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1.7 KiB
1.7 KiB
Food
Namespace: TinyLife > Objects
Assembly: Tiny Life.dll
Implements IGenericDataHolder, IPricedObject
Constructors
Name | Summary |
---|---|
Food ( Guid , FurnitureType , Int32 [], Map , Vector2 ) |
Fields
Type | Name | Summary |
---|---|---|
Single | FoodLeft | The amount of food that this food item has left. This is set to TinyLife.Skills.FoodType.FoodAmount by default |
Quality | Quality | The TinyLife.Objects.Food.Quality of this food item, defaults to TinyLife.Skills.Quality.Average . Note that, by default, this property only differs if TinyLife.Objects.FoodTypedItem.Creator is set. |
Methods
Return | Name | Summary |
---|---|---|
void | Draw ( GameTime , SpriteBatch , Vector2 , Vector2 , Nullable <Color >, Direction2 , Int32 [], Single , Boolean , Furniture , ObjectSpot , Single , Boolean ) |
|
Tooltip | GetHoverInfo ( ) |