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MLEM/Examples/GameImpl.cs

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using System;
using System.Collections.Generic;
using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
using MLEM.Input;
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using MLEM.Startup;
using MLEM.Textures;
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using MLEM.Ui;
using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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namespace Examples {
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public class GameImpl : MlemGame {
private Texture2D testTexture;
private NinePatch testPatch;
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public GameImpl() {
this.IsMouseVisible = true;
}
protected override void LoadContent() {
this.testTexture = LoadContent<Texture2D>("Textures/Test");
this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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base.LoadContent();
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var style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
TextScale = 0.2F,
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PanelTexture = this.testPatch,
ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
ButtonHoveredColor = Color.LightGray,
TextFieldHoveredColor = Color.LightGray
};
var untexturedStyle = this.UiSystem.Style;
this.UiSystem.Style = style;
this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.Center, new Vector2(100, 80), Point.Zero, false, true, new Point(5, 10));
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this.UiSystem.Add("Test", root);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad."));
var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Test Button") {
OnClicked = (element, button) => {
if (button == MouseButton.Left)
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image.IsHidden = !image.IsHidden;
}
});
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Change Style") {
OnClicked = (element, button) => {
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if (button == MouseButton.Left)
this.UiSystem.Style = this.UiSystem.Style == untexturedStyle ? style : untexturedStyle;
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},
HasCustomStyle = true,
Texture = this.testPatch,
HoveredColor = Color.LightGray
});
root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 15)));
root.AddChild(new VerticalSpace(3));
root.AddChild(new Button(Anchor.AutoLeft, new Vector2(15), "+") {
OnClicked = (element, button) => {
if (element.Root.Scale < 2)
element.Root.Scale += 0.1F;
}
});
root.AddChild(new Button(Anchor.AutoInline, new Vector2(15), "-") {
OnClicked = (element, button) => {
if (element.Root.Scale > 0.5F)
element.Root.Scale -= 0.1F;
}
});
root.AddChild(new Button(Anchor.AutoInline, new Vector2(30, 15), "Woop") {
PositionOffset = new Point(2, 0),
OnClicked = (element, button) => CoroutineHandler.Start(Woop(element))
});
}
private static IEnumerator<Wait> Woop(Element element) {
var angle = 0;
var startScale = element.Root.Scale;
while (angle < 180) {
element.Root.Scale = startScale + (float) Math.Sin(MathHelper.ToRadians(angle));
angle++;
yield return new WaitSeconds(0.01F);
}
}
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protected override void Draw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
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base.Draw(gameTime);
}
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}
}