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/ *
* This file ( " ItemDrill.java " ) is part of the Actually Additions Mod for Minecraft .
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
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* http : //ellpeck.de/actaddlicense/
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* View the source code at https : //github.com/Ellpeck/ActuallyAdditions
*
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* © 2016 Ellpeck
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* /
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package de.ellpeck.actuallyadditions.mod.items ;
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import cofh.api.energy.IEnergyContainerItem ;
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import com.google.common.collect.Multimap ;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions ;
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import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheColoredLampColors ;
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import de.ellpeck.actuallyadditions.mod.config.ConfigValues ;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerDrill ;
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import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler ;
import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy ;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityInventoryBase ;
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import de.ellpeck.actuallyadditions.mod.util.ItemUtil ;
import de.ellpeck.actuallyadditions.mod.util.ModUtil ;
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import de.ellpeck.actuallyadditions.mod.util.PosUtil ;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil ;
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import net.minecraft.block.Block ;
import net.minecraft.block.material.Material ;
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import net.minecraft.block.state.IBlockState ;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation ;
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import net.minecraft.creativetab.CreativeTabs ;
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import net.minecraft.entity.Entity ;
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import net.minecraft.entity.EntityLivingBase ;
import net.minecraft.entity.SharedMonsterAttributes ;
import net.minecraft.entity.ai.attributes.AttributeModifier ;
import net.minecraft.entity.player.EntityPlayer ;
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import net.minecraft.entity.player.InventoryPlayer ;
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import net.minecraft.init.Blocks ;
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import net.minecraft.init.Enchantments ;
import net.minecraft.inventory.EntityEquipmentSlot ;
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import net.minecraft.item.EnumRarity ;
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import net.minecraft.item.Item ;
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import net.minecraft.item.ItemStack ;
import net.minecraft.nbt.NBTTagCompound ;
import net.minecraft.nbt.NBTTagList ;
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import net.minecraft.util.* ;
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import net.minecraft.util.math.BlockPos ;
import net.minecraft.util.math.RayTraceResult ;
import net.minecraft.util.text.TextComponentString ;
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import net.minecraft.world.World ;
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import net.minecraftforge.common.ForgeHooks ;
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import net.minecraftforge.fml.relauncher.Side ;
import net.minecraftforge.fml.relauncher.SideOnly ;
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import java.util.HashSet ;
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import java.util.List ;
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import java.util.Set ;
@SuppressWarnings ( " unchecked " )
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public class ItemDrill extends ItemEnergy {
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private static final int ENERGY_USE = 100 ;
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private static final int HARVEST_LEVEL = 4 ;
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public ItemDrill ( String name ) {
super ( 500000 , 5000 , name ) ;
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this . setMaxDamage ( 0 ) ;
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this . setHasSubtypes ( true ) ;
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//For Iguana Tweaks author
//
//You know what? It's bad, when you know
//There is already getHarvestLevel(), yo
//But then Iguana comes and fucks with you
//So that you need to use setHarvestLevel() too.
this . setHarvestLevel ( " shovel " , HARVEST_LEVEL ) ;
this . setHarvestLevel ( " pickaxe " , HARVEST_LEVEL ) ;
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}
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@Override
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//Places Blocks if the Placing Upgrade is installed
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public EnumActionResult onItemUse ( ItemStack stack , EntityPlayer player , World world , BlockPos pos , EnumHand hand , EnumFacing side , float hitX , float hitY , float hitZ ) {
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ItemStack upgrade = this . getHasUpgradeAsStack ( stack , ItemDrillUpgrade . UpgradeType . PLACER ) ;
if ( upgrade ! = null ) {
int slot = ItemDrillUpgrade . getSlotToPlaceFrom ( upgrade ) ;
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if ( slot > = 0 & & slot < InventoryPlayer . getHotbarSize ( ) ) {
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ItemStack anEquip = player . inventory . getStackInSlot ( slot ) ;
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if ( anEquip ! = null & & anEquip ! = stack ) {
ItemStack equip = anEquip . copy ( ) ;
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if ( ! world . isRemote ) {
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//tryPlaceItemIntoWorld could throw an Exception
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try {
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//Places the Block into the World
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if ( equip . onItemUse ( player , world , pos , hand , side , hitX , hitY , hitZ ) ! = EnumActionResult . FAIL ) {
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if ( ! player . capabilities . isCreativeMode ) {
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player . inventory . setInventorySlotContents ( slot , equip . stackSize < = 0 ? null : equip . copy ( ) ) ;
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}
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//Synchronizes the Client
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player . inventoryContainer . detectAndSendChanges ( ) ;
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return EnumActionResult . SUCCESS ;
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}
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}
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//Notify the Player and log the Exception
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catch ( Exception e ) {
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player . addChatComponentMessage ( new TextComponentString ( " Ouch! That really hurt! You must have done something wrong, don't do that again please! " ) ) ;
ModUtil . LOGGER . error ( " Player " + player . getName ( ) + " who should place a Block using a Drill at " + player . posX + " , " + player . posY + " , " + player . posZ + " in World " + world . provider . getDimension ( ) + " threw an Exception! Don't let that happen again! " ) ;
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}
}
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else {
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return EnumActionResult . SUCCESS ;
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}
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}
}
}
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return EnumActionResult . FAIL ;
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}
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/ * *
* Checks if a certain Upgrade is installed and returns it as an ItemStack
*
* @param stack The Drill
* @param upgrade The Upgrade to be checked
* @return The Upgrade , if it ' s installed
* /
public ItemStack getHasUpgradeAsStack ( ItemStack stack , ItemDrillUpgrade . UpgradeType upgrade ) {
NBTTagCompound compound = stack . getTagCompound ( ) ;
if ( compound = = null ) {
return null ;
}
ItemStack [ ] slots = this . getSlotsFromNBT ( stack ) ;
if ( slots ! = null & & slots . length > 0 ) {
for ( ItemStack slotStack : slots ) {
if ( slotStack ! = null & & slotStack . getItem ( ) instanceof ItemDrillUpgrade ) {
if ( ( ( ItemDrillUpgrade ) slotStack . getItem ( ) ) . type = = upgrade ) {
return slotStack ;
}
}
}
}
return null ;
}
/ * *
* Gets all of the Slots from NBT
*
* @param stack The Drill
* @return All of the Slots
* /
public ItemStack [ ] getSlotsFromNBT ( ItemStack stack ) {
NBTTagCompound compound = stack . getTagCompound ( ) ;
if ( compound = = null ) {
return null ;
}
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ItemStack [ ] slots = new ItemStack [ ContainerDrill . SLOT_AMOUNT ] ;
TileEntityInventoryBase . loadSlots ( slots , compound ) ;
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return slots ;
}
@Override
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public ActionResult < ItemStack > onItemRightClick ( ItemStack stack , World world , EntityPlayer player , EnumHand hand ) {
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if ( ! world . isRemote & & player . isSneaking ( ) ) {
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player . openGui ( ActuallyAdditions . instance , GuiHandler . GuiTypes . DRILL . ordinal ( ) , world , ( int ) player . posX , ( int ) player . posY , ( int ) player . posZ ) ;
}
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return new ActionResult < ItemStack > ( EnumActionResult . PASS , stack ) ;
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}
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@Override
public int getMetadata ( int damage ) {
return damage ;
}
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@Override
public boolean hitEntity ( ItemStack stack , EntityLivingBase entity1 , EntityLivingBase entity2 ) {
int use = this . getEnergyUsePerBlock ( stack ) ;
if ( this . getEnergyStored ( stack ) > = use ) {
this . extractEnergy ( stack , use , false ) ;
}
return true ;
}
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//Checks for Energy Containers in the Upgrade Slots and charges the Drill from them
@Override
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public void onUpdate ( ItemStack stack , World world , Entity entity , int par4 , boolean par5 ) {
ItemStack [ ] slots = this . getSlotsFromNBT ( stack ) ;
if ( slots ! = null & & slots . length > 0 ) {
for ( ItemStack slotStack : slots ) {
if ( slotStack ! = null & & slotStack . getItem ( ) instanceof IEnergyContainerItem ) {
if ( this . getEnergyStored ( stack ) < this . getMaxEnergyStored ( stack ) ) {
int energy = ( ( IEnergyContainerItem ) slotStack . getItem ( ) ) . getEnergyStored ( slotStack ) ;
if ( energy > 0 ) {
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//Charge the Drill and discharge the "Upgrade"
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int toReceive = ( ( IEnergyContainerItem ) stack . getItem ( ) ) . receiveEnergy ( stack , energy , true ) ;
int actualReceive = ( ( IEnergyContainerItem ) slotStack . getItem ( ) ) . extractEnergy ( slotStack , toReceive , false ) ;
( ( IEnergyContainerItem ) stack . getItem ( ) ) . receiveEnergy ( stack , actualReceive , false ) ;
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}
}
}
}
}
}
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@Override
public EnumRarity getRarity ( ItemStack stack ) {
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return EnumRarity . EPIC ;
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}
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@Override
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public Multimap < String , AttributeModifier > getAttributeModifiers ( EntityEquipmentSlot slot , ItemStack stack ) {
Multimap < String , AttributeModifier > map = super . getAttributeModifiers ( slot , stack ) ;
if ( slot = = EntityEquipmentSlot . MAINHAND ) {
map . put ( SharedMonsterAttributes . ATTACK_DAMAGE . getAttributeUnlocalizedName ( ) , new AttributeModifier ( ATTACK_DAMAGE_MODIFIER , " Drill Modifier " , this . getEnergyStored ( stack ) > = ENERGY_USE ? 8 . 0F : 0 . 1F , 0 ) ) ;
map . put ( SharedMonsterAttributes . ATTACK_SPEED . getAttributeUnlocalizedName ( ) , new AttributeModifier ( ATTACK_SPEED_MODIFIER , " Tool Modifier " , - 2 . 5F , 0 ) ) ;
}
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return map ;
}
@Override
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public float getStrVsBlock ( ItemStack stack , IBlockState state ) {
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return this . getEnergyStored ( stack ) > = this . getEnergyUsePerBlock ( stack ) ? ( this . hasExtraWhitelist ( state . getBlock ( ) ) | | state . getBlock ( ) . getHarvestTool ( state ) = = null | | state . getBlock ( ) . getHarvestTool ( state ) . isEmpty ( ) | | this . getToolClasses ( stack ) . contains ( state . getBlock ( ) . getHarvestTool ( state ) ) ? this . getEfficiencyFromUpgrade ( stack ) : 1 . 0F ) : 0 . 1F ;
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}
@Override
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public boolean onBlockStartBreak ( ItemStack stack , BlockPos pos , EntityPlayer player ) {
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boolean toReturn = false ;
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int use = this . getEnergyUsePerBlock ( stack ) ;
if ( this . getEnergyStored ( stack ) > = use ) {
//Enchants the Drill depending on the Upgrades it has
if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SILK_TOUCH ) ) {
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ItemUtil . addEnchantment ( stack , Enchantments . SILK_TOUCH , 1 ) ;
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}
else {
if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . FORTUNE ) ) {
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ItemUtil . addEnchantment ( stack , Enchantments . FORTUNE , this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . FORTUNE_II ) ? 3 : 1 ) ;
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}
}
//Breaks the Blocks
if ( ! player . isSneaking ( ) & & this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . THREE_BY_THREE ) ) {
if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . FIVE_BY_FIVE ) ) {
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toReturn = this . breakBlocks ( stack , 2 , player . worldObj , pos , player ) ;
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}
else {
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toReturn = this . breakBlocks ( stack , 1 , player . worldObj , pos , player ) ;
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}
}
else {
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toReturn = this . breakBlocks ( stack , 0 , player . worldObj , pos , player ) ;
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}
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//Removes Enchantments added above
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ItemUtil . removeEnchantment ( stack , Enchantments . SILK_TOUCH ) ;
ItemUtil . removeEnchantment ( stack , Enchantments . FORTUNE ) ;
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}
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return toReturn ;
}
@Override
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public boolean canHarvestBlock ( IBlockState state , ItemStack stack ) {
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int harvestLevel = this . getHarvestLevel ( stack , " " ) ;
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Block block = state . getBlock ( ) ;
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return this . getEnergyStored ( stack ) > = this . getEnergyUsePerBlock ( stack ) & & ( this . hasExtraWhitelist ( block ) | | block . getMaterial ( state ) . isToolNotRequired ( ) | | ( block = = Blocks . SNOW_LAYER | | block = = Blocks . SNOW | | ( block = = Blocks . OBSIDIAN ? harvestLevel > = 3 : ( block ! = Blocks . DIAMOND_BLOCK & & block ! = Blocks . DIAMOND_ORE ? ( block ! = Blocks . EMERALD_ORE & & block ! = Blocks . EMERALD_BLOCK ? ( block ! = Blocks . GOLD_BLOCK & & block ! = Blocks . GOLD_ORE ? ( block ! = Blocks . IRON_BLOCK & & block ! = Blocks . IRON_ORE ? ( block ! = Blocks . LAPIS_BLOCK & & block ! = Blocks . LAPIS_ORE ? ( block ! = Blocks . REDSTONE_ORE & & block ! = Blocks . LIT_REDSTONE_ORE ? ( block . getMaterial ( state ) = = Material . ROCK | | ( block . getMaterial ( state ) = = Material . IRON | | block . getMaterial ( state ) = = Material . ANVIL ) ) : harvestLevel > = 2 ) : harvestLevel > = 1 ) : harvestLevel > = 1 ) : harvestLevel > = 2 ) : harvestLevel > = 2 ) : harvestLevel > = 2 ) ) ) ) ;
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}
@Override
public Set < String > getToolClasses ( ItemStack stack ) {
HashSet < String > hashSet = new HashSet < String > ( ) ;
hashSet . add ( " pickaxe " ) ;
hashSet . add ( " shovel " ) ;
return hashSet ;
}
@Override
public int getHarvestLevel ( ItemStack stack , String toolClass ) {
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return HARVEST_LEVEL ;
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}
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/ * *
* Gets the Energy that is used per Block broken
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*
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* @param stack The Drill
* @return The Energy use per Block
* /
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public int getEnergyUsePerBlock ( ItemStack stack ) {
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int use = ENERGY_USE ;
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//Speed
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SPEED ) ) {
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use + = 50 ;
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SPEED_II ) ) {
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use + = 75 ;
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SPEED_III ) ) {
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use + = 175 ;
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}
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}
}
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//Silk Touch
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SILK_TOUCH ) ) {
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use + = 100 ;
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}
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//Fortune
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . FORTUNE ) ) {
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use + = 40 ;
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . FORTUNE_II ) ) {
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use + = 80 ;
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}
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}
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//Size
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . THREE_BY_THREE ) ) {
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use + = 10 ;
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . FIVE_BY_FIVE ) ) {
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use + = 30 ;
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}
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}
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return use ;
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}
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/ * *
* Checks if a certain Upgrade is applied
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*
* @param stack The Drill
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* @param upgrade The Upgrade to be checked
* @return Is the Upgrade applied ?
* /
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public boolean getHasUpgrade ( ItemStack stack , ItemDrillUpgrade . UpgradeType upgrade ) {
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return this . getHasUpgradeAsStack ( stack , upgrade ) ! = null ;
}
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@Override
protected void registerRendering ( ) {
ResourceLocation [ ] resLocs = new ResourceLocation [ 16 ] ;
for ( int i = 0 ; i < 16 ; i + + ) {
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String name = this . getRegistryName ( ) + TheColoredLampColors . values ( ) [ i ] . name ;
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resLocs [ i ] = new ResourceLocation ( name ) ;
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ActuallyAdditions . proxy . addRenderRegister ( new ItemStack ( this , 1 , i ) , new ModelResourceLocation ( name , " inventory " ) ) ;
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}
ActuallyAdditions . proxy . addRenderVariant ( this , resLocs ) ;
}
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@Override
@SuppressWarnings ( " unchecked " )
@SideOnly ( Side . CLIENT )
public void getSubItems ( Item item , CreativeTabs tabs , List list ) {
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for ( int i = 0 ; i < 16 ; i + + ) {
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this . addDrillStack ( list , i ) ;
}
}
private void addDrillStack ( List list , int meta ) {
ItemStack stackFull = new ItemStack ( this , 1 , meta ) ;
this . setEnergy ( stackFull , this . getMaxEnergyStored ( stackFull ) ) ;
list . add ( stackFull ) ;
ItemStack stackEmpty = new ItemStack ( this , 1 , meta ) ;
this . setEnergy ( stackEmpty , 0 ) ;
list . add ( stackEmpty ) ;
}
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/ * *
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* Gets the Mining Speed of the Drill
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*
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* @param stack The Drill
* @return The Mining Speed depending on the Speed Upgrades
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* /
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public float getEfficiencyFromUpgrade ( ItemStack stack ) {
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float efficiency = 8 . 0F ;
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if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SPEED ) ) {
if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SPEED_II ) ) {
if ( this . getHasUpgrade ( stack , ItemDrillUpgrade . UpgradeType . SPEED_III ) ) {
efficiency + = 37 . 0F ;
}
else {
efficiency + = 25 . 0F ;
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}
}
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else {
efficiency + = 8 . 0F ;
}
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}
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return efficiency ;
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}
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/ * *
* Writes all of the Slots to NBT
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*
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* @param slots The Slots
* @param stack The Drill
* /
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public void writeSlotsToNBT ( ItemStack [ ] slots , ItemStack stack ) {
NBTTagCompound compound = stack . getTagCompound ( ) ;
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if ( compound = = null ) {
compound = new NBTTagCompound ( ) ;
}
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TileEntityInventoryBase . saveSlots ( slots , compound ) ;
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stack . setTagCompound ( compound ) ;
}
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/ * *
* Breaks Blocks in a certain Radius
* Has to be called on both Server and Client
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*
* @param stack The Drill
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* @param radius The Radius to break Blocks in ( 0 means only 1 Block will be broken ! )
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* @param world The World
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* @param player The Player who breaks the Blocks
* /
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public boolean breakBlocks ( ItemStack stack , int radius , World world , BlockPos aPos , EntityPlayer player ) {
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int xRange = radius ;
int yRange = radius ;
int zRange = 0 ;
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//Block hit
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RayTraceResult pos = WorldUtil . getNearestBlockWithDefaultReachDistance ( world , player ) ;
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if ( pos = = null ) {
return false ;
}
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//Corrects Blocks to hit depending on Side of original Block hit
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int side = pos . sideHit . ordinal ( ) ;
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if ( side = = 0 | | side = = 1 ) {
zRange = radius ;
yRange = 0 ;
}
if ( side = = 4 | | side = = 5 ) {
xRange = 0 ;
zRange = radius ;
}
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//Not defined later because main Block is getting broken below
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float mainHardness = PosUtil . getBlock ( aPos , world ) . getBlockHardness ( world . getBlockState ( aPos ) , world , aPos ) ;
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//Break Middle Block first
int use = this . getEnergyUsePerBlock ( stack ) ;
if ( this . getEnergyStored ( stack ) > = use ) {
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if ( ! this . tryHarvestBlock ( world , aPos , false , stack , player , use ) ) {
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return false ;
}
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}
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else {
return false ;
}
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//Break Blocks around
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if ( radius > 0 & & mainHardness > = 0 . 2F ) {
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for ( int xPos = aPos . getX ( ) - xRange ; xPos < = aPos . getX ( ) + xRange ; xPos + + ) {
for ( int yPos = aPos . getY ( ) - yRange ; yPos < = aPos . getY ( ) + yRange ; yPos + + ) {
for ( int zPos = aPos . getZ ( ) - zRange ; zPos < = aPos . getZ ( ) + zRange ; zPos + + ) {
if ( ! ( aPos . getX ( ) = = xPos & & aPos . getY ( ) = = yPos & & aPos . getZ ( ) = = zPos ) ) {
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if ( this . getEnergyStored ( stack ) > = use ) {
//Only break Blocks around that are (about) as hard or softer
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BlockPos thePos = new BlockPos ( xPos , yPos , zPos ) ;
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if ( PosUtil . getBlock ( thePos , world ) . getBlockHardness ( world . getBlockState ( thePos ) , world , thePos ) < = mainHardness + 5 . 0F ) {
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this . tryHarvestBlock ( world , thePos , true , stack , player , use ) ;
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}
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}
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else {
return false ;
}
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}
}
}
}
}
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return true ;
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}
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/ * *
* Tries to harvest a certain Block
* Breaks the Block , drops Particles etc .
* Has to be called on both Server and Client
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*
* @param world The World
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* @param isExtra If the Block is the Block that was looked at when breaking or an additional Block
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* @param stack The Drill
* @param player The Player breaking the Blocks
* @param use The Energy that should be extracted per Block
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* /
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private boolean tryHarvestBlock ( World world , BlockPos pos , boolean isExtra , ItemStack stack , EntityPlayer player , int use ) {
Block block = PosUtil . getBlock ( pos , world ) ;
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IBlockState state = world . getBlockState ( pos ) ;
float hardness = block . getBlockHardness ( state , world , pos ) ;
boolean canHarvest = ( ForgeHooks . canHarvestBlock ( block , player , world , pos ) | | this . canHarvestBlock ( state , stack ) ) & & ( ! isExtra | | this . getStrVsBlock ( stack , world . getBlockState ( pos ) ) > 1 . 0F ) ;
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if ( hardness > = 0 . 0F & & ( ! isExtra | | ( canHarvest & & ! block . hasTileEntity ( world . getBlockState ( pos ) ) ) ) ) {
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this . extractEnergy ( stack , use , false ) ;
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//Break the Block
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return WorldUtil . playerHarvestBlock ( world , pos , player ) ;
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}
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return false ;
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}
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private boolean hasExtraWhitelist ( Block block ) {
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String name = block . getRegistryName ( ) . toString ( ) ;
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if ( name ! = null ) {
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for ( String list : ConfigValues . drillExtraMiningWhitelist ) {
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if ( list . equals ( name ) ) {
return true ;
}
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}
}
return false ;
}
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}