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MLEM/MLEM.Ui/Elements/Panel.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Textures;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
public class Panel : Element {
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public NinePatch Texture;
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public Panel(Anchor anchor, Vector2 size, Point positionOffset, bool setHeightBasedOnChildren = false, NinePatch texture = null) : base(anchor, size) {
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this.Texture = texture;
this.PositionOffset = positionOffset;
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this.SetHeightBasedOnChildren = setHeightBasedOnChildren;
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this.ChildPadding = new Point(5);
}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
batch.Draw(this.Texture, this.DisplayArea, Color.White * alpha, this.Scale);
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base.Draw(time, batch, alpha);
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}
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protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.Texture = style.PanelTexture;
}
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}
}