2020-11-25 00:33:47 +01:00
|
|
|
using System.Collections.Generic;
|
2021-05-22 18:14:05 +02:00
|
|
|
using System.Linq;
|
2020-11-25 00:33:47 +01:00
|
|
|
using ExtremelySimpleLogger;
|
|
|
|
using Microsoft.Xna.Framework;
|
2020-11-28 17:05:46 +01:00
|
|
|
using Microsoft.Xna.Framework.Graphics;
|
2020-11-25 00:33:47 +01:00
|
|
|
using MLEM.Data;
|
|
|
|
using MLEM.Data.Content;
|
2020-11-28 17:05:46 +01:00
|
|
|
using MLEM.Textures;
|
2020-11-25 00:33:47 +01:00
|
|
|
using TinyLife;
|
2021-05-22 17:39:17 +02:00
|
|
|
using TinyLife.Actions;
|
|
|
|
using TinyLife.Emotions;
|
2020-11-25 00:33:47 +01:00
|
|
|
using TinyLife.Mods;
|
|
|
|
using TinyLife.Objects;
|
|
|
|
using TinyLife.Utilities;
|
|
|
|
|
|
|
|
namespace ExampleMod {
|
|
|
|
public class ExampleMod : Mod {
|
|
|
|
|
|
|
|
// the logger that we can use to log info about this mod
|
|
|
|
public static Logger Logger { get; private set; }
|
|
|
|
|
2021-05-22 17:39:17 +02:00
|
|
|
public static EmotionModifier GrassSittingModifier;
|
|
|
|
|
2020-11-25 00:33:47 +01:00
|
|
|
// visual data about this mod
|
|
|
|
public override string Name => "Example Mod";
|
|
|
|
public override string Description => "This is the example mod for Tiny Life!";
|
2021-02-18 19:12:01 +01:00
|
|
|
public override TextureRegion Icon => this.uiTextures[0, 0];
|
2020-11-25 00:33:47 +01:00
|
|
|
|
2020-11-28 17:05:46 +01:00
|
|
|
private UniformTextureAtlas customClothes;
|
2021-02-18 19:12:01 +01:00
|
|
|
private UniformTextureAtlas uiTextures;
|
2020-11-25 00:33:47 +01:00
|
|
|
|
|
|
|
public override void AddGameContent(GameImpl game) {
|
|
|
|
// adding a custom furniture item
|
2020-11-25 01:39:41 +01:00
|
|
|
FurnitureType.Register(new FurnitureType.TypeSettings("ExampleMod.CustomTable", new Point(1, 1), ObjectCategory.Table, 150, ColorScheme.SimpleWood) {
|
2021-02-18 19:12:01 +01:00
|
|
|
ConstructedType = typeof(CustomTable),
|
2021-05-22 18:14:05 +02:00
|
|
|
Icon = this.Icon,
|
|
|
|
// allow chairs and plates to be slotted into and onto the table
|
2021-06-05 17:48:28 +02:00
|
|
|
ObjectSpots = ObjectSpot.TableSpots(new Point(1, 1)).ToArray()
|
2020-11-25 00:33:47 +01:00
|
|
|
});
|
2020-11-28 17:05:46 +01:00
|
|
|
|
|
|
|
// adding custom clothing
|
2021-05-17 23:35:34 +02:00
|
|
|
var darkShirt = new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
|
2020-11-28 17:05:46 +01:00
|
|
|
this.customClothes[0, 0], // the top left in-world region (the rest will be auto-gathered from the atlas)
|
2021-06-17 19:46:15 +02:00
|
|
|
100, // the price
|
|
|
|
ClothesIntention.Everyday | ClothesIntention.Workout, // the clothes item's use cases
|
|
|
|
this.Icon, false, ColorScheme.WarmDark);
|
2021-05-17 23:35:34 +02:00
|
|
|
Clothes.Register(darkShirt);
|
|
|
|
|
|
|
|
// adding an event subscription to people
|
|
|
|
MapObject.OnEventsAttachable += o => {
|
|
|
|
if (o is Person person) {
|
|
|
|
// changing the walk speed to be doubled if a person is wearing our dark shirt
|
|
|
|
person.OnGetWalkSpeed += (ref float s) => {
|
2021-06-17 19:49:03 +02:00
|
|
|
if (person.CurrentOutfit.TryGetValue(ClothesLayer.Shirt, out var shirt) && shirt.Type == darkShirt)
|
2021-05-17 23:35:34 +02:00
|
|
|
s *= 2;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
};
|
2021-05-22 17:39:17 +02:00
|
|
|
|
|
|
|
// adding a simple action: sitting down in the grass, which also gives us a nice emotion modifier
|
2021-06-05 17:48:28 +02:00
|
|
|
ActionType.Register(new ActionType.TypeSettings("ExampleMod.SitOnGrass", ObjectCategory.Ground, typeof(SitDownOnGrassAction)) {
|
2021-05-22 17:39:17 +02:00
|
|
|
// we set this action to be executable only on grass tiles, not on other ground
|
|
|
|
CanExecute = (info, automatic) => {
|
|
|
|
var tile = info.Map.GetTile(info.ActionLocation.ToPoint());
|
|
|
|
if (tile.Name.StartsWith("Grass"))
|
|
|
|
return ActionType.CanExecuteResult.Valid;
|
|
|
|
// hidden means the action won't be displayed in the ring menu
|
|
|
|
return ActionType.CanExecuteResult.Hidden;
|
|
|
|
},
|
|
|
|
// since this action doesn't use objects (like chairs etc.), we set a texture to display instead
|
|
|
|
Texture = this.uiTextures[1, 0]
|
|
|
|
});
|
|
|
|
GrassSittingModifier = EmotionModifier.Register(
|
|
|
|
new EmotionModifier("ExampleMod.GrassSitting", this.uiTextures[1, 0], EmotionType.Happy));
|
2020-11-25 00:33:47 +01:00
|
|
|
}
|
|
|
|
|
2020-12-20 13:33:38 +01:00
|
|
|
public override void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker) {
|
2020-11-25 00:33:47 +01:00
|
|
|
Logger = logger;
|
2021-02-18 19:12:01 +01:00
|
|
|
|
2020-11-28 17:05:46 +01:00
|
|
|
// loads a texture atlas with the given amount of separate texture regions in the x and y axes
|
2020-12-20 13:33:38 +01:00
|
|
|
// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
|
2021-05-17 23:35:34 +02:00
|
|
|
texturePacker.Add(content.Load<Texture2D>("CustomClothes"), r => this.customClothes = new UniformTextureAtlas(r, 4, 8));
|
2021-02-18 19:12:01 +01:00
|
|
|
texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8));
|
2020-11-25 00:33:47 +01:00
|
|
|
}
|
|
|
|
|
2020-12-20 13:33:38 +01:00
|
|
|
public override IEnumerable<string> GetCustomFurnitureTextures() {
|
2020-11-25 00:33:47 +01:00
|
|
|
// tell the game about our custom furniture texture
|
2020-12-20 13:33:38 +01:00
|
|
|
// this needs to be a path to a data texture atlas, relative to our "Content" directory
|
|
|
|
// the texture atlas combines the png texture and the .atlas information
|
|
|
|
// see https://mlem.ellpeck.de/api/MLEM.Data.DataTextureAtlas.html for more info
|
|
|
|
yield return "CustomFurniture";
|
2020-11-25 00:33:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|