mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-12 07:09:10 +01:00
74 lines
4.3 KiB
Markdown
74 lines
4.3 KiB
Markdown
---
|
|
title: "0.7.0: Breaking Furniture, Programming, and Many Improvements!"
|
|
tags: [Devlogs]
|
|
image: "https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png"
|
|
itch: "https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements"
|
|
---
|
|
|
|
The new version, 0.7.0, adds a ton of new content, and also a bunch of fixes to the game! As always, the full changelog is at the bottom and in the game's main menu, but there are a few things that are better explained using screenshots.
|
|
|
|
Probably the biggest change is that stuff can now break, and if it does, it will have to be repaired! If you try this and fail, it's probably a good idea to take a break if you get stunned.
|
|
|
|
![](https://img.itch.zone/aW1nLzUyMzI3OTIuZ2lm/original/gOjlhK.gif)
|
|
|
|
The cooking skill will now have more of an effect on the food you create: Similarly to paintings, your food will now have a quality rating. Based on the quality, people will react with happiness or disgust.
|
|
|
|
![](https://img.itch.zone/aW1nLzUyMzI3OTUucG5n/original/ctAjOx.png)
|
|
|
|
You can now learn to code, and in doing so, gain the ability to hack other people for a little bit of profit. Something interestin also happens if you fail, but I don't want to spoil it here. Try it out for yourself!
|
|
|
|
![](https://img.itch.zone/aW1nLzUyMzI3OTkucG5n/original/QOTEqK.png)
|
|
|
|
Along with some more new features, there are also some visual improvements, like a nice border that makes the map not seem like it's a flat plane floating in space anymore.
|
|
|
|
![](https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png)
|
|
|
|
Lots can now be named in build mode as well, and the name will display when trying to visit the lot.
|
|
|
|
![](https://img.itch.zone/aW1nLzUyMzI4MDUucG5n/original/gaK1D3.png)
|
|
|
|
One of the new pieces of furniture that were added was long overdue: A single bed! This one is a variation of the modern double bed, but of course, there will be more styles of beds and other furniture in the future.
|
|
|
|
![](https://img.itch.zone/aW1nLzUyMzI4MDkucG5n/original/0I64E3.png)
|
|
|
|
The main menu also got an upgrade: Seeing which save file is which will now be a bit easier to see, as the last played household will be displayed in the list. Note that this only happens after you first opened a save in the new version and selected a household.
|
|
|
|
![](https://img.itch.zone/aW1nLzUyMzI4MTIucG5n/original/PWI4%2B6.png)
|
|
|
|
As always, here's a copy of the full changelog for this version. As I said, it's quite a bit of stuff.
|
|
|
|
- Added food quality, which is influenced by the cooking skill
|
|
- Added object reliability, objects breaking and a repair skill
|
|
- Added a programming skill and some related actions
|
|
- Added the ability to try to gauge the relationship level of others
|
|
- Added Focused and Creative emotions
|
|
- Added a furniture storage to build mode
|
|
- Added a TV furniture item
|
|
- Added a "fool around" action for people who are romantic with each other
|
|
- Added a large amount of new food types
|
|
- Added a white outline around highlighted objects
|
|
- Added visual borders to the map
|
|
- Added an option to change the auto-save interval
|
|
- Added a few new flooring options
|
|
- Added the modern single bed
|
|
- Added the ambitious personality type
|
|
- Added three more job types
|
|
- Added two default exported households that ship with the game
|
|
- Added a button to choose a random first and last name for a person
|
|
- Added hotkeys for switching people (tab) and opening different tabs (number keys)
|
|
- Added the ability to give lots names
|
|
- Made the last played household display in the Load Game menu
|
|
- Made clothing cost money
|
|
- Made computer screens display images for each action
|
|
- Made Uncomfortable emotion get worse the lower a need is
|
|
- Improved some existing personality types
|
|
- Fixed getting embarrassed at yourself when showering or on the toilet
|
|
- Fixed non-sellable objects like gravestones being removed when importing a lot
|
|
- Fixed people placing items far away on large tables
|
|
- Fixed the sleeping pose displaying in the wrong location in beds sometimes
|
|
- Fixed being able to sell other people's paintings
|
|
- Fixed some sounds being too quiet or too loud
|
|
- Fixed being able to take food that someone else is currently eating
|
|
- Fixed off-the-grid objects (placed using Alt) having incorrect visual depth
|
|
- [API] Allow mods to have icons
|
|
- [API] Allow clothes to have multiple texture layers<span></span>
|