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MLEM/MLEM.Ui/Elements/Paragraph.cs

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using System;
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using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Formatting.Codes;
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using MLEM.Graphics;
using MLEM.Maths;
using MLEM.Misc;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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/// <summary>
/// A paragraph element for use inside of a <see cref="UiSystem"/>.
/// A paragraph is an element that contains text.
/// A paragraph's text can be formatted using the ui system's <see cref="UiSystem.TextFormatter"/>.
/// </summary>
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public class Paragraph : Element {
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/// <summary>
/// The font that this paragraph draws text with.
/// To set its bold and italic font, use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
/// </summary>
public StyleProp<GenericFont> RegularFont {
get => this.regularFont;
set {
this.regularFont = value;
this.SetTextDirty();
}
}
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/// <summary>
/// The tokenized version of the <see cref="Text"/>
/// </summary>
public TokenizedString TokenizedText {
get {
this.CheckTextChange();
this.TokenizeIfNecessary();
return this.tokenizedText;
}
}
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/// <summary>
/// The color that the text will be rendered with
/// </summary>
public StyleProp<Color> TextColor;
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/// <summary>
/// The scale that the text will be rendered with.
/// To add a multiplier rather than changing the scale directly, use <see cref="TextScaleMultiplier"/>.
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/// </summary>
public StyleProp<float> TextScale {
get => this.textScale;
set {
this.textScale = value;
this.SetTextDirty();
}
}
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/// <summary>
/// A multiplier that will be applied to <see cref="TextScale"/>.
/// To change the text scale itself, use <see cref="TextScale"/>.
/// </summary>
public float TextScaleMultiplier {
get => this.textScaleMultiplier;
set {
if (this.textScaleMultiplier != value) {
this.textScaleMultiplier = value;
this.SetTextDirty();
}
}
}
/// <summary>
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/// The text to render inside of this paragraph.
/// Use <see cref="GetTextCallback"/> if the text changes frequently.
/// </summary>
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public string Text {
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get {
this.CheckTextChange();
return this.displayedText;
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}
set {
this.explicitlySetText = value;
this.CheckTextChange();
}
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}
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/// <summary>
/// If this paragraph should automatically adjust its width based on the width of the text within it
/// </summary>
public bool AutoAdjustWidth {
get => this.autoAdjustWidth;
set {
if (this.autoAdjustWidth != value) {
this.autoAdjustWidth = value;
this.SetAreaDirty();
}
}
}
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/// <summary>
/// Whether this paragraph should be truncated instead of split if the displayed <see cref="Text"/>'s width exceeds the provided width.
/// When the string is truncated, the <see cref="Ellipsis"/> is added to its end.
/// </summary>
public bool TruncateIfLong {
get => this.truncateIfLong;
set {
if (this.truncateIfLong != value) {
this.truncateIfLong = value;
this.SetAlignSplitDirty();
}
}
}
/// <summary>
/// The ellipsis characters to use if <see cref="TruncateIfLong"/> is enabled and the string is truncated.
/// If this is set to an empty string, no ellipsis will be attached to the truncated string.
/// </summary>
public string Ellipsis {
get => this.ellipsis;
set {
if (this.ellipsis != value) {
this.ellipsis = value;
this.SetAlignSplitDirty();
}
}
}
/// <summary>
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/// An event that gets called when this paragraph's <see cref="Text"/> is queried.
/// Use this event for setting this paragraph's text if it changes frequently.
/// </summary>
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public TextCallback GetTextCallback;
/// <summary>
/// The action that is executed if <see cref="Link"/> objects inside of this paragraph are pressed.
/// By default, <see cref="MlemPlatform.OpenLinkOrFile"/> is executed.
/// </summary>
public Action<Link, LinkCode> LinkAction;
/// <summary>
/// The <see cref="TextAlignment"/> that this paragraph's text should be rendered with
/// </summary>
public StyleProp<TextAlignment> Alignment {
get => this.alignment;
set {
this.alignment = value;
this.SetTextDirty();
}
}
/// <summary>
/// The inclusive index in this paragraph's <see cref="Text"/> to start drawing at.
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/// This value is passed to <see cref="TokenizedString.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Font.GenericFont,Microsoft.Xna.Framework.Color,Vector2,float,float,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Nullable{int},System.Nullable{int})"/>.
/// </summary>
public int? DrawStartIndex;
/// <summary>
/// The exclusive index in this paragraph's <see cref="Text"/> to stop drawing at.
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/// This value is passed to <see cref="TokenizedString.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Font.GenericFont,Microsoft.Xna.Framework.Color,Vector2,float,float,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Nullable{int},System.Nullable{int})"/>.
/// </summary>
public int? DrawEndIndex;
/// <inheritdoc />
public override bool IsHidden => base.IsHidden || string.IsNullOrWhiteSpace(this.Text);
private string displayedText;
private string explicitlySetText;
private StyleProp<TextAlignment> alignment;
private StyleProp<GenericFont> regularFont;
private StyleProp<float> textScale;
private TokenizedString tokenizedText;
private float? lastAlignSplitWidth;
private float? lastAlignSplitScale;
private string ellipsis = "...";
private bool truncateIfLong;
private float textScaleMultiplier = 1;
private bool autoAdjustWidth;
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/// <summary>
/// Creates a new paragraph with the given settings.
/// </summary>
/// <param name="anchor">The paragraph's anchor</param>
/// <param name="width">The paragraph's width. Note that its height is automatically calculated.</param>
/// <param name="textCallback">The paragraph's text</param>
/// <param name="alignment">The paragraph's text alignment.</param>
/// <param name="autoAdjustWidth">Whether the paragraph's width should automatically be calculated based on the text within it.</param>
public Paragraph(Anchor anchor, float width, TextCallback textCallback, TextAlignment alignment, bool autoAdjustWidth = false) : this(anchor, width, textCallback, autoAdjustWidth) {
this.Alignment = alignment;
}
/// <summary>
/// Creates a new paragraph with the given settings.
/// </summary>
/// <param name="anchor">The paragraph's anchor</param>
/// <param name="width">The paragraph's width. Note that its height is automatically calculated.</param>
/// <param name="text">The paragraph's text</param>
/// <param name="alignment">The paragraph's text alignment.</param>
/// <param name="autoAdjustWidth">Whether the paragraph's width should automatically be calculated based on the text within it.</param>
public Paragraph(Anchor anchor, float width, string text, TextAlignment alignment, bool autoAdjustWidth = false) : this(anchor, width, text, autoAdjustWidth) {
this.Alignment = alignment;
}
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/// <summary>
/// Creates a new paragraph with the given settings.
/// </summary>
/// <param name="anchor">The paragraph's anchor</param>
/// <param name="width">The paragraph's width. Note that its height is automatically calculated.</param>
/// <param name="textCallback">The paragraph's text</param>
/// <param name="autoAdjustWidth">Whether the paragraph's width should automatically be calculated based on the text within it.</param>
public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool autoAdjustWidth = false) : this(anchor, width, string.Empty, autoAdjustWidth) {
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this.GetTextCallback = textCallback;
}
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/// <summary>
/// Creates a new paragraph with the given settings.
/// </summary>
/// <param name="anchor">The paragraph's anchor</param>
/// <param name="width">The paragraph's width. Note that its height is automatically calculated.</param>
/// <param name="text">The paragraph's text</param>
/// <param name="autoAdjustWidth">Whether the paragraph's width should automatically be calculated based on the text within it.</param>
public Paragraph(Anchor anchor, float width, string text, bool autoAdjustWidth = false) : base(anchor, new Vector2(width, 0)) {
this.Text = text;
this.AutoAdjustWidth = autoAdjustWidth;
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this.CanBeSelected = false;
this.CanBeMoused = false;
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}
/// <inheritdoc />
public override void SetAreaAndUpdateChildren(RectangleF area) {
base.SetAreaAndUpdateChildren(area);
// in case an outside source sets our area, we still want to display our text correctly
this.AlignAndSplitIfNecessary(area.Size);
}
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/// <inheritdoc />
protected override Vector2 CalcActualSize(RectangleF parentArea) {
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var size = base.CalcActualSize(parentArea);
this.CheckTextChange();
this.TokenizeIfNecessary();
this.AlignAndSplitIfNecessary(size);
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var textSize = this.tokenizedText.GetArea(scale: this.TextScale * this.TextScaleMultiplier * this.Scale).Size;
// if we auto-adjust our width, then we would also split the same way with our adjusted width, so cache that
if (this.AutoAdjustWidth)
this.lastAlignSplitWidth = textSize.X;
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return new Vector2(this.AutoAdjustWidth ? textSize.X + this.ScaledPadding.Width : size.X, textSize.Y + this.ScaledPadding.Height);
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}
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/// <inheritdoc />
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public override void Update(GameTime time) {
this.TokenizedText?.Update(time);
base.Update(time);
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}
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/// <inheritdoc />
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
var pos = this.DisplayArea.Location + new Vector2(this.GetAlignmentOffset(), 0);
var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
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var color = this.TextColor.OrDefault(Color.White) * alpha;
this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0, 0, Vector2.Zero, SpriteEffects.None, this.DrawStartIndex, this.DrawEndIndex);
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base.Draw(time, batch, alpha, context);
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}
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/// <inheritdoc />
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protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
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this.RegularFont = this.RegularFont.OrStyle(style.Font ?? throw new NotSupportedException("Paragraphs cannot use ui styles that don't have a font. Please supply a custom font by setting UiStyle.Font."));
this.TextScale = this.TextScale.OrStyle(style.TextScale);
this.TextColor = this.TextColor.OrStyle(style.TextColor);
this.Alignment = this.Alignment.OrStyle(style.TextAlignment);
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}
private void SetTextDirty() {
this.tokenizedText = null;
// only set our area dirty if our size changed as a result of this action
if (!this.AreaDirty && (this.System == null || !this.CalcActualSize(this.ParentArea).Equals(this.DisplayArea.Size, Element.Epsilon)))
this.SetAreaDirty();
}
private void CheckTextChange() {
var newText = this.GetTextCallback?.Invoke(this) ?? this.explicitlySetText;
if (this.displayedText == newText)
return;
var emptyChanged = string.IsNullOrWhiteSpace(this.displayedText) != string.IsNullOrWhiteSpace(newText);
this.displayedText = newText;
if (emptyChanged)
this.SetAreaDirty();
this.SetTextDirty();
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}
private float GetAlignmentOffset() {
switch (this.Alignment.Value) {
case TextAlignment.Center:
return this.DisplayArea.Width / 2;
case TextAlignment.Right:
return this.DisplayArea.Width;
}
return 0;
}
private void TokenizeIfNecessary() {
if (this.tokenizedText != null)
return;
// tokenize the text
this.tokenizedText = this.System.TextFormatter.Tokenize(this.RegularFont, this.Text, this.Alignment);
this.SetAlignSplitDirty();
// add links to the paragraph
this.RemoveChildren(c => c is Link);
foreach (var link in this.tokenizedText.Tokens.Where(t => t.AppliedCodes.Any(c => c is LinkCode)))
this.AddChild(new Link(Anchor.TopLeft, link, this.TextScale * this.TextScaleMultiplier));
}
private void AlignAndSplitIfNecessary(Vector2 size) {
var width = size.X - this.ScaledPadding.Width;
var scale = this.TextScale * this.TextScaleMultiplier * this.Scale;
if (this.lastAlignSplitWidth?.Equals(width, Element.Epsilon) == true && this.lastAlignSplitScale?.Equals(scale, Element.Epsilon) == true)
return;
this.lastAlignSplitWidth = width;
this.lastAlignSplitScale = scale;
if (this.TruncateIfLong) {
this.tokenizedText.Truncate(this.RegularFont, width, scale, this.Ellipsis, this.Alignment);
} else {
this.tokenizedText.Split(this.RegularFont, width, scale, this.Alignment);
}
}
private void SetAlignSplitDirty() {
this.lastAlignSplitWidth = null;
this.lastAlignSplitScale = null;
}
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/// <summary>
/// A delegate method used for <see cref="Paragraph.GetTextCallback"/>
/// </summary>
/// <param name="paragraph">The current paragraph</param>
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public delegate string TextCallback(Paragraph paragraph);
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/// <summary>
/// A link is a sub-element of the <see cref="Paragraph"/> that is added onto it as a child for any tokens that contain <see cref="LinkCode"/>, to make them selectable and clickable.
/// </summary>
public class Link : Element {
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/// <summary>
/// The token that this link represents
/// </summary>
public readonly Token Token;
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private readonly float textScale;
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/// <summary>
/// Creates a new link element with the given settings
/// </summary>
/// <param name="anchor">The link's anchor</param>
/// <param name="token">The token that this link represents</param>
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/// <param name="textScale">The scale that text is rendered with</param>
public Link(Anchor anchor, Token token, float textScale) : base(anchor, Vector2.Zero) {
this.Token = token;
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this.textScale = textScale;
this.OnPressed += e => {
foreach (var code in token.AppliedCodes.OfType<LinkCode>()) {
if (this.Parent is Paragraph p && p.LinkAction != null) {
p.LinkAction.Invoke(this, code);
} else {
MlemPlatform.Current.OpenLinkOrFile(code.Match.Groups[1].Value);
}
}
};
}
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/// <inheritdoc />
public override void ForceUpdateArea() {
// set the position offset and size to the token's first area
var area = this.Token.GetArea(Vector2.Zero, this.textScale).FirstOrDefault();
if (this.Parent is Paragraph p)
area.Location += new Vector2(p.GetAlignmentOffset() / p.Scale, 0);
this.PositionOffset = area.Location;
this.IsHidden = area.IsEmpty;
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this.Size = area.Size;
base.ForceUpdateArea();
}
/// <inheritdoc />
public override Element GetElementUnderPos(Vector2 position) {
var ret = base.GetElementUnderPos(position);
if (ret != null)
return ret;
// check if any of our token's parts are hovered
var location = this.Parent.DisplayArea.Location;
if (this.Parent is Paragraph p)
location.X += p.GetAlignmentOffset();
foreach (var rect in this.Token.GetArea(location, this.Scale * this.textScale)) {
if (rect.Contains(this.TransformInverse(position)))
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return this;
}
return null;
}
}
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}
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}