1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-06-03 05:43:37 +02:00
MLEM/MLEM.Ui/Elements/ScrollBar.cs

141 lines
6.2 KiB
C#
Raw Normal View History

using System;
2019-08-21 17:00:22 +02:00
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input.Touch;
using MLEM.Extensions;
2019-08-13 16:02:29 +02:00
using MLEM.Input;
using MLEM.Textures;
using MLEM.Ui.Style;
namespace MLEM.Ui.Elements {
public class ScrollBar : Element {
public NinePatch Background;
public NinePatch ScrollerTexture;
public Point ScrollerOffset;
public Point ScrollerSize;
private float maxValue;
public float MaxValue {
get => this.maxValue;
set {
this.maxValue = Math.Max(0, value);
// force current value to be clamped
this.CurrentValue = this.currValue;
if (this.AutoHideWhenEmpty)
this.IsHidden = this.maxValue <= 0;
}
}
private float currValue;
public float CurrentValue {
get => this.currValue;
set {
var val = MathHelper.Clamp(value, 0, this.maxValue);
if (this.currValue != val) {
this.currValue = val;
this.OnValueChanged?.Invoke(this, val);
}
}
}
2019-08-16 19:08:36 +02:00
public readonly bool Horizontal;
public float StepPerScroll = 1;
public ValueChanged OnValueChanged;
2019-08-13 16:02:29 +02:00
private bool isMouseHeld;
private bool isDragging;
private bool isTouchHeld;
public bool AutoHideWhenEmpty;
static ScrollBar() {
InputHandler.EnableGestures(GestureType.HorizontalDrag, GestureType.VerticalDrag);
}
2019-08-16 19:08:36 +02:00
public ScrollBar(Anchor anchor, Vector2 size, int scrollerSize, float maxValue, bool horizontal = false) : base(anchor, size) {
this.maxValue = maxValue;
2019-08-16 19:08:36 +02:00
this.Horizontal = horizontal;
this.ScrollerSize = new Point(horizontal ? scrollerSize : size.X.Floor(), !horizontal ? scrollerSize : size.Y.Floor());
2019-08-28 18:27:17 +02:00
this.CanBeSelected = false;
}
public override void Update(GameTime time) {
base.Update(time);
// MOUSE INPUT
2019-08-28 18:27:17 +02:00
var moused = this.Controls.MousedElement;
if (moused == this && this.Controls.Input.IsMouseButtonDown(MouseButton.Left)) {
2019-08-13 16:02:29 +02:00
this.isMouseHeld = true;
2019-08-28 18:27:17 +02:00
} else if (this.isMouseHeld && !this.Controls.Input.IsMouseButtonDown(MouseButton.Left)) {
2019-08-13 16:02:29 +02:00
this.isMouseHeld = false;
}
if (this.isMouseHeld)
this.ScrollToPos(this.Input.MousePosition);
if (!this.Horizontal && moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
if (scroll != 0)
this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
}
2019-08-16 19:08:36 +02:00
// TOUCH INPUT
if (!this.Horizontal) {
// are we dragging on top of the panel?
if (this.Input.GetGesture(GestureType.VerticalDrag, out var drag)) {
// if the element under the drag's start position is on top of the panel, start dragging
var touched = this.Parent.GetElementUnderPos(drag.Position.ToPoint());
if (touched != null && touched != this)
this.isDragging = true;
// if we're dragging at all, then move the scroller
if (this.isDragging)
this.CurrentValue -= drag.Delta.Y / this.Scale;
2019-08-16 19:08:36 +02:00
} else {
this.isDragging = false;
}
}
if (this.Input.TouchState.Count <= 0) {
// if no touch has occured this tick, then reset the variable
this.isTouchHeld = false;
} else {
foreach (var loc in this.Input.TouchState) {
// if we just started touching and are on top of the scroller, then we should start scrolling
if (this.DisplayArea.Contains(loc.Position) && !loc.TryGetPreviousLocation(out _)) {
this.isTouchHeld = true;
break;
}
// scroll no matter if we're on the scroller right now
if (this.isTouchHeld)
this.ScrollToPos(loc.Position.ToPoint());
2019-08-16 19:08:36 +02:00
}
2019-08-13 16:02:29 +02:00
}
}
2019-08-16 19:08:36 +02:00
private void ScrollToPos(Point position) {
if (this.Horizontal) {
var internalX = position.X - this.Area.X - this.ScrollerSize.X * this.Scale / 2;
this.CurrentValue = internalX / (this.Area.Width - this.ScrollerSize.X * this.Scale) * this.MaxValue;
} else {
var internalY = position.Y - this.Area.Y - this.ScrollerSize.Y * this.Scale / 2;
this.CurrentValue = internalY / (this.Area.Height - this.ScrollerSize.Y * this.Scale) * this.MaxValue;
}
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
batch.Draw(this.Background, this.DisplayArea.OffsetCopy(offset), Color.White * alpha, this.Scale);
var scrollerPos = new Point(this.DisplayArea.X + offset.X + this.ScrollerOffset.X, this.DisplayArea.Y + offset.Y + this.ScrollerOffset.Y);
2019-08-16 19:08:36 +02:00
var scrollerOffset = new Point(
!this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale)).Floor(),
this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale)).Floor());
var scrollerRect = new Rectangle(scrollerPos + scrollerOffset, this.ScrollerSize.Multiply(this.Scale));
batch.Draw(this.ScrollerTexture, scrollerRect, Color.White * alpha, this.Scale);
base.Draw(time, batch, alpha, offset);
}
protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.Background = style.ScrollBarBackground;
this.ScrollerTexture = style.ScrollBarScrollerTexture;
}
public delegate void ValueChanged(Element element, float value);
}
}