Commit graph

2298 commits

Author SHA1 Message Date
Michael Hillcox
0a036ee1ef
Added power requirements to Teleport Staff, Added Crystal Flux Cap, more 2020-11-29 14:03:55 +00:00
Michael Hillcox
8b525252a5
Added leaf blower logic :D 2020-11-28 22:00:52 +00:00
Michael Hillcox
c1bad8ba33
Implemented Teleport logic for teleporting staff 😁 2020-11-28 21:26:50 +00:00
Michael Hillcox
7b9749ac10
Hmmmm, juicy data gens 2020-11-28 18:19:23 +00:00
Michael Hillcox
2c63ae0c60
Language Generator 2020-11-28 18:08:18 +00:00
Michael Hillcox
03837f8194
Rename and register all the remaining items 2020-11-28 17:57:55 +00:00
Michael Hillcox
3fc310bba6
Fixed walls :D Thanks Ridanisaurus 2020-11-28 16:18:18 +00:00
Michael Hillcox
9393ceabc1
Removed blocks as per spec 2020-11-28 15:32:47 +00:00
Michael Hillcox
903095f946
Woops, that should finish up the skeleton of blocks, now for items 2020-11-28 15:20:22 +00:00
Michael Hillcox
4224b0601f
Added loot tables for all blocks that drop themselves 2020-11-28 15:10:13 +00:00
Michael Hillcox
2b63de3345
Helper class, ManualItem with helper text and more 2020-11-28 14:51:41 +00:00
Michael Hillcox
2d97ed3916
AIO & Tools language 2020-11-28 14:29:17 +00:00
Michael Hillcox
12947e16cb
Migrate away from a Pair to help with automation 2020-11-28 14:28:54 +00:00
Michael Hillcox
a5fc864b30
Added Paxels back 2020-11-28 14:07:36 +00:00
Michael Hillcox
c2693b9b21
removed: BlackLotus (per spec) 2020-11-28 12:36:16 +00:00
Michael Hillcox
915bec64c7
Fully facing class added, data gen for fully facing added, Atomic textures fixed 2020-11-21 20:33:13 +00:00
Michael Hillcox
5fba4e9710
Fixed some name issues, added feature code to Crystal block, cluster and added walls to the block tag rules 2020-11-21 19:55:04 +00:00
Michael Hillcox
cca5d78957
Fixed armor material loading 2020-11-21 17:33:24 +00:00
Michael Hillcox
67d10ba22e
More naming, how lovely... 2020-11-21 13:28:08 +00:00
Michael Hillcox
f242945791
Hmm, all the fixes 😢 2020-11-21 13:11:30 +00:00
Michael Hillcox
2445784f5c
Added booklet item, refactored blocks to new packages 2020-11-21 12:43:38 +00:00
Michael Hillcox
0289a04815
My fingers hurt, All block lang added back, block name fixing and refactors 2020-11-21 12:36:16 +00:00
Michael Hillcox
c89ce2aeb5
Fixed spelling derp 2020-11-21 11:01:30 +00:00
Michael Hillcox
d8eec9c309
Re-ran data gens 2020-11-21 10:57:50 +00:00
Michael Hillcox
be12e2e9ab
Compressed and registered all tool and armor types 2020-11-21 10:57:36 +00:00
Michael Hillcox
2939e3af2a
Added Armor materials 2020-11-21 10:57:10 +00:00
Michael Hillcox
184275b901
Refactored tool materials 2020-11-21 10:56:51 +00:00
Michael Hillcox
7e936d3ddd
Added class to group all tools and armors into one class 2020-11-21 10:56:51 +00:00
Michael Hillcox
6e58e588ca
Move items -> item and renamed tool names, and ran data gens 2020-11-20 19:58:09 +00:00
Michael Hillcox
519646d811
Added tools and item gens for tools 2020-11-20 19:57:44 +00:00
Ridanis
41ca1aab2f Folder name change back to block 2020-11-05 19:03:18 +01:00
Ridanis
4340506cc3 New Textures 1.0.0
- Added Items
- Updated Armor Models
- Renamed 'block' folder to 'blocks'
2020-11-05 10:29:24 +01:00
Michael Hillcox
f98b246f44
Folder migration 2020-11-04 16:33:06 +00:00
Michael Hillcox
4ea1fb313a
Updated to 1.16.4, added base block and base block interface 2020-11-04 16:20:33 +00:00
Michael Hillcox
195355bc5b
Updated to 1.16.3 2020-11-01 19:32:55 +00:00
Michael Hillcox
91dd00c331
Added back all the textures... 2020-11-01 17:58:08 +00:00
Michael Hillcox
447e9ee35a
Added all blocks from old version 2020-11-01 14:11:04 +00:00
Michael Hillcox
bbea6ba4d8
Deleted all the codes... 2020-11-01 13:14:58 +00:00
Michael Hillcox
3e61998ca8
Utils porting 2020-10-31 21:31:04 +00:00
Michael Hillcox
24fb9a26e0
I think that's mostly right 2020-10-31 21:04:39 +00:00
Michael Hillcox
9916db2991
WorldUtils mostly ported 2020-10-31 21:01:43 +00:00
Michael Hillcox
42affe942f
Fixing base classes 2020-10-31 20:42:32 +00:00
Michael Hillcox
4eee99c75b
Merge remote-tracking branch 'origin/master' 2020-10-31 19:47:38 +00:00
Michael Hillcox
4d5cc7aa58
More porting of blocks 2020-10-31 19:47:04 +00:00
canitzp
fb62b86632
I knew I forgot something
Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-07 08:28:30 +02:00
canitzp
2c07ef0fa0
Start to work on DataGenerator. Crusher Recipes should now be able to be serialized to json by its Factory. In general the serializing to json is handled by the RecipeFactoryBase class.
Removed some Recipes after the decision to not port it or change it to loot tables in favor of recipes.
A lot more @Nonnull annotations.

Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-07 08:25:54 +02:00
canitzp
395b6d0491
Recipe Factory changes
Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-06 12:10:09 +02:00
canitzp
35ff26221a
Added CrusherRecipe and Factory
Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-06 09:04:43 +02:00
canitzp
d0363ed81c
Deleted deprecated recipe classes
Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-06 09:01:56 +02:00
canitzp
5db1f3fbcd Deprecate old recipe classes 2020-09-25 09:02:16 +02:00