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MLEM/MLEM.Ui/UiSystem.cs

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using System;
using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Font;
using MLEM.Input;
using MLEM.Textures;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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namespace MLEM.Ui {
public class UiSystem {
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public readonly GraphicsDevice GraphicsDevice;
public Rectangle Viewport { get; private set; }
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private readonly List<RootElement> rootElements = new List<RootElement>();
public bool AutoScaleWithScreen;
public Point AutoScaleReferenceSize;
private float globalScale = 1;
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public float GlobalScale {
get {
if (!this.AutoScaleWithScreen)
return this.globalScale;
return Math.Min(this.Viewport.Width / (float) this.AutoScaleReferenceSize.X, this.Viewport.Height / (float) this.AutoScaleReferenceSize.Y) * this.globalScale;
}
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set {
this.globalScale = value;
foreach (var root in this.rootElements)
root.Element.ForceUpdateArea();
}
}
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private UiStyle style;
public UiStyle Style {
get => this.style;
set {
this.style = value;
foreach (var root in this.rootElements) {
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root.Element.Propagate(e => e.System = this);
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root.Element.SetAreaDirty();
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}
}
}
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public float DrawAlpha = 1;
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public BlendState BlendState;
public SamplerState SamplerState = SamplerState.PointClamp;
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public UiControls Controls;
public Element.DrawCallback OnElementDrawn;
public Element.DrawCallback OnSelectedElementDrawn;
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public UiSystem(GameWindow window, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) {
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this.Controls = new UiControls(this, inputHandler);
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this.GraphicsDevice = device;
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this.style = style;
this.Viewport = device.Viewport.Bounds;
this.AutoScaleReferenceSize = this.Viewport.Size;
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window.ClientSizeChanged += (sender, args) => {
this.Viewport = device.Viewport.Bounds;
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foreach (var root in this.rootElements)
root.Element.ForceUpdateArea();
};
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if (InputHandler.TextInputSupported) {
AddToTextInput(window, (key, character) => {
foreach (var root in this.rootElements)
root.Element.Propagate(e => e.OnTextInput?.Invoke(e, key, character));
});
}
this.OnSelectedElementDrawn = (element, time, batch, alpha, offset) => {
if (!this.Controls.SelectedLastElementWithMouse && element.SelectionIndicator != null) {
batch.Draw(element.SelectionIndicator, element.DisplayArea.OffsetCopy(offset), Color.White * alpha);
}
};
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}
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private static void AddToTextInput(GameWindow window, Action<Keys, char> func) {
window.TextInput += (sender, args) => func(args.Key, args.Character);
}
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public void Update(GameTime time) {
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this.Controls.Update();
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foreach (var root in this.rootElements)
root.Element.Update(time);
}
public void DrawEarly(GameTime time, SpriteBatch batch) {
foreach (var root in this.rootElements) {
if (!root.Element.IsHidden)
root.Element.DrawEarly(time, batch, this.DrawAlpha * root.Element.DrawAlpha, this.BlendState, this.SamplerState);
}
}
public void Draw(GameTime time, SpriteBatch batch) {
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foreach (var root in this.rootElements) {
if (root.Element.IsHidden)
continue;
batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState);
root.Element.Draw(time, batch, this.DrawAlpha * root.Element.DrawAlpha, Point.Zero);
batch.End();
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}
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}
public RootElement Add(string name, Element element) {
var root = new RootElement(name, element, this);
return !this.Add(root) ? null : root;
}
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internal bool Add(RootElement root, int index = -1) {
if (this.IndexOf(root.Name) >= 0)
return false;
if (index < 0 || index > this.rootElements.Count)
index = this.rootElements.Count;
this.rootElements.Insert(index, root);
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root.Element.Propagate(e => {
e.Root = root;
e.System = this;
});
return true;
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}
public void Remove(string name) {
var root = this.Get(name);
if (root == null)
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return;
this.rootElements.Remove(root);
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root.Element.Propagate(e => {
e.Root = null;
e.System = null;
});
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}
public RootElement Get(string name) {
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var index = this.IndexOf(name);
return index < 0 ? null : this.rootElements[index];
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}
private int IndexOf(string name) {
return this.rootElements.FindIndex(element => element.Name == name);
}
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public IEnumerable<RootElement> GetRootElements() {
for (var i = this.rootElements.Count - 1; i >= 0; i--)
yield return this.rootElements[i];
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}
internal void Propagate(Action<Element> action) {
foreach (var root in this.rootElements)
root.Element.Propagate(action);
}
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}
public class RootElement {
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public readonly string Name;
public readonly Element Element;
public readonly UiSystem System;
private float scale = 1;
public float Scale {
get => this.scale;
set {
if (this.scale == value)
return;
this.scale = value;
this.Element.ForceUpdateArea();
}
}
public float ActualScale => this.System.GlobalScale * this.Scale;
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public bool CanSelectContent = true;
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public RootElement(string name, Element element, UiSystem system) {
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this.Name = name;
this.Element = element;
this.System = system;
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}
public void MoveToFront() {
this.System.Remove(this.Name);
this.System.Add(this);
}
public void MoveToBack() {
this.System.Remove(this.Name);
this.System.Add(this, 0);
}
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}
}