mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
1815 lines
73 KiB
YAML
Generated
1815 lines
73 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Sound.SoundEffectInstanceHandler
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commentId: T:MLEM.Sound.SoundEffectInstanceHandler
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id: SoundEffectInstanceHandler
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parent: MLEM.Sound
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children:
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- MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game)
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- MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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- MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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- MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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- MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator
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- MLEM.Sound.SoundEffectInstanceHandler.Pause
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- MLEM.Sound.SoundEffectInstanceHandler.Resume
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- MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
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- MLEM.Sound.SoundEffectInstanceHandler.Stop
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- MLEM.Sound.SoundEffectInstanceHandler.Update
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- MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
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langs:
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- csharp
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- vb
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name: SoundEffectInstanceHandler
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nameWithType: SoundEffectInstanceHandler
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fullName: MLEM.Sound.SoundEffectInstanceHandler
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type: Class
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SoundEffectInstanceHandler
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 12
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: >-
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A simple class that handles automatically removing and disposing <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> objects once they are done playing to free up the audio source for new sounds.
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Additionally, a callback can be registered that is invoked when the <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> finishes playing.
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Note that an object of this class can be added to a <xref href="Microsoft.Xna.Framework.Game" data-throw-if-not-resolved="false"></xref> using its <xref href="Microsoft.Xna.Framework.GameComponentCollection" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: 'public class SoundEffectInstanceHandler : GameComponent, IGameComponent, IUpdateable, IDisposable, IEnumerable<SoundEffectInstanceHandler.Entry>, IEnumerable'
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content.vb: Public Class SoundEffectInstanceHandler Inherits GameComponent Implements IGameComponent, IUpdateable, IDisposable, IEnumerable(Of SoundEffectInstanceHandler.Entry), IEnumerable
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inheritance:
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- System.Object
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- Microsoft.Xna.Framework.GameComponent
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implements:
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- Microsoft.Xna.Framework.IGameComponent
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- Microsoft.Xna.Framework.IUpdateable
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- System.IDisposable
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- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}
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- System.Collections.IEnumerable
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inheritedMembers:
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- Microsoft.Xna.Framework.GameComponent.Initialize
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- Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
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- Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
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- Microsoft.Xna.Framework.GameComponent.Dispose
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- Microsoft.Xna.Framework.GameComponent.Game
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- Microsoft.Xna.Framework.GameComponent.Enabled
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- Microsoft.Xna.Framework.GameComponent.UpdateOrder
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- Microsoft.Xna.Framework.GameComponent.EnabledChanged
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- Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
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- System.Object.ToString
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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extensionMethods:
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- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.MLEM.Misc.CollectionExtensions.Append``1(MLEM.Sound.SoundEffectInstanceHandler.Entry)
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- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.MLEM.Misc.CollectionExtensions.Prepend``1(MLEM.Sound.SoundEffectInstanceHandler.Entry)
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- uid: MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game)
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.#ctor(Microsoft.Xna.Framework.Game)
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id: '#ctor(Microsoft.Xna.Framework.Game)'
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: SoundEffectInstanceHandler(Game)
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nameWithType: SoundEffectInstanceHandler.SoundEffectInstanceHandler(Game)
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fullName: MLEM.Sound.SoundEffectInstanceHandler.SoundEffectInstanceHandler(Microsoft.Xna.Framework.Game)
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type: Constructor
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: .ctor
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 21
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: Creates a new sound effect instance handler with the given settings
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example: []
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syntax:
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content: public SoundEffectInstanceHandler(Game game)
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parameters:
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- id: game
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type: Microsoft.Xna.Framework.Game
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description: The game instance
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content.vb: Public Sub New(game As Game)
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overload: MLEM.Sound.SoundEffectInstanceHandler.#ctor*
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nameWithType.vb: SoundEffectInstanceHandler.New(Game)
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fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.New(Microsoft.Xna.Framework.Game)
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name.vb: New(Game)
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- uid: MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
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id: Update(Microsoft.Xna.Framework.GameTime)
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: Update(GameTime)
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nameWithType: SoundEffectInstanceHandler.Update(GameTime)
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fullName: MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)
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type: Method
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Update
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 24
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: >-
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Updates this sound effect handler and manages all of the <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> objects in it.
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If <xref href="MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener%5b%5d)" data-throw-if-not-resolved="false"></xref> has been called, all sounds will additionally be updated in 3D space.
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This should be called each update frame.
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example: []
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syntax:
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content: public override void Update(GameTime gameTime)
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parameters:
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- id: gameTime
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type: Microsoft.Xna.Framework.GameTime
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content.vb: Public Overrides Sub Update(gameTime As GameTime)
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overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
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overload: MLEM.Sound.SoundEffectInstanceHandler.Update*
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- uid: MLEM.Sound.SoundEffectInstanceHandler.Update
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Update
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id: Update
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: Update()
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nameWithType: SoundEffectInstanceHandler.Update()
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fullName: MLEM.Sound.SoundEffectInstanceHandler.Update()
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type: Method
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Update
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 33
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: >-
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Updates this sound effect handler and manages all of the <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> objects in it.
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If <xref href="MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener%5b%5d)" data-throw-if-not-resolved="false"></xref> has been called, all sounds will additionally be updated in 3D space.
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This should be called each update frame.
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example: []
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syntax:
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content: public void Update()
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content.vb: Public Sub Update()
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overload: MLEM.Sound.SoundEffectInstanceHandler.Update*
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- uid: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
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id: SetListeners(Microsoft.Xna.Framework.Audio.AudioListener[])
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: SetListeners(params AudioListener[])
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nameWithType: SoundEffectInstanceHandler.SetListeners(params AudioListener[])
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fullName: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(params Microsoft.Xna.Framework.Audio.AudioListener[])
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type: Method
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SetListeners
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 49
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: >-
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Sets the collection <xref href="Microsoft.Xna.Framework.Audio.AudioListener" data-throw-if-not-resolved="false"></xref> objects that should be listening to the sounds in this handler in 3D space.
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If there are one or more listeners, this handler applies 3d effects to all sound effect instances that have been added to this handler along with an <xref href="Microsoft.Xna.Framework.Audio.AudioEmitter" data-throw-if-not-resolved="false"></xref> in <xref href="MLEM.Sound.SoundEffectInstanceHandler.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> automatically.
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example: []
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syntax:
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content: public void SetListeners(params AudioListener[] listeners)
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parameters:
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- id: listeners
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type: Microsoft.Xna.Framework.Audio.AudioListener[]
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content.vb: Public Sub SetListeners(ParamArray listeners As AudioListener())
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overload: MLEM.Sound.SoundEffectInstanceHandler.SetListeners*
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nameWithType.vb: SoundEffectInstanceHandler.SetListeners(ParamArray AudioListener())
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fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.SetListeners(ParamArray Microsoft.Xna.Framework.Audio.AudioListener())
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name.vb: SetListeners(ParamArray AudioListener())
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- uid: MLEM.Sound.SoundEffectInstanceHandler.Pause
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Pause
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id: Pause
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: Pause()
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nameWithType: SoundEffectInstanceHandler.Pause()
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fullName: MLEM.Sound.SoundEffectInstanceHandler.Pause()
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type: Method
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Pause
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 56
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: Pauses all of the sound effect instances that are currently playing
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example: []
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syntax:
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content: public void Pause()
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content.vb: Public Sub Pause()
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overload: MLEM.Sound.SoundEffectInstanceHandler.Pause*
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- uid: MLEM.Sound.SoundEffectInstanceHandler.Resume
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Resume
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id: Resume
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: Resume()
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nameWithType: SoundEffectInstanceHandler.Resume()
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fullName: MLEM.Sound.SoundEffectInstanceHandler.Resume()
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type: Method
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Resume
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 64
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: Resumes all of the sound effect instances in this handler
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example: []
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syntax:
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content: public void Resume()
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content.vb: Public Sub [Resume]()
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overload: MLEM.Sound.SoundEffectInstanceHandler.Resume*
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- uid: MLEM.Sound.SoundEffectInstanceHandler.Stop
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Stop
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id: Stop
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: Stop()
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nameWithType: SoundEffectInstanceHandler.Stop()
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fullName: MLEM.Sound.SoundEffectInstanceHandler.Stop()
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type: Method
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Stop
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 72
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: Stops all of the sound effect instances in this handler
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example: []
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syntax:
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content: public void Stop()
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content.vb: Public Sub [Stop]()
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overload: MLEM.Sound.SoundEffectInstanceHandler.Stop*
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- uid: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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id: Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: Add(SoundEffectInstance, Action<SoundEffectInstance>, AudioEmitter)
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nameWithType: SoundEffectInstanceHandler.Add(SoundEffectInstance, Action<SoundEffectInstance>, AudioEmitter)
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fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance, System.Action<Microsoft.Xna.Framework.Audio.SoundEffectInstance>, Microsoft.Xna.Framework.Audio.AudioEmitter)
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type: Method
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source:
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remote:
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path: MLEM/Sound/SoundEffectInstanceHandler.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Add
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path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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startLine: 87
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assemblies:
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- MLEM
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namespace: MLEM.Sound
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summary: >-
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Adds a new <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> to this handler.
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This also starts playing the instance.
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example: []
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syntax:
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content: public SoundEffectInstance Add(SoundEffectInstance instance, Action<SoundEffectInstance> onStopped = null, AudioEmitter emitter = null)
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parameters:
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- id: instance
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type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
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description: The instance to add
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- id: onStopped
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type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance}
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description: The function that should be invoked when this instance stops playing, defaults to null
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- id: emitter
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type: Microsoft.Xna.Framework.Audio.AudioEmitter
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description: An optional audio emitter with which 3d sound can be applied
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return:
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type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
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description: The passed instance, for chaining
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content.vb: Public Function Add(instance As SoundEffectInstance, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance
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overload: MLEM.Sound.SoundEffectInstanceHandler.Add*
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nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffectInstance, Action(Of SoundEffectInstance), AudioEmitter)
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fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffectInstance, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter)
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name.vb: Add(SoundEffectInstance, Action(Of SoundEffectInstance), AudioEmitter)
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- uid: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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id: Add(MLEM.Sound.SoundEffectInfo,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
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parent: MLEM.Sound.SoundEffectInstanceHandler
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langs:
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- csharp
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- vb
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name: Add(SoundEffectInfo, Action<SoundEffectInstance>, AudioEmitter)
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nameWithType: SoundEffectInstanceHandler.Add(SoundEffectInfo, Action<SoundEffectInstance>, AudioEmitter)
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fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo, System.Action<Microsoft.Xna.Framework.Audio.SoundEffectInstance>, Microsoft.Xna.Framework.Audio.AudioEmitter)
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type: Method
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|
source:
|
|
remote:
|
|
path: MLEM/Sound/SoundEffectInstanceHandler.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
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|
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
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|
startLine: 103
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Sound
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|
summary: >-
|
|
Adds a new <xref href="MLEM.Sound.SoundEffectInfo" data-throw-if-not-resolved="false"></xref> to this handler.
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|
|
|
This also starts playing the created instance.
|
|
example: []
|
|
syntax:
|
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content: public SoundEffectInstance Add(SoundEffectInfo info, Action<SoundEffectInstance> onStopped = null, AudioEmitter emitter = null)
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parameters:
|
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- id: info
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type: MLEM.Sound.SoundEffectInfo
|
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description: The info for which to add a <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
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- id: onStopped
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type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance}
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description: The function that should be invoked when this instance stops playing, defaults to null
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- id: emitter
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type: Microsoft.Xna.Framework.Audio.AudioEmitter
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description: An optional audio emitter with which 3d sound can be applied
|
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return:
|
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type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
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description: The newly created <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Function Add(info As SoundEffectInfo, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance
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overload: MLEM.Sound.SoundEffectInstanceHandler.Add*
|
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nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffectInfo, Action(Of SoundEffectInstance), AudioEmitter)
|
|
fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(MLEM.Sound.SoundEffectInfo, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter)
|
|
name.vb: Add(SoundEffectInfo, Action(Of SoundEffectInstance), AudioEmitter)
|
|
- uid: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
|
|
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
|
|
id: Add(Microsoft.Xna.Framework.Audio.SoundEffect,System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance},Microsoft.Xna.Framework.Audio.AudioEmitter)
|
|
parent: MLEM.Sound.SoundEffectInstanceHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Add(SoundEffect, Action<SoundEffectInstance>, AudioEmitter)
|
|
nameWithType: SoundEffectInstanceHandler.Add(SoundEffect, Action<SoundEffectInstance>, AudioEmitter)
|
|
fullName: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect, System.Action<Microsoft.Xna.Framework.Audio.SoundEffectInstance>, Microsoft.Xna.Framework.Audio.AudioEmitter)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Sound/SoundEffectInstanceHandler.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: Add
|
|
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
|
|
startLine: 115
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Sound
|
|
summary: >-
|
|
Adds a new <xref href="Microsoft.Xna.Framework.Audio.SoundEffect" data-throw-if-not-resolved="false"></xref> to this handler.
|
|
|
|
This also starts playing the created instance.
|
|
example: []
|
|
syntax:
|
|
content: public SoundEffectInstance Add(SoundEffect effect, Action<SoundEffectInstance> onStopped = null, AudioEmitter emitter = null)
|
|
parameters:
|
|
- id: effect
|
|
type: Microsoft.Xna.Framework.Audio.SoundEffect
|
|
description: The sound for which to add a <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
|
|
- id: onStopped
|
|
type: System.Action{Microsoft.Xna.Framework.Audio.SoundEffectInstance}
|
|
description: The function that should be invoked when this instance stops playing, defaults to null
|
|
- id: emitter
|
|
type: Microsoft.Xna.Framework.Audio.AudioEmitter
|
|
description: An optional audio emitter with which 3d sound can be applied
|
|
return:
|
|
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
|
description: The newly created <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref>
|
|
content.vb: Public Function Add(effect As SoundEffect, onStopped As Action(Of SoundEffectInstance) = Nothing, emitter As AudioEmitter = Nothing) As SoundEffectInstance
|
|
overload: MLEM.Sound.SoundEffectInstanceHandler.Add*
|
|
nameWithType.vb: SoundEffectInstanceHandler.Add(SoundEffect, Action(Of SoundEffectInstance), AudioEmitter)
|
|
fullName.vb: MLEM.Sound.SoundEffectInstanceHandler.Add(Microsoft.Xna.Framework.Audio.SoundEffect, System.Action(Of Microsoft.Xna.Framework.Audio.SoundEffectInstance), Microsoft.Xna.Framework.Audio.AudioEmitter)
|
|
name.vb: Add(SoundEffect, Action(Of SoundEffectInstance), AudioEmitter)
|
|
- uid: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator
|
|
commentId: M:MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator
|
|
id: GetEnumerator
|
|
parent: MLEM.Sound.SoundEffectInstanceHandler
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetEnumerator()
|
|
nameWithType: SoundEffectInstanceHandler.GetEnumerator()
|
|
fullName: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: MLEM/Sound/SoundEffectInstanceHandler.cs
|
|
branch: main
|
|
repo: https://github.com/Ellpeck/MLEM
|
|
id: GetEnumerator
|
|
path: ../MLEM/Sound/SoundEffectInstanceHandler.cs
|
|
startLine: 121
|
|
assemblies:
|
|
- MLEM
|
|
namespace: MLEM.Sound
|
|
summary: Returns an enumerator that iterates through the collection.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerator<SoundEffectInstanceHandler.Entry> GetEnumerator()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerator{MLEM.Sound.SoundEffectInstanceHandler.Entry}
|
|
description: An enumerator that can be used to iterate through the collection.
|
|
content.vb: Public Function GetEnumerator() As IEnumerator(Of SoundEffectInstanceHandler.Entry)
|
|
overload: MLEM.Sound.SoundEffectInstanceHandler.GetEnumerator*
|
|
implements:
|
|
- System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}.GetEnumerator
|
|
references:
|
|
- uid: Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
|
commentId: T:Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
|
parent: Microsoft.Xna.Framework.Audio
|
|
isExternal: true
|
|
name: SoundEffectInstance
|
|
nameWithType: SoundEffectInstance
|
|
fullName: Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
|
- uid: Microsoft.Xna.Framework.Game
|
|
commentId: T:Microsoft.Xna.Framework.Game
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: Game
|
|
nameWithType: Game
|
|
fullName: Microsoft.Xna.Framework.Game
|
|
- uid: Microsoft.Xna.Framework.GameComponentCollection
|
|
commentId: T:Microsoft.Xna.Framework.GameComponentCollection
|
|
isExternal: true
|
|
name: GameComponentCollection
|
|
nameWithType: GameComponentCollection
|
|
fullName: Microsoft.Xna.Framework.GameComponentCollection
|
|
- uid: MLEM.Sound
|
|
commentId: N:MLEM.Sound
|
|
href: MLEM.html
|
|
name: MLEM.Sound
|
|
nameWithType: MLEM.Sound
|
|
fullName: MLEM.Sound
|
|
spec.csharp:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
href: MLEM.html
|
|
- name: .
|
|
- uid: MLEM.Sound
|
|
name: Sound
|
|
href: MLEM.Sound.html
|
|
spec.vb:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
href: MLEM.html
|
|
- name: .
|
|
- uid: MLEM.Sound
|
|
name: Sound
|
|
href: MLEM.Sound.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: Microsoft.Xna.Framework.GameComponent
|
|
commentId: T:Microsoft.Xna.Framework.GameComponent
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: GameComponent
|
|
nameWithType: GameComponent
|
|
fullName: Microsoft.Xna.Framework.GameComponent
|
|
- uid: Microsoft.Xna.Framework.IGameComponent
|
|
commentId: T:Microsoft.Xna.Framework.IGameComponent
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: IGameComponent
|
|
nameWithType: IGameComponent
|
|
fullName: Microsoft.Xna.Framework.IGameComponent
|
|
- uid: Microsoft.Xna.Framework.IUpdateable
|
|
commentId: T:Microsoft.Xna.Framework.IUpdateable
|
|
parent: Microsoft.Xna.Framework
|
|
isExternal: true
|
|
name: IUpdateable
|
|
nameWithType: IUpdateable
|
|
fullName: Microsoft.Xna.Framework.IUpdateable
|
|
- uid: System.IDisposable
|
|
commentId: T:System.IDisposable
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.idisposable
|
|
name: IDisposable
|
|
nameWithType: IDisposable
|
|
fullName: System.IDisposable
|
|
- uid: System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}
|
|
commentId: T:System.Collections.Generic.IEnumerable{MLEM.Sound.SoundEffectInstanceHandler.Entry}
|
|
parent: System.Collections.Generic
|
|
definition: System.Collections.Generic.IEnumerable`1
|
|
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
|
|
name: IEnumerable<SoundEffectInstanceHandler.Entry>
|
|
nameWithType: IEnumerable<SoundEffectInstanceHandler.Entry>
|
|
fullName: System.Collections.Generic.IEnumerable<MLEM.Sound.SoundEffectInstanceHandler.Entry>
|
|
nameWithType.vb: IEnumerable(Of SoundEffectInstanceHandler.Entry)
|
|
fullName.vb: System.Collections.Generic.IEnumerable(Of MLEM.Sound.SoundEffectInstanceHandler.Entry)
|
|
name.vb: IEnumerable(Of SoundEffectInstanceHandler.Entry)
|
|
spec.csharp:
|
|
- uid: System.Collections.Generic.IEnumerable`1
|
|
name: IEnumerable
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
|
|
- name: <
|
|
- uid: MLEM.Sound.SoundEffectInstanceHandler
|
|
name: SoundEffectInstanceHandler
|
|
href: MLEM.Sound.SoundEffectInstanceHandler.html
|
|
- name: .
|
|
- uid: MLEM.Sound.SoundEffectInstanceHandler.Entry
|
|
name: Entry
|
|
href: MLEM.Sound.SoundEffectInstanceHandler.Entry.html
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: System.Collections.Generic.IEnumerable`1
|
|
name: IEnumerable
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: MLEM.Sound.SoundEffectInstanceHandler
|
|
name: SoundEffectInstanceHandler
|
|
href: MLEM.Sound.SoundEffectInstanceHandler.html
|
|
- name: .
|
|
- uid: MLEM.Sound.SoundEffectInstanceHandler.Entry
|
|
name: Entry
|
|
href: MLEM.Sound.SoundEffectInstanceHandler.Entry.html
|
|
- name: )
|
|
- uid: System.Collections.IEnumerable
|
|
commentId: T:System.Collections.IEnumerable
|
|
parent: System.Collections
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.collections.ienumerable
|
|
name: IEnumerable
|
|
nameWithType: IEnumerable
|
|
fullName: System.Collections.IEnumerable
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Initialize()
|
|
nameWithType: GameComponent.Initialize()
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Initialize()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
name: Initialize
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
|
|
name: Initialize
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: OnUpdateOrderChanged(object, EventArgs)
|
|
nameWithType: GameComponent.OnUpdateOrderChanged(object, EventArgs)
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(object, System.EventArgs)
|
|
nameWithType.vb: GameComponent.OnUpdateOrderChanged(Object, EventArgs)
|
|
fullName.vb: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(Object, System.EventArgs)
|
|
name.vb: OnUpdateOrderChanged(Object, EventArgs)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
name: OnUpdateOrderChanged
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.eventargs
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
|
|
name: OnUpdateOrderChanged
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.eventargs
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: OnEnabledChanged(object, EventArgs)
|
|
nameWithType: GameComponent.OnEnabledChanged(object, EventArgs)
|
|
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(object, System.EventArgs)
|
|
nameWithType.vb: GameComponent.OnEnabledChanged(Object, EventArgs)
|
|
fullName.vb: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(Object, System.EventArgs)
|
|
name.vb: OnEnabledChanged(Object, EventArgs)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
name: OnEnabledChanged
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.eventargs
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
|
|
name: OnEnabledChanged
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.EventArgs
|
|
name: EventArgs
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.eventargs
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
name: Dispose(bool)
|
|
nameWithType: GameComponent.Dispose(bool)
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose(bool)
|
|
nameWithType.vb: GameComponent.Dispose(Boolean)
|
|
fullName.vb: Microsoft.Xna.Framework.GameComponent.Dispose(Boolean)
|
|
name.vb: Dispose(Boolean)
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Dispose()
|
|
nameWithType: GameComponent.Dispose()
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Dispose()
|
|
spec.csharp:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
|
|
name: Dispose
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Game
|
|
commentId: P:Microsoft.Xna.Framework.GameComponent.Game
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Game
|
|
nameWithType: GameComponent.Game
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Game
|
|
- uid: Microsoft.Xna.Framework.GameComponent.Enabled
|
|
commentId: P:Microsoft.Xna.Framework.GameComponent.Enabled
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: Enabled
|
|
nameWithType: GameComponent.Enabled
|
|
fullName: Microsoft.Xna.Framework.GameComponent.Enabled
|
|
- uid: Microsoft.Xna.Framework.GameComponent.UpdateOrder
|
|
commentId: P:Microsoft.Xna.Framework.GameComponent.UpdateOrder
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: UpdateOrder
|
|
nameWithType: GameComponent.UpdateOrder
|
|
fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrder
|
|
- uid: Microsoft.Xna.Framework.GameComponent.EnabledChanged
|
|
commentId: E:Microsoft.Xna.Framework.GameComponent.EnabledChanged
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: EnabledChanged
|
|
nameWithType: GameComponent.EnabledChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.EnabledChanged
|
|
- uid: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
|
|
commentId: E:Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
|
|
parent: Microsoft.Xna.Framework.GameComponent
|
|
isExternal: true
|
|
name: UpdateOrderChanged
|
|
nameWithType: GameComponent.UpdateOrderChanged
|
|
fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
|
|
- uid: System.Object.ToString
|
|
commentId: M:System.Object.ToString
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
name: ToString()
|
|
nameWithType: object.ToString()
|
|
fullName: object.ToString()
|
|
nameWithType.vb: Object.ToString()
|
|
fullName.vb: Object.ToString()
|
|
spec.csharp:
|
|
- uid: System.Object.ToString
|
|
name: ToString
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.ToString
|
|
name: ToString
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
- name: (
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
|
|
nameWithType.vb: Object.Equals(Object)
|
|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
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