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MLEM/Docs/api/MLEM.Textures.NinePatchMode.yml

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### YamlMime:ManagedReference
items:
- uid: MLEM.Textures.NinePatchMode
commentId: T:MLEM.Textures.NinePatchMode
id: NinePatchMode
parent: MLEM.Textures
children:
- MLEM.Textures.NinePatchMode.Stretch
- MLEM.Textures.NinePatchMode.Tile
langs:
- csharp
- vb
name: NinePatchMode
nameWithType: NinePatchMode
fullName: MLEM.Textures.NinePatchMode
type: Enum
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: NinePatchMode
path: ../MLEM/Textures/NinePatch.cs
startLine: 117
assemblies:
- MLEM
namespace: MLEM.Textures
summary: An enumeration that represents the modes that a <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> uses to be drawn
example: []
syntax:
content: public enum NinePatchMode
content.vb: Public Enum NinePatchMode
- uid: MLEM.Textures.NinePatchMode.Stretch
commentId: F:MLEM.Textures.NinePatchMode.Stretch
id: Stretch
parent: MLEM.Textures.NinePatchMode
langs:
- csharp
- vb
name: Stretch
nameWithType: NinePatchMode.Stretch
fullName: MLEM.Textures.NinePatchMode.Stretch
type: Field
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Stretch
path: ../MLEM/Textures/NinePatch.cs
startLine: 123
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
The nine resulting patches will each be stretched.
This mode is fitting for textures that don't have an intricate design on their edges.
example: []
syntax:
content: Stretch = 0
return:
type: MLEM.Textures.NinePatchMode
- uid: MLEM.Textures.NinePatchMode.Tile
commentId: F:MLEM.Textures.NinePatchMode.Tile
id: Tile
parent: MLEM.Textures.NinePatchMode
langs:
- csharp
- vb
name: Tile
nameWithType: NinePatchMode.Tile
fullName: MLEM.Textures.NinePatchMode.Tile
type: Field
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Tile
path: ../MLEM/Textures/NinePatch.cs
startLine: 128
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
The nine resulting paches will be tiled, repeating the texture multiple times.
This mode is fitting for textures that have a more complex design on their edges.
example: []
syntax:
content: Tile = 1
return:
type: MLEM.Textures.NinePatchMode
references:
- uid: MLEM.Textures.NinePatch
commentId: T:MLEM.Textures.NinePatch
parent: MLEM.Textures
href: MLEM.Textures.NinePatch.html
name: NinePatch
nameWithType: NinePatch
fullName: MLEM.Textures.NinePatch
- uid: MLEM.Textures
commentId: N:MLEM.Textures
href: MLEM.html
name: MLEM.Textures
nameWithType: MLEM.Textures
fullName: MLEM.Textures
spec.csharp:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Textures
name: Textures
href: MLEM.Textures.html
spec.vb:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Textures
name: Textures
href: MLEM.Textures.html
- uid: MLEM.Textures.NinePatchMode
commentId: T:MLEM.Textures.NinePatchMode
parent: MLEM.Textures
href: MLEM.Textures.NinePatchMode.html
name: NinePatchMode
nameWithType: NinePatchMode
fullName: MLEM.Textures.NinePatchMode