mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
131 lines
3.3 KiB
YAML
Generated
131 lines
3.3 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Textures.NinePatchMode
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commentId: T:MLEM.Textures.NinePatchMode
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id: NinePatchMode
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parent: MLEM.Textures
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children:
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- MLEM.Textures.NinePatchMode.Stretch
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- MLEM.Textures.NinePatchMode.Tile
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langs:
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- csharp
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- vb
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name: NinePatchMode
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nameWithType: NinePatchMode
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fullName: MLEM.Textures.NinePatchMode
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type: Enum
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source:
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remote:
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path: MLEM/Textures/NinePatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: NinePatchMode
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path: ../MLEM/Textures/NinePatch.cs
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startLine: 117
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assemblies:
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- MLEM
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namespace: MLEM.Textures
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summary: An enumeration that represents the modes that a <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> uses to be drawn
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example: []
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syntax:
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content: public enum NinePatchMode
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content.vb: Public Enum NinePatchMode
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- uid: MLEM.Textures.NinePatchMode.Stretch
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commentId: F:MLEM.Textures.NinePatchMode.Stretch
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id: Stretch
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parent: MLEM.Textures.NinePatchMode
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langs:
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- csharp
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- vb
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name: Stretch
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nameWithType: NinePatchMode.Stretch
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fullName: MLEM.Textures.NinePatchMode.Stretch
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type: Field
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source:
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remote:
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path: MLEM/Textures/NinePatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Stretch
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path: ../MLEM/Textures/NinePatch.cs
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startLine: 123
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assemblies:
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- MLEM
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namespace: MLEM.Textures
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summary: >-
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The nine resulting patches will each be stretched.
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This mode is fitting for textures that don't have an intricate design on their edges.
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example: []
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syntax:
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content: Stretch = 0
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return:
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type: MLEM.Textures.NinePatchMode
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- uid: MLEM.Textures.NinePatchMode.Tile
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commentId: F:MLEM.Textures.NinePatchMode.Tile
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id: Tile
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parent: MLEM.Textures.NinePatchMode
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langs:
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- csharp
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- vb
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name: Tile
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nameWithType: NinePatchMode.Tile
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fullName: MLEM.Textures.NinePatchMode.Tile
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type: Field
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source:
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remote:
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path: MLEM/Textures/NinePatch.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Tile
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path: ../MLEM/Textures/NinePatch.cs
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startLine: 128
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assemblies:
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- MLEM
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namespace: MLEM.Textures
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summary: >-
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The nine resulting paches will be tiled, repeating the texture multiple times.
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This mode is fitting for textures that have a more complex design on their edges.
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example: []
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syntax:
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content: Tile = 1
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return:
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type: MLEM.Textures.NinePatchMode
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references:
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- uid: MLEM.Textures.NinePatch
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commentId: T:MLEM.Textures.NinePatch
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parent: MLEM.Textures
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href: MLEM.Textures.NinePatch.html
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name: NinePatch
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nameWithType: NinePatch
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fullName: MLEM.Textures.NinePatch
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- uid: MLEM.Textures
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commentId: N:MLEM.Textures
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href: MLEM.html
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name: MLEM.Textures
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nameWithType: MLEM.Textures
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fullName: MLEM.Textures
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spec.csharp:
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- uid: MLEM
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name: MLEM
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href: MLEM.html
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- name: .
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- uid: MLEM.Textures
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name: Textures
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href: MLEM.Textures.html
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spec.vb:
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- uid: MLEM
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name: MLEM
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href: MLEM.html
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- name: .
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- uid: MLEM.Textures
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name: Textures
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href: MLEM.Textures.html
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- uid: MLEM.Textures.NinePatchMode
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commentId: T:MLEM.Textures.NinePatchMode
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parent: MLEM.Textures
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href: MLEM.Textures.NinePatchMode.html
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name: NinePatchMode
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nameWithType: NinePatchMode
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fullName: MLEM.Textures.NinePatchMode
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