Ellpeck
|
adad967c02
|
Finally updated all the mappings
|
2016-11-26 21:32:28 +01:00 |
|
Ellpeck
|
a910989501
|
marking item viewer derpy
|
2016-11-26 18:15:29 +01:00 |
|
Ellpeck
|
6955188d7b
|
*Actually* fixed Item Laser Relays leaving phantom connections behind
|
2016-11-25 15:33:47 +01:00 |
|
Ellpeck
|
f7f68e4f16
|
Fix Phantom Laser Connections whenever breaking a laser that's directly connected to an Item Interface
|
2016-11-25 15:18:14 +01:00 |
|
Ellpeck
|
36c176dd2e
|
Cleanup and some more validation checks ~
|
2016-11-16 20:31:16 +01:00 |
|
Ellpeck
|
53f6ce0a24
|
Add Laser Relay priorities
|
2016-11-16 18:51:23 +01:00 |
|
Ellpeck
|
6e34f9e345
|
This only took 20 years
Prepared for 1.11 ItemStack updates
|
2016-11-16 16:59:00 +01:00 |
|
Ellpeck
|
de46e22840
|
Fix the item viewer, in very special cases, not updating its inventories
|
2016-11-03 10:54:28 +01:00 |
|
Ellpeck
|
c05cdc1ec6
|
Cleanup~
|
2016-10-31 19:05:29 +01:00 |
|
Ellpeck
|
7a69273865
|
Significantly reduce performance loss when using Item Laser Relays and/or ESDs
Closes #279
|
2016-10-29 12:00:00 +02:00 |
|
Ellpeck
|
794383ccf1
|
Fixed Advanced Relays connected to Item Interfaces directly having their settings swapped
|
2016-10-11 14:41:26 +02:00 |
|
Ellpeck
|
d24a09ad67
|
Supposedly fix a bug with item interfaces ignoring whitelisting
|
2016-10-11 14:24:18 +02:00 |
|
Ellpeck
|
80d044bb48
|
Use the new item handler system for inserting and extracting
Might fix #249?
|
2016-10-01 23:35:39 +02:00 |
|
Ellpeck
|
37d1bc95f9
|
Made every block be able to save the tile entities around it for future use
|
2016-09-09 18:40:09 +02:00 |
|
Ellpeck
|
97c9e0f454
|
Re-did the laser relay checking system so that it will never target one block twice
|
2016-08-06 02:17:11 +02:00 |
|
Ellpeck
|
561ec49fa5
|
sweepedysweepsweep
|
2016-08-02 13:08:22 +02:00 |
|
Ellpeck
|
df4bcf05cf
|
Added ILaserRelayConnectionHandler to the API so that you can make your own Laser Relay connections :v
|
2016-07-30 17:07:32 +02:00 |
|
Ellpeck
|
0eb64b2659
|
Remove some utils that were stupid
|
2016-07-04 20:15:41 +02:00 |
|
Ellpeck
|
b8051e6483
|
Increased ESD performance by making it remember the tiles around
|
2016-06-11 15:42:28 +02:00 |
|
Ellpeck
|
91ca5aa4a1
|
Significantly upped the performance on Item Laser Relays by making them remember the things around them
|
2016-06-11 15:33:44 +02:00 |
|
Ellpeck
|
0b106526af
|
Changed white- and blacklists in laser relays and ESDs to be for putting and pulling instead of both for both
|
2016-06-06 17:59:01 +02:00 |
|
Ellpeck
|
e17a48d7f0
|
How did I not think of this?
|
2016-06-04 14:38:20 +02:00 |
|
Ellpeck
|
ec07b3da02
|
Added custom system to save world data because the MC one was always failing on me
|
2016-06-04 13:51:06 +02:00 |
|
Ellpeck
|
707a115708
|
Cleanup
|
2016-06-01 00:39:36 +02:00 |
|
Ellpeck
|
4e0082ed7d
|
Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
|
2016-05-29 23:49:35 +02:00 |
|
Ellpeck
|
b00e214217
|
1.9.4!
Go suck a dick now.
|
2016-05-19 20:05:13 +02:00 |
|
Ellpeck
|
a2d360d610
|
How did I not notice this..?
|
2016-05-16 22:54:44 +02:00 |
|
Ellpeck
|
6c1f8fec6c
|
Update copyright and cleanup code
|
2016-05-16 22:52:28 +02:00 |
|
Ellpeck
|
09ecb708aa
|
Moved inner tileentity classes to own file
|
2016-05-14 17:50:10 +02:00 |
|
Ellpeck
|
3495901d37
|
Grab the broom and sweep!
|
2016-05-13 21:57:53 +02:00 |
|
Ellpeck
|
3ad6b1c7cb
|
Made Item Laser relays that have a whitelist have more priority than those who don't
|
2016-05-12 19:00:42 +02:00 |
|
Ellpeck
|
2fe50c71aa
|
Safer check
|
2016-05-11 21:00:26 +02:00 |
|
Ellpeck
|
58e5af0814
|
Less processing of whitelist
|
2016-05-11 20:59:38 +02:00 |
|
Ellpeck
|
a8717e6191
|
Changed some advanced laser relay functionality
|
2016-05-11 20:55:29 +02:00 |
|
Ellpeck
|
ea1c65bbb3
|
Added whitelistable advanced item laser relays
|
2016-05-10 22:19:15 +02:00 |
|
Ellpeck
|
b0ecc87a23
|
Reworked item system a bit to allow for black- and whitelisting
|
2016-05-09 19:05:20 +02:00 |
|
Ellpeck
|
b4fde39a33
|
Item Phantom Networks, part 1
|
2016-05-08 21:09:58 +02:00 |
|