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36 lines
1.7 KiB
Markdown
36 lines
1.7 KiB
Markdown
---
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title: "0.3.1: Jobs! Hyperspeed!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed"
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---
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I just released a new update for Tiny Life, which, among a ton of performance improvements and fixes, also adds HYPERSPEED and jobs!
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To get a job, all you have to do is click on the computer:
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![](https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png)
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The job selection screen shows the work hours, the pay per hour, as well as the weekly schedule.
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Once everyone is at work (or sleeping!), you can engage the extremely fast speed setting, which will cause everything to happen at fifteen times the regular speed!
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![](https://img.itch.zone/aW1nLzQ4MzY3NTgucG5n/original/e%2FVR1v.png)
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Once someone is done with work, they'll automatically return home and their hard work is rewarded.
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![](https://img.itch.zone/aW1nLzQ4MzY3NjAucG5n/original/KMG%2Bp9.png)
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There's still a ton of stuff planned for the job system, like experience points, required skills and promotions/raises. For now, this is it though.
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In terms of the API (and modding), this update sadly introduces a breaking change. However, the template repository is already updated for the newest version, which means you can head over there to see how to fix your mod.
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Here's the full changelog:
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- Added jobs: You can get a job at the computer and earn money by going to work
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- Added negative relationships
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- Added an extreme speed setting that can be used when everyone is sleeping or working
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- Added texture packing to increase rendering performance
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- Fixed some crashes and deadlock issues involving actions and pathfinding
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- [API] Finished documentation
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- [API] Texture packing introduces a breaking change
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