ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java

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/*
* This file ("RenderSpecial.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense/
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.misc.special;
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import de.ellpeck.actuallyadditions.mod.proxy.ClientProxy;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EnumPlayerModelParts;
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import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Vec3;
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import java.util.Calendar;
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public class RenderSpecial{
private ItemStack theThingToRender;
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public RenderSpecial(ItemStack stack){
this.theThingToRender = stack;
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}
public void render(EntityPlayer player, float partialTicks){
if(player.isInvisible() || !player.isWearing(EnumPlayerModelParts.CAPE)){
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return;
}
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if(ClientProxy.pumpkinBlurPumpkinBlur){
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this.theThingToRender = new ItemStack(Calendar.getInstance().get(Calendar.DAY_OF_MONTH)%2 == 0 ? Blocks.lit_pumpkin : Blocks.pumpkin);
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}
boolean isBlock = this.theThingToRender.getItem() instanceof ItemBlock;
float size = isBlock ? 0.5F : 0.4F;
double offsetUp = isBlock ? 0D : 0.1875D;
double bobHeight = 0.3;
double boop = Minecraft.getSystemTime()/1000D;
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GlStateManager.pushMatrix();
Vec3 currentPos = Minecraft.getMinecraft().thePlayer.getPositionEyes(partialTicks);
Vec3 playerPos = player.getPositionEyes(partialTicks);
GlStateManager.translate(playerPos.xCoord-currentPos.xCoord, playerPos.yCoord-currentPos.yCoord-(player.isSneaking() || Minecraft.getMinecraft().thePlayer.isSneaking() ? 0.125D : 0D), playerPos.zCoord-currentPos.zCoord);
GlStateManager.translate(0D, 2.435D+offsetUp, 0D);
GlStateManager.rotate(180F, 1.0F, 0.0F, 1.0F);
GlStateManager.scale(size, size, size);
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//Make the floaty stuff look nice using sine waves \o/ -xdjackiexd
//Peck edit: What do you mean by "nice" you jackass? >_>
GlStateManager.translate(0D, Math.sin(boop%(2*Math.PI))*bobHeight, 0D);
GlStateManager.rotate((float)(((boop*40D)%360)), 0, 1, 0);
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GlStateManager.disableLighting();
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if(this.theThingToRender != null){
if(isBlock){
GlStateManager.rotate(180F, 1F, 0F, 0F);
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AssetUtil.renderBlockInWorld(Block.getBlockFromItem(this.theThingToRender.getItem()), this.theThingToRender.getItemDamage());
}
else{
GlStateManager.pushMatrix();
GlStateManager.translate(0D, 0.5D, 0D);
GlStateManager.rotate(180F, 1F, 0F, 0F);
AssetUtil.renderItemInWorld(this.theThingToRender);
GlStateManager.popMatrix();
}
}
GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
}