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make MLEM.Ui not crash on DesktopGL.Core
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parent
88b467725c
commit
719bdc7176
1 changed files with 11 additions and 2 deletions
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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@ -13,7 +14,15 @@ namespace MLEM.Extensions {
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}
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}
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public static bool SupportsTextInput() {
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public static bool SupportsTextInput() {
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return TextInput != null;
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if (TextInput == null)
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return false;
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// The newest version of DesktopGL.Core made a change where TextInputEventArgs doesn't extend EventArgs
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// anymore, making this reflection system incompatible with it. For now, this just disables text input
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// meaning that MLEM.Ui text boxes won't work, but at least it won't crash either.
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// Let's hope there'll be one last update to DesktopGL that also introduces this change so we can fix this.
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if (!typeof(EventArgs).IsAssignableFrom(TextInput.EventHandlerType.GenericTypeArguments.FirstOrDefault()))
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return false;
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return true;
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}
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}
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public delegate void TextInputCallback(object sender, Keys key, char character);
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public delegate void TextInputCallback(object sender, Keys key, char character);
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@ -30,7 +39,7 @@ namespace MLEM.Extensions {
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}
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}
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public bool AddToWindow(GameWindow window) {
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public bool AddToWindow(GameWindow window) {
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if (TextInput == null)
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if (!SupportsTextInput())
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return false;
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return false;
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TextInput.AddEventHandler(window, Delegate.CreateDelegate(TextInput.EventHandlerType, this, Callback));
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TextInput.AddEventHandler(window, Delegate.CreateDelegate(TextInput.EventHandlerType, this, Callback));
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return true;
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return true;
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