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Change fluid display rendering so the texture doesn't get stretched
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commit
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1 changed files with 44 additions and 8 deletions
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@ -11,12 +11,20 @@
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.BufferBuilder;
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import com.mojang.blaze3d.vertex.DefaultVertexFormat;
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import com.mojang.blaze3d.vertex.Tesselator;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.client.renderer.texture.AbstractTexture;
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import net.minecraft.client.renderer.texture.TextureAtlas;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.FastColor;
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import net.minecraft.util.FastColor;
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import net.minecraft.world.inventory.InventoryMenu;
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import net.minecraft.world.level.material.Fluid;
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import net.minecraft.world.level.material.Fluid;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.OnlyIn;
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import net.neoforged.api.distmarker.OnlyIn;
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@ -39,7 +47,7 @@ public class FluidDisplay {
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private int y;
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private int y;
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private boolean outline;
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private boolean outline;
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private ResourceLocation resLoc;
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private TextureAtlasSprite sprite;
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private boolean drawTextNextTo;
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private boolean drawTextNextTo;
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@ -96,21 +104,38 @@ public class FluidDisplay {
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float green = (float)(FastColor.ARGB32.green(color) / 255.0);
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float green = (float)(FastColor.ARGB32.green(color) / 255.0);
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float blue = (float)(FastColor.ARGB32.blue(color) / 255.0);
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float blue = (float)(FastColor.ARGB32.blue(color) / 255.0);
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float alpha = (float)(FastColor.ARGB32.alpha(color) / 255.0);
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float alpha = (float)(FastColor.ARGB32.alpha(color) / 255.0);
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ResourceLocation stillTexture = fluidTypeExtension.getStillTexture();
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if (this.resLoc == null || this.oldFluid != stack.getFluid()) {
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if (this.sprite == null || this.oldFluid != fluid) {
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this.oldFluid = stack.getFluid();
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this.oldFluid = stack.getFluid();
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if (fluidTypeExtension.getStillTexture() != null) {
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AbstractTexture texture = Minecraft.getInstance().getTextureManager().getTexture(InventoryMenu.BLOCK_ATLAS);
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this.resLoc = new ResourceLocation(fluidTypeExtension.getStillTexture().getNamespace(), "textures/" + IClientFluidTypeExtensions.of(fluid).getStillTexture().getPath() + ".png");
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if (texture instanceof TextureAtlas) {
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TextureAtlasSprite sprite = ((TextureAtlas) texture).getSprite(stillTexture);
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if (sprite != null) {
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this.sprite = sprite;
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}
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}
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}
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}
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}
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if (this.resLoc != null) {
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if (this.sprite != null) {
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float minU = sprite.getU0();
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float maxU = sprite.getU1();
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float minV = sprite.getV0();
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float maxV = sprite.getV1();
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float deltaV = maxV - minV;
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double tankLevel = ((float) this.fluidReference.getFluidAmount() / (float) fluidReference.getCapacity()) * 83;
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RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS);
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RenderSystem.setShaderColor(red, green, blue, alpha);
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RenderSystem.setShaderColor(red, green, blue, alpha);
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RenderSystem.enableBlend();
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RenderSystem.enableBlend();
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RenderSystem.blendFuncSeparate(770, 771, 1, 0);
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int count = 1 + ((int) Math.ceil(tankLevel)) / 16;
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int i = this.fluidReference.getFluid().getAmount() * 83 / this.fluidReference.getCapacity();
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for (int i = 0; i < count; i++) {
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guiGraphics.blit(this.resLoc, barX + 1, barY + 84 - i, 0, 0, 16, i, 16, 512);
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double subHeight = Math.min(16.0, tankLevel - (16.0 * i));
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double offsetY = 84 - 16.0 * i - subHeight;
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drawQuad(barX + 1, barY + offsetY, 16, subHeight, minU, (float) (maxV - deltaV * (subHeight / 16.0)), maxU, maxV);
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}
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RenderSystem.disableBlend();
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RenderSystem.disableBlend();
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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@ -121,6 +146,17 @@ public class FluidDisplay {
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}
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}
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}
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}
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private void drawQuad(double x, double y, double width, double height, float minU, float minV, float maxU, float maxV) {
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Tesselator tesselator = Tesselator.getInstance();
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BufferBuilder buffer = tesselator.getBuilder();
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buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX);
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buffer.vertex(x, y + height, 0).uv(minU, maxV).endVertex();
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buffer.vertex(x + width, y + height, 0).uv(maxU, maxV).endVertex();
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buffer.vertex(x + width, y, 0).uv(maxU, minV).endVertex();
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buffer.vertex(x, y, 0).uv(minU, minV).endVertex();
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tesselator.end();
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}
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public void render(GuiGraphics guiGraphics, int mouseX, int mouseY) {
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public void render(GuiGraphics guiGraphics, int mouseX, int mouseY) {
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if (mouseX >= this.x && mouseY >= this.y && mouseX < this.x + (this.outline
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if (mouseX >= this.x && mouseY >= this.y && mouseX < this.x + (this.outline
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? 26
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? 26
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