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MLEM/Tests/TexturePackerTests.cs

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using System;
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using System.Collections.Generic;
using System.IO;
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using Microsoft.Xna.Framework.Graphics;
using MLEM.Data;
using MLEM.Graphics;
using MLEM.Maths;
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using MLEM.Textures;
using NUnit.Framework;
using Color = Microsoft.Xna.Framework.Color;
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namespace Tests;
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public class TexturePackerTests : GameTestFixture {
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private readonly List<TextureRegion> generatedTextures = [];
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[TearDown]
public void TearDown() {
foreach (var tex in this.generatedTextures)
tex.Texture.Dispose();
this.generatedTextures.Clear();
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}
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[Test]
public void TestPacking() {
using var packer = new RuntimeTexturePacker();
for (var i = 0; i < 5; i++) {
var width = 16 * (i + 1);
packer.Add(this.MakeTextureRegion(width, 64), r => {
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Assert.AreEqual(r.Width, width);
Assert.AreEqual(r.Height, 64);
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});
}
packer.Pack(this.Game.GraphicsDevice);
TexturePackerTests.SaveTexture(packer);
Assert.AreEqual(packer.PackedTexture.Width, 128);
Assert.AreEqual(packer.PackedTexture.Height, 128);
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}
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[Test]
public void TestOverlap([Values(0, 1, 5, 10)] int padding) {
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var packed = new List<TextureRegion>();
using var packer = new RuntimeTexturePacker();
for (var i = 1; i <= 1000; i++)
packer.Add(this.MakeTextureRegion(i % 239, i % 673), packed.Add, padding);
packer.Pack(this.Game.GraphicsDevice);
TexturePackerTests.SaveTexture(packer, padding.ToString());
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foreach (var r1 in packed) {
var r1Padded = r1.Area;
r1Padded.Inflate(padding, padding);
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foreach (var r2 in packed) {
if (r1 == r2)
continue;
Assert.False(r1.Area.Intersects(r2.Area), $"Regions {r1.Area} and {r2.Area} intersect");
var r2Padded = r2.Area;
r2Padded.Inflate(padding, padding);
Assert.False(r1Padded.Intersects(r2Padded), $"Padded regions {r1Padded} and {r2Padded} intersect");
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}
}
}
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[Test]
public void TestDisposal() {
using var packer = new RuntimeTexturePacker(disposeTextures: true);
var disposeLater = this.MakeTextureRegion(16, 16);
packer.Add(disposeLater, TexturePackerTests.StubResult);
packer.Add(new TextureRegion(disposeLater, 0, 0, 8, 8), TexturePackerTests.StubResult);
packer.Pack(this.Game.GraphicsDevice);
Assert.True(disposeLater.Texture.IsDisposed);
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Assert.False(packer.PackedTexture.IsDisposed);
}
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[Test]
public void TestBounds() {
// test power of two forcing
using var packer3 = new RuntimeTexturePacker(true);
packer3.Add(this.MakeTextureRegion(37, 170), TexturePackerTests.StubResult);
packer3.Pack(this.Game.GraphicsDevice);
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Assert.AreEqual(64, packer3.PackedTexture.Width);
Assert.AreEqual(256, packer3.PackedTexture.Height);
// test square forcing
using var packer4 = new RuntimeTexturePacker(forceSquare: true);
packer4.Add(this.MakeTextureRegion(37, 170), TexturePackerTests.StubResult);
packer4.Pack(this.Game.GraphicsDevice);
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Assert.AreEqual(170, packer4.PackedTexture.Width);
Assert.AreEqual(170, packer4.PackedTexture.Height);
}
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[Test]
public void TestPackMultipleTimes() {
using var packer = new RuntimeTexturePacker();
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// pack the first time
var results = 0;
for (var i = 0; i < 10; i++)
packer.Add(this.MakeTextureRegion(64, 64), _ => results++);
packer.Pack(this.Game.GraphicsDevice);
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Assert.AreEqual(10, results);
// pack again
packer.Add(this.MakeTextureRegion(64, 64), _ => results++);
packer.Pack(this.Game.GraphicsDevice);
// all callbacks are called again, so we add 10 again, as well as the callback we just added
Assert.AreEqual(10 + 10 + 1, results);
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}
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[Test]
public void TestPackTimes([Values(1, 100, 1000, 5000, 10000)] int total) {
var random = new Random(1238492384);
using var sameSizePacker = new RuntimeTexturePacker();
using var diffSizePacker = new RuntimeTexturePacker();
for (var i = 0; i < total; i++) {
sameSizePacker.Add(this.MakeTextureRegion(10, 10), TexturePackerTests.StubResult);
diffSizePacker.Add(this.MakeTextureRegion(random.Next(10, 200), random.Next(10, 200)), TexturePackerTests.StubResult);
}
sameSizePacker.Pack(this.Game.GraphicsDevice);
diffSizePacker.Pack(this.Game.GraphicsDevice);
TexturePackerTests.SaveTexture(sameSizePacker, $"SameSize{total}");
TexturePackerTests.SaveTexture(diffSizePacker, $"DiffSize{total}");
TestContext.WriteLine($"""
{total} regions,
same-size {sameSizePacker.LastCalculationTime.TotalMilliseconds}ms calc, {sameSizePacker.LastPackTime.TotalMilliseconds}ms pack, {sameSizePacker.LastTotalTime.TotalMilliseconds}ms total,
diff-size {diffSizePacker.LastCalculationTime.TotalMilliseconds}ms calc, {diffSizePacker.LastPackTime.TotalMilliseconds}ms pack, {diffSizePacker.LastTotalTime.TotalMilliseconds}ms total
""");
}
private TextureRegion MakeTextureRegion(int width, int height) {
var color = ColorHelper.FromHexRgb(SingleRandom.Int(this.generatedTextures.Count));
var texture = this.Game.SpriteBatch.GenerateTexture(color, Math.Max(width, 1), Math.Max(height, 1));
var region = new TextureRegion(texture, 0, 0, width, height);
this.generatedTextures.Add(region);
return region;
}
private static void SaveTexture(RuntimeTexturePacker packer, string append = "") {
var caller = new System.Diagnostics.StackTrace(1).GetFrame(0).GetMethod().Name + append;
var file = Path.GetFullPath(Path.Combine(TestContext.CurrentContext.WorkDirectory, "PackedTextures", caller + ".png"));
Directory.CreateDirectory(Path.GetDirectoryName(file)!);
using (var stream = File.Create(file))
packer.PackedTexture.SaveAsPng(stream, packer.PackedTexture.Width, packer.PackedTexture.Height);
TestContext.WriteLine($"Saving texture generated by {caller} to {file}");
TestContext.AddTestAttachment(file);
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}
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private static void StubResult(TextureRegion region) {}
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}