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MLEM/MLEM.Ui/Elements/Paragraph.cs

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using System;
using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Formatting.Codes;
using MLEM.Input;
using MLEM.Misc;
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using MLEM.Textures;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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/// <summary>
/// A paragraph element for use inside of a <see cref="UiSystem"/>.
/// A paragraph is an element that contains text.
/// A paragraph's text can be formatted using the ui system's <see cref="UiSystem.TextFormatter"/>.
/// </summary>
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public class Paragraph : Element {
private string text;
private string splitText;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public FormattingCodeCollection Formatting;
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/// <summary>
/// The font that this paragraph draws text with.
/// To set its bold and italic font, use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
/// </summary>
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public StyleProp<GenericFont> RegularFont;
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public StyleProp<GenericFont> BoldFont;
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public StyleProp<GenericFont> ItalicFont;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public StyleProp<FormatSettings> FormatSettings;
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/// <summary>
/// The tokenized version of the <see cref="Text"/>
/// </summary>
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public TokenizedString TokenizedText { get; private set; }
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/// <summary>
/// The color that the text will be rendered with
/// </summary>
public StyleProp<Color> TextColor;
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/// <summary>
/// The scale that the text will be rendered with
/// </summary>
public StyleProp<float> TextScale;
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/// <summary>
/// The text to render inside of this paragraph.
/// Use <see cref="GetTextCallback"/> if the text changes frequently.
/// </summary>
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public string Text {
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get {
this.QueryTextCallback();
return this.text;
}
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set {
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if (this.text != value) {
this.text = value;
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this.IsHidden = string.IsNullOrWhiteSpace(this.text);
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this.SetAreaDirty();
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// force text to be re-tokenized
this.TokenizedText = null;
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}
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}
}
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/// <summary>
/// If this paragraph should automatically adjust its width based on the width of the text within it
/// </summary>
public bool AutoAdjustWidth;
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/// <summary>
/// An event that gets called when this paragraph's <see cref="Text"/> is queried.
/// Use this event for setting this paragraph's text if it changes frequently.
/// </summary>
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public TextCallback GetTextCallback;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public TextModifier RenderedTextModifier = text => text;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public TimeSpan TimeIntoAnimation;
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/// <summary>
/// Creates a new paragraph with the given settings.
/// </summary>
/// <param name="anchor">The paragraph's anchor</param>
/// <param name="width">The paragraph's width. Note that its height is automatically calculated.</param>
/// <param name="textCallback">The paragraph's text</param>
/// <param name="centerText">Whether the paragraph's width should automatically be calculated based on the text within it.</param>
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public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool centerText = false)
: this(anchor, width, "", centerText) {
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this.GetTextCallback = textCallback;
this.Text = textCallback(this);
if (this.Text == null)
this.IsHidden = true;
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}
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/// <inheritdoc cref="Paragraph(Anchor,float,TextCallback,bool)"/>
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public Paragraph(Anchor anchor, float width, string text, bool centerText = false) : base(anchor, new Vector2(width, 0)) {
this.Text = text;
if (this.Text == null)
this.IsHidden = true;
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this.AutoAdjustWidth = centerText;
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this.CanBeSelected = false;
this.CanBeMoused = false;
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}
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/// <inheritdoc />
protected override Vector2 CalcActualSize(RectangleF parentArea) {
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var size = base.CalcActualSize(parentArea);
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this.ParseText(size);
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// old formatting stuff
if (this.Formatting.Count > 0) {
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var textDims = this.RegularFont.Value.MeasureString(this.splitText) * this.TextScale * this.Scale;
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return new Vector2(this.AutoAdjustWidth ? textDims.X + this.ScaledPadding.Width : size.X, textDims.Y + this.ScaledPadding.Height);
}
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var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.Scale;
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return new Vector2(this.AutoAdjustWidth ? dims.X + this.ScaledPadding.Width : size.X, dims.Y + this.ScaledPadding.Height);
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}
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/// <inheritdoc />
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public override void Update(GameTime time) {
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this.QueryTextCallback();
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base.Update(time);
this.TimeIntoAnimation += time.ElapsedGameTime;
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if (this.TokenizedText != null)
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this.TokenizedText.Update(time);
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}
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/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
var pos = this.DisplayArea.Location;
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var sc = this.TextScale * this.Scale;
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var color = this.TextColor.OrDefault(Color.White) * alpha;
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// legacy formatting stuff
if (this.Formatting.Count > 0) {
var toRender = this.RenderedTextModifier(this.splitText);
this.RegularFont.Value.DrawFormattedString(batch, pos, toRender, this.Formatting, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation, this.FormatSettings);
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} else {
this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0);
}
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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/// <inheritdoc />
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protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.TextScale.SetFromStyle(style.TextScale);
this.RegularFont.SetFromStyle(style.Font);
this.BoldFont.SetFromStyle(style.BoldFont ?? style.Font);
this.ItalicFont.SetFromStyle(style.ItalicFont ?? style.Font);
this.FormatSettings.SetFromStyle(style.FormatSettings);
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}
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/// <summary>
/// Parses this paragraph's <see cref="Text"/> into <see cref="TokenizedText"/>.
/// Additionally, this method adds any <see cref="Link"/> elements for tokenized links in the text.
/// </summary>
/// <param name="size">The paragraph's default size</param>
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protected virtual void ParseText(Vector2 size) {
// old formatting stuff
this.splitText = this.RegularFont.Value.SplitString(this.Text.RemoveFormatting(this.RegularFont.Value), size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
this.Formatting = this.Text.GetFormattingCodes(this.RegularFont.Value);
if (this.TokenizedText == null)
this.TokenizedText = this.System.TextFormatter.Tokenize(this.RegularFont, this.Text);
this.TokenizedText.Split(this.RegularFont, size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
var linkTokens = this.TokenizedText.Tokens.Where(t => t.AppliedCodes.Any(c => c is LinkCode)).ToArray();
// this basically checks if there are any tokens that have an area that doesn't have a link element associated with it
if (linkTokens.Any(t => !t.GetArea(Vector2.Zero, this.TextScale).All(a => this.GetChildren<Link>(c => c.PositionOffset == a.Location && c.Size == a.Size).Any()))) {
this.RemoveChildren(c => c is Link);
foreach (var link in linkTokens) {
var areas = link.GetArea(Vector2.Zero, this.TextScale).ToArray();
var cluster = new Link[areas.Length];
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for (var i = 0; i < areas.Length; i++) {
var area = areas[i];
cluster[i] = this.AddChild(new Link(Anchor.TopLeft, link, area.Size, cluster) {
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PositionOffset = area.Location,
// only allow selecting the first part of a link
CanBeSelected = i == 0
});
}
}
}
}
private void QueryTextCallback() {
if (this.GetTextCallback != null)
this.Text = this.GetTextCallback(this);
}
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/// <summary>
/// A delegate method used for <see cref="Paragraph.GetTextCallback"/>
/// </summary>
/// <param name="paragraph">The current paragraph</param>
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public delegate string TextCallback(Paragraph paragraph);
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public delegate string TextModifier(string text);
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/// <summary>
/// A link is a sub-element of the <see cref="Paragraph"/> that is added onto it as a child for any tokens that contain <see cref="LinkCode"/>, to make them selectable and clickable.
/// </summary>
public class Link : Element {
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/// <summary>
/// The token that this link represents
/// </summary>
public readonly Token Token;
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/// <summary>
/// The links that form a cluster for the given token.
/// This only contains more than one element if the tokenized string has previously been <see cref="TokenizedString.Split"/>.
/// </summary>
public readonly Link[] LinkCluster;
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/// <summary>
/// Creates a new link element with the given settings
/// </summary>
/// <param name="anchor">The link's anchor</param>
/// <param name="token">The token that this link represents</param>
/// <param name="size">The size of the token</param>
/// <param name="linkCluster">The links that form a cluster for the given token. This only contains more than one element if the tokenized string has previously been split.</param>
public Link(Anchor anchor, Token token, Vector2 size, Link[] linkCluster) : base(anchor, size) {
this.Token = token;
this.LinkCluster = linkCluster;
this.OnPressed += e => {
foreach (var code in token.AppliedCodes.OfType<LinkCode>()) {
try {
Process.Start(code.Match.Groups[1].Value);
} catch (Exception) {
// ignored
}
}
};
}
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/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
if (this.LinkCluster.Length > 1 && this.Controls.SelectedElement == this) {
// also draw the selection box around all other links in the cluster
foreach (var link in this.LinkCluster) {
if (link == this)
continue;
this.System.OnSelectedElementDrawn?.Invoke(link, time, batch, alpha);
}
}
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
}
}
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}
}