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MLEM/MLEM.Ui/Elements/Image.cs

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using System;
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Textures;
namespace MLEM.Ui.Elements {
public class Image : Element {
public Color Color = Color.White;
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public TextureRegion Texture;
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public bool ScaleToImage;
public bool MaintainImageAspect = true;
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public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
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this.Texture = texture;
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this.ScaleToImage = scaleToImage;
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this.CanBeSelected = false;
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}
protected override Point CalcActualSize(Rectangle parentArea) {
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return this.ScaleToImage ? this.Texture.Size : base.CalcActualSize(parentArea);
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}
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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if (this.MaintainImageAspect) {
var scale = Math.Min(this.DisplayArea.Width / (float) this.Texture.Width, this.DisplayArea.Height / (float) this.Texture.Height);
var imageOffset = new Vector2(this.DisplayArea.Width / 2F - this.Texture.Width * scale / 2, this.DisplayArea.Height / 2F - this.Texture.Height * scale / 2);
batch.Draw(this.Texture, this.DisplayArea.Location.ToVector2() + imageOffset, this.Color * alpha, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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} else {
batch.Draw(this.Texture, this.DisplayArea, this.Color * alpha);
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}
base.Draw(time, batch, alpha);
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}
}
}