2015-10-19 17:50:43 +02:00
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/*
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* This file ("LaserRelayConnectionHandler.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* <EFBFBD> 2015 Ellpeck
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*/
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package ellpeck.actuallyadditions.misc;
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2015-10-20 00:22:36 +02:00
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import cofh.api.energy.IEnergyReceiver;
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2015-10-20 18:06:06 +02:00
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import ellpeck.actuallyadditions.tile.TileEntityLaserRelay;
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2015-10-19 17:50:43 +02:00
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import ellpeck.actuallyadditions.util.WorldPos;
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2015-10-20 00:22:36 +02:00
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import ellpeck.actuallyadditions.util.WorldUtil;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.util.ForgeDirection;
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2015-10-19 17:50:43 +02:00
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import java.util.ArrayList;
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2015-10-20 00:22:36 +02:00
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import java.util.Iterator;
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2015-10-19 17:50:43 +02:00
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public class LaserRelayConnectionHandler{
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private static LaserRelayConnectionHandler instance;
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/**
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* An ArrayList of all of the networks a world has
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* (Every place contains an ArrayList of ConnectionPairs, that is a single network!)
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*/
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public ArrayList<ArrayList<ConnectionPair>> networks = new ArrayList<ArrayList<ConnectionPair>>();
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public static LaserRelayConnectionHandler getInstance(){
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if(instance == null){
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instance = new LaserRelayConnectionHandler();
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}
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return instance;
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}
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/**
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* Gets a Network for a Relay
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*/
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public ArrayList<ConnectionPair> getNetworkFor(WorldPos relay){
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for(ArrayList<ConnectionPair> aNetwork : this.networks){
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for(ConnectionPair pair : aNetwork){
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if(pair.contains(relay)){
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return aNetwork;
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}
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}
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}
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return null;
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}
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/**
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* Adds a new connection between two relays
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* (Puts it into the correct network!)
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*/
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2015-10-20 18:06:06 +02:00
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public boolean addConnection(WorldPos firstRelay, WorldPos secondRelay){
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ArrayList<ConnectionPair> firstNetwork = this.getNetworkFor(firstRelay);
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ArrayList<ConnectionPair> secondNetwork = this.getNetworkFor(secondRelay);
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2015-10-20 00:22:36 +02:00
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//No Network exists
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if(firstNetwork == null && secondNetwork == null){
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firstNetwork = new ArrayList<ConnectionPair>();
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this.networks.add(firstNetwork);
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firstNetwork.add(new ConnectionPair(firstRelay, secondRelay));
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}
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//The same Network
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else if(firstNetwork == secondNetwork){
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return false;
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}
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//Both relays have networks
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else if(firstNetwork != null && secondNetwork != null){
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this.mergeNetworks(firstNetwork, secondNetwork);
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}
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//Only first network exists
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else if(firstNetwork != null){
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firstNetwork.add(new ConnectionPair(firstRelay, secondRelay));
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}
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//Only second network exists
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else if(secondNetwork != null){
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secondNetwork.add(new ConnectionPair(firstRelay, secondRelay));
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}
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2015-10-19 17:52:53 +02:00
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WorldData.makeDirty();
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System.out.println("Connected "+firstRelay.toString()+" to "+secondRelay.toString());
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System.out.println(firstNetwork == null ? secondNetwork.toString() : firstNetwork.toString());
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return true;
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}
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/**
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* Removes a Relay from its Network
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*/
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public void removeRelayFromNetwork(WorldPos relay){
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ArrayList<ConnectionPair> network = this.getNetworkFor(relay);
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if(network != null){
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//Remove the relay from the network
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Iterator<ConnectionPair> iterator = network.iterator();
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while(iterator.hasNext()){
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ConnectionPair next = iterator.next();
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if(next.contains(relay)){
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iterator.remove();
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System.out.println("Removed "+relay.toString()+" from Network "+network.toString());
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}
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}
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2015-10-20 00:22:36 +02:00
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//Setup new network (so that splitting a network will cause it to break into two)
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this.networks.remove(network);
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for(ConnectionPair pair : network){
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this.addConnection(pair.firstRelay, pair.secondRelay);
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}
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2015-10-19 17:50:43 +02:00
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}
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2015-10-19 17:52:53 +02:00
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WorldData.makeDirty();
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2015-10-19 17:50:43 +02:00
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}
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/**
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* Merges two networks together
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* (Actually puts everything from the second network into the first one and removes the second one)
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*/
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public void mergeNetworks(ArrayList<ConnectionPair> firstNetwork, ArrayList<ConnectionPair> secondNetwork){
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for(ConnectionPair secondPair : secondNetwork){
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firstNetwork.add(secondPair);
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}
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this.networks.remove(secondNetwork);
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WorldData.makeDirty();
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System.out.println("Merged Two Networks!");
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}
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public int transferEnergyToReceiverInNeed(ArrayList<ConnectionPair> network, int maxTransfer, boolean simulate){
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//Go through all of the connections in the network
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for(ConnectionPair pair : network){
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WorldPos[] relays = new WorldPos[]{pair.firstRelay, pair.secondRelay};
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//Go through both relays in the connection
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for(WorldPos relay : relays){
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if(relay != null){
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//Get every side of the relay
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for(int i = 0; i <= 5; i++){
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ForgeDirection side = ForgeDirection.getOrientation(i);
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//Get the TileEntity at the side
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TileEntity tile = WorldUtil.getTileEntityFromSide(side, relay.getWorld(), relay.getX(), relay.getY(), relay.getZ());
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if((tile instanceof TileEntityLaserRelay && this.getNetworkFor(new WorldPos(tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord)) != network) || tile instanceof IEnergyReceiver){
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IEnergyReceiver receiver = (IEnergyReceiver)tile;
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//Does it need Energy?
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if(receiver.getEnergyStored(side.getOpposite()) < receiver.getMaxEnergyStored(side.getOpposite())){
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if(receiver.canConnectEnergy(side.getOpposite())){
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//Transfer the energy
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return ((IEnergyReceiver)tile).receiveEnergy(side.getOpposite(), maxTransfer, simulate);
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}
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}
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}
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}
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}
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}
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}
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return 0;
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}
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public static class ConnectionPair{
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public WorldPos firstRelay;
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public WorldPos secondRelay;
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public ConnectionPair(WorldPos firstRelay, WorldPos secondRelay){
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this.firstRelay = firstRelay;
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this.secondRelay = secondRelay;
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}
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public boolean contains(WorldPos relay){
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return (this.firstRelay != null && this.firstRelay.isEqual(relay)) || (this.secondRelay != null && this.secondRelay.isEqual(relay));
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}
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2015-10-20 00:22:36 +02:00
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@Override
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public String toString(){
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return (this.firstRelay == null ? "-" : this.firstRelay.toString())+" | "+(this.secondRelay == null ? "-" : this.secondRelay.toString());
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}
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2015-10-19 17:50:43 +02:00
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}
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}
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