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MLEM/CHANGELOG.md

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Changelog

MLEM uses semantic versioning.

Jump to version:

5.1.0 (Unreleased)

MLEM

Additions

  • Added RotateBy to Direction2Helper

Fixes

  • Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame

Improvements

  • Improved NinePatch memory performance
  • Moved sound-related classes into Sound namespace

MLEM.Ui

Additions

  • Added a masking character to TextField to allow for password-style text fields

Fixes

  • Fixed a crash if a paragraph has a link formatting code, but no font

MLEM.Data

Additions

  • Added the ability to specify a coordinate offset in data texture atlases

5.0.0

MLEM

Additions

  • Added some Collection extensions, namely for dealing with combinations
  • Added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed
  • Added SoundExtensions
  • Added string truncation to TokenizedString
  • Added a sprite batch extension to generate a gradient
  • Added InputsDown and InputsPressed properties to InputHandler
  • Added text alignment options to tokenized strings

Improvements

  • Allow NinePatches to be drawn tiled rather than stretched
  • Added the ability for Direction2 to be used as flags
  • Made Padding and Direction2 DataContracts
  • Expose the viewport of cameras
  • Greatly improved the efficiency of line splitting for GenericFont and TokenizedString
  • Improved performance of TextFormatter tokenization
  • Replaced TextInputWrapper with a more refined MlemPlatform that includes the ability to open links on various platforms
  • Allow for underline and shadow formatting codes to be mixed with font changing codes
  • Exposed Keybind Combinations

Fixes

  • Fixed the input handler querying input when the window is inactive
  • Fixed UnderlineCode ending in the wrong places because it was marked as a font-changing code

Removals

  • Removed the array-based GetRandomEntry method
  • Removed obsolete ColorExtension methods

MLEM.Ui

Additions

  • Added a text scale multiplier value to Paragraph
  • Added an option to limit auto-height and auto-width in elements to a maximum and minimum size
  • Added the ability to set a custom viewport for ui systems
  • Added string truncation to Paragraph
  • Added a simple way to change the action that is executed when a link is pressed in a paragraph
  • Added events for when a root element is added or removed
  • Added an ElementHelper method to create a keybind button
  • Added text alignment options to paragraphs

Improvements

  • Stop a panel's scroll bar from being removed from its children list automatically
  • Removed unnecessary GraphicsDevice references from UiSystem
  • Dispose of panels' render targets to avoid memory leaks
  • Allow changing the color that a panel renders its texture with

Fixes

  • Fixed auto-sized elements doing too many area update calculations
  • Fixed a rare stack overflow where scroll bars could get stuck in an auto-hide loop
  • Fixed auto-sized elements without children not updating their size correctly
  • Fixed panels drawing children early within the render target (instead of regularly)

MLEM.Extended

Additions

  • Added GenericFont compatibility for FontStashSharp
  • Added a method to make sidescrolling collision detection easier with TiledMapCollisions
  • Added some more TiledMapExtension utility methods

Improvements

  • Reversed the y loop in GetCollidingTiles to account for gravity which is usually more important

Fixes

  • Fixed some number parsing not using the invariant culture

MLEM.Data

Additions

  • Added StaticJsonConverter
  • Added DynamicEnum, a cursed custom enumeration class that supports arbitrarily many values

Fixes

  • Fixed some number parsing not using the invariant culture
  • Fixed RawContentManager crashing with dynamic assemblies present