**MLEM Library for Extending MonoGame and FNA** is an addition to the game frameworks [MonoGame](https://www.monogame.net/) and [FNA](https://fna-xna.github.io/) that provides extension methods, quality of life improvements and additional features like a ui system and easy input handling.
- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android)
- **MLEM.Ui** features a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
- [A Breath of Spring Air](https://ellpeck.itch.io/a-breath-of-spring-air), a short platformer ([Source](https://git.ellpeck.de/Ellpeck/GreatSpringGameJam))
- [Tiny Life](https://tinylifegame.com), an isometric life simulation game ([Modding API](https://github.com/Ellpeck/TinyLifeExampleMod))
If you created a game with the help of MLEM, you can get it added to this list by submitting it on the [issue tracker](https://github.com/Ellpeck/MLEM/issues). If its source is public, other people will be able to use your project as an example, too!
MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting), which is compatible with both MLEM.Ui and regular sprite batch rendering:
- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET Core applications into several distributable formats
- [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended), a package that also provides several additional features for MonoGame