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removed obsolete CustomDrawGroup
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1 changed files with 0 additions and 52 deletions
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace MLEM.Ui.Elements {
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/// <summary>
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/// A <see cref="Group"/> that can have custom drawing parameters.
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/// Custom drawing parameters include a <see cref="Element.Transform"/> matrix, as well as a custom <see cref="SpriteBatch.Begin"/> call.
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/// All <see cref="Element.Children"/> of the custom draw group will be drawn with the custom parameters.
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/// </summary>
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[Obsolete("CustomDrawGroup mechanics have been moved down to Element, which means custom draw groups are no longer necessary.")]
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public class CustomDrawGroup : Group {
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public readonly TransformCallback TransformGetter;
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/// <summary>
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/// Creates a new custom draw group with the given settings
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/// </summary>
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/// <param name="anchor">The group's anchor</param>
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/// <param name="size">The group's size</param>
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/// <param name="transformGetter">The group's <see cref="TransformGetter"/></param>
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/// <param name="beginImpl">The group's <see cref="Element.BeginImpl"/></param>
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/// <param name="setHeightBasedOnChildren">Whether this group should automatically calculate its height based on its children</param>
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public CustomDrawGroup(Anchor anchor, Vector2 size, TransformCallback transformGetter = null, BeginDelegate beginImpl = null, bool setHeightBasedOnChildren = true) :
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base(anchor, size, setHeightBasedOnChildren) {
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this.TransformGetter = transformGetter ?? ((element, time, matrix) => Matrix.Identity);
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this.BeginImpl = beginImpl;
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}
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///<inheritdoc cref="Element.ScaleTransform"/>
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[Obsolete("Use ScaleTransform instead")]
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public void ScaleOrigin(float scale, Vector2? origin = null) {
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this.ScaleTransform(scale, origin);
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}
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/// <inheritdoc />
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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if (this.Transform == Matrix.Identity)
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this.Transform = this.TransformGetter(this, time, matrix);
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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/// <summary>
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/// A delegate method used for <see cref="CustomDrawGroup.TransformGetter"/>
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/// </summary>
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/// <param name="element">The element whose transform to get</param>
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/// <param name="time">The game's time</param>
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/// <param name="matrix">The regular transform matrix</param>
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public delegate Matrix TransformCallback(Element element, GameTime time, Matrix matrix);
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}
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}
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