TinyLifeWeb/Changelog.md
2022-09-13 14:12:56 +02:00

56 KiB

0.25.1

Fixes and Improvements for 0.25.0

Improvements

  • Animate notifications when they appear and disappear
  • Allow clicking on notifications to make them go away
  • Search for custom content recursively, rather than in just the topmost folder
  • Increased rendering performance, especially when rotating and moving the camera while zoomed out

Fixes

  • Fixed roofs being duplicated when undoing and redoing
  • Fixed a rare crash when a Tiny tries to face another Tiny in a conversation

API

  • Added the ability for mods to add an options file and menu
  • Added a proper build script to the Example Mod, allowing for more control and ease of use when modding

0.25.0

Water, Stuff and Skill Books

Read the devlog on itch or on Steam.

Additions

  • Added the ability for primary school students to study at a bookshelf
  • Added the ability to get raises after reaching level 10 of a career
  • Added some decorations, including maple fairy lights, three rocks, a shelf with three layers, big bushes
  • Added some wooden siding wallpaper
  • Added water, grassy dirt and stone ground tiles
  • Added large glass windows and a large glass door
  • Added skill books for every skill in the game
  • Added businessperson, retail worker, doctor, and scientist daily tasks
  • Added required promotion skills for primary school students
  • Added icons for jobs
  • Added the ability to disable newspaper deliveries at mailboxes
  • Added a keybind to change wall modes

Improvements

  • Extended the map with a house by Macy and a household by Vortis
  • Adjusted death emotions to be less severe for acquaintances
  • Adjusted the introvert personality to get less overstimulated less quickly
  • Slightly rebalanced energy and entertainment need gain
  • Made higher job levels require higher amounts of performance to be promoted again
  • Expanded the color palette for sofas and some wallpapers
  • Made lot boundaries display with proper depth related to objects intersecting them
  • Improved rendering performance by drawing some objects in a static batch, rather than every frame
  • Order keybind menu by name
  • Display a notification when a lot can't be imported due to an error
  • Display portraits of people who are out of town as slightly transparent

Fixes

  • Fixed an exception when trying to load mail from disk
  • Fixed being unable to put the homework book away
  • Fixed a rare exception when creating a painting
  • Fixed undo/redo hints not displaying in keyboard mode
  • Fixed various objects still executing an in-world action when in the household storage
  • Fixed a rare exception when a Tiny tries to pick up an object that has been removed
  • Fixed visitors not going home properly after being out of town sometimes
  • Fixed an exception when trying to make fun of people who don't have a job
  • Fixed an incomplete options file causing the game to crash on startup
  • Fixed border tiles not being added to the static sprite batch properly, causing rendering issues
  • Fixed an exception when trying to take an object from the fridge that has already been removed
  • Fixed keyboard camera movement not allowing diagonal movement
  • Fixed the feedback form not working when the log file is large and a lot of info has been input
  • Fixed the job tab displaying a dollar sign in addition to the tiny bucks sign
  • Fixed the ability to place walls without enough money

API

  • Allow furniture to specify whether it should fit in an object spot or not
  • The game version that a save was saved with is now stored

0.24.1

Various Fixes and Improvements

Improvements

  • Made randomly generated outfits match their intention better
  • Made lots replace the ground with their default tile type rather than grass when moving them
  • Added info text to homes that are too expensive for starter households
  • Added a notification for when a mod fails to load

Fixes

  • Fixed mods being unable to contain custom furniture

0.24.0

Undo, Redo, Fridge Achievements

Read the devlog on itch or on Steam.

Additions

  • Added the ability to store leftovers in the fridge
  • Added the ability to undo and redo actions in build mode
  • Added achievements
  • Added a paper lantern furniture item
  • Added the reasoning skill
  • Added some facial hair
  • Added the ability to adopt children using the computer

Improvements

  • Display a notification when first acquiring a new skill
  • Display a button in the job panel for going to work
  • Clarify when you can click on a person to head to work
  • Randomly generate new people for regular visitors and lot employments if exported ones run out
  • Allow children to be regular visitors too
  • Added a lot more random names, including various international ones
  • Improved performance of saves with a lot of people in them
  • Automatically set transitive genealogies when changing the genealogy of a relationship in the character creator

Fixes

  • Fixed an exception when getting a job from a newspaper after it has already been removed
  • Fixed lot employment navigation on lots being incorrect when using a gamepad
  • Fixed new notifications not being added to the top of the notification queue
  • Fixed a rare exception when displaying interactions with multiple pages
  • Fixed death notifications not having an icon
  • Fixed keyboard camera movement not clearing the following person
  • Fixed children being able to get the capable carpenter life goal
  • Fixed ordering from lot staff not working correctly
  • Fixed being unable to click in the world when the cheats menu is open

API

  • Objects in a person's hand or in the household storage will now also have their Update methods called
  • Improved auto-goal triggering system
  • Added the ability to change an action spot's main direction
  • Made time a map-based property rather than a game-based one

0.23.0

Job Choices, Aging Up and Furniture Fun

Read the devlog on itch or on Steam.

Additions

  • Added choice prompts for jobs and students, which appear randomly and allow the player to influence the situation
  • Added the ability for children to age up into adults
  • Added a baking skill and several food items that can be baked
  • Added the ability to add candles to cake to celebrate someone's birthday
  • Added a bigger version of the fitness rug
  • Added a cheaper computer
  • Added two new chairs
  • Added four new flower vases
  • Added two new small lamps
  • Added a taller wooden fence
  • Added a small coffee table and a new TV stand
  • Added two new roof textures
  • Added the ability to rummage through trash to dig up thrown away items
  • Added kissing
  • Added a search bar to the hint history menu
  • Added more actions for people that have diet personalities
  • Added decorative power poles to the default map

Improvements

  • Clarify that puddles on natural ground can't be mopped
  • Allow wall sinks to get dirty
  • Display some important tooltip information properly when using a gamepad
  • Disallow sleeping when stunned
  • Go back to the starting location after jogging
  • Improve the action variety screen when other people are involved by increasing the size of their portrait
  • Allow using WASD to control the camera by default
  • Made trash cans fill up with trash
  • Order action varieties by name
  • Display learned recipes and woodworking recipes when leveling up the cooking and woodworking skills
  • Display a security disclaimer when enabling mods
  • Play sounds for broken objects

Fixes

  • Fixed people's shoes rendering above the picnic table when sitting
  • Fixed lights being clipped early, causing them to disappear visually
  • Fixed people sometimes putting objects down on surfaces with the wrong rotation
  • Fixed some issues on the default map, including walden household duplications and a missing chair
  • Fixed diet personalities not being incompatible with each other
  • Fixed issues with the smoke particle displaying behind objects
  • Fixed people doing the walking animation while their pathfinding is still calculating
  • Fixed people sometimes not leaving a lot when asked to
  • Fixed "got food somewhere else" notifications being displayed for every household
  • Fixed emotion stings playing if the same person is selected again
  • Fixed children being able to tinker with stuff
  • Fixed being unable to place rugs under tables that have something on them
  • Fixed lamps in storage lighting up the place they used to occupy when reloading a save

0.22.2

Small Improvements, Important Fixes

Improvements

  • Deliver newspapers to new households on the first day
  • Slightly reduced passive toilet and energy need reduction
  • Moved weekly bills to Friday
  • Display clothes occasions in the outfit tooltip in the character creator
  • Added a lot staff in-game hint when opening the menu
  • Made people lose energy more slowly if they're feeling energetic

Fixes

  • Fixed pathfinding sometimes failing for long distances
  • Fixed outfit tooltip not displaying in the character creator
  • Fixed a crash when a person that doesn't have a household dies (0.22.1)

0.22.0

Some Pride and Some Diet Choices

No devlog this time, but we want to take this moment to wish you all a Happy Pride Month! If you're in a position to, please consider donating to charities like The Trevor Project which make an effort to support LGBTQIA+ people.

Additions

  • Added four new window designs
  • Added a few additional Pride flags
  • Added three curtain/blind furniture items
  • Added paper lantern fairy light furniture
  • Added pescetarian, vegetarian and vegan personality types
  • Added a lot of food types to accomodate the new personality types
  • Added uneasy and relaxed emotion types

Improvements

  • Speed up game launch by improving texture packing performance
  • Made drywall a bit less ugly in terms of decorative rating
  • Added particles for death-related emotions, as well as showers
  • Added protein shakes for creative and relaxed emotions
  • Improved the look of the corners on grassy auto-tiles
  • Renamed Options button to Options and Hints
  • Allow cleaning dishes for the household hero life goal's first stage

Fixes

  • Fixed a crash with gamepad controls and in-game hints
  • Fixed rendering issues with wall-hanging objects that were placed off the grid
  • Fixed a crash when all household members die and UI animations are enabled
  • Fixed objects not being able to get dirty

API

  • Added the ability for map objects to influence need regeneration speed

0.21.3

Small Additions to the Two Year update

Improvements

  • Skip packing empty wallpaper textures unnecessarily, improving load times
  • Display an on-screen keyboard for input fields when playing on the Steam Deck (0.21.2)
  • Added a padding to the wallpaper texture to reduce graphical issues with odd screen sizes (0.21.2)

Fixes

  • Fixed a crash when using a mouse button that has no icon in the game
  • Fixed rare exceptions with the Add a Little Something, Cook, and Ask to Taste actions
  • Fixed a rare crash when opening the in-game menu
  • Fixed Thomas Walden spawning in the wall on the default map
  • Fixed woodworking actions not saving and loading properly (0.21.2)
  • Fixed a rare crash with the "Ask to Taste" action (0.21.2)
  • Fixed in-game news being impossible to navigate to using a gamepad (0.21.2)
  • Fixed public street lamps not working when updating an older map (0.21.1)
  • Fixed a crash when trying to start a woodworking action on an unfinished woodwork (0.21.1)

0.21.0

Two Years of Tiny Life: Cafés, Gamepad Controls and More

Read the devlog on itch or on Steam.

Additions

  • Added the ability to control the entire game using a gamepad
  • Added newspapers, and the ability to get jobs from them
  • Added two street lamps, a stone wall fence, a coffee machine, a food display case, a staff-only door, a café sign, big and small glass dinner tables, a small wooden dinner table, a modern chair, a coat rack, a wall-attached shower
  • Added a café lot type, a playground lot type, and a barista lot employment
  • Added the Coffees and Trees Café to Maple Plains City
  • Added some additional sweet speech sounds
  • Added controls hints, which display useful controls in the bottom right corner (and can be disabled in the hints options)
  • Added the ability to tinker with objects to increase repair skill
  • Added the foodie personality
  • Added the ability to "add a little something" to food with cooking level 8 or higher
  • Added the ability to create and share custom maps with the community (this is not documented yet, however)
  • Added the ability for children to run around for fun
  • Added the ability to add a second binding for each keybind
  • Added the ability to clear the notification history

Improvements

  • Hide the mouse cursor after five seconds of movement inactivity
  • Reduced the tooltip delay from half a second to a quarter of a second
  • Made grass tiles have visual variations
  • Moved portraits down to avoid them being hidden by the emotion name
  • Improved the way wall-hanging objects are rendered, causing them to look wrong less often
  • Show the amount of items in the household storage on the icon
  • Added particles for grilling, being stinky, chimneys, and breaking things in build mode
  • Added an option to allow or disallow loading mods (which is disabled by default)
  • Added a tooltip displaying who claimed a bed
  • Made stunned emotion go away when showering rather than sleeping
  • Added a deselect button to the move tool
  • Display a link to the game's roadmap in the main menu
  • Added a protective wear clothes intention that gets used when driving on an e-scooter for kids

Fixes

  • Fixed a crash with regular visitors if there are broken exported households
  • Fixed debug food items crashing the game
  • Fixed children being able to do lot employments
  • Fixed the game crashing when the OS doesn't allow opening folders in the explorer
  • Fixed large benches occluding walls
  • Fixed a crash that sometimes occured when deleting the last tiny in the character creator
  • Fixed people trying to sleep in beds that other people had claimed
  • Fixed some issues with Vortis' households and lots
  • Fixed people holding paint brushes wrong in some rotations
  • Fixed a rare crash when grabbing a serving from a nonexistent platter
  • Fixed notifications forgetting their icons when quitting and reloading a save

API

  • Converted a lot of enumerations to other types, allowing for custom values to be added
  • Allow openings to have multiple layers

0.20.4

Fix Me, Please!

Improvements

  • Moved portraits down a bit to avoid them occluding the current emotion
  • Made it twice as likely for objects to break during use
  • Added proper error handling to action display names, which avoids unnecessary crashes
  • Made required match percentage for clothes occasions much less severe

Fixes

  • Fixed mailbox sounds not playing in various circumstances
  • Fixed projects being removed by daily pay before they are finished
  • Fixed a crash when no front door is found on a lot
  • Fixed items on the cursor being deleted when selecting an item from the household storage
  • Fixed saves not being deleted correctly when Steam is open
  • Fixed a crash when grabbing a serving from a platter on the ground
  • Fixed the "pay bills" action causing a crash if someone else already paid them
  • Fixed the "go to work" action causing a crash if the person doing so doesn't have a job anymore
  • Fixed body parts counting towards the clothes occasions match percentage

API

  • Allow adding new colors into existing color schemes

0.20.3

More Fixes and Fancier Grass

Here's another small set of bugfix updates, along with a nice visual improvement that makes the world's grassy ground look a little more interesting.

Improvements

  • Reduced the delay at which tooltips display to a quarter of a second
  • Added variations to grass tiles

Fixes

  • Fixed a crash when people are told to leave a very tiny room
  • Fixed paintings being too expensive to buy sometimes at the easel
  • Fixed brazillian portuguese not being recognized on some computers, causing a crash
  • Fixed a rare exception when a chair is deleted while someone is occupying it
  • Fixed actions sometimes being disallowed with a "??Actions.??" tooltip

API

  • Added a debug option to skip preloading pathfinding data when entering a save

0.20.2

Small Fixes and Improvements

This small set of bugfix updates also brings a few small improvements with it, which make it a little less infuriating to use a computer while guests or other household members are around.

Improvements

  • Don't force-cancel any actions of the currently selected person when someone tries to socialize with them

Fixes

  • Fixed the emergency food mail crashing the game if retrieved after a game relaunch (0.20.2)
  • Fixed roof-attached objects being removed when a roof is replaced with a new one (0.20.2)
  • Fixed the household panel not updating when a household is deleted (0.20.2)
  • Fixed actions that can be multitasked being force-canceled when other people try to socialize
  • Fixed the character creator's "take off" button don't scrolling properly

0.20.0

The Children Update, it's finally here!

Read the devlog on itch or on Steam.

Additions

  • Added the Children age group, which includes several new gameplay features, including new interactable furniture items, school, homework and the start of parenting interactions
  • Added the Familiar Attire set with art by Tector, which includes several new clothing items and accessories for children and adults
  • Added multiple new furniture items, including three plants, two decorative objects, a smaller picnic table, a sandbox, a jigsaw puzzle, a stove for kids, and a toy box
  • Added a top hat clothing item
  • Added two new personality types: Family-Focused and Hates Children
  • Added a speech type system which includes a more feminine voice style spoken by SyrinixSoul
  • Added an option to allow complex social relationships between AI Tinies
  • Added a grid to build mode (which can be toggled using the G key)
  • Added keybinds to move the camera (arrow keys by default, but can be changed to WASD in the controls menu)
  • Added a crash detection system which displays a notification when the game starts up the next time
  • Added a world selection to the "New Game" menu

Improvements

  • Added the "failed joke" emotion modifier to all jokes
  • Organized the gameplay options menu better
  • Increased the default brightness increase to 25%
  • Moved the notification history button to where options and build mode are
  • Display a warning when a save is loaded with missing mods
  • Bundle all errors into one notification when loading or saving
  • Display the reason that actions in a subcategory are unavailable straight away if they are all the same
  • Made accessories less likely to be randomly generated on newly created people
  • Some memory usage improvements
  • Ordered the furniture tool's "All" tab by the category that furniture items are in
  • Added notifications for when cheats are turned on or off
  • Allow Tinies to get jobs automatically if important actions are enabled
  • Display which color scheme is currently selected
  • Allow using ALT for objects that are attached to walls
  • Display the loading progress in the loading screen
  • Allow stoves to get dirty
  • Allow editing and changing outfits at mirrors

Fixes

  • Fixed a rare exception when people grabbed a serving of food
  • Fixed camera rotation buttons not having a highlight color
  • Fixed a crash when trying to talk to a person who just died
  • Fixed an exception that occurred when there was no mailbox on a residential lot
  • Fixed lot imports breaking if the import button is pressed too many times in a row
  • Fixed the household preview being too wide for large households

API

  • Added Harmony, allowing for mods to inject custom code into the game

0.19.2

Better Hints, Better Food, Better Names

This is a small (devlog-less) update that fixes some issues and adds some small features. Enjoy!

Additions

  • Added the ability to create and sell apps with a high Programming skill
  • Added an emergency food system where rations are delivered to a household whose funds are very low

Improvements

  • Improved in-game hints by turning them into a popup and adding icons
  • Restore Entertainment need for skills based on how high the skill level is
  • Display the names of food plates and woodworking objects in the action and hover descriptions
  • Made the lot movement tool less scary when first opened
  • Always auto-save, even when lot or character creator conditions are unmet

Fixes

  • Fixed a crash when opening the woodworking menu (0.19.2)
  • Fixed a rare crash when changelog images fail to download
  • Fixed being able to pick up food plates that other Tinies are currently eating
  • Fixed ambient sounds not fading properly between day and night
  • Fixed the sell action not being saved and loaded properly
  • Fixed the ability to create new outfits even when funds are too low to do so

0.19.0

Ui, Sound and Improvements Abound

Happy new year! Read the devlog on itch or on Steam.

Additions

  • Added carpet and puzzle piece floorings
  • Added a cloud wallpaper
  • Added UI transitions when switching between game modes
  • Added ambient sounds which play based on where the camera is
  • Added sounds for fireplaces as well as lamp, trash can and woodworking interactions
  • Added additional colors for skin, eyes, as well as pastel and modern furniture and clothes
  • Added a "Store in Household Storage" action to paintings
  • Added a splash screen at the start of the game

Improvements

  • Changed all cases of "person" and "people" in the game's text to "Tiny" and "Tinies", respectively
  • Display a fade animation when a person dies
  • Allow setting desired occasions for each outfit manually
  • Made natural tiles (dirt, path, grass) connect to grass smoothly
  • Only spawn particles if they'll be visible on screen
  • A lot of performance improvements in various areas of the game

Fixes

  • Fixed unfinished woodwork items escaping the action preview area
  • Fixed additional VRAM being used the more tiles are edited during a single play session
  • Fixed the high bun hairstyle not having the workout set icon
  • Fixed colors overflowing out of the character creator screen for complex clothing items
  • Fixed an exception when trying to fool around in occupied beds
  • Fixed some actions throwing an exception when their action object is removed before the action starts

0.18.1

Changelog Images, News Panel for Main Menu

Improvements

  • Added images to the changelog that also display in-game
  • Added a news panel to the bottom left corner of the main menu, which will be used for game-related announcements and updates
  • Added a cheat to display a list of all cheats (Help, Cheats or List)

API

  • Replaced most GameSpeed usage with a speed multiplier float
  • Turned some Action methods into properties

0.18.0

Animations, Food and Sources

Read the devlog on itch or on Steam.

Additions

  • Added emotion sources that display when hovering over an emotion modifier
  • Added cool UI animations
  • Added a hint history menu to the options
  • Added a tab to the character creator which allows writing custom descriptions for people and households
  • Added a scientist job
  • Added keybinds for zooming in and out
  • Added a button to delete a household entirely
  • Added some more emotion modifiers that trigger in social situations
  • Added some more breakfast foods
  • Added a lovely flowery grass tile
  • Added a cute scarf

Improvements

  • Made skill building activities fun if the skill level is high enough
  • Improved memory usage in various cases
  • Improved the way relationships between imported people are handled
  • Dispose raw versions of packed textures, which reduces VRAM usage
  • Limit the length of the notification history to 1024 entries
  • Added the website's scrolling background to the main menu
  • Replace all natural tiles with concrete when creating a room (not just grass)
  • Replace alpha-based particles with scale-based particles to avoid rendering issues
  • Also allow AI skill building when a person's job requires it
  • Rebalanced job payouts and bills slightly
  • Allow loading mods from a zip archive
  • Made sounds in hidden rooms quieter
  • Improved the look of the mouse cursor

Fixes

  • Fixed daily job tasks not working correctly in some cases
  • Fixed introverts being happy about being at home when they're not actually at home
  • Fixed interaction menus displaying partly off-screen when opened sometimes
  • Fixed chatting with people displaying the friendship particle constantly
  • Fixed particles being lit from the outside despite being inside in some cases

0.17.5

Apologies for the many hotfix updates recently. If you encounter any more bugs, don't hesitate to let us know using the report form.

Improvements

  • Move natural objects to household storage when new room is built (0.17.4)
  • Default names of lots on the map are now localized when creating a new save (0.17.3)
  • Added an option to disable camera rounding, which helps with visual fragments on some screen sizes (0.17.3)
  • Turned the mac build into an app bundle (0.17.2)
  • Improved video ram usage of outside tiles (0.17.2)

Fixes

  • Fixed mods crashing the game on startup
  • Fixed inside tiles being hidden for newly built rooms until the game is restarted (0.17.4)
  • Fixed a crash when rotating the camera on some machines (0.17.3)
  • Fixed visual fragments on the terrain on some screen sizes (0.17.3)
  • Fixed an exception when putting away books (0.17.1)

0.17.0

Life Goals, Reward Personalities and Daily Tasks

Read the devlog on itch or on Steam.

Additions

  • Added Life Goals
  • Added 5 new personality types that can be obtained by completing life goals
  • Added a Daily Task system to some jobs
  • Added Dutch translation (Alexander Stekelenburg)

Improvements

  • Added an in-game hint that explains out of town actions
  • Made pivot points pixel-perfect for people to avoid visual alignment inconsistencies
  • Added Twitter button to main menu
  • Improved GPU memory usage for tiles
  • Improved the visual layout of the credits menu
  • Added a minor personality types system and moved asexuality and aromance from separate properties to minor personalities
  • Renamed Lazy personality to Laid-Back
  • Automatically fill empty lot employments and only bring up the menu if there are no available exported people
  • Made the language menu display the completion of localizations

Fixes

  • Fixed newly placed tiles looking weird sometimes
  • Fixed an action exception when someone is fired while at work
  • Fixed character creator crashing when someone is bald
  • Fixed the scrap action being shown as unavailable on all objects if a person is holding an item
  • Fixed scrapping an object failing if the item is held
  • Fixed three-seater sofas not actually having three seats
  • Fixed food items missing creator information in their tooltip
  • Fixed concurrency issues when saving occasionally
  • Fixed people displaying particles when hidden

0.16.1

Additions

  • Added "Give Feedback or Report Bug" buttons to the in-game and main menus
  • Added a cheat to take a full-size screenshot of the map
  • Added a Distant Relative genealogy
  • Added a tooltip for when buttons are grayed out due to lot requirements being incomplete in build mode
  • Added dutch translation (Alexander Stekelenburg)

Improvements

  • Made reporting non-crashing exceptions easier by pre-filling the form automatically
  • Allow pressing Escape to open and close menus
  • Allow scrapping objects by clicking their parents (the woodworking table or the easel) too
  • Allow removing the last person from the household in the character creator to delete it
  • Improved depth calculations of roof-attached objects
  • Moved wisteria to the Outside tab in the furniture tool
  • Improved the visuals of the cheat ui
  • Renamed "Disable Hints" to "Skip Hints" in the options

Fixes

  • Fixed color selector not updating when cloning wallpaper, openings, tiles or roofs
  • Fixed some table and desk positions causing chairs to be seen as invalid or unavailable

0.16.0

Woodlands and Visitors

Read the devlog on itch or on Steam.

Additions

  • Added the Woodlands Set with art by faellynna, which includes a Woodworking skill and a large variety of new build mode items:
    • 34 new furniture items, including the woodworking table and new types of decorative items
    • 4 flooring tiles
    • 5 wallpapers
    • 2 roof styles
    • 8 character creator items
  • Added a large new forested area with dirt footpaths to the eastern part of town, along with some new houses and empty lots
  • Added emotion sting sound effects by the lovely Jamal Green
  • Added a regular visitors system that allows for people from exported households to visit and interact with the town without living there
  • Added a few households that are exported by default to populate the visitors system
  • Added the ability for furniture to get dirty and having to be cleaned
  • Added an "Invite into Household" interaction
  • Added a way to scrap other people's crafts on public lots
  • Added italian translation (SchiavoAnto)

Improvements

  • Improved the chatting interaction on the computer, now allowing people to chat with specific people
  • Added more in-game hints for various build mode tools
  • Added a configurable keybind for increasing and decreasing game speed
  • Cleaned up the localization of money and always display money amounts with decimals
  • Allow easily deleting items in the move tool by pressing the Del key when hovering over them
  • Split the Import menu into custom and default content and improved the household import menu
  • Move invalidly placed objects into the furniture storage instead of selling them
  • Made people leave the room on their own if they see someone being inappropriate
  • Rebalanced bills slightly
  • Made people tell others to leave the room when they start fooling around
  • Disallow trees from being placed below roofs
  • Made trees have a minimum distance from walls
  • More gracefully handle Steam cloud sync exceptions
  • Color lots on the map based on whether people live there
  • Added the ability to clone roofing, openings, wallpapers and tiles in build mode

Fixes

  • Fixed paintings being placed on easels incorrectly at fast game speeds
  • Fixed a crash when hovering over people with lot employments whose personality is known
  • Fixed 3D sounds breaking on camera rotation
  • Fixed depth calculations being incorrect for larger and oddly-shaped objects
  • Fixed the ability to hack yourself
  • Fixed roofing having incorrect display names
  • Fixed a crash when exiting the move tool with an item from storage selected
  • Fixed hidden (out of town) people still spawning particles and emotes
  • Fixed the ability to ask lot employment people to leave not working
  • Fixed furniture with parents sometimes not being imported correctly
  • Fixed people turning around visually for a single frame when starting social actions while sitting
  • Fixed roofs having incorrect depth calculations in some camera rotations
  • Fixed people not leaving occasionally when being asked to leave
  • Fixed money not being subtracted when importing new households
  • Fixed practice speech and jokes actions going on forever if done automatically

0.15.0

Barbecue Trash Cleaning

Read the devlog on itch or on Steam.

Additions

  • Added a barbecue and some grillable food items
  • Added a picnic table with attached benches
  • Added a new nature-style park with picnic tables and barbecues to the map
  • Added an outdoor trash can and a Throw Away interaction
  • Added a cleaning skill and some new, related actions
  • Added chinese translation (Rosareven)
  • Added multiple new funny actions
  • Added a few personality-related emotions and actions
  • Added a trash collector global employment which will go around public lots and clean up trash that was left behind

Improvements

  • Made off the grid (ALT) furniture placement pixel-based
  • Improved font smoothing, making small text and tooltips easier to read
  • Made sounds in hidden rooms a lot quieter
  • Made households on the default map know the personality types of their members
  • Don't let people that are hidden from the player starve to death
  • Rebalanced jobs, making them give you less ridiculous amounts of money
  • Made people with global lot employments have slower need decay, stopping the mail deliverer from passing out constantly
  • Made tooltips on invalid actions display instantly

Fixes

  • Walls will now only be removed using the Remove tool when there is a line drawn through them, or when both sides are contained in a rectangle
  • Disallow wall hanging objects from being placed off the grid
  • Fixed paintings on easels being hidden with the Hide Hanging Objects option enabled
  • Fixed people trying to get ingredients to cook when there were no available counters to prepare the food on
  • Fixed people stuttering visually when on their way to social actions
  • Fixed cars being spawned erroneously when the map is loaded

0.14.0

Lamps, Lot Movement, Speech Sounds!

Read the devlog on itch or on Steam.

Additions

  • Added dynamic lighting and two lamps, a ceiling and a floor one
  • Added speech sounds and a way to change a person's voice pitch in the character creator
  • Added skill requirements for job promotions
  • Added information to skill levelup notifactions that lists what actions are now unlocked
  • Added an option to increase the overall brightness of the world at night
  • Added an option to hide objects attached to walls and ceilings

Improvements

  • Overhauled the Move Lot tool, allowing for much easier lot movement and rotation
  • Made it likelier for people to pay the bills if their needs are extremely low
  • Improved performance of in-world rendering
  • Require the "Allow AI Important Actions" option to be turned on for people to repair things automatically in the active household
  • Made hints and loading screen info display the current keybind for actions, not the default one
  • Made puddles evaporate and disallowed mopping on natural ground
  • Improved the volume of in-world audio (temporarily, there are still more issues to fix)

Fixes

  • Fixed the ring menu breaking with a single action on the second page
  • Fixed romantic actions displaying for family members if someone is too sad (yikes)
  • Fixed incorrect furniture collisions between wall- and floor-based objects
  • Fixed action prompts having close buttons when not exitable
  • Fixed some visual inconsistencies with particles that are attached to objects
  • Fixed held items being deleted when switching out of the Move tool
  • Fixed corner-based furniture being able to connect incorrectly, especially counters
  • Fixed a wall rendering inconsistency in some camera rotations

0.13.1

It's the little things

Additions

  • Added the ability to ask people about their personalities

Improvements

  • Wait longer until a partner is ready for social actions if the action was invoked by the player
  • Improved positioning of some objects

Fixes

  • Fixed the visual position being incorrect when running on treadmills
  • Fixed most foods not having to be cooked
  • Fixed some actions not completing correctly, causing cars to get left behind after traveling
  • Fixed an action exception if a chair becomes occupied

0.13.0

Camera Rotation and a Larger Map!

Read the devlog on itch or on Steam.

Additions

  • Added camera rotation, which can be used using the C key or the rotation buttons in the top right
  • Added a new, more commercial-looking area to the game's map that currently features a park and a new resident
  • Added Steam cloud syncing when playing while Steam is open
  • Added some more social actions, especially ones related to emotions and skill levels
  • Added a proper logo to the game, created by Tector
  • Added getting water and washing your hands at sinks

Improvements

  • Improved action navigation by adding pages to the ring menu
  • Added some more plant and wood color schemes
  • Added an "are you sure" screen for map employment changes
  • Made objects be worth less when sold after being used
  • Improved the roofing tool by displaying what's going on
  • Made people a little less fast when feeling energetic
  • Handle more action-related issues gracefully by displaying a notification about them
  • Improved the options menu by adding tabs to it
  • Made all emotion modifiers have higher values by default to allow for more nuanced emotions
  • Improved rendering performance
  • Added more info about the progress of map loading to the loading screen
  • Added food preview icons to the food creation menu
  • Made people display emotes while practicing speech or jokes
  • Order stuff in the buy menu ascending by price
  • Added some error handling for loading broken save games

Fixes

  • Fixed a crash if asexual people tried to start new relationships
  • Fixed a crash when modded furniture is removed from the world
  • Fixed people being able to "go here" into walls
  • Fixed some furniture items always reverting to their default colors when loading a save
  • Fixed people being able to place wall-hanging items like paintings on the ground
  • Fixed placing computers on desks (and similar stuff) being difficult
  • Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings

0.12.2

This is a small update that features several accessibility features based on information gathered in the Tiny Life Roadmap Survey. If you haven't taken part in the survey yet, you can still do so now!

Additions

  • Added lot rotation to the Move Lot tool
  • Added an in-game hints system, which can be disabled in the options for more experienced players
  • Added a chance for angry people to autonomously do mean actions
  • Added a Controls section to the options
  • Added an X button to menus to make it clear that you can close them
  • Added an error handler for when actions break, causing them to display a notification instead of crashing the game
  • Added a way to delete the held object in build mode (by pressing the delete key)

Improvements

  • Improved the saves menu by adding rename and delete buttons
  • Improved visual feedback on the household selection ui
  • Improved the way furniture looks when not placeable
  • Increased the size of notification text

Fixes

  • Fixed relationship changes being displayed for both people involved
  • Fixed the top right corner of the screen not allowing for in-world interactions
  • Updated German localization

0.12.1

  • Fixed Make Mod and Write Book actions crashing the game
  • Updated German localization

0.12.0

The Fitness Set

Watch the trailer and read the devlog on itch or on Steam.

Additions

  • Added the Fitness Set, with art by Tector, which includes a fitness skill and several new furniture and clothing items:
    • Five new hairstyles
    • One new pair of pants and shoes
    • Three new tops
    • 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items
  • Added aromance and asexuality, both of which can be set in the character creator
  • Added two additional windows and one additional door
  • Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere

Improvements

  • Made social actions less likely to be executed by the AI if they've been done recently
  • Made people mop more puddles after mopping a puddle automatically
  • Made people more likely to do the dishes, so that they actually do the dishes
  • Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session
  • Improved map rendering performance

Fixes

  • Fixed some visual inconsistencies with the in-game ui
  • Fixed held items being on a lower layer, causing them to look incorrect
  • Fixed negative social actions taking away from relationships too little
  • Fixed the ability to place ground objects on other ground objects
  • Fixed the position of the coffee table being slightly off in one rotation
  • Fixed covered tiles not being included in a lot's covered area
  • Fixed people going to weird locations when visiting non-residential lots

0.11.0

More Actions, More Skills, More Personalities, More Pride!

Read the devlog on itch or on Steam.

Additions

  • Added a lot more social actions in various categories
  • Added Introverted, Extroverted and Thinker personality types
  • Added a Gaming skill and associated actions
  • Added an Angry emotion
  • Added doors, and the ability to lock them
  • Added several LGBT flags as wall decorations
  • Added multiple TV stations which each have their own effects
  • Added Brazillian Portuguese localization (PinguinAnimation)
  • Added a Credits menu
  • Added the ability for people to put items on the ground

Improvements

  • Made using the same social actions over and over get boring
  • Made people hold a mop when mopping floors
  • Made people display emotes when waking someone up
  • Made people's current emotions be displayed under their portrait
  • Replaced all frames on new saves with doors
  • Slightly rebalanced Writing royalties

Fixes

  • Fixed people making group meals too often
  • Fixed people using objects in different rooms if they're technically closer
  • Fixed people cleaning up in-progress food automatically
  • Fixed being unable to move objects if the furniture storage contains furniture
  • Fixed people getting up from chairs for one frame inbetween actions
  • Fixed smelly particles appearing below objects
  • Fixed hair changing colors when selecting a different hairstyle
  • Fixed multiple invalid game states which could cause crashes

0.10.1

In-depth writing skill and more AI depth!

Read the devlog on itch.

Additions

  • Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
  • Added a confirmation prompt for quitting your job

Improvements

  • Rebalanced some actions and skills, especially in respect to skill building speed
  • Made people clean more dishes automatically after cleaning a dish
  • Updated the descriptions of all personality types
  • Updated the map (when creating a new save file) to give every household jobs by default

Fixes

  • Fixed mirrored objects (like paintings) looking incorrect
  • Fixed issues with migrating from older save files
  • Fixed sitting on sofas and benches looking wrong
  • Updated German localization

0.10.0

New colors, clothes and many fixes!

Read the devlog on itch.

Additions

  • Added two new tops, four new bottoms, and four new hairstyles
  • Added keyboard lighting for logitech, razer and corsair keyboards
  • Added various new color schemes to objects

Improvements

  • Made more emotions influence social actions
  • Made wallpapers and windows easier to apply by highlighting any part of the wall
  • Made drywall free, but ugly to people

Fixes

  • Fixed people queueing up actions with people who have already gone home
  • Fixed importing households doubling their money
  • Fixed the ability to have infinitely large households when importing
  • Fixed a crash when grabbing an empty serving
  • Fixed various depth rendering issues with small objects
  • Fixed family meals costing the same as single servings
  • Fixed people being able to talk through walls and doors

API

  • Simplified clothing textures by removing redundant frames
  • Added various events for people and actions

0.9.0

Kick Out Your Annoying Aunt and Sofas

Read the devlog on itch.

Additions

  • Added new furniture: A sofa, a coffee table, and a bathroom sink
  • Added tabs to the furniture tool
  • Added the ability for food to expire
  • Added a food platter and a "call to meal" action for large households
  • Added an option to allow people to do important actions, like paying the bills, automatically
  • Added an option to merge and split households (from and to exported households)

Improvements

  • Improved zoomed out rendering performance by hiding small items like grass
  • Improved exported households, which will now contain the furniture storage and maintain relationships with other people
  • Improved the build tool and lot outlines (to be isometric)
  • Improved the color picking abilities of the bookshelf
  • Updated German localization

Fixes

  • Fixed an issue on some operating systems where textures were mixing visually
  • Fixed the Paint action being on too many objects when a person is uncomfortable

0.8.2

Fixes

  • Fixed a crash if an object had no default rotation assigned
  • Fixed a hang when loading a game with an object of invalid rotation
  • Fixed a crash when picking up non-rotating furniture

0.8.1

Fixes

  • Fixed in-world sounds being a lot quieter than menu sounds
  • Fixed a rare crash on load when removing outdated objects
  • Fixed a crash with the skills menu on certain window sizes

0.8.0

Mail Carriers, Bills and New Screenshots

Read the devlog on itch.

Additions

  • Added a mail carrier that delivers mails daily
  • Added bills that are delivered and need to be paid
  • Added a water and electricity rating system that determines how expensive bills are
  • Added bar counters that can be sat and worked at
  • Added game hints to the loading screen
  • Added dirt flooring and two new wallpapers

Improvements

  • Made power and water be shut off if bills are not paid, disabling many actions
  • Made job levelups give an additional monetary bonus

Fixes

  • Fixed walls not having their shadow
  • Fixed the bookshelf intersecting with another texture
  • Fixed some crashes related to loading and saving
  • Fixed camera scaling being incorrect when launching in fullscreen

0.7.0

Breaking Furniture, Programming, and Many Improvements!

Read the devlog on itch.

Additions

  • Added food quality, which is influenced by the cooking skill
  • Added object reliability, objects breaking and a repair skill
  • Added a programming skill and some related actions
  • Added the ability to try to gauge the relationship level of others
  • Added Focused and Creative emotions
  • Added a furniture storage to build mode
  • Added a TV furniture item
  • Added a "fool around" action for people who are romantic with each other
  • Added a large amount of new food types
  • Added a white outline around highlighted objects
  • Added visual borders to the map
  • Added an option to change the auto-save interval
  • Added a few new flooring options
  • Added the modern single bed
  • Added the ambitious personality type
  • Added three more job types
  • Added two default exported households that ship with the game
  • Added a button to choose a random first and last name for a person
  • Added hotkeys for switching people (tab) and opening different tabs (number keys)
  • Added the ability to give lots names

Improvements

  • Made the last played household display in the Load Game menu
  • Made clothing cost money
  • Made computer screens display images for each action
  • Made Uncomfortable emotion get worse the lower a need is
  • Improved some existing personality types

Fixes

  • Fixed getting embarrassed at yourself when showering or on the toilet
  • Fixed non-sellable objects like gravestones being removed when importing a lot
  • Fixed people placing items far away on large tables
  • Fixed the sleeping pose displaying in the wrong location in beds sometimes
  • Fixed being able to sell other people's paintings
  • Fixed some sounds being too quiet or too loud
  • Fixed being able to take food that someone else is currently eating
  • Fixed off-the-grid objects (placed using Alt) having incorrect visual depth

API

  • Allow mods to have icons
  • Allow clothes to have multiple texture layers

0.6.0

Romance, Sounds and a Lot More!

Read the devlog on itch.

Additions

  • Added romance, romantic interactions and the Frisky emotion
  • Added sound effects to various actions and objects
  • Added job leveling based on work performance
  • Added trees and grass patches and a new house to the map
  • Added actions to wake someone up and quit your job
  • Added some more positive emotions
  • Added working animations
  • Added a lot of skin and hair colors

Improvements

  • Improved the lot and household import and export menus
  • Notification history is now saved to file per save
  • People can now only sleep in the same bed as someone they're romantic with
  • Gameplay options are now stored per save
  • Made it less likely for people to visit other lots at night

Fixes

  • Fixed being able to remove openings and walls on other lots
  • Fixed portraits not updating in the charcter creator
  • Fixed plants not being removed when placing concrete or wood tiles
  • Fixed being able to do several things (like showering) while holding something
  • Fixed positive emotions taking precedence over negative ones if their total amounts are equal

0.5.2

Improvements

  • Improved the changelog panel on the main menu
  • Made the current emotion be more logically based on modifiers (by separating emotions into general categories)

Fixes

  • Fixed people getting stuck in social actions occasionally
  • Fixed unplayed disbanded households kicking you to the map select screen
  • Some performance and RAM usage improvements

0.5.1

Improvements

  • Improved the Person AI to drastically decrease the chance of people passing out and dying from low needs

0.5.0

Emotions!

Read the devlog on itch.

Additions

  • Added emotions
    • Added 7 emotion types
    • Made 22 events cause emotions
    • Made some actions and skills be affected by emotions
  • Added a new family and house to the map
  • Added genealogy (which has no effect yet)

Improvements

  • Improved the look of the character creator's icons
  • People will now leave the room when someone uses toilets or showers

Fixes

  • Fixed the console displaying when launching the game
  • Fixed a crash when launching the game for the first time

API

  • Added some events

0.4.1

Fixes

  • Fixed phantom cars when starting a new game

0.4.0

Consequences! Death!

Read the devlog on itch.

Additions

  • Added low need consequences:
    • Passing out from low energy need
    • Peeing yourself from low toilet need
    • Starving from low hunger need
  • Added death and gravestones
  • Added a tool to move the contents of a lot
  • Added some mean actions and action icons
  • Added various particles, including for sleep
  • Added an in-game menu and a ui scale option
  • Added a tool to move existing furniture

Improvements

  • Changed the game's currency to "Tiny Bucks"

0.3.1

Jobs! Hyperspeed!

Read the devlog on itch.

Additions

  • Added jobs: You can get a job at the computer and earn money by going to work
  • Added negative relationships
  • Added an extreme speed setting that can be used when everyone is sleeping or working
  • Added texture packing to increase rendering performance

Fixes

  • Fixed some crashes and deadlock issues involving actions and pathfinding

API

  • Finished documentation
  • Texture packing introduces a breaking change

0.3.0

More skills, more stuff to do!

Read the devlog on itch.

Additions

  • New skills: Painting, charisma and humor
  • New furniture: Mirror, bookcase and books
  • Added descriptions for needs and skills
  • Added a destruction tool for build mode
  • Added action categories

Improvements

  • Back up the save file before loading

0.2.3

Personality Types!

Read the devlog on itch.

Additions

  • Added painting and selling paintings
  • Added personality types. To add personality types to your existing people, press F1 and type "EditPerson"
  • Added a visual effect for money gain/loss

Improvements

  • Increased the starting funds
  • Improved the map by adding a park

Fixes

  • Various action bugfixes

API

  • More documentation

0.2.2

Nicer menus, more mod abilities!

Read the devlog on itch.

Additions

  • Added mod list and "Open Game Folder" button to Options menu
  • Added a long hairstyle

Improvements

  • Improved some menus visually
  • Allow for mods to add tiles and wallpapers

API

  • Started on modding API documentation

0.2.1

Fixes

  • Fixed a launch crash that was affecting some people

0.2.0

Custom Mods!

Read the devlog on itch.

Additions

  • Added the ability to create mods!
  • Added more social actions
  • Added a system for public spaces (currently only parks)
  • Added household exporting and importing
  • Added the easel and (secret) paintings, neither of which do anything yet

Improvements

  • Show particles when the friendship status changes

Fixes

  • Fixed a few minor bugs

0.1.2

Additions

  • Added an options menu, including a language selection
  • Added lot exporting and importing, allowing you to share lots

Improvements

  • Made lots have value: Families can now only be created for cheap enough lots
  • Some visual improvements, including a new font
  • When searching for spots to put down items, people now look for closest locations correctly

Fixes

  • Fixed being able to cheat money by deleting rooms

0.1.1

Read the devlog on itch.

Additions

  • Added gridless placement by holding the alt key
  • Added furniture picking using the middle mouse button

Improvements

  • Made certain actions count as inappropriate on other lots (like sleeping and showering)
  • Made social actions and notifications display portraits
  • Made objects slotted into object spots not count for path finding
  • Moved the game directory to local app data

Fixes

  • Fixed the current household data persisting when going to build on another map
  • Fixed an issue with driving causing crashes occasionally

0.1.0

  • Initial alpha release