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@ -1,6 +1,7 @@
---
title: "0.25.0: Water, Stuff and Skill Books"
tags: [Devlogs]
image: "22-09-05_12-36-24.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/424507/0250-water-stuff-and-skill-books"
steam: "https://store.steampowered.com/news/app/1651490/view/3360269804911051302"
---

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@ -1,6 +1,7 @@
---
title: "0.26.0: Lights, Camera, Music"
tags: [Devlogs]
image: "Tiny_Life_RFyQB1fwLj.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/441031/0260-lights-camera-music"
steam: "https://store.steampowered.com/news/app/1651490/view/6319138589415905559"
---

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---
title: "0.27.0: Trashy Techie Library"
tags: [Devlogs]
image: "22-11-12_13-07-01.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/450800/0270-trashy-techie-library"
steam: "https://store.steampowered.com/news/app/1651490/view/5453324100721557422"
---

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@ -1,6 +1,7 @@
---
title: "0.28.0: The Last Beta Update Ever"
tags: [Devlogs]
image: "22-12-20_12-29-40.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/466033/0280-the-last-beta-update-ever"
steam: "https://store.steampowered.com/news/app/1651490/view/5891302324258788947"
---

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@ -1,6 +1,7 @@
---
title: "0.29.0: Say Hi to the Demo"
tags: [Devlogs]
image: "23-01-16_11-27-35.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/477028/0290-say-hi-to-the-demo"
steam: "https://store.steampowered.com/news/app/1651490/view/6132247440463996085"
---

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@ -1,6 +1,7 @@
---
title: "0.30.0: Big Steps Towards Release"
tags: [Devlogs]
image: "23-03-19_13-23-37.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/510006/0300-big-steps-towards-release"
steam: "https://store.steampowered.com/news/app/1651490/view/6492542378896226821"
---

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@ -1,6 +1,7 @@
---
title: "0.34.0: Of Bars, Brews and Progress Bars"
tags: [Devlogs]
image: "Tiny_Life_3XsYH5xHwQ.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/550844/0340-of-bars-brews-and-progress-bars"
steam: "https://store.steampowered.com/news/app/1651490/view/3683429634497560974"
---

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@ -1,6 +1,7 @@
---
title: "0.35.0: Multiple Maps and Fabulous Phones"
tags: [Devlogs]
image: "Tiny_Life_IP8SmKBSWq.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/563080/0350-multiple-maps-and-fabulous-phones"
steam: "https://store.steampowered.com/news/app/1651490/view/3657536564720831922"
---

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@ -1,6 +1,7 @@
---
title: "0.36.0: Retro Rarities and Stopped Starvation"
tags: [Devlogs]
image: "23-08-15_12-36-03.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/575228/0360-retro-rarities-and-stopped-starvation"
steam: "https://store.steampowered.com/news/app/1651490/view/7159087179838232481"
---

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@ -1,6 +1,7 @@
---
title: "0.37.0: Multiple Floors and Fences Galore"
tags: [Devlogs]
image: "23-10-25_11-50-12.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/625774/0370-multiple-floors-and-fences-galore"
steam: "https://store.steampowered.com/news/app/1651490/view/3752120943815757525"
---

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@ -1,6 +1,7 @@
---
title: "0.38.0: Get Cozy Indoors and Lock Out Your Friends"
tags: [Devlogs]
image: "23-12-06_12-34-28.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/646318/0380-get-cozy-indoors-and-lock-out-your-friends"
steam: "https://store.steampowered.com/news/app/1651490/view/3883855041905172042"
---

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@ -1,6 +1,7 @@
---
title: "0.39.0: An Upgrade to Your Tiny Life"
tags: [Devlogs]
image: "Tiny_Life_H6aK32Qi58.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/675666/0390-an-upgrade-to-your-tiny-life"
steam: "https://store.steampowered.com/news/app/1651490/view/4017842368454821242"
---

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@ -1,6 +1,7 @@
---
title: "0.40.0: Lunar Grove and Populated Homes"
tags: [Devlogs]
image: "Tiny_Life_hEdw0Ncpjx.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/695073/0400-lunar-grove-and-populated-homes"
steam: "https://store.steampowered.com/news/app/1651490/view/4114672767168819010"
---

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@ -1,6 +1,7 @@
---
title: "0.41.0: Huge New Set, Babysitters, Museums, More Stings, and More"
tags: [Devlogs]
image: "24-04-14_16-16-57.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/714782/0410-huge-new-set-babysitters-museums-more-stings-and-more"
steam: "https://store.steampowered.com/news/app/1651490/view/6928299975962713016"
---

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@ -0,0 +1,18 @@
---
title: "0.2.2: Nicer menus, more mod abilities!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities"
---
Version 0.2.2 of Tiny Life was just released! Among other things, it adds a really cool looking new main menu:
![](https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png)
Here's the full changelog as well:
- Added mod list and "Open Game Folder" button to Options menu
- Improved some menus visually
- Added a long hairstyle
- Allow for mods to add tiles and wallpapers
- Started on modding API documentation

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@ -0,0 +1,24 @@
---
title: "0.2.3: Personality Types!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types"
---
Among some other stuff, the 0.2.3 update released today adds personality types! Currently, there are only a few in the game, but they already influence your people's actions.
![](https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png)
![](https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png)
To add personality types to your existing save files, you can press F1 and type "EditPerson". This will bring up a character editor with full editing abilities, so you can add some personality types to your people.
Here's the full changelog for this version:
- Added painting and selling paintings
- Added personality types. To add personality types to your existing people, press F1 and type "EditPerson"
- Added a visual effect for money gain/loss
- Increased the starting funds
- Improved the map by adding a park
- Various action bugfixes
- [API] More documentation

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---
title: "0.3.0: More skills, more stuff to do!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do"
---
You could consider 0.3.0 to be the first proper content update for Tiny Life: It adds a bunch of new skills and objects that you can learn and interact with when playing the game.
Also, the interaction menu now allows categories, meaning that it'll be a bit easier to navigate with a lot of interactions:
![](https://img.itch.zone/aW1nLzQ3NjAzMTYuZ2lm/original/aMhRmJ.gif)
Here's the full changelog:
- New skills: Painting, charisma and humor
- New furniture: Mirror, bookcase and books
- Added descriptions for needs and skills
- Added a destruction tool for build mode
- Added action categories
- Back up the save file before loading

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@ -0,0 +1,36 @@
---
title: "0.3.1: Jobs! Hyperspeed!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed"
---
I just released a new update for Tiny Life, which, among a ton of performance improvements and fixes, also adds HYPERSPEED and jobs!
To get a job, all you have to do is click on the computer:
![](https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png)
The job selection screen shows the work hours, the pay per hour, as well as the weekly schedule.
Once everyone is at work (or sleeping!), you can engage the extremely fast speed setting, which will cause everything to happen at fifteen times the regular speed!
![](https://img.itch.zone/aW1nLzQ4MzY3NTgucG5n/original/e%2FVR1v.png)
Once someone is done with work, they'll automatically return home and their hard work is rewarded.
![](https://img.itch.zone/aW1nLzQ4MzY3NjAucG5n/original/KMG%2Bp9.png)
There's still a ton of stuff planned for the job system, like experience points, required skills and promotions/raises. For now, this is it though.
In terms of the API (and modding), this update sadly introduces a breaking change. However, the template repository is already updated for the newest version, which means you can head over there to see how to fix your mod.
Here's the full changelog:
- Added jobs: You can get a job at the computer and earn money by going to work
- Added negative relationships
- Added an extreme speed setting that can be used when everyone is sleeping or working
- Added texture packing to increase rendering performance
- Fixed some crashes and deadlock issues involving actions and pathfinding
- [API] Finished documentation
- [API] Texture packing introduces a breaking change

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---
title: "0.4.0: Consequences! Death!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death"
---
Finally, the people of Tiny Life have some consequences added to their lives: When some of their needs get dangerously low, they will now automatically do the following things:
Pass out
![](https://img.itch.zone/aW1nLzQ5MzAxMTEuZ2lm/original/%2BbsZCa.gif)
Pee themselves (this gif takes a few seconds)
![](https://img.itch.zone/aW1nLzQ5MzAxMTMuZ2lm/original/RtrmKa.gif)
And even.. die! Muhahahahaha!
![](https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png)
Additionally, some useful build mode tools were added (including moving furniture and moving the entire lot contents), and a few bugs have been fixed, as always! Have fun!
Here's the full changelog as well:
- Added low need consequences:
- Passing out from low energy need
- Peeing yourself from low toilet need
- Starving from low hunger need
- Added death and gravestones
- Added a tool to move the contents of a lot
- Added some mean actions and action icons
- Added various particles, including for sleep
- Changed the game's currency to "Tiny Bucks"
- Added an in-game menu and a ui scale option
- Added a tool to move existing furnitur

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@ -0,0 +1,42 @@
---
title: "0.5.0: Emotions!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions"
---
People can gain emotions through certain events (like cleaning disgusting dishes, having a boring day at work, reading a good book or being seen while on the toilet), and emotions affect people for a certain amount of time. Below are some screenshots to show the emotions, as well as some other, neat new stuff!
Jessica is uncomfortable because she had to do the dishes. Oh no!
![](https://img.itch.zone/aW1nLzQ5NjIxOTQucG5n/original/%2Bo8g5x.png)
Jessica is embarrassed because something awkward happened in the bathroom, and that's not all...
![](https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png)
The character creator got a little upgrade: The preview pictures now look a lot nicer!
![](https://img.itch.zone/aW1nLzQ5NjIyMDcuZ2lm/original/fBGluG.gif)
You can now set the genealogy of your household members. (This doesn't do much yet, though.)
![](https://img.itch.zone/aW1nLzQ5NjIyMTEucG5n/original/Zx197h.png)
And lastly, there's a new house and household on the default map. Check it out by starting a new save file!
![](https://img.itch.zone/aW1nLzQ5NjIyMTUucG5n/original/wz%2BJ2R.png)
Here's the full changelog as well. Have fun!
- Added emotions
- Added 7 emotion types
- Made 22 events cause emotions
- Made some actions and skills be affected by emotions
- Added a new family and house to the map
- Added genealogy (which has no effect yet)
- Fixed the console displaying when launching the game
- Fixed a crash when launching the game for the first time
- Improved the look of the character creator's icons
- People will now leave the room when someone uses toilets or showers
- [API] Added some events

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---
title: "0.6.0: Romance, Sounds and a Lot More!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more"
---
A new update for Tiny Life just launched, and this is a pretty big one! To sum up the changes in one beautiful sentence: We now have romance, dating, beautiful plants and trees around the map, the ability to level up in your job and earn more, and a lot of sounds for various occasions!
But first: Between the last update and this one, I also created a trailer for the game! It doesn't showcase all of the features that are present in this update, but it does showcase a very cool building montage.
https://www.youtube.com/watch?v=HkQDooqdlRI
Anyway, here are some images to show some of the changes in 0.6.0!
Beautiful plants!
![](https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png)
A new house on the map! This is actually the one that was used in the trailer.
![](https://img.itch.zone/aW1nLzUwNjIzMzIucG5n/original/Y5gTs7.png)
Tippity-typing away with the new working animation!
![](https://img.itch.zone/aW1nLzUwNjIzMzYuZ2lm/original/bYrIMo.gif)
Romantic interactions! Carmen and Benny are finally dating as well. A match made in heaven.
![](https://img.itch.zone/aW1nLzUwNjIzNTEucG5n/original/1PxS%2Fl.png)
The work performance meter, which you can increase by going to work in a good mood.
![](https://img.itch.zone/aW1nLzUwNjIzNTkucG5n/original/5dXCnn.png)
In case you're curious about the details, here's the full changelog as well:
- Added romance, romantic interactions and the Frisky emotion
- Added sound effects to various actions and objects
- Added job leveling based on work performance
- Added trees and grass patches and a new house to the map
- Added actions to wake someone up and quit your job
- Added some more positive emotions
- Added working animations
- Added a lot of skin and hair colors
- Improved the lot and household import and export menus
- Notification history is now saved to file per save
- People can now only sleep in the same bed as someone they're romantic with
- Gameplay options are now stored per save
- Made it less likely for people to visit other lots at night
- Fixed being able to remove openings and walls on other lots
- Fixed portraits not updating in the charcter creator
- Fixed plants not being removed when placing concrete or wood tiles
- Fixed being able to do several things (like showering) while holding something
- Fixed positive emotions taking precedence over negative ones if their total amounts are equal

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---
title: "0.7.0: Breaking Furniture, Programming, and Many Improvements!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements"
---
The new version, 0.7.0, adds a ton of new content, and also a bunch of fixes to the game! As always, the full changelog is at the bottom and in the game's main menu, but there are a few things that are better explained using screenshots.
Probably the biggest change is that stuff can now break, and if it does, it will have to be repaired! If you try this and fail, it's probably a good idea to take a break if you get stunned.
![](https://img.itch.zone/aW1nLzUyMzI3OTIuZ2lm/original/gOjlhK.gif)
The cooking skill will now have more of an effect on the food you create: Similarly to paintings, your food will now have a quality rating. Based on the quality, people will react with happiness or disgust.
![](https://img.itch.zone/aW1nLzUyMzI3OTUucG5n/original/ctAjOx.png)
You can now learn to code, and in doing so, gain the ability to hack other people for a little bit of profit. Something interestin also happens if you fail, but I don't want to spoil it here. Try it out for yourself!
![](https://img.itch.zone/aW1nLzUyMzI3OTkucG5n/original/QOTEqK.png)
Along with some more new features, there are also some visual improvements, like a nice border that makes the map not seem like it's a flat plane floating in space anymore.
![](https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png)
Lots can now be named in build mode as well, and the name will display when trying to visit the lot.
![](https://img.itch.zone/aW1nLzUyMzI4MDUucG5n/original/gaK1D3.png)
One of the new pieces of furniture that were added was long overdue: A single bed! This one is a variation of the modern double bed, but of course, there will be more styles of beds and other furniture in the future.
![](https://img.itch.zone/aW1nLzUyMzI4MDkucG5n/original/0I64E3.png)
The main menu also got an upgrade: Seeing which save file is which will now be a bit easier to see, as the last played household will be displayed in the list. Note that this only happens after you first opened a save in the new version and selected a household.
![](https://img.itch.zone/aW1nLzUyMzI4MTIucG5n/original/PWI4%2B6.png)
As always, here's a copy of the full changelog for this version. As I said, it's quite a bit of stuff.
- Added food quality, which is influenced by the cooking skill
- Added object reliability, objects breaking and a repair skill
- Added a programming skill and some related actions
- Added the ability to try to gauge the relationship level of others
- Added Focused and Creative emotions
- Added a furniture storage to build mode
- Added a TV furniture item
- Added a "fool around" action for people who are romantic with each other
- Added a large amount of new food types
- Added a white outline around highlighted objects
- Added visual borders to the map
- Added an option to change the auto-save interval
- Added a few new flooring options
- Added the modern single bed
- Added the ambitious personality type
- Added three more job types
- Added two default exported households that ship with the game
- Added a button to choose a random first and last name for a person
- Added hotkeys for switching people (tab) and opening different tabs (number keys)
- Added the ability to give lots names
- Made the last played household display in the Load Game menu
- Made clothing cost money
- Made computer screens display images for each action
- Made Uncomfortable emotion get worse the lower a need is
- Improved some existing personality types
- Fixed getting embarrassed at yourself when showering or on the toilet
- Fixed non-sellable objects like gravestones being removed when importing a lot
- Fixed people placing items far away on large tables
- Fixed the sleeping pose displaying in the wrong location in beds sometimes
- Fixed being able to sell other people's paintings
- Fixed some sounds being too quiet or too loud
- Fixed being able to take food that someone else is currently eating
- Fixed off-the-grid objects (placed using Alt) having incorrect visual depth
- [API] Allow mods to have icons
- [API] Allow clothes to have multiple texture layers<span></span>

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---
title: "0.8.0: Mail Carriers, Bills and New Screenshots"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzU1MjkzMTIucG5n/original/WE9BdA.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/236301/080-mail-carriers-bills-and-new-screenshots"
---
I've been taking a little break from Tiny Life development over the last month or so due to exams and just general life stuff. There were, however, a few pretty major things I did before taking this break. Now, I finally got around to releasing a small update all about them!
Mail carriers will not come into your town every Monday and deliver your bills! You'll be able to assign a mail carrier from any of your exported households.
![](https://img.itch.zone/aW1nLzU1MjkzMTIucG5n/original/WE9BdA.png)
![](https://img.itch.zone/aW1nLzU1MjkzMTUucG5n/original/15U6xN.png)
In the future, it'll also work this way for things like bartenders on bar lots, librarians etc, so you'll be able to curate a friendship with people that run businesses and they won't randomly get replaced by other people.
There are now hints that display in the loading screen, giving you some useful information about the game that you might not know yet. There aren't that many right now, but with every update, I'll be adding more related to the new content.
![](https://img.itch.zone/aW1nLzU1MjkzMjEucG5n/original/e02Zfe.png)
Additionally, I updated all of the screenshots on the main page to reflect the content and looks of the new versions. I tried to keep the basic theme of the screenshots the same, so they should look like overhauled versions of the old screenshots. You can check out the main page for all of them, but here's my favorite one.
![](https://img.itch.zone/aW1nLzU1MjkzNDIucG5n/original/W6kiQ%2F.png)
As always, here's the full changelog as well:
- Added a mail carrier that delivers mails daily
- Added bills that are delivered and need to be paid
- Added a water and electricity rating system that determines how expensive bills are
- Added bar counters that can be sat and worked at
- Added game hints to the loading screen
- Added dirt flooring and two new wallpapers
- Made power and water be shut off if bills are not paid, disabling many actions
- Made job levelups give an additional monetary bonus
- Fixed walls not having their shadow
- Fixed the bookshelf intersecting with another texture
- Fixed some crashes related to loading and saving
- Fixed camera scaling being incorrect when launching in fullscreen

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---
title: "0.9.0: Kick Out Your Annoying Aunt and Sofas"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzU4Mjg1MzQucG5n/original/MBQ42v.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/248431/090-kick-out-your-annoying-aunt-and-sofas"
---
A new update for Tiny Life has been released, and this time, there is finally some new furniture! Also, some quality of life improvements for household editing and, of course, spoiled food. Yum. Here are some images for your perusal.
First off, something pretty minor: You can now change the colors of the books in bookshelves!
![](https://img.itch.zone/aW1nLzU4Mjg1MDkucG5n/original/om04mO.png)
Food can now go off. If you hover over any plates or platters (more on those in a little bit), you can see how long until their inevitable doom. Later, of course, you'll be able to store this food in the fridge for longer safekeeping. Mmmm, tasty.
![](https://img.itch.zone/aW1nLzU4Mjg1MjguZ2lm/original/q8SfzX.gif)
There is now a lovely panel that allows you to split up your household members, as well as the money and household storage. The household members that you split off of your household will be exported as their own household, which allows you to import them to another lot... or just forget about them entirely.
![](https://img.itch.zone/aW1nLzU4Mjg1MzQucG5n/original/MBQ42v.png)
You can now serve food instead of just making a single plate for yourself! You can select the option (on the fridge) to make food for your entire household, and then a platter will be created with multiple servings on it. You can even call your household to eat... or just eat all of the servings yourself.
![](https://img.itch.zone/aW1nLzU4Mjg1NjAucG5n/original/zW%2FeaP.png)
There's also some new furniture, namely a sofa and a coffee table (which can also be used as a TV stand). Yay!
![](https://img.itch.zone/aW1nLzU4Mjg2MjgucG5n/original/b%2FqLe9.png)
As always, there are also some more rather minor changes and improvements. You can check out the full changelog in the title screen of the game, but there's also a copy of it right here:
- Added new furniture: A sofa, a coffee table, and a bathroom sink
- Added tabs to the furniture tool
- Added the ability for food to expire
- Added a food platter and a "call to meal" action for large households
- Added an option to allow people to do important actions, like paying the bills, automatically
- Added an option to merge and split households (from and to exported households)
- Improved zoomed out rendering performance by hiding small items like grass
- Improved exported households, which will now contain the furniture storage and maintain relationships with other people
- Improved the build tool and lot outlines (to be isometric)
- Improved the color picking abilities of the bookshelf
- Fixed an issue on some operating systems where textures were mixing visually
- Fixed the Paint action being on too many objects when a person is uncomfortable
- Updated German localization

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---
title: "0.10.0: New colors, clothes and many fixes!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzU5NzkyNDQucG5n/original/f3Aedy.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/254608/0100-new-colors-clothes-and-many-fixes"
---
Version 0.10.0 of Tiny Life has been released and with it come a multitude of new clothes and hairstyles so you can finally give your people the looks they deserve! ...Or at least a look closer to the look they deserve.
Here are some images to show the new stuff. Joe is, as always, my test subject for the new stuff:
![](https://img.itch.zone/aW1nLzU5NzkyNDQucG5n/original/f3Aedy.png)
![](https://img.itch.zone/aW1nLzU5NzkyNTkucG5n/original/G06M4s.png)
You look absolutely stunning, Joe.
Additionally, a very major, long-standing issue has finally been fixed: Depth calculations now work correctly for the single bed, as well as for some other stuff that it didn't work well with before. What this means for you as players is that you'll be able to move stuff around and place it in weird locations and orientations without people being rendered partly behind it even though they should actually be on top of it. Or the other way around. Or just.. in an entirely different location altogether. It was a mess.
As always, here's the full changelog for your perusal:
- Added two new tops, four new bottoms, and four new hairstyles
- Added keyboard lighting for logitech, razer and corsair keyboards
- Added various new color schemes to objects
- Made more emotions influence social actions
- Made wallpapers and windows easier to apply by highlighting any part of the wall
- Made drywall free, but ugly to people
- Fixed people queueing up actions with people who have already gone home
- Fixed importing households doubling their money
- Fixed the ability to have infinitely large households when importing
- Fixed a crash when grabbing an empty serving
- Fixed various depth rendering issues with small objects
- Fixed family meals costing the same as single servings
- Fixed people being able to talk through walls and doors
- [API] Simplified clothing textures by removing redundant frames
- [API] Added various events for people and actions

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---
title: "0.10.1: In-depth writing skill and more AI depth!"
tags: [Devlogs]
image: https://img.itch.zone/aW1nLzYwMTc1NDcucG5n/original/FAzMI2.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth"
---
Tiny Life version 0.10.1 has been released today, and with it, the first rather in-depth skill and gameplay component, as well as some lovely fixes and a pretty major AI improvement.
Let's start with writing, which is an exciting new skill that was added to the game. You can practice writing on any computer, and with enough skill level, you can start writing and even publishing books, which can result in some hefty daily royalties for quite a while. Check out these screenshots to see it all in action!
![](https://img.itch.zone/aW1nLzYwMTc1NDUucG5n/original/IQPt0q.png)
![](https://img.itch.zone/aW1nLzYwMTc1NDcucG5n/original/FAzMI2.png)
If you write for too long, or you're not having enough fun doing so, you might start suffering from writer's block. But don't worry, you can read a few books by other authors to get your inspiration flowing again in no time!
![](https://img.itch.zone/aW1nLzYwMTc1NTYucG5n/original/V8IayU.png)
Along with the writing skill, a new option has been added to the gameplay options section which will greatly increase the depth of the AI, both people in other, non-played households and everyone in your active household. You can now enable a setting to cause people with existing skills, or people with a personality that makes them interested in certain skills, to build these skills on their own.
While they'll practice writing, programming and paint and sell paintings, they won't do anything more in-depth like writing and publishing their own books, or making mods, so you'll still get to do the fun parts yourself.
![](https://img.itch.zone/aW1nLzYwMTc1NjUucG5n/original/uKCk%2BZ.png)
As always, here's the full changelog for your enjoyment:
- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
- Added a confirmation prompt for quitting your job
- Rebalanced some actions and skills, especially in respect to skill building speed
- Made people clean more dishes automatically after cleaning a dish
- Updated the descriptions of all personality types
- Updated the map (when creating a new save file) to give every household jobs by default
- Fixed mirrored objects (like paintings) looking incorrect
- Fixed issues with migrating from older save files
- Fixed sitting on sofas and benches looking wrong
- Updated German localization

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@ -1,6 +1,7 @@
---
title: "0.11.0: More Actions, More Skills, More Personalities, More Pride!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzYxMzI2NjIucG5n/original/svbgOL.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride"
steam: "https://store.steampowered.com/news/app/1651490/view/3028088035178415265"
---

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@ -1,6 +1,7 @@
---
title: "0.12.0: The Fitness Set"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzYyOTI4MTUucG5n/original/QtKIie.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set"
steam: "https://store.steampowered.com/news/app/1651490/view/2990934608186477339"
---

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@ -1,6 +1,7 @@
---
title: "0.13.0: Camera Rotation and a Larger Map!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY0NDI3ODMucG5n/original/1wx9B5.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map"
steam: "https://store.steampowered.com/news/app/1651490/view/2967291343236374275"
---

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@ -1,6 +1,7 @@
---
title: "0.14.0: Lamps, Lot Movement, Speech Sounds!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY1MTk1MDYucG5n/original/v5iHFd.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds"
steam: "https://store.steampowered.com/news/app/1651490/view/4430963222678444595"
---

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@ -1,6 +1,7 @@
---
title: "0.15.0: Barbecue Trash Cleaning"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY2MDU3MjkucG5n/original/L41m%2B2.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning"
steam: "https://store.steampowered.com/news/app/1651490/view/2968419780808932932"
---

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@ -1,6 +1,7 @@
---
title: "0.16.0: Woodlands and Visitors"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzY4NzM5MzUucG5n/original/k8ChdD.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors"
steam: "https://store.steampowered.com/news/app/1651490/view/2949282742498975401"
---

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@ -1,6 +1,7 @@
---
title: "0.17.0: Life Goals, Reward Personalities and Daily Tasks"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzcyMDQxNjgucG5n/original/J4KEfu.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks"
steam: "https://store.steampowered.com/news/app/1651490/view/4244072077610086379"
---

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@ -1,6 +1,7 @@
---
title: "0.18.0: Animations, Food and Sources"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzc1MDMxMTEucG5n/original/Oj2dtw.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/317472/0180-animations-food-and-sources"
steam: "https://store.steampowered.com/news/app/1651490/view/3111419849470831533"
---

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@ -1,6 +1,7 @@
---
title: "0.19.0: Ui, Sound and Improvements Abound"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzc3ODcyMzUucG5n/original/jwznGo.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/330680/0190-ui-sound-and-improvements-abound"
steam: "https://store.steampowered.com/news/app/1651490/view/3109171219652255208"
---

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@ -1,6 +1,7 @@
---
title: "0.20.0: The Children Update, it's finally here!"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzgzNjU1NDQucG5n/original/CT5XTJ.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/355830/0200-the-children-update-its-finally-here"
steam: "https://store.steampowered.com/news/app/1651490/view/3100171001731828571"
---

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@ -1,6 +1,7 @@
---
title: "0.21.0: Two Years of Tiny Life: Cafés, Gamepad Controls and More"
tags: [Devlogs]
image: "https://img.itch.zone/aW1nLzkwMTAxODYucG5n/original/UGk8nG.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/384666/0210-two-years-of-tiny-life-cafs-gamepad-controls-and-more"
steam: "https://store.steampowered.com/news/app/1651490/view/3189123589808204255"
---

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@ -1,5 +1,6 @@
---
title: "Community Showcase and Future Plans (Early Access Launch Postmortem)"
image: "2976923398_preview_23-05-17_23-47-32.png"
tags: [Community Showcase, Devlogs]
itch: "https://ellpeck.itch.io/tiny-life/devlog/532785/community-showcase-and-future-plans-early-access-launch-postmortem"
steam: "https://store.steampowered.com/news/app/1651490/view/3717203461059432062"

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@ -1,6 +1,7 @@
---
title: "Tiny Technicalities: What's in an Action?"
tags: [Tiny Technicalities]
image: "Tiny_Life_YX4PB6XOZJ.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/488226/tiny-technicalities-whats-in-an-action"
steam: "https://store.steampowered.com/news/app/1651490/view/3676662189784689005"
---

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@ -1,6 +1,7 @@
---
title: "Tiny Technicalities: The Pronoun Update™"
tags: [Tiny Technicalities]
image: "0.31.0.png"
itch: "https://ellpeck.itch.io/tiny-life/devlog/517055/tiny-technicalities-the-pronoun-update-and-an-announcement"
steam: "https://store.steampowered.com/news/app/1651490/view/5306971121503255286"
---

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@ -142,15 +142,12 @@ a:visited.wide-link {
}
.devlog {
margin-bottom: 20px;
min-width: 250px;
width: 45%;
width: calc(50% - 2px);
display: inline-block;
margin-right: 20px;
}
.devlog-date {
margin-bottom: 10px;
vertical-align: top;
padding-right: 20px;
padding-bottom: 30px;
}
.devlog-title {
@ -161,6 +158,20 @@ a:visited.wide-link {
margin-top: 20px;
}
.devlog-image {
width: 100%;
height: 120px;
object-fit: cover;
margin-bottom: 10px;
}
.devlog-more {
display: block;
margin-left: auto;
margin-right: auto;
padding: 0;
}
.video-embed {
position: relative;
width: 100%;
@ -251,7 +262,7 @@ body.dark-mode hr {
}
.top-container img {
max-width: 150px;
width: 150px;
}
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