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MLEM/MLEM.Extended/Graphics/TextureExtensions.cs

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using MLEM.Maths;
using MLEM.Textures;
using MonoGame.Extended.Graphics;
using NinePatch = MLEM.Textures.NinePatch;
using ExtNinePatch = MonoGame.Extended.Graphics.NinePatch;
namespace MLEM.Extended.Graphics {
/// <summary>
/// A set of extensions for converting texture-related types between MLEM and MonoGame.Extended.
/// </summary>
public static class TextureExtensions {
/// <summary>
/// Converts a MLEM <see cref="Textures.NinePatch"/> to a MonoGame.Extended <see cref="ExtNinePatch"/>.
/// </summary>
/// <param name="patch">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static ExtNinePatch ToExtended(this NinePatch patch) {
return patch.Region.ToExtended().CreateNinePatch(patch.Padding.Left.Floor(), patch.Padding.Top.Floor(), patch.Padding.Right.Floor(), patch.Padding.Bottom.Floor());
}
/// <summary>
/// Converts a MLEM <see cref="TextureRegion"/> to a MonoGame.Extended <see cref="Texture2DRegion"/>.
/// </summary>
/// <param name="region">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static Texture2DRegion ToExtended(this TextureRegion region) {
return new Texture2DRegion(region.Texture, region.U, region.V, region.Width, region.Height, region.Name);
}
/// <summary>
/// Converts a MonoGame.Extended <see cref="Texture2DRegion"/> to a MLEM <see cref="TextureRegion"/>.
/// </summary>
/// <param name="region">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static TextureRegion ToMlem(this Texture2DRegion region) {
return new TextureRegion(region.Texture, region.Bounds) {Name = region.Name};
}
}
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}