Ellpeck
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38d0bb17f9
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Machines primus
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2016-11-27 23:04:26 +01:00 |
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Ellpeck
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adad967c02
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Finally updated all the mappings
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2016-11-26 21:32:28 +01:00 |
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Ellpeck
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dd710b4dbe
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Made dungeon loot config also disable loot in villages
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2016-11-21 20:16:13 +01:00 |
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Ellpeck
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de2b6a8bef
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Add engineer chest dungeon loot, fix some stuff
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2016-11-21 18:56:28 +01:00 |
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Ellpeck
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9708a9a767
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Added engineer and crystallizer villager
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2016-11-21 17:50:33 +01:00 |
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Ellpeck
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12c7acf3f3
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Added items to engineer house chest
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2016-11-21 14:56:45 +01:00 |
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Ellpeck
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32b757d71f
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Up the chance and also fix a name
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2016-11-20 23:55:58 +01:00 |
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Ellpeck
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824b444b51
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Added engineer's house.
Still needs items and stuff like that.
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2016-11-20 23:52:40 +01:00 |
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Ellpeck
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b39ee8228d
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Replace chests in village houses and lush caves with storage crates.
Also closes #382
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2016-11-20 13:22:36 +01:00 |
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Ellpeck
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659d424467
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Fix the villager texture being missing
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2016-11-20 12:06:28 +01:00 |
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Ellpeck
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ec8c642099
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1.11, first step.
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2016-11-19 21:11:17 +01:00 |
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Ellpeck
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6e34f9e345
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This only took 20 years
Prepared for 1.11 ItemStack updates
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2016-11-16 16:59:00 +01:00 |
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Ellpeck
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c129f6138d
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Sweepededeep~
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2016-11-08 20:04:36 +01:00 |
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Ellpeck
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642ff7b965
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Made lush caves generate higher up too again
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2016-11-06 17:12:49 +01:00 |
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Ellpeck
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52c8e92f33
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Re-added the villager and tweaked some dungeon loot
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2016-11-01 20:47:37 +01:00 |
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Ellpeck
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c05cdc1ec6
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Cleanup~
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2016-10-31 19:05:29 +01:00 |
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Ellpeck
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020adc97b2
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Added back jam house loot and added lush caves loot
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2016-10-30 23:08:40 +01:00 |
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Ellpeck
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acebcb2fbd
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Changed the way crusher recipes are registered
Closes #297
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2016-10-30 17:13:46 +01:00 |
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Bartosz Skrzypczak
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b90c04c248
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Fixed recursive/reentrant chunk generation caused by lush caves, closes #275 (#294)
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2016-10-19 18:51:07 +02:00 |
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Ellpeck
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20f34ecc89
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Move this check up to actually be done when it's needed
Closes #269
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2016-10-03 16:50:36 +02:00 |
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Ellpeck
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7d28a500f4
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fix the fix
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2016-10-01 23:03:45 +02:00 |
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Ellpeck
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06d6aba0c5
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Stop lush cave gen from destroying chests
Should close #266
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2016-10-01 23:02:46 +02:00 |
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Ellpeck
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fe974365b1
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Make sure caves don't go through bedrock
Closes #248
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2016-09-25 21:10:37 +02:00 |
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Ellpeck
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561ec49fa5
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sweepedysweepsweep
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2016-08-02 13:08:22 +02:00 |
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Ellpeck
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38de0e9ac7
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Added Oredict-based checking to everything with filters~
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2016-07-24 18:58:08 +02:00 |
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Ellpeck
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346dbf2ccd
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Cleanup!
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2016-07-07 17:59:45 +02:00 |
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Ellpeck
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0eb64b2659
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Remove some utils that were stupid
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2016-07-04 20:15:41 +02:00 |
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Ellpeck
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6176404cf1
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terrain gen bus
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2016-07-03 21:11:46 +02:00 |
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Ellpeck
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050f963940
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Cleaned up event classes and stuff
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2016-07-03 20:57:00 +02:00 |
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Ellpeck
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144e8e4d0a
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Remove custom fake player in favor of vanilla one, stopped using fake player for worldgen.
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2016-06-19 20:24:13 +02:00 |
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Ellpeck
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262976074e
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Massive cleanup
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2016-06-17 23:50:39 +02:00 |
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Ellpeck
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19d764688f
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Re-add IFluidHandler since apparently everyone's moaning about EnderIO not getting their shit together
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2016-06-10 21:52:37 +02:00 |
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Ellpeck
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e2e2241e63
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CLEANUP
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2016-06-05 12:52:59 +02:00 |
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Ellpeck
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707f71d7e3
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Fixed configs resetting randomly.
Closes #107
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2016-06-05 12:15:02 +02:00 |
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Ellpeck
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707a115708
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Cleanup
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2016-06-01 00:39:36 +02:00 |
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Ellpeck
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4e0082ed7d
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Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
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2016-05-29 23:49:35 +02:00 |
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Ellpeck
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b826c83c50
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"Added lush caves that spawn randomly" or something like that.
I guess I'll leave these in, as they're kind of awesome.
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2016-05-21 12:46:55 +02:00 |
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Ellpeck
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9b9f7b8ff3
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Scrap this project.
It doesn't fit the theme, it doesn't work like it should, it's broken to no end.
Yea, I'll probably do it some other time. Maybe.
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2016-05-21 12:21:36 +02:00 |
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Ellpeck
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2ff5f2758e
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Added lush caves to the cave world
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2016-05-21 00:39:50 +02:00 |
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Ellpeck
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3f0b9beb5c
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Added custom cave gen for the cave worlds.
No idea what it actually does right now though.
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2016-05-20 22:13:36 +02:00 |
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Ellpeck
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4b425a36ab
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SUPPRESS ALL THE THINGS!!
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2016-05-20 19:05:10 +02:00 |
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Ellpeck
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b71af53d13
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Reworked compost to accept custom recipes
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2016-05-20 17:55:33 +02:00 |
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Ellpeck
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93b51eb853
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Removed value that was turned to true when having generated the spawn cave as it would've been overriden on world join anyway. As there's only one spawn, unless you set it into chunks that haven't generated yet, it doesn't matter anyways.
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2016-05-20 14:50:39 +02:00 |
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Ellpeck
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69013d3583
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r34!
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2016-05-19 20:52:17 +02:00 |
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Ellpeck
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b00e214217
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1.9.4!
Go suck a dick now.
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2016-05-19 20:05:13 +02:00 |
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Ellpeck
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05f159f48a
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Made blocks in the cave world be determined by seed, added impure iron ore that spawns in cave world
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2016-05-18 19:34:57 +02:00 |
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Ellpeck
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aec4bfbaa4
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Change this name
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2016-05-17 22:30:05 +02:00 |
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Ellpeck
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22b0a9a64e
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Changed cave world spawning a bit, made the world generate with cobble and glowstone in the walls
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2016-05-17 22:26:26 +02:00 |
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Ellpeck
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b5e8cf0345
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Start of cave world.
Whaaaat?
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2016-05-17 15:59:12 +02:00 |
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Ellpeck
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a2d360d610
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
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