Michael Hillcox
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71ddbd9abb
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chore: ported over most tile entities
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2021-02-27 15:33:00 +00:00 |
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Michael Hillcox
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ecb7832738
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chore: moved over most tile and block register to deferred variant
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2021-02-27 12:24:45 +00:00 |
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Michael Hillcox
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b7d4d600fc
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chore: large refactors to new mappings
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2021-02-26 21:15:48 +00:00 |
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Shadows_of_Fire
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0d8f38710e
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Auto cleanup
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2019-02-27 13:53:05 -05:00 |
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Shadows_of_Fire
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33d9cb9fdb
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properly fix #1157
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2018-08-09 23:04:07 -04:00 |
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Shadows_of_Fire
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6a02e54888
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Closes #1115
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2018-06-23 21:23:58 -04:00 |
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Shadows_of_Fire
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ac2bc0124a
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We're just gonna hope nothing is on fire.
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2018-06-22 19:39:30 -04:00 |
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Ellpeck
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d84a1b7ba2
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fix ESD not working with the lower bound being something else than 0
Closes #786
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2017-05-28 01:26:08 +02:00 |
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Ellpeck
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f2c74521b1
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Little bit of cleanup ~
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2017-02-04 16:48:22 +01:00 |
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Ellpeck
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4615a94339
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Implemented slotless item handler compat (untested!)
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2017-02-04 14:12:17 +01:00 |
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Ellpeck
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996b997363
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Add a bunch of loadedness checks and add network caching to Laser Relays
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2017-01-18 14:26:56 +01:00 |
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Ellpeck
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b8667c1e1e
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I'm getting old
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2017-01-01 16:23:27 +01:00 |
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Ellpeck
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f58f02f636
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make the ESD change on here as well
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2016-12-30 12:43:57 +01:00 |
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Ellpeck
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66309b0488
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Made Firework Box a lot more customizable
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2016-12-29 21:29:00 +01:00 |
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Ellpeck
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9f797f022e
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Added hopping item interface
Closes #493
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2016-12-18 13:27:14 +01:00 |
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Ellpeck
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c7697b5665
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Dropped IInventory support.
This took ages.
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2016-12-04 00:10:52 +01:00 |
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Ellpeck
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348b3521f6
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Made Filters be consumed when placing them into filter slots
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2016-12-03 10:52:03 +01:00 |
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Ellpeck
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142a07f783
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Made filter slots be ignored by comparators and stuff
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2016-11-27 11:37:55 +01:00 |
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Ellpeck
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adad967c02
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Finally updated all the mappings
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2016-11-26 21:32:28 +01:00 |
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Ellpeck
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954df33f61
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Change to using Nonnulllist so that things work
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2016-11-20 20:13:26 +01:00 |
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Ellpeck
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346b0b54f7
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Added filter mod mode
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2016-11-17 14:56:26 +01:00 |
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Ellpeck
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36c176dd2e
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Cleanup and some more validation checks ~
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2016-11-16 20:31:16 +01:00 |
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Ellpeck
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6e34f9e345
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This only took 20 years
Prepared for 1.11 ItemStack updates
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2016-11-16 16:59:00 +01:00 |
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Ellpeck
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7a69273865
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Significantly reduce performance loss when using Item Laser Relays and/or ESDs
Closes #279
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2016-10-29 12:00:00 +02:00 |
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Ellpeck
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ecb6eddc06
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Grab the broom and sweep~
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2016-09-12 20:45:29 +02:00 |
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Ellpeck
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37d1bc95f9
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Made every block be able to save the tile entities around it for future use
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2016-09-09 18:40:09 +02:00 |
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Ellpeck
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950b89a58c
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Added bags.
They're awesome and super useful.
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2016-08-02 16:32:13 +02:00 |
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Ellpeck
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561ec49fa5
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sweepedysweepsweep
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2016-08-02 13:08:22 +02:00 |
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Ellpeck
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38de0e9ac7
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Added Oredict-based checking to everything with filters~
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2016-07-24 18:58:08 +02:00 |
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Ellpeck
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5bac637c35
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Made the Advanced ESD respect its whitelist again.
Yes, really.
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2016-07-23 22:29:00 +02:00 |
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Ellpeck
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3bda990313
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Added metadata and nbt toggles to everything that has a whitelist
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2016-07-23 19:20:53 +02:00 |
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Ellpeck
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541641595f
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Fixed a crash with the ESD when placing it next to a non-IInventory
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2016-07-23 17:34:37 +02:00 |
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Ellpeck
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e9955348d8
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Finally made ESD use new capability system.
Closes #91
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2016-07-20 22:14:30 +02:00 |
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Ellpeck
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0eb64b2659
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Remove some utils that were stupid
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2016-07-04 20:15:41 +02:00 |
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Ellpeck
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794032870a
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Changed NBT saving system and thus removing some unnecessary interfaces
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2016-07-02 15:01:46 +02:00 |
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Ellpeck
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b8051e6483
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Increased ESD performance by making it remember the tiles around
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2016-06-11 15:42:28 +02:00 |
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Ellpeck
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a26db02ebe
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Changed ESD to allow higher numbers of slots and also have no limit on the max number to input so that you can basically make it pull from infinitely many slots if the amount of slots present is able to change
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2016-06-10 13:57:52 +02:00 |
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Ellpeck
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4b8d85fd11
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Fixed a bug with a non-advanced ESD crashing once trying to put items through it.
Yes, really.
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2016-06-09 23:43:54 +02:00 |
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Ellpeck
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9a9ec02eef
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Added item filters
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2016-06-07 23:17:06 +02:00 |
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Ellpeck
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5972b516e9
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Made esd's whitelist be blacklist by default
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2016-06-06 18:05:57 +02:00 |
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Ellpeck
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0b106526af
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Changed white- and blacklists in laser relays and ESDs to be for putting and pulling instead of both for both
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2016-06-06 17:59:01 +02:00 |
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Ellpeck
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707a115708
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Cleanup
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2016-06-01 00:39:36 +02:00 |
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Ellpeck
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4e0082ed7d
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Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
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2016-05-29 23:49:35 +02:00 |
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Ellpeck
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b00e214217
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1.9.4!
Go suck a dick now.
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2016-05-19 20:05:13 +02:00 |
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Ellpeck
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a2d360d610
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
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Ellpeck
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6c1f8fec6c
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Update copyright and cleanup code
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2016-05-16 22:52:28 +02:00 |
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Ellpeck
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09ecb708aa
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Moved inner tileentity classes to own file
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2016-05-14 17:50:10 +02:00 |
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Ellpeck
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9ab94e5701
|
this
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2016-05-02 17:46:53 +02:00 |
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Ellpeck
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47568e5fbc
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Fudge the new item system stuff
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2016-03-18 15:31:59 +01:00 |
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Ellpeck
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32c10c5beb
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Haphazardly revert implementation of new item system for ESD as it completely broke pulling items for sided inventories
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2016-02-06 22:07:12 +01:00 |
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