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16 commits

Author SHA1 Message Date
Ell 14d0b24aa9 cleaned up preprocessor instructions 2022-12-13 13:11:36 +01:00
Ell e21729de67 fixed some memory management issues in MLEM.Ui 2022-11-24 18:38:51 +01:00
Ell df2d102d8e further improved StaticSpriteBatch performance 2022-09-13 11:57:28 +02:00
Ell b4e1b00c88 finished static sprite batch optimizations 2022-09-12 23:51:12 +02:00
Ell eadabf3919 use SortedDictionary for StaticSpriteBatch 2022-09-12 23:09:36 +02:00
Ell 856d67b6cf Second pass at StaticSpriteBatch optimizations 2022-09-12 22:57:01 +02:00
Ell 742bc52437 First pass at drastically improving StaticSpriteBatch batching performance 2022-09-12 21:51:21 +02:00
Ell d6e7c1086d Discard old data when updating a StaticSpriteBatch 2022-09-12 21:13:43 +02:00
Ell 0a696941dc cleaned up code 2022-08-20 11:39:28 +02:00
Ell 5d7d238630 added MLEM.FNA 2022-06-24 14:01:26 +02:00
Ell aabb1ed5df added .editorconfig 2022-06-17 18:23:47 +02:00
Ell 59af00c89a Code cleanup, and marked AStar.InfiniteCost as obsolete 2022-06-15 11:38:11 +02:00
Ell d03116a49a Allow using multiple textures in a StaticSpriteBatch 2022-06-08 11:05:18 +02:00
Ell 7d9633d989 Fixed StaticSpriteBatch not resetting its texture when all items are removed 2022-06-07 11:57:25 +02:00
Ell 2699d0e1c2 Fixed StaticSpriteBatch handling rotated sprites incorrectly 2022-01-02 22:58:01 +01:00
Ell 376a068864 Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler 2021-11-29 21:24:08 +01:00
Renamed from MLEM/Misc/StaticSpriteBatch.cs (Browse further)