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cd48ad6e2a
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ensure that child padding stays consistent if ScrollerSize gets updated
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2021-11-14 20:28:53 +01:00 |
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04a206f728
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updated TestComplexPanel test to match the new scroll bar behavior
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2021-11-14 19:56:52 +01:00 |
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9cd72e9b4e
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Fixed panels that don't auto-hide their scroll bars ignoring their width for child padding
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2021-11-14 19:50:24 +01:00 |
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6702efd7fa
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added depth sorting to StaticSpriteBatch
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2021-11-13 16:42:50 +01:00 |
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dd295aca1b
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clarify StaticSpriteBatch depth documentation
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2021-11-12 20:31:47 +01:00 |
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d8517a7492
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StaticSpriteBatch refactor that speeds up removal.
Items will now be drawn in an arbitrary order.
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2021-11-12 20:21:08 +01:00 |
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eb323bea01
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only allow clearing a static sprite batch when batching
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2021-11-12 18:35:10 +01:00 |
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4a8a55fde3
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allow removing items from a static sprite batch
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2021-11-12 18:12:57 +01:00 |
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1fa9204680
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added a style property for a panel's scroll bar offset
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2021-11-11 16:43:27 +01:00 |
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4e3d5705a4
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removed utility scripts
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2021-11-11 02:17:31 +01:00 |
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543560feac
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Merge remote-tracking branch 'origin/main'
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2021-11-08 23:47:04 +01:00 |
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9ef5c35e52
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Set GraphicsResource Name when loading assets using RawContentManager
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2021-11-08 23:46:59 +01:00 |
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f6c59dc403
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Update FUNDING.yml
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2021-11-08 15:52:32 +01:00 |
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ed96938a1c
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updated documentation articles
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2021-11-08 02:50:53 +01:00 |
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dc15a9139f
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added a bound check for the auto-calculated scroller size
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2021-11-08 02:11:05 +01:00 |
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6d554faaac
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mark panel children dirty when the scroll bar's max value (the height of the children) changes
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2021-11-08 02:06:50 +01:00 |
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3d0250bf86
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Calculate panel scroll bar height based on content height
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2021-11-08 02:02:59 +01:00 |
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a9e243835f
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always generate documentation in ci
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2021-11-07 02:55:00 +01:00 |
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b22d2d4d22
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slight GenericDataHolder (and extensions) improvements and reversions
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2021-11-07 00:46:35 +01:00 |
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39138446ea
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added some more utility to JsonTypeSafeWrapper and revert SetData changes
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2021-11-07 00:23:48 +01:00 |
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ae559adf26
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remove "see href" from xml docs since some IDEs can't display that
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2021-11-06 23:42:23 +01:00 |
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8e83cc06a6
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Added JsonTypeSafeWrapper and JsonTypeSafeGenericDataHolder
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2021-11-06 23:38:21 +01:00 |
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778d416774
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mark panel's relevant children dirty when the render target changes
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2021-11-05 23:28:32 +01:00 |
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543201d178
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ensure that relevant panel children are updated when children are changed
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2021-11-05 23:22:39 +01:00 |
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cf48fc372e
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skip unnecessary relevant children updates for panels
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2021-11-01 22:58:37 +01:00 |
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115b05beaa
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Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
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2021-11-01 16:00:13 +01:00 |
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149669df99
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fixed up Element docs and added a return value to UpdateAreaIfDirty
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2021-11-01 15:29:59 +01:00 |
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f2939253b1
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Skip unnecessary area updates for elements with dirty parents
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2021-11-01 13:39:37 +01:00 |
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60bd73017c
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period consistency
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2021-11-01 01:21:53 +01:00 |
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4966886b70
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fixed a ui demo crash when leaving while the wobble button is wobbling
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2021-10-30 15:35:46 +02:00 |
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ca89d03ca4
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Some more ui style improvements
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2021-10-30 15:33:38 +02:00 |
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3648352540
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organized MLEM.Ui properties and fields slightly
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2021-10-30 15:01:04 +02:00 |
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1c48a69371
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dispose static sprite batch buffers properly
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2021-10-30 13:48:52 +02:00 |
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0809cd0218
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Added style properties for a lot of hardcoded default element styles
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2021-10-29 23:33:15 +02:00 |
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9ddc1f6975
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Made Image ScaleToImage take ui scale into account
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2021-10-29 17:11:45 +02:00 |
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e40d97c45e
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suppress NU1701 warning for mlem.data
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2021-10-29 00:04:23 +02:00 |
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2be39a740e
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improve handling of arbitrary Epsilon values
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2021-10-28 23:26:42 +02:00 |
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d05262e8a6
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added DynamicEnum tests and switched to using Activator for instance creation
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2021-10-28 22:14:43 +02:00 |
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6ff2c1c1cc
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Merge remote-tracking branch 'origin/main'
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2021-10-28 17:51:22 +02:00 |
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4ead1872d8
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updated docs impressum and privacy links
|
2021-10-28 17:51:13 +02:00 |
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b6882a879b
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Merge branch 'release' into main
|
2021-10-24 00:36:03 +02:00 |
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e4bd6adc55
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some docs link fixes
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2021-10-24 00:35:32 +02:00 |
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4d2d33a781
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some docs link fixes
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2021-10-24 00:30:50 +02:00 |
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9a480d391b
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some MlemPlatform doc clarifications and improvements
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2021-10-23 22:05:32 +02:00 |
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e5593f2132
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copy vertex data more efficiently
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2021-10-20 15:34:21 +02:00 |
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04dc2bf2d0
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don't recreate the VertexPositionColorTexture array every time
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2021-10-19 23:12:56 +02:00 |
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b271518956
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Exposed Camera's RoundPosition
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2021-10-19 22:06:49 +02:00 |
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08bd443c36
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don't draw empty vertex buffers
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2021-10-19 17:20:00 +02:00 |
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6f04b30591
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use vertex and index buffers for StaticSpriteBatch
|
2021-10-18 01:22:22 +02:00 |
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758281c845
|
sloppy rename
|
2021-10-17 23:21:11 +02:00 |
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