ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/misc/LaserRelayConnectionHandler.java

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/*
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* This file ("LaserRelayConnectionHandler.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2016 Ellpeck
*/
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package de.ellpeck.actuallyadditions.mod.misc;
import de.ellpeck.actuallyadditions.api.laser.ConnectionPair;
import de.ellpeck.actuallyadditions.api.laser.ILaserRelayConnectionHandler;
import de.ellpeck.actuallyadditions.api.laser.Network;
import de.ellpeck.actuallyadditions.mod.data.WorldData;
import io.netty.util.internal.ConcurrentSet;
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import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
public final class LaserRelayConnectionHandler implements ILaserRelayConnectionHandler{
public static NBTTagCompound writeNetworkToNBT(Network network){
NBTTagList list = new NBTTagList();
for(ConnectionPair pair : network.connections){
list.appendTag(pair.writeToNBT());
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}
NBTTagCompound compound = new NBTTagCompound();
compound.setTag("Network", list);
return compound;
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}
public static Network readNetworkFromNBT(NBTTagCompound tag){
NBTTagList list = tag.getTagList("Network", 10);
Network network = new Network();
for(int i = 0; i < list.tagCount(); i++){
network.connections.add(ConnectionPair.readFromNBT(list.getCompoundTagAt(i)));
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}
return network;
}
/**
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* Gets all Connections for a Relay
*/
@Override
public ConcurrentSet<ConnectionPair> getConnectionsFor(BlockPos relay, World world){
ConcurrentSet<ConnectionPair> allPairs = new ConcurrentSet<ConnectionPair>();
for(Network aNetwork : WorldData.getDataForWorld(world).laserRelayNetworks){
for(ConnectionPair pair : aNetwork.connections){
if(pair.contains(relay)){
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allPairs.add(pair);
}
}
}
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return allPairs;
}
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/**
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* Removes a Relay from its Network
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*/
@Override
public void removeRelayFromNetwork(BlockPos relay, World world){
Network network = this.getNetworkFor(relay, world);
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if(network != null){
//Setup new network (so that splitting a network will cause it to break into two)
WorldData.getDataForWorld(world).laserRelayNetworks.remove(network);
for(ConnectionPair pair : network.connections){
if(!pair.contains(relay)){
this.addConnection(pair.positions[0], pair.positions[1], world, pair.suppressConnectionRender);
}
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}
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//System.out.println("Removing a Relay from the Network!");
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}
}
/**
* Gets a Network for a Relay
*/
@Override
public Network getNetworkFor(BlockPos relay, World world){
for(Network aNetwork : WorldData.getDataForWorld(world).laserRelayNetworks){
for(ConnectionPair pair : aNetwork.connections){
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if(pair.contains(relay)){
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return aNetwork;
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}
}
}
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return null;
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}
@Override
public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world){
return this.addConnection(firstRelay, secondRelay, world, false);
}
/**
* Adds a new connection between two relays
* (Puts it into the correct network!)
*/
@Override
public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world, boolean suppressConnectionRender){
if(firstRelay == null || secondRelay == null || firstRelay == secondRelay || firstRelay.equals(secondRelay)){
return false;
}
Network firstNetwork = this.getNetworkFor(firstRelay, world);
Network secondNetwork = this.getNetworkFor(secondRelay, world);
//No Network exists
if(firstNetwork == null && secondNetwork == null){
firstNetwork = new Network();
WorldData.getDataForWorld(world).laserRelayNetworks.add(firstNetwork);
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
//The same Network
else if(firstNetwork == secondNetwork){
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return false;
}
//Both relays have laserRelayNetworks
else if(firstNetwork != null && secondNetwork != null){
mergeNetworks(firstNetwork, secondNetwork, world);
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
//Only first network exists
else if(firstNetwork != null){
firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
//Only second network exists
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else{
secondNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, suppressConnectionRender));
}
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//System.out.println("Connected "+firstRelay.toString()+" to "+secondRelay.toString());
//System.out.println(firstNetwork == null ? secondNetwork.toString() : firstNetwork.toString());
//System.out.println(laserRelayNetworks);
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return true;
}
/**
* Merges two laserRelayNetworks together
* (Actually puts everything from the second network into the first one and removes the second one)
*/
private static void mergeNetworks(Network firstNetwork, Network secondNetwork, World world){
for(ConnectionPair secondPair : secondNetwork.connections){
firstNetwork.connections.add(secondPair);
}
WorldData.getDataForWorld(world).laserRelayNetworks.remove(secondNetwork);
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//System.out.println("Merged Two Networks!");
}
}