mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
added auto-scaled text, buttons and vertical space
This commit is contained in:
parent
4943a7b6f0
commit
ef3726b077
12 changed files with 206 additions and 9 deletions
50
MLEM.Ui/Elements/AutoScaledText.cs
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50
MLEM.Ui/Elements/AutoScaledText.cs
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@ -0,0 +1,50 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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namespace MLEM.Ui.Elements {
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public class AutoScaledText : Element {
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private readonly IGenericFont font;
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private readonly bool centered;
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private float scale;
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private string text;
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public IGenericFont Font => this.font ?? this.System.DefaultFont;
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public string Text {
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get => this.text;
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set {
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this.text = value;
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this.SetDirty();
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}
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}
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public Color Color;
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public AutoScaledText(Anchor anchor, Vector2 size, string text, bool centered = false, Color? color = null, IGenericFont font = null) : base(anchor, size) {
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this.Text = text;
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this.centered = centered;
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this.font = font;
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this.Color = color ?? Color.White;
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}
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public override void ForceUpdateArea() {
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base.ForceUpdateArea();
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this.scale = 0;
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Vector2 measure;
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do {
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this.scale += 0.1F;
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measure = this.Font.MeasureString(this.Text) * this.scale;
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} while (measure.X <= this.DisplayArea.Size.X && measure.Y <= this.DisplayArea.Size.Y);
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}
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public override void Draw(GameTime time, SpriteBatch batch, Color color) {
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var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2;
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this.Font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color.CopyAlpha(color), true, true);
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base.Draw(time, batch, color);
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}
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}
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}
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39
MLEM.Ui/Elements/Button.cs
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39
MLEM.Ui/Elements/Button.cs
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@ -0,0 +1,39 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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public class Button : Element {
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public NinePatch Texture;
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public NinePatch HoveredTexture;
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public Color HoveredColor;
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public AutoScaledText Text;
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public Button(Anchor anchor, Vector2 size, NinePatch texture, string text = null, NinePatch hoveredTexture = null, Color? hoveredColor = null) : base(anchor, size) {
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this.Texture = texture;
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this.HoveredTexture = hoveredTexture;
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this.HoveredColor = hoveredColor ?? Color.White;
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if (text != null) {
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this.Text = new AutoScaledText(Anchor.Center, Vector2.One, text, true) {
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IgnoresMouse = true
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};
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this.AddChild(this.Text);
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch, Color color) {
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var tex = this.Texture;
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if (this.IsMouseOver) {
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if (this.HoveredTexture != null)
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tex = this.HoveredTexture;
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color = this.HoveredColor.CopyAlpha(color);
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}
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batch.Draw(tex, this.DisplayArea, color);
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base.Draw(time, batch, color);
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}
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}
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}
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@ -3,10 +3,12 @@ using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Extensions;
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using MLEM.Input;
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namespace MLEM.Ui.Elements {
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namespace MLEM.Ui.Elements {
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public abstract class Element {
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public abstract class Element {
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private readonly List<Element> children = new List<Element>();
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private Anchor anchor;
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private Anchor anchor;
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private Vector2 size;
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private Vector2 size;
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private Point offset;
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private Point offset;
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@ -48,10 +50,16 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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public MouseClickCallback OnClicked;
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public MouseClickCallback OnMouseDown;
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public MouseCallback OnMouseEnter;
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public MouseCallback OnMouseExit;
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public UiSystem System { get; private set; }
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public UiSystem System { get; private set; }
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public Element Parent { get; private set; }
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public Element Parent { get; private set; }
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public bool IsMouseOver { get; private set; }
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public bool IsHidden;
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public bool IsHidden;
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private readonly List<Element> children = new List<Element>();
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public bool IgnoresMouse;
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private Rectangle area;
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private Rectangle area;
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public Rectangle Area {
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public Rectangle Area {
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@ -72,10 +80,13 @@ namespace MLEM.Ui.Elements {
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}
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}
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private bool areaDirty;
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private bool areaDirty;
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public Element(Anchor anchor, Vector2 size, Point positionOffset) {
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public Element(Anchor anchor, Vector2 size) {
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this.anchor = anchor;
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this.anchor = anchor;
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this.size = size;
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this.size = size;
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this.offset = positionOffset;
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this.OnMouseEnter += (element, mousePos) => this.IsMouseOver = true;
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this.OnMouseExit += (element, mousePos) => this.IsMouseOver = false;
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this.SetDirty();
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this.SetDirty();
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}
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}
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@ -238,8 +249,25 @@ namespace MLEM.Ui.Elements {
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public void SetUiSystem(UiSystem system) {
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public void SetUiSystem(UiSystem system) {
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this.System = system;
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this.System = system;
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foreach (var child in this.children)
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foreach (var child in this.children)
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child.System = system;
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child.SetUiSystem(system);
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}
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}
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public Element GetMousedElement(Vector2 mousePos) {
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if (this.IsHidden || this.IgnoresMouse)
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return null;
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if (!this.Area.Contains(mousePos))
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return null;
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foreach (var child in this.children) {
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var element = child.GetMousedElement(mousePos);
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if (element != null)
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return element;
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}
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return this;
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}
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public delegate void MouseClickCallback(Element element, Vector2 mousePos, MouseButton button);
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public delegate void MouseCallback(Element element, Vector2 mousePos);
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}
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}
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}
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}
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@ -7,8 +7,9 @@ namespace MLEM.Ui.Elements {
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private readonly NinePatch texture;
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private readonly NinePatch texture;
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public Panel(Anchor anchor, Vector2 size, Point positionOffset, NinePatch texture) : base(anchor, size, positionOffset) {
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public Panel(Anchor anchor, Vector2 size, Point positionOffset, NinePatch texture) : base(anchor, size) {
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this.texture = texture;
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this.texture = texture;
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this.PositionOffset = positionOffset;
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this.ChildPadding = new Point(5);
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this.ChildPadding = new Point(5);
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}
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}
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@ -26,7 +26,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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public IGenericFont Font => this.font ?? this.System.DefaultFont;
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public IGenericFont Font => this.font ?? this.System.DefaultFont;
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public Paragraph(Anchor anchor, float width, Point positionOffset, string text, float textScale = 1, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0), positionOffset) {
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public Paragraph(Anchor anchor, float width, string text, float textScale = 1, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0)) {
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this.text = text;
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this.text = text;
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this.font = font;
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this.font = font;
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this.TextScale = textScale;
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this.TextScale = textScale;
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10
MLEM.Ui/Elements/VerticalSpace.cs
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10
MLEM.Ui/Elements/VerticalSpace.cs
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@ -0,0 +1,10 @@
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using Microsoft.Xna.Framework;
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namespace MLEM.Ui.Elements {
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public class VerticalSpace : Element {
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public VerticalSpace(int height) : base(Anchor.AutoCenter, new Vector2(1, height)) {
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}
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}
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}
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@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Elements;
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namespace MLEM.Ui {
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namespace MLEM.Ui {
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@ -11,6 +12,8 @@ namespace MLEM.Ui {
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private readonly GraphicsDevice graphicsDevice;
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private readonly GraphicsDevice graphicsDevice;
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private readonly List<RootElement> rootElements = new List<RootElement>();
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private readonly List<RootElement> rootElements = new List<RootElement>();
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private readonly InputHandler inputHandler;
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private readonly bool isInputOurs;
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public readonly float GlobalScale;
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public readonly float GlobalScale;
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public readonly IGenericFont DefaultFont;
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public readonly IGenericFont DefaultFont;
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@ -20,11 +23,15 @@ namespace MLEM.Ui {
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return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.GlobalScale).Floor(), (bounds.Height / this.GlobalScale).Floor());
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return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.GlobalScale).Floor(), (bounds.Height / this.GlobalScale).Floor());
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}
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}
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}
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}
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public Vector2 MousePos => this.inputHandler.MousePosition.ToVector2() / this.GlobalScale;
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public Element MousedElement { get; private set; }
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public UiSystem(GameWindow window, GraphicsDevice device, float scale, IGenericFont defaultFont) {
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public UiSystem(GameWindow window, GraphicsDevice device, float scale, IGenericFont defaultFont, InputHandler inputHandler = null) {
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this.graphicsDevice = device;
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this.graphicsDevice = device;
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this.GlobalScale = scale;
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this.GlobalScale = scale;
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this.DefaultFont = defaultFont;
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this.DefaultFont = defaultFont;
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this.inputHandler = inputHandler ?? new InputHandler();
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this.isInputOurs = inputHandler == null;
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window.ClientSizeChanged += (sender, args) => {
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window.ClientSizeChanged += (sender, args) => {
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foreach (var root in this.rootElements)
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foreach (var root in this.rootElements)
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@ -33,6 +40,27 @@ namespace MLEM.Ui {
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}
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}
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public void Update(GameTime time) {
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public void Update(GameTime time) {
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if (this.isInputOurs)
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this.inputHandler.Update();
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var mousedNow = this.GetMousedElement();
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if (mousedNow != this.MousedElement) {
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if (this.MousedElement != null)
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this.MousedElement.OnMouseExit?.Invoke(this.MousedElement, this.MousePos);
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if (mousedNow != null)
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mousedNow.OnMouseEnter?.Invoke(mousedNow, this.MousePos);
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this.MousedElement = mousedNow;
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}
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if (mousedNow != null && (mousedNow.OnMouseDown != null || mousedNow.OnClicked != null)) {
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foreach (var button in InputHandler.MouseButtons) {
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if (mousedNow.OnMouseDown != null && this.inputHandler.IsMouseButtonDown(button))
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mousedNow.OnMouseDown(mousedNow, this.MousePos, button);
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if (mousedNow.OnClicked != null && this.inputHandler.IsMouseButtonPressed(button))
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mousedNow.OnClicked(mousedNow, this.MousePos, button);
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}
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}
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foreach (var root in this.rootElements)
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foreach (var root in this.rootElements)
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root.Element.Update(time);
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root.Element.Update(time);
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}
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}
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@ -77,6 +105,15 @@ namespace MLEM.Ui {
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return this.rootElements.FindIndex(element => element.Name == name);
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return this.rootElements.FindIndex(element => element.Name == name);
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}
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}
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private Element GetMousedElement() {
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foreach (var root in this.rootElements) {
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var moused = root.Element.GetMousedElement(this.MousePos);
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if (moused != null)
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return moused;
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}
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return null;
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}
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}
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}
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public struct RootElement {
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public struct RootElement {
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@ -12,5 +12,9 @@ namespace MLEM.Extensions {
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return new Color((int) (value >> 16 & 0xFF), (int) (value >> 8 & 0xFF), (int) (value >> 0 & 0xFF), (int) (value >> 24 & 0xFF));
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return new Color((int) (value >> 16 & 0xFF), (int) (value >> 8 & 0xFF), (int) (value >> 0 & 0xFF), (int) (value >> 24 & 0xFF));
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}
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}
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public static Color CopyAlpha(this Color color, Color other) {
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return color * (other.A / 255F);
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}
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}
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}
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}
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}
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@ -1,10 +1,15 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Misc;
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namespace MLEM.Input {
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namespace MLEM.Input {
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public class InputHandler {
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public class InputHandler {
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public static MouseButton[] MouseButtons = EnumHelper.GetValues<MouseButton>().ToArray();
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public KeyboardState LastKeyboardState { get; private set; }
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public KeyboardState LastKeyboardState { get; private set; }
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public KeyboardState KeyboardState { get; private set; }
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public KeyboardState KeyboardState { get; private set; }
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private readonly bool handleKeyboard;
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private readonly bool handleKeyboard;
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13
MLEM/Misc/EnumHelper.cs
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13
MLEM/Misc/EnumHelper.cs
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@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace MLEM.Misc {
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public static class EnumHelper {
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public static IEnumerable<T> GetValues<T>() {
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return Enum.GetValues(typeof(T)).Cast<T>();
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}
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}
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}
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Binary file not shown.
Before Width: | Height: | Size: 1,003 B After Width: | Height: | Size: 1 KiB |
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@ -18,16 +18,26 @@ namespace Tests {
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private NinePatch testPatch;
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private NinePatch testPatch;
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private UiSystem uiSystem;
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private UiSystem uiSystem;
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public GameImpl() {
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this.IsMouseVisible = true;
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}
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protected override void LoadContent() {
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protected override void LoadContent() {
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base.LoadContent();
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base.LoadContent();
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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// Ui system tests
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// Ui system tests
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this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5, new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")));
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this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5, new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")), this.InputHandler);
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var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch);
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var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, Point.Zero, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad.", 0.2F));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad.", 0.2F));
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4), "Test Button") {
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OnClicked = (element, pos, button) => {
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if (button == MouseButton.Left)
|
||||||
|
Console.WriteLine("Clicked");
|
||||||
|
}
|
||||||
|
});
|
||||||
this.uiSystem.Add("Test", root);
|
this.uiSystem.Add("Test", root);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue