Coroutine/Coroutine/ActiveCoroutine.cs

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using System;
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using System.Collections.Generic;
namespace Coroutine {
public class ActiveCoroutine {
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private readonly IEnumerator<Wait> enumerator;
private Wait current;
public bool IsFinished { get; private set; }
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public bool WasCanceled { get; private set; }
public FinishCallback OnFinished;
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internal ActiveCoroutine(IEnumerator<Wait> enumerator) {
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this.enumerator = enumerator;
}
public bool Cancel() {
if (this.IsFinished || this.WasCanceled)
return false;
this.WasCanceled = true;
this.IsFinished = true;
this.OnFinished?.Invoke(this);
return true;
}
internal bool Tick(double deltaSeconds) {
if (!this.WasCanceled) {
if (this.current.Tick(deltaSeconds))
this.MoveNext();
}
return this.IsFinished;
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}
internal bool OnEvent(Event evt) {
if (!this.WasCanceled) {
if (this.current.OnEvent(evt))
this.MoveNext();
}
return this.IsFinished;
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}
internal bool MoveNext() {
if (!this.enumerator.MoveNext()) {
this.IsFinished = true;
this.OnFinished?.Invoke(this);
return false;
}
this.current = this.enumerator.Current;
return true;
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}
internal bool IsWaitingForEvent() {
return this.current.IsWaitingForEvent();
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}
public delegate void FinishCallback(ActiveCoroutine coroutine);
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}
}