2020-06-01 14:45:20 +02:00
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using System;
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2020-06-01 23:02:47 +02:00
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using System.Collections.Generic;
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2020-05-30 19:41:49 +02:00
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using System.Numerics;
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2020-06-02 23:23:43 +02:00
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using Coroutine;
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2020-05-30 19:41:49 +02:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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2020-05-31 17:24:10 +02:00
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using MLEM.Cameras;
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2020-05-30 19:41:49 +02:00
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using MLEM.Startup;
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2020-06-01 17:39:57 +02:00
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namespace TouchyTickets {
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2020-05-30 19:41:49 +02:00
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public class GameImpl : MlemGame {
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public static GameImpl Instance { get; private set; }
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public readonly ISet<Upgrade> AppliedUpgrades = new HashSet<Upgrade>();
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public readonly Tutorial Tutorial = new Tutorial();
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public BigInteger Tickets;
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public int TimesRestarted;
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public int Stars;
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public ParkMap Map;
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public Camera Camera { get; private set; }
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public Ui Ui { get; private set; }
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public bool DrawMap;
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public DateTime LastUpdate;
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private double saveCounter;
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2020-06-01 01:21:54 +02:00
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2020-06-07 20:43:07 +02:00
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public GameImpl() {
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Instance = this;
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}
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protected override void LoadContent() {
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base.LoadContent();
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if (!SaveHandler.Load(this))
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2020-06-05 23:00:03 +02:00
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this.Map = new ParkMap(20, 20);
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this.Ui = new Ui(this.UiSystem);
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this.Camera = new Camera(this.GraphicsDevice) {
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Scale = 4,
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AutoScaleWithScreen = true,
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AutoScaleReferenceSize = new Point(720, 1280),
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MaxScale = 24,
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MinScale = 2
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};
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CoroutineHandler.Start(this.Ui.DisplaySplash());
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}
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2020-05-31 00:44:15 +02:00
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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var now = DateTime.Now;
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if (this.LastUpdate != default) {
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var passed = now - this.LastUpdate;
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// if more than 1 second passed, the app is minimized or a save was loaded, so we penalize
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if (passed.TotalSeconds >= 1)
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passed = new TimeSpan(passed.Ticks / 2);
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this.Map.Update(gameTime, passed);
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}
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this.LastUpdate = now;
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this.Ui.Update(gameTime);
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this.Tutorial.Update(this);
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// save every 3 seconds
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this.saveCounter += gameTime.ElapsedGameTime.TotalSeconds;
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if (this.saveCounter >= 3) {
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this.saveCounter = 0;
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SaveHandler.Save(this);
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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if (this.DrawMap) {
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: this.Camera.ViewMatrix);
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this.Map.Draw(gameTime, this.SpriteBatch, Vector2.Zero, 1, 1, true, this.Camera.GetVisibleRectangle());
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this.SpriteBatch.End();
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}
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base.DoDraw(gameTime);
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}
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public BigInteger GetStarPrice() {
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2020-06-08 20:47:40 +02:00
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return 1000000000 * BigInteger.Pow(10, this.TimesRestarted);
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2020-06-05 23:51:23 +02:00
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}
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public int GetMaxStars() {
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return 3 * (this.TimesRestarted + 1);
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}
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public int GetBuyableStars() {
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return Math.Min(this.GetMaxStars(), (int) (this.Tickets / this.GetStarPrice()));
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}
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2020-05-30 19:41:49 +02:00
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}
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}
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