switch the font to one that allows special characters

This commit is contained in:
Ellpeck 2020-06-19 19:09:00 +02:00
parent 034117a640
commit d74d46198e
4 changed files with 3 additions and 3 deletions

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@ -11,13 +11,13 @@ with.
<!-- <!--
Modify this string to change the font that will be imported. Modify this string to change the font that will be imported.
--> -->
<FontName>EXEPixelPerfect.ttf</FontName> <FontName>CAYETANO.ttf</FontName>
<!-- <!--
Size is a float value, measured in points. Modify this value to change Size is a float value, measured in points. Modify this value to change
the size of the font. the size of the font.
--> -->
<Size>128</Size> <Size>80</Size>
<!-- <!--
Spacing is a float value, measured in pixels. Modify this value to change Spacing is a float value, measured in pixels. Modify this value to change

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@ -66,7 +66,7 @@ namespace TouchyTickets {
TextScale = 0.3F TextScale = 0.3F
}); });
ticketGroup.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.Map.TicketsPerSecond.ToString("#,0.##") + "<i ticket>/s", true) { ticketGroup.AddChild(new Paragraph(Anchor.AutoCenter, 1, p => GameImpl.Instance.Map.TicketsPerSecond.ToString("#,0.##") + "<i ticket>/s", true) {
PositionOffset = new Vector2(0, -8) PositionOffset = new Vector2(0, -5)
}); });
BigInteger lastTickets = 0; BigInteger lastTickets = 0;
ActiveCoroutine storeWobble = null; ActiveCoroutine storeWobble = null;