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a61d7a9722
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a61d7a9722 | |||
2699d0e1c2 | |||
04fab568f8 | |||
b2b34abcd0 |
6 changed files with 47 additions and 12 deletions
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@ -17,10 +17,18 @@ Additions
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Improvements
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- Generify GenericFont's string drawing
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Fixes
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- Fixed StaticSpriteBatch handling rotated sprites incorrectly
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### MLEM.Ui
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Improvements
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- Allow for checkboxes and radio buttons to be disabled
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### MLEM.Data
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Improvements
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- Rethrow exceptions when no RawContentManager readers could be constructed
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- Make Newtonsoft.Json dependency optional
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## 5.2.0
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### MLEM
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Additions
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@ -99,6 +99,7 @@ namespace MLEM.Data.Content {
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private static List<RawContentReader> CollectContentReaders() {
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var ret = new List<RawContentReader>();
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var assemblyExceptions = new List<Exception>();
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) {
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try {
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if (assembly.IsDynamic)
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@ -114,10 +115,12 @@ namespace MLEM.Data.Content {
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throw new NotSupportedException($"The type {type} cannot be constructed by a RawContentManager. Does it have a visible parameterless constructor?", e);
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}
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}
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} catch {
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// ignored
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} catch (Exception e) {
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assemblyExceptions.Add(e);
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}
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}
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if (ret.Count <= 0)
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throw new AggregateException("Failed to construct any RawContentReader instances", assemblyExceptions);
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return ret;
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}
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@ -19,13 +19,15 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<ProjectReference Include="..\MLEM\MLEM.csproj" />
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<!--TODO remove lidgren support eventually (methods marked as obsolete since 5.2.0)-->
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<PackageReference Include="Lidgren.Network" Version="1.0.2">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json.Bson" Version="1.0.2">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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@ -367,18 +367,38 @@ namespace MLEM.Graphics {
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private Item Add(Texture2D texture, Vector2 pos, Vector2 offset, Vector2 size, float sin, float cos, Color color, Vector2 texTl, Vector2 texBr, float depth) {
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return this.Add(texture, depth,
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new VertexPositionColorTexture(new Vector3(pos.X + offset.X * cos - offset.Y * sin, pos.Y + offset.X * sin + offset.Y * cos, depth), color, texTl),
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new VertexPositionColorTexture(new Vector3(pos.X + (offset.X + size.X) * cos - offset.Y * sin, pos.Y + (offset.X + size.X) + offset.Y * cos, depth), color, new Vector2(texBr.X, texTl.Y)),
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new VertexPositionColorTexture(new Vector3(pos.X + offset.X * cos - (offset.Y + size.Y) * sin, pos.Y + offset.X * sin + (offset.Y + size.Y) * cos, depth), color, new Vector2(texTl.X, texBr.Y)),
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new VertexPositionColorTexture(new Vector3(pos.X + (offset.X + size.X) * cos - (offset.Y + size.Y) * sin, pos.Y + (offset.X + size.X) * sin + (offset.Y + size.Y) * cos, depth), color, texBr));
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new VertexPositionColorTexture(new Vector3(
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pos.X + offset.X * cos - offset.Y * sin,
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pos.Y + offset.X * sin + offset.Y * cos, depth),
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color, texTl),
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new VertexPositionColorTexture(new Vector3(
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pos.X + (offset.X + size.X) * cos - offset.Y * sin,
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pos.Y + (offset.X + size.X) * sin + offset.Y * cos, depth),
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color, new Vector2(texBr.X, texTl.Y)),
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new VertexPositionColorTexture(new Vector3(
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pos.X + offset.X * cos - (offset.Y + size.Y) * sin,
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pos.Y + offset.X * sin + (offset.Y + size.Y) * cos, depth),
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color, new Vector2(texTl.X, texBr.Y)),
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new VertexPositionColorTexture(new Vector3(
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pos.X + (offset.X + size.X) * cos - (offset.Y + size.Y) * sin,
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pos.Y + (offset.X + size.X) * sin + (offset.Y + size.Y) * cos, depth),
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color, texBr));
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}
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private Item Add(Texture2D texture, Vector2 pos, Vector2 size, Color color, Vector2 texTl, Vector2 texBr, float depth) {
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return this.Add(texture, depth,
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new VertexPositionColorTexture(new Vector3(pos, depth), color, texTl),
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new VertexPositionColorTexture(new Vector3(pos.X + size.X, pos.Y, depth), color, new Vector2(texBr.X, texTl.Y)),
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new VertexPositionColorTexture(new Vector3(pos.X, pos.Y + size.Y, depth), color, new Vector2(texTl.X, texBr.Y)),
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new VertexPositionColorTexture(new Vector3(pos.X + size.X, pos.Y + size.Y, depth), color, texBr));
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new VertexPositionColorTexture(
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new Vector3(pos, depth),
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color, texTl),
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new VertexPositionColorTexture(
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new Vector3(pos.X + size.X, pos.Y, depth),
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color, new Vector2(texBr.X, texTl.Y)),
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new VertexPositionColorTexture(
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new Vector3(pos.X, pos.Y + size.Y, depth),
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color, new Vector2(texTl.X, texBr.Y)),
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new VertexPositionColorTexture(
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new Vector3(pos.X + size.X, pos.Y + size.Y, depth),
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color, texBr));
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}
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private Item Add(Texture2D texture, float depth, VertexPositionColorTexture tl, VertexPositionColorTexture tr, VertexPositionColorTexture bl, VertexPositionColorTexture br) {
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@ -19,6 +19,7 @@
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<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="FontStashSharp.MonoGame" Version="1.0.4" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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</ItemGroup>
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<ItemGroup>
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@ -18,8 +18,9 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="NUnit" Version="3.13.2" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
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<PackageReference Include="NunitXml.TestLogger" Version="3.0.117" />
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</ItemGroup>
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