Coroutine/Coroutine/Coroutine.cs

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using System.Collections.Generic;
namespace Coroutine {
internal struct Coroutine {
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private readonly IEnumerator<IWait> enumerator;
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public Coroutine(IEnumerator<IWait> enumerator) {
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this.enumerator = enumerator;
this.enumerator.MoveNext();
}
public bool Tick(double deltaSeconds) {
var curr = this.enumerator.Current;
if (curr != null && curr.Tick(deltaSeconds)) {
if (!this.enumerator.MoveNext())
return true;
}
return false;
}
public bool OnEvent(Event evt) {
var curr = this.enumerator.Current;
if (curr != null && curr.OnEvent(evt)) {
if (!this.enumerator.MoveNext())
return true;
}
return false;
}
public WaitType GetCurrentType() {
return this.enumerator.Current.GetWaitType();
}
}
}