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MLEM/MLEM.Ui/Elements/Element.cs

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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
using MLEM.Input;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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public abstract class Element {
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private readonly List<Element> children = new List<Element>();
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private Anchor anchor;
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private Vector2 size;
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private Point offset;
private Point padding;
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private Point childPadding;
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public Anchor Anchor {
get => this.anchor;
set {
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if (this.anchor == value)
return;
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this.anchor = value;
this.SetDirty();
}
}
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public Vector2 Size {
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get => this.size;
set {
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if (this.size == value)
return;
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this.size = value;
this.SetDirty();
}
}
public Point PositionOffset {
get => this.offset;
set {
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if (this.offset == value)
return;
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this.offset = value;
this.SetDirty();
}
}
public Point Padding {
get => this.padding;
set {
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if (this.padding == value)
return;
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this.padding = value;
this.SetDirty();
}
}
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public Point ChildPadding {
get => this.childPadding;
set {
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if (this.childPadding == value)
return;
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this.childPadding = value;
this.SetDirty();
}
}
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public MouseClickCallback OnClicked;
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public GenericCallback OnSelected;
public GenericCallback OnDeselected;
public MouseCallback OnMouseEnter;
public MouseCallback OnMouseExit;
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public TextInputCallback OnTextInput;
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private UiSystem system;
public UiSystem System {
get => this.system;
set {
this.system = value;
if (this.system != null && !this.HasCustomStyle)
this.InitStyle(this.system.Style);
}
}
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protected InputHandler Input => this.System.InputHandler;
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public Element Parent { get; private set; }
public bool IsMouseOver { get; private set; }
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public bool IsSelected { get; private set; }
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private bool isHidden;
public bool IsHidden {
get => this.isHidden;
set {
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if (this.isHidden == value)
return;
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this.isHidden = value;
this.SetDirty();
}
}
public bool IgnoresMouse;
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public float DrawAlpha = 1;
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public bool HasCustomStyle;
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private Rectangle area;
public Rectangle Area {
get {
this.UpdateAreaIfDirty();
return this.area;
}
}
public Rectangle DisplayArea {
get {
var padded = this.Area;
padded.Location += this.Padding;
padded.Width -= this.Padding.X * 2;
padded.Height -= this.Padding.Y * 2;
return padded;
}
}
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private bool areaDirty;
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public Element(Anchor anchor, Vector2 size) {
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this.anchor = anchor;
this.size = size;
this.OnMouseEnter += (element, mousePos) => this.IsMouseOver = true;
this.OnMouseExit += (element, mousePos) => this.IsMouseOver = false;
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this.OnSelected += element => this.IsSelected = true;
this.OnDeselected += element => this.IsSelected = false;
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this.SetDirty();
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}
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public T AddChild<T>(T element, int index = -1) where T : Element {
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if (index < 0 || index > this.children.Count)
index = this.children.Count;
this.children.Insert(index, element);
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element.Parent = this;
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element.PropagateUiSystem(this.System);
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this.SetDirty();
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return element;
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}
public void RemoveChild(Element element) {
this.children.Remove(element);
element.Parent = null;
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element.PropagateUiSystem(null);
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this.SetDirty();
}
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public void MoveToFront() {
if (this.Parent != null) {
this.Parent.RemoveChild(this);
this.Parent.AddChild(this);
}
}
public void MoveToBack() {
if (this.Parent != null) {
this.Parent.RemoveChild(this);
this.Parent.AddChild(this, 0);
}
}
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public void SetDirty() {
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this.areaDirty = true;
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if (this.Anchor >= Anchor.AutoLeft && this.Parent != null)
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this.Parent.SetDirty();
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}
public void UpdateAreaIfDirty() {
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if (this.areaDirty)
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this.ForceUpdateArea();
}
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public virtual void ForceUpdateArea() {
this.areaDirty = false;
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Rectangle parentArea;
if (this.Parent != null) {
parentArea = this.Parent.area;
parentArea.Location += this.Parent.ChildPadding;
parentArea.Width -= this.Parent.ChildPadding.X * 2;
parentArea.Height -= this.Parent.ChildPadding.Y * 2;
} else {
parentArea = this.System.ScaledViewport;
}
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var parentCenterX = parentArea.X + parentArea.Width / 2;
var parentCenterY = parentArea.Y + parentArea.Height / 2;
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var actualSize = this.CalcActualSize(parentArea);
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var pos = new Point();
switch (this.anchor) {
case Anchor.TopLeft:
case Anchor.AutoLeft:
case Anchor.AutoInline:
case Anchor.AutoInlineIgnoreOverflow:
pos.X = parentArea.X + this.offset.X;
pos.Y = parentArea.Y + this.offset.Y;
break;
case Anchor.TopCenter:
case Anchor.AutoCenter:
pos.X = parentCenterX - actualSize.X / 2 + this.offset.X;
pos.Y = parentArea.Y + this.offset.Y;
break;
case Anchor.TopRight:
case Anchor.AutoRight:
pos.X = parentArea.Right - actualSize.X - this.offset.X;
pos.Y = parentArea.Y + this.offset.Y;
break;
case Anchor.CenterLeft:
pos.X = parentArea.X + this.offset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y;
break;
case Anchor.Center:
pos.X = parentCenterX - actualSize.X / 2 + this.offset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y;
break;
case Anchor.CenterRight:
pos.X = parentArea.Right - actualSize.X - this.offset.X;
pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y;
break;
case Anchor.BottomLeft:
pos.X = parentArea.X + this.offset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y;
break;
case Anchor.BottomCenter:
pos.X = parentCenterX - actualSize.X / 2 + this.offset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y;
break;
case Anchor.BottomRight:
pos.X = parentArea.Right - actualSize.X - this.offset.X;
pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y;
break;
}
if (this.Anchor >= Anchor.AutoLeft) {
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var previousChild = this.GetPreviousChild(false);
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if (previousChild != null) {
var prevArea = previousChild.Area;
switch (this.Anchor) {
case Anchor.AutoLeft:
case Anchor.AutoCenter:
case Anchor.AutoRight:
pos.Y = prevArea.Bottom + this.PositionOffset.Y;
break;
case Anchor.AutoInline:
var newX = prevArea.Right + this.PositionOffset.X;
if (newX + actualSize.X <= parentArea.Right) {
pos.X = newX;
pos.Y = prevArea.Y;
} else {
pos.Y = prevArea.Bottom + this.PositionOffset.Y;
}
break;
case Anchor.AutoInlineIgnoreOverflow:
pos.X = prevArea.Right + this.PositionOffset.X;
pos.Y = prevArea.Y;
break;
}
}
}
this.area = new Rectangle(pos, actualSize);
foreach (var child in this.children)
child.ForceUpdateArea();
}
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protected virtual Point CalcActualSize(Rectangle parentArea) {
return new Point(
(this.size.X > 1 ? this.size.X : parentArea.Width * this.size.X).Floor(),
(this.size.Y > 1 ? this.size.Y : parentArea.Height * this.size.Y).Floor());
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}
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protected Element GetPreviousChild(bool hiddenAlso) {
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if (this.Parent == null)
return null;
Element lastChild = null;
foreach (var child in this.Parent.children) {
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if (!hiddenAlso && child.IsHidden)
continue;
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if (child == this)
break;
lastChild = child;
}
return lastChild;
}
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public virtual void Update(GameTime time) {
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foreach (var child in this.children)
child.Update(time);
}
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha) {
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foreach (var child in this.children) {
if (!child.IsHidden)
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child.Draw(time, batch, alpha * child.DrawAlpha);
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}
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}
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public virtual void DrawUnbound(GameTime time, SpriteBatch batch, float alpha, BlendState blendState = null, SamplerState samplerState = null) {
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foreach (var child in this.children) {
if (!child.IsHidden)
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child.DrawUnbound(time, batch, alpha * child.DrawAlpha, blendState, samplerState);
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}
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}
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public Element GetMousedElement(Vector2 mousePos) {
if (this.IsHidden || this.IgnoresMouse)
return null;
if (!this.Area.Contains(mousePos))
return null;
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for (var i = this.children.Count - 1; i >= 0; i--) {
var element = this.children[i].GetMousedElement(mousePos);
if (element != null)
return element;
}
return this;
}
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protected virtual void InitStyle(UiStyle style) {
}
public delegate void MouseClickCallback(Element element, Vector2 mousePos, MouseButton button);
public delegate void MouseCallback(Element element, Vector2 mousePos);
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public delegate void TextInputCallback(Element element, Keys key, char character);
public delegate void GenericCallback(Element element);
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internal void PropagateUiSystem(UiSystem system) {
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this.System = system;
foreach (var child in this.children)
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child.PropagateUiSystem(system);
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}
internal void PropagateInput(Keys key, char character) {
this.OnTextInput?.Invoke(this, key, character);
foreach (var child in this.children)
child.PropagateInput(key, character);
}
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}
}