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MLEM/Docs/api/MLEM.Sound.SoundEffectInstanceHandler.yml

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### YamlMime:ManagedReference
items:
- uid: MLEM.Sound.SoundEffectInstanceHandler
commentId: T:MLEM.Sound.SoundEffectInstanceHandler
id: SoundEffectInstanceHandler
parent: MLEM.Sound
children:
- MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game)
- MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
- MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
- MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
- MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator
- MLEM.Sound.SoundEffectInstanceHandler.Pause
- MLEM.Sound.SoundEffectInstanceHandler.Resume
- MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
- MLEM.Sound.SoundEffectInstanceHandler.Stop
- MLEM.Sound.SoundEffectInstanceHandler.Update
- MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: SoundEffectInstanceHandler
nameWithType: SoundEffectInstanceHandler
fullName: MLEM.Sound.SoundEffectInstanceHandler
type: Class
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: SoundEffectInstanceHandler
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 12
assemblies:
- MLEM
namespace: MLEM.Sound
summary: >-
A simple class that handles automatically removing and disposing <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> objects once they are done playing to free up the audio source for new sounds.
Additionally, a callback can be registered that is invoked when the <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> finishes playing.
Note that an object of this class can be added to a <xref href="Microsoft.Xna.Framework.Game" data-throw-if-not-resolved="false"></xref> using its <xref href="Microsoft.Xna.Framework.GameComponentCollection" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: 'public class SoundEffectInstanceHandler : GameComponent, IGameComponent, IUpdateable, IDisposable, IEnumerable<SoundEffectInstanceHandler.Entry>, IEnumerable'
content.vb: Public Class SoundEffectInstanceHandler Inherits GameComponent Implements IGameComponent, IUpdateable, IDisposable, IEnumerable(Of SoundEffectInstanceHandler.Entry), IEnumerable
inheritance:
- System.Object
- Microsoft.Xna.Framework.GameComponent
implements:
- Microsoft.Xna.Framework.IGameComponent
- Microsoft.Xna.Framework.IUpdateable
- System.IDisposable
- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}
- System.Collections.IEnumerable
inheritedMembers:
- Microsoft.Xna.Framework.GameComponent.Initialize
- Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
- Microsoft.Xna.Framework.GameComponent.Dispose
- Microsoft.Xna.Framework.GameComponent.Game
- Microsoft.Xna.Framework.GameComponent.Enabled
- Microsoft.Xna.Framework.GameComponent.UpdateOrder
- Microsoft.Xna.Framework.GameComponent.EnabledChanged
- Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
- System.Object.ToString
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
extensionMethods:
- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.MLEM.Misc.CollectionExtensions.Append``1(MLEM.Sound.SoundEffectInstanceHandler.Entry)
- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.MLEM.Misc.CollectionExtensions.Prepend``1(MLEM.Sound.SoundEffectInstanceHandler.Entry)
- uid: MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game)
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game)
id: '#ctor(Microsoft.Xna.Framework.Game)'
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: SoundEffectInstanceHandler(Game)
nameWithType: SoundEffectInstanceHandler.SoundEffectInstanceHandler(Game)
fullName: MLEM.Sound.SoundEffectInstanceHandler.SoundEffectInstanceHandler(Microsoft.Xna.Framework.Game)
type: Constructor
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 21
assemblies:
- MLEM
namespace: MLEM.Sound
summary: Creates a new sound effect instance handler with the given settings
example: []
syntax:
content: public SoundEffectInstanceHandler(Game game)
parameters:
- id: game
type: Microsoft.Xna.Framework.Game
description: The game instance
content.vb: Public Sub New(game As Game)
overload: MLEM.Sound.SoundEffectInstanceHandler.#ctor*
nameWithType.vb: SoundEffectInstanceHandler.New(Game)
fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.New(Microsoft.Xna.Framework.Game)
name.vb: New(Game)
- uid: MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: SoundEffectInstanceHandler.Update(GameTime)
fullName: MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 24
assemblies:
- MLEM
namespace: MLEM.Sound
summary: >-
Updates this sound effect handler and manages all of the <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> objects in it.
If <xref href="MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener%5b%5d)" data-throw-if-not-resolved="false"></xref> has been called, all sounds will additionally be updated in 3D space.
This should be called each update frame.
example: []
syntax:
content: public override void Update(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Public Overrides Sub Update(gameTime As GameTime)
overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
overload: MLEM.Sound.SoundEffectInstanceHandler.Update*
- uid: MLEM.Sound.SoundEffectInstanceHandler.Update
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Update
id: Update
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Update()
nameWithType: SoundEffectInstanceHandler.Update()
fullName: MLEM.Sound.SoundEffectInstanceHandler.Update()
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 33
assemblies:
- MLEM
namespace: MLEM.Sound
summary: >-
Updates this sound effect handler and manages all of the <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> objects in it.
If <xref href="MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener%5b%5d)" data-throw-if-not-resolved="false"></xref> has been called, all sounds will additionally be updated in 3D space.
This should be called each update frame.
example: []
syntax:
content: public void Update()
content.vb: Public Sub Update()
overload: MLEM.Sound.SoundEffectInstanceHandler.Update*
- uid: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
id: SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: SetListeners(params AudioListener[])
nameWithType: SoundEffectInstanceHandler.SetListeners(params AudioListener[])
fullName: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(params Microsoft.Xna.Framework.Audio.AudioListener[])
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: SetListeners
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 49
assemblies:
- MLEM
namespace: MLEM.Sound
summary: >-
Sets the collection <xref href="Microsoft.Xna.Framework.Audio.AudioListener" data-throw-if-not-resolved="false"></xref> objects that should be listening to the sounds in this handler in 3D space.
If there are one or more listeners, this handler applies 3d effects to all sound effect instances that have been added to this handler along with an <xref href="Microsoft.Xna.Framework.Audio.AudioEmitter" data-throw-if-not-resolved="false"></xref> in <xref href="MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> automatically.
example: []
syntax:
content: public void SetListeners(params AudioListener[] listeners)
parameters:
- id: listeners
type: Microsoft.Xna.Framework.Audio.AudioListener[]
content.vb: Public Sub SetListeners(ParamArray listeners As AudioListener())
overload: MLEM.Sound.SoundEffectInstanceHandler.SetListeners*
nameWithType.vb: SoundEffectInstanceHandler.SetListeners(ParamArray AudioListener())
fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(ParamArray Microsoft.Xna.Framework.Audio.AudioListener())
name.vb: SetListeners(ParamArray AudioListener())
- uid: MLEM.Sound.SoundEffectInstanceHandler.Pause
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Pause
id: Pause
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Pause()
nameWithType: SoundEffectInstanceHandler.Pause()
fullName: MLEM.Sound.SoundEffectInstanceHandler.Pause()
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Pause
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 56
assemblies:
- MLEM
namespace: MLEM.Sound
summary: Pauses all of the sound effect instances that are currently playing
example: []
syntax:
content: public void Pause()
content.vb: Public Sub Pause()
overload: MLEM.Sound.SoundEffectInstanceHandler.Pause*
- uid: MLEM.Sound.SoundEffectInstanceHandler.Resume
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Resume
id: Resume
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Resume()
nameWithType: SoundEffectInstanceHandler.Resume()
fullName: MLEM.Sound.SoundEffectInstanceHandler.Resume()
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Resume
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 64
assemblies:
- MLEM
namespace: MLEM.Sound
summary: Resumes all of the sound effect instances in this handler
example: []
syntax:
content: public void Resume()
content.vb: Public Sub [Resume]()
overload: MLEM.Sound.SoundEffectInstanceHandler.Resume*
- uid: MLEM.Sound.SoundEffectInstanceHandler.Stop
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Stop
id: Stop
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Stop()
nameWithType: SoundEffectInstanceHandler.Stop()
fullName: MLEM.Sound.SoundEffectInstanceHandler.Stop()
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Stop
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 72
assemblies:
- MLEM
namespace: MLEM.Sound
summary: Stops all of the sound effect instances in this handler
example: []
syntax:
content: public void Stop()
content.vb: Public Sub [Stop]()
overload: MLEM.Sound.SoundEffectInstanceHandler.Stop*
- uid: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
id: Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Add(SoundEffectInstance, Action<SoundEffectInstance>, AudioEmitter)
nameWithType: SoundEffectInstanceHandler.Add(SoundEffectInstance, Action<SoundEffectInstance>, AudioEmitter)
fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance, System.Action<Microsoft.Xna.Framework.Audio.SoundEffectInstance>, Microsoft.Xna.Framework.Audio.AudioEmitter)
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 87
assemblies:
- MLEM
namespace: MLEM.Sound
summary: >-
Adds a new <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> to this handler.
This also starts playing the instance.
example: []
syntax:
content: public SoundEffectInstance Add(SoundEffectInstance instance, Action<SoundEffectInstance> onStopped = null, AudioEmitter emitter = null)
parameters:
- id: instance
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
description: The instance to add
- id: onStopped
type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance}
description: The function that should be invoked when this instance stops playing, defaults to null
- id: emitter
type: Microsoft.Xna.Framework.Audio.AudioEmitter
description: An optional audio emitter with which 3d sound can be applied
return:
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
description: The passed instance, for chaining
content.vb: Public Function Add(instance As SoundEffectInstance, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance
overload: MLEM.Sound.SoundEffectInstanceHandler.Add*
nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffectInstance, Action(Of SoundEffectInstance), AudioEmitter)
fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter)
name.vb: Add(SoundEffectInstance, Action(Of SoundEffectInstance), AudioEmitter)
- uid: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
id: Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Add(SoundEffectInfo, Action<SoundEffectInstance>, AudioEmitter)
nameWithType: SoundEffectInstanceHandler.Add(SoundEffectInfo, Action<SoundEffectInstance>, AudioEmitter)
fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo, System.Action<Microsoft.Xna.Framework.Audio.SoundEffectInstance>, Microsoft.Xna.Framework.Audio.AudioEmitter)
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 103
assemblies:
- MLEM
namespace: MLEM.Sound
summary: >-
Adds a new <xref href="MLEM.Sound.SoundEffectInfo" data-throw-if-not-resolved="false"></xref> to this handler.
This also starts playing the created instance.
example: []
syntax:
content: public SoundEffectInstance Add(SoundEffectInfo info, Action<SoundEffectInstance> onStopped = null, AudioEmitter emitter = null)
parameters:
- id: info
type: MLEM.Sound.SoundEffectInfo
description: The info for which to add a <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
- id: onStopped
type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance}
description: The function that should be invoked when this instance stops playing, defaults to null
- id: emitter
type: Microsoft.Xna.Framework.Audio.AudioEmitter
description: An optional audio emitter with which 3d sound can be applied
return:
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
description: The newly created <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
content.vb: Public Function Add(info As SoundEffectInfo, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance
overload: MLEM.Sound.SoundEffectInstanceHandler.Add*
nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffectInfo, Action(Of SoundEffectInstance), AudioEmitter)
fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter)
name.vb: Add(SoundEffectInfo, Action(Of SoundEffectInstance), AudioEmitter)
- uid: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
id: Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: Add(SoundEffect, Action<SoundEffectInstance>, AudioEmitter)
nameWithType: SoundEffectInstanceHandler.Add(SoundEffect, Action<SoundEffectInstance>, AudioEmitter)
fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect, System.Action<Microsoft.Xna.Framework.Audio.SoundEffectInstance>, Microsoft.Xna.Framework.Audio.AudioEmitter)
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 115
assemblies:
- MLEM
namespace: MLEM.Sound
summary: >-
Adds a new <xref href="Microsoft.Xna.Framework.Audio.SoundEffect" data-throw-if-not-resolved="false"></xref> to this handler.
This also starts playing the created instance.
example: []
syntax:
content: public SoundEffectInstance Add(SoundEffect effect, Action<SoundEffectInstance> onStopped = null, AudioEmitter emitter = null)
parameters:
- id: effect
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: The sound for which to add a <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
- id: onStopped
type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance}
description: The function that should be invoked when this instance stops playing, defaults to null
- id: emitter
type: Microsoft.Xna.Framework.Audio.AudioEmitter
description: An optional audio emitter with which 3d sound can be applied
return:
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
description: The newly created <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
content.vb: Public Function Add(effect As SoundEffect, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance
overload: MLEM.Sound.SoundEffectInstanceHandler.Add*
nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffect, Action(Of SoundEffectInstance), AudioEmitter)
fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter)
name.vb: Add(SoundEffect, Action(Of SoundEffectInstance), AudioEmitter)
- uid: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator
id: GetEnumerator
parent: MLEM.Sound.SoundEffectInstanceHandler
langs:
- csharp
- vb
name: GetEnumerator()
nameWithType: SoundEffectInstanceHandler.GetEnumerator()
fullName: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator()
type: Method
source:
remote:
path: MLEM/Sound/SoundEffectInstanceHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetEnumerator
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
startLine: 121
assemblies:
- MLEM
namespace: MLEM.Sound
summary: Returns an enumerator that iterates through the collection.
example: []
syntax:
content: public IEnumerator<SoundEffectInstanceHandler.Entry> GetEnumerator()
return:
type: System.Collections.Generic.IEnumerator{MLEM.Sound.SoundEffectInstanceHandler.Entry}
description: An enumerator that can be used to iterate through the collection.
content.vb: Public Function GetEnumerator() As IEnumerator(Of SoundEffectInstanceHandler.Entry)
overload: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator*
implements:
- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.GetEnumerator
references:
- uid: Microsoft.Xna.Framework.Audio.SoundEffectInstance
commentId: T:Microsoft.Xna.Framework.Audio.SoundEffectInstance
parent: Microsoft.Xna.Framework.Audio
isExternal: true
name: SoundEffectInstance
nameWithType: SoundEffectInstance
fullName: Microsoft.Xna.Framework.Audio.SoundEffectInstance
- uid: Microsoft.Xna.Framework.Game
commentId: T:Microsoft.Xna.Framework.Game
parent: Microsoft.Xna.Framework
isExternal: true
name: Game
nameWithType: Game
fullName: Microsoft.Xna.Framework.Game
- uid: Microsoft.Xna.Framework.GameComponentCollection
commentId: T:Microsoft.Xna.Framework.GameComponentCollection
isExternal: true
name: GameComponentCollection
nameWithType: GameComponentCollection
fullName: Microsoft.Xna.Framework.GameComponentCollection
- uid: MLEM.Sound
commentId: N:MLEM.Sound
href: MLEM.html
name: MLEM.Sound
nameWithType: MLEM.Sound
fullName: MLEM.Sound
spec.csharp:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Sound
name: Sound
href: MLEM.Sound.html
spec.vb:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Sound
name: Sound
href: MLEM.Sound.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: Microsoft.Xna.Framework.GameComponent
commentId: T:Microsoft.Xna.Framework.GameComponent
parent: Microsoft.Xna.Framework
isExternal: true
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
- uid: Microsoft.Xna.Framework.IGameComponent
commentId: T:Microsoft.Xna.Framework.IGameComponent
parent: Microsoft.Xna.Framework
isExternal: true
name: IGameComponent
nameWithType: IGameComponent
fullName: Microsoft.Xna.Framework.IGameComponent
- uid: Microsoft.Xna.Framework.IUpdateable
commentId: T:Microsoft.Xna.Framework.IUpdateable
parent: Microsoft.Xna.Framework
isExternal: true
name: IUpdateable
nameWithType: IUpdateable
fullName: Microsoft.Xna.Framework.IUpdateable
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.idisposable
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}
commentId: T:System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}
parent: System.Collections.Generic
definition: System.Collections.Generic.IEnumerable`1
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
name: IEnumerable<SoundEffectInstanceHandler.Entry>
nameWithType: IEnumerable<SoundEffectInstanceHandler.Entry>
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