Commit graph

54 commits

Author SHA1 Message Date
Shadows_of_Fire
33d9cb9fdb properly fix #1157 2018-08-09 23:04:07 -04:00
Shadows_of_Fire
6a02e54888 Closes #1115 2018-06-23 21:23:58 -04:00
Shadows_of_Fire
ac2bc0124a We're just gonna hope nothing is on fire. 2018-06-22 19:39:30 -04:00
Ellpeck
d84a1b7ba2 fix ESD not working with the lower bound being something else than 0
Closes #786
2017-05-28 01:26:08 +02:00
Ellpeck
f2c74521b1 Little bit of cleanup ~ 2017-02-04 16:48:22 +01:00
Ellpeck
4615a94339 Implemented slotless item handler compat (untested!) 2017-02-04 14:12:17 +01:00
Ellpeck
996b997363 Add a bunch of loadedness checks and add network caching to Laser Relays 2017-01-18 14:26:56 +01:00
Ellpeck
b8667c1e1e I'm getting old 2017-01-01 16:23:27 +01:00
Ellpeck
f58f02f636 make the ESD change on here as well 2016-12-30 12:43:57 +01:00
Ellpeck
66309b0488 Made Firework Box a lot more customizable 2016-12-29 21:29:00 +01:00
Ellpeck
9f797f022e Added hopping item interface
Closes #493
2016-12-18 13:27:14 +01:00
Ellpeck
c7697b5665 Dropped IInventory support.
This took ages.
2016-12-04 00:10:52 +01:00
Ellpeck
348b3521f6 Made Filters be consumed when placing them into filter slots 2016-12-03 10:52:03 +01:00
Ellpeck
142a07f783 Made filter slots be ignored by comparators and stuff 2016-11-27 11:37:55 +01:00
Ellpeck
adad967c02 Finally updated all the mappings 2016-11-26 21:32:28 +01:00
Ellpeck
954df33f61 Change to using Nonnulllist so that things work 2016-11-20 20:13:26 +01:00
Ellpeck
346b0b54f7 Added filter mod mode 2016-11-17 14:56:26 +01:00
Ellpeck
36c176dd2e Cleanup and some more validation checks ~ 2016-11-16 20:31:16 +01:00
Ellpeck
6e34f9e345 This only took 20 years
Prepared for 1.11 ItemStack updates
2016-11-16 16:59:00 +01:00
Ellpeck
7a69273865 Significantly reduce performance loss when using Item Laser Relays and/or ESDs
Closes #279
2016-10-29 12:00:00 +02:00
Ellpeck
ecb6eddc06 Grab the broom and sweep~ 2016-09-12 20:45:29 +02:00
Ellpeck
37d1bc95f9 Made every block be able to save the tile entities around it for future use 2016-09-09 18:40:09 +02:00
Ellpeck
950b89a58c Added bags.
They're awesome and super useful.
2016-08-02 16:32:13 +02:00
Ellpeck
561ec49fa5 sweepedysweepsweep 2016-08-02 13:08:22 +02:00
Ellpeck
38de0e9ac7 Added Oredict-based checking to everything with filters~ 2016-07-24 18:58:08 +02:00
Ellpeck
5bac637c35 Made the Advanced ESD respect its whitelist again.
Yes, really.
2016-07-23 22:29:00 +02:00
Ellpeck
3bda990313 Added metadata and nbt toggles to everything that has a whitelist 2016-07-23 19:20:53 +02:00
Ellpeck
541641595f Fixed a crash with the ESD when placing it next to a non-IInventory 2016-07-23 17:34:37 +02:00
Ellpeck
e9955348d8 Finally made ESD use new capability system.
Closes #91
2016-07-20 22:14:30 +02:00
Ellpeck
0eb64b2659 Remove some utils that were stupid 2016-07-04 20:15:41 +02:00
Ellpeck
794032870a Changed NBT saving system and thus removing some unnecessary interfaces 2016-07-02 15:01:46 +02:00
Ellpeck
b8051e6483 Increased ESD performance by making it remember the tiles around 2016-06-11 15:42:28 +02:00
Ellpeck
a26db02ebe Changed ESD to allow higher numbers of slots and also have no limit on the max number to input so that you can basically make it pull from infinitely many slots if the amount of slots present is able to change 2016-06-10 13:57:52 +02:00
Ellpeck
4b8d85fd11 Fixed a bug with a non-advanced ESD crashing once trying to put items through it.
Yes, really.
2016-06-09 23:43:54 +02:00
Ellpeck
9a9ec02eef Added item filters 2016-06-07 23:17:06 +02:00
Ellpeck
5972b516e9 Made esd's whitelist be blacklist by default 2016-06-06 18:05:57 +02:00
Ellpeck
0b106526af Changed white- and blacklists in laser relays and ESDs to be for putting and pulling instead of both for both 2016-06-06 17:59:01 +02:00
Ellpeck
707a115708 Cleanup 2016-06-01 00:39:36 +02:00
Ellpeck
4e0082ed7d Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
2016-05-29 23:49:35 +02:00
Ellpeck
b00e214217 1.9.4!
Go suck a dick now.
2016-05-19 20:05:13 +02:00
Ellpeck
a2d360d610 How did I not notice this..? 2016-05-16 22:54:44 +02:00
Ellpeck
6c1f8fec6c Update copyright and cleanup code 2016-05-16 22:52:28 +02:00
Ellpeck
09ecb708aa Moved inner tileentity classes to own file 2016-05-14 17:50:10 +02:00
Ellpeck
9ab94e5701 this 2016-05-02 17:46:53 +02:00
Ellpeck
47568e5fbc Fudge the new item system stuff 2016-03-18 15:31:59 +01:00
Ellpeck
32c10c5beb Haphazardly revert implementation of new item system for ESD as it completely broke pulling items for sided inventories 2016-02-06 22:07:12 +01:00
Ellpeck
34dbefc9e6 ESD Compat for new item system 2016-02-01 21:14:17 +01:00
Ellpeck
228ecd50bd More cleanup.
I hope this fixes the fuckery.
God damn it.
2016-02-01 20:32:49 +01:00
Ellpeck
0540313e75 Cleanup ~ 2016-02-01 17:49:55 +01:00
Ellpeck
3c108e3cc9 Remove debug output 2016-01-25 19:33:54 +01:00