Ell
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14d0b24aa9
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cleaned up preprocessor instructions
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2022-12-13 13:11:36 +01:00 |
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Ell
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e21729de67
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fixed some memory management issues in MLEM.Ui
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2022-11-24 18:38:51 +01:00 |
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Ell
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df2d102d8e
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further improved StaticSpriteBatch performance
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2022-09-13 11:57:28 +02:00 |
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Ell
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b4e1b00c88
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finished static sprite batch optimizations
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2022-09-12 23:51:12 +02:00 |
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Ell
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eadabf3919
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use SortedDictionary for StaticSpriteBatch
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2022-09-12 23:09:36 +02:00 |
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Ell
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856d67b6cf
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Second pass at StaticSpriteBatch optimizations
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2022-09-12 22:57:01 +02:00 |
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Ell
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742bc52437
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First pass at drastically improving StaticSpriteBatch batching performance
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2022-09-12 21:51:21 +02:00 |
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Ell
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d6e7c1086d
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Discard old data when updating a StaticSpriteBatch
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2022-09-12 21:13:43 +02:00 |
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Ell
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0a696941dc
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cleaned up code
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2022-08-20 11:39:28 +02:00 |
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Ell
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5d7d238630
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added MLEM.FNA
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2022-06-24 14:01:26 +02:00 |
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Ell
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aabb1ed5df
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added .editorconfig
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2022-06-17 18:23:47 +02:00 |
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Ell
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59af00c89a
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Code cleanup, and marked AStar.InfiniteCost as obsolete
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2022-06-15 11:38:11 +02:00 |
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Ell
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d03116a49a
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Allow using multiple textures in a StaticSpriteBatch
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2022-06-08 11:05:18 +02:00 |
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Ell
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7d9633d989
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Fixed StaticSpriteBatch not resetting its texture when all items are removed
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2022-06-07 11:57:25 +02:00 |
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Ell
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2699d0e1c2
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Fixed StaticSpriteBatch handling rotated sprites incorrectly
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2022-01-02 22:58:01 +01:00 |
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Ell
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376a068864
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Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler
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2021-11-29 21:24:08 +01:00 |
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